# dangeon <<<<<<< 384_dangeon $dundincif = { cls gs 'stat' '8809 = 6' '7111 = 0' '2172 = 0' '6666 = 4' '1111 = 0' '3213 = 0' '7662 = 2' '9312 = 1' '0000 = 4' '2222 = 0' '3333 = 0' '5555 = 0' '8193 = 3' '8096 = 5' '7777 = 0' '9999 = 4' '7756 = 1' '6855 = 3' '9881 = 5' '5531 = 0' 'Have a smart sense in such tomfoolery, because often clever fool walks.' act 'Move away from labels': gt $curloc } $dundinboch = { cls gs 'stat' if openstateDM2 = 0: openstateDM2 = 1 'Chimes hear soon reconcile those who quarrel.' act 'Move away from the barrel': gt $curloc } $dundinsvitok = { cls gs 'stat' svitokRTS = 1 heart += 1 'You picked up the scroll and he crumbled. As if you breathed in the wind. You listen to the feelings and understand that you have something changed. You feel like somewhere, as if in another dimension another beating heart belongs to you, which will die for you in battle.' act 'Move away': gt $curloc ======= $dundincif={ cls gs'stat' '8809 = 6 7111 = 0 2172 = 0 6666 = 4 1111 = 0 3213 = 0 7662 = 2 9312 = 1 0000 = 4 2222 = 0 3333 = 0 5555 = 0 8193 = 3 8096 = 5 7777 = 0 9999 = 4 7756 = 1 6855 = 3 9881 = 5 5531 = 0 There is a clever sense in such tomfoolery, because often clever fool walks. ' act 'Move away from the inscriptions':gt $curloc } $dundinboch={ cls gs'stat' if openstateDM2=0:openstateDM2=1 'Soon you will hear the chimes, reconcile those who quarrel.' act 'Move away from the barrel':gt $curloc } $dundinsvitok={ cls gs'stat' svitokRTS=1 heart+=1 'You picked up the scroll and he crumbled. As if you breathed in the wind. You listened to feel and understand that in you that something has changed. You feel like somewhere, as if in another dimension another beating heart belongs to you, which will die for you in battle.' act 'move_away':gt $curloc >>>>>>> 384_dangeon } <<<<<<< 384_dangeon gs 'stat' if dungeonMark = 0: '
' 'The man-made cave in depth which shows the door.' act 'Get out of the dungeon': minut += 5 & gt 'obekt2' act 'Enter the door': minut += 5 & dungeonMark = 1 & gt $curloc ======= gs'stat' if dungeonMark=0: '
' 'Man-made caves which can be seen in the depths of the door.' act 'Get out of the dungeon':minut+=5>'obekt2' act 'Sign on the door':minut+=5&dungeonMark=1> $curloc >>>>>>> 384_dangeon end <<<<<<< 384_dangeon if dungeonMark = 1: '
' 'Quite large and deserted room in which there is nothing but a bunch of bones in the corner.' act 'Exit': minut += 5 & dungeonMark = 0 & gt $curloc act 'Go deep into': minut += 5 & dungeonMark = 2 & gt $curloc end if dungeonMark = 2: if svitokRTS = 1: exit end '
' 'Dilapidated gallery in the recesses of which are visible doors to other rooms.' act 'Exit from the gallery': minut += 5 & dungeonMark = 1 & gt $curloc act 'Sign in 1yu room': minut += 5 & dungeonMark = 3 & gt $curloc act 'Sign in 2w room': cls if openstateDM = 1: minut += 5 dungeonMark = 4 gt $curloc end if openstateDM = 0: :markanotherrand DMN[1] = RAND(0,9) DMN[2] = RAND(0,9) DMN[3] = RAND(0,9) DMN[4] = RAND(0,9) if DMN[1] = DMN[2] and DMN[1] = DMN[3] and DMN[1] = DMN[4]:jump 'markanotherrand' if DMN[1] = 8 and DMN[2] = 8 and DMN[3] = 0 and DMN[4] = 9: jump 'markanotherrand' if DMN[1] = 7 and DMN[2] = 1 and DMN[3] = 1 and DMN[4] = 1: jump 'markanotherrand' if DMN[1] = 2 and DMN[2] = 1 and DMN[3] = 7 and DMN[4] = 2: jump 'markanotherrand' if DMN[1] = 3 and DMN[2] = 2 and DMN[3] = 1 and DMN[4] = 3: jump 'markanotherrand' if DMN[1] = 7 and DMN[2] = 6 and DMN[3] = 6 and DMN[4] = 2: jump 'markanotherrand' if DMN[1] = 9 and DMN[2] = 3 and DMN[3] = 1 and DMN[4] = 2: jump 'markanotherrand' if DMN[1] = 8 and DMN[2] = 1 and DMN[3] = 9 and DMN[4] = 3: jump 'markanotherrand' if DMN[1] = 8 and DMN[2] = 0 and DMN[3] = 9 and DMN[4] = 6: jump 'markanotherrand' if DMN[1] = 7 and DMN[2] = 7 and DMN[3] = 5 and DMN[4] = 6: jump 'markanotherrand' if DMN[1] = 6 and DMN[2] = 8 and DMN[3] = 5 and DMN[4] = 5: jump 'markanotherrand' if DMN[1] = 9 and DMN[2] = 8 and DMN[3] = 8 and DMN[4] = 1: jump 'markanotherrand' if DMN[1] = 5 and DMN[2] = 5 and DMN[3] = 3 and DMN[4] = 1: jump 'markanotherrand' i = 0 numdmr = 0 :markdnm i += 1 if DMN[i] = 0 or DMN[i] = 6 or DMN[i] = 9: numdmr += 1 elseif DMN[i] = 8: numdmr += 2 else end if i < 4: jump 'markdnm' numberOSDM = input("<><><><>=?") if numberOSDM < 0 or numberOSDM > 8 or numdmr ! numberOSDM: MSG("Silence, nothing has changed") gt $curloc else openstateDM = 1 MSG("In the door that just clicked") gt $curloc end end end if openstateDM2 = 2: act 'Sign in third room': minut += 5 & dungeonMark = 5 & gt $curloc end if dungeonMark = 3: '
' 'The room in which the middle stands a stone dais on which are various dusty bottles.' 'Scrawled on the wall of what is signs.' act 'Leave the room': minut += 5 & dungeonMark = 2 & gt $curloc end if dungeonMark = 4: '
' 'Small room in which there are what that Drums.' act 'Leave the room': minut += 5 & dungeonMark = 2 & gt $curloc if openstateDM2 = 1: 'In another barrel you see a device where you can enter numbers.' act 'Enter the numbers': cls numberOSDM2 = input("12,1,1,1,2,1,3,?,?,?,?") if numberOSDM2 = rikudootvet: openstateDM2 = 2 MSG("Outside that it rattled.") else MSG("Silence, nothing has changed") end gt $curloc end end end if dungeonMark = 5: '
' 'The room in which the middle, sitting on a stone throne cobwebbed skeleton.' if svitokRTS = 0: 'In the hands of a skeleton lying scroll.' act 'Leave the room': minut += 5 & dungeonMark = 2 & gt $curloc end ======= if dungeonMark=1: '
' 'Quite a large and desolate room in which there is nothing but a heap of bones in a corner.' act 'Go_Out':minut+=5&dungeonMark=0> $curloc act 'Go deep into the':minut+=5&dungeonMark=2> $curloc end if dungeonMark=2: if svitokRTS=1: exit end '
' 'Dilapidated gallery in the recesses of which are visible doors to other rooms.' act 'Exit from the gallery':minut+=5&dungeonMark=1> $curloc act 'Log in 1th room':minut+=5&dungeonMark=3> $curloc act 'Log in 2th room': cls if openstateDM=1: minut+=5 dungeonMark=4 gt $curloc end if openstateDM=0: :markanotherrand DMN[1]=RAND(0,9) DMN[2]=RAND(0,9) DMN[3]=RAND(0,9) DMN[4]=RAND(0,9) if DMN[1]=DMN[2] and DMN[1]=DMN[3] and DMN[1]=DMN[4]:jump'markanotherrand' if DMN[1]=8 and DMN[2]=8 and DMN[3]=0 and DMN[4]=9:jump'markanotherrand' if DMN[1]=7 and DMN[2]=1 and DMN[3]=1 and DMN[4]=1:jump'markanotherrand' if DMN[1]=2 and DMN[2]=1 and DMN[3]=7 and DMN[4]=2:jump'markanotherrand' if DMN[1]=3 and DMN[2]=2 and DMN[3]=1 and DMN[4]=3:jump'markanotherrand' if DMN[1]=7 and DMN[2]=6 and DMN[3]=6 and DMN[4]=2:jump'markanotherrand' if DMN[1]=9 and DMN[2]=3 and DMN[3]=1 and DMN[4]=2:jump'markanotherrand' if DMN[1]=8 and DMN[2]=1 and DMN[3]=9 and DMN[4]=3:jump'markanotherrand' if DMN[1]=8 and DMN[2]=0 and DMN[3]=9 and DMN[4]=6:jump'markanotherrand' if DMN[1]=7 and DMN[2]=7 and DMN[3]=5 and DMN[4]=6:jump'markanotherrand' if DMN[1]=6 and DMN[2]=8 and DMN[3]=5 and DMN[4]=5:jump'markanotherrand' if DMN[1]=9 and DMN[2]=8 and DMN[3]=8 and DMN[4]=1:jump'markanotherrand' if DMN[1]=5 and DMN[2]=5 and DMN[3]=3 and DMN[4]=1:jump'markanotherrand' i=0 numdmr=0 :markdnm i+=1 if DMN[i]=0 or DMN[i]=6 or DMN[i]=9: numdmr+=1 elseif DMN[i]=8: numdmr+=2 else end if i<4:jump'markdnm' numberOSDM=input("<><><><>=?") if numberOSDM<0 or numberOSDM>8 or numdmr!numberOSDM: MSG("silence, nothing has changed") gt $curloc else openstateDM=1 MSG("At the door that something clicked") gt $curloc end end end if openstateDM2=2:act 'Log in 3th room':minut+=5&dungeonMark=5> $curloc end if dungeonMark=3: '
' 'The room in which the center of the standing stone dais on which there are a variety of dusty bottles.' 'Scrawled on the wall of what is insignia.' act 'Exit the room':minut+=5&dungeonMark=2> $curloc end if dungeonMark=4: '
' 'Small room in which there are some that barrels.' act 'Exit the room':minut+=5&dungeonMark=2> $curloc if openstateDM2=1: 'In the other barrel you see a device where you can enter the numbers.' act 'Enter digits': cls numberOSDM2=input("12,1,1,1,2,1,3,?,?,?,?") if numberOSDM2=rikudootvet: openstateDM2=2 MSG("Outside.") else MSG("silence, nothing has changed") end gt $curloc end end end if dungeonMark=5: '
' 'The room in which the middle, sitting on a stone throne skeleton covered with cobwebs.' if svitokRTS=0:'In the hands of the skeleton is scroll.' act 'Exit the room':minut+=5&dungeonMark=2> $curloc end >>>>>>> 384_dangeon --- dangeon ---------------------------------