# FSstat <<<<<<< 439_FSstat FSneedExpNextLvl=(FSlvl * 10)*FSlvl FSneedExp = FSneedExpNextLvl - FSexp if FSneedExp <= 0 and FSlvl > FSlvlr: FSlvlr = FSlvl & FSpoint += 5 & FSlvl += 1 & FSexp = 0 if FSfemin < 45:$FSfemin = 'Men' if FSfemin >= 45 and FSfemin >= 55:$FSfemin = 'Androgynous' if FSfemin > 55:$FSfemin = 'Female' if FSfigur < 45:$FSfigur = 'Male figure' if FSfigur >= 45 and FSfigur >= 55:$FSfigur = 'Androgynous figure' if FSfigur > 55:$FSfigur = 'Female figure' if FScolor < 0: FScolor = 0 if FScolor > 5: FScolor = 5 if FScolor = 0:$FScolor = 'Black hair' & $FSsherst = 'Black' if FScolor = 1:$FScolor = 'Brown hair' & $FSsherst = 'Brown' if FScolor = 2:$FScolor = 'Foxy hair' & $FSsherst = 'Redhead' if FScolor = 3:$FScolor = 'Blonde hair' & $FSsherst = '<<$name>>' if FScolor = 4:$FScolor = 'Pink hair' & $FSsherst = 'Pink' if FScolor = 5:$FScolor = 'White hair' & $FSsherst = 'White' if FSface <= 0:$FSface = '<<$FSfemin>> person. <<$FScolor>>' if FSface = 1:$FSface = '<<$FSfemin>> a person with cat ears and nose. <<$FScolor>>' if FSface = 2:$FSface = '<<$FSfemin>> a person with dog ears and nose. <<$FScolor>>' if FSface = 3:$FSface = '<<$FSfemin>> A person with fox ears and nose. <<$FScolor>>' if FSface = 4:$FSface = '<<$FSfemin>> The person with the protruding ears and nose. <<$FScolor>>' if FSface = 5:$FSface = '<<$FSfemin>> A person with cow´s ears and nose. <<$FScolor>>' if FSface >= 6:$FSface = '<<$FSfemin>> a person with ears and nose like a lizard. <<$FScolor>>' if FSskin <= 0:$FSskin = 'Normal skin' if FSskin = 1:$FSskin = '<<$FSsherst>> The fur on the body' if FSskin >= 2:$FSskin = 'Scales on body' if FShvost <= 0:$FShvost = '' if FShvost = 1:$FShvost = 'Cat´s tail' if FShvost = 2:$FShvost = 'Dog´s tail' if FShvost = 3:$FShvost = 'Foxtail' if FShvost = 4:$FShvost = 'Horse´s tail' if FShvost = 5:$FShvost = 'Cow´s Tail' if FShvost >= 6:$FShvost = 'Reptile tail' if dicktipe <= 0:$dicktipe = 'Normal male' if dicktipe = 1:$dicktipe = 'Conical, covered with soft spines cat' if dicktipe = 2:$dicktipe = 'Red, a large dog at the base node' if dicktipe = 3:$dicktipe = 'Covered with coarse, black leather bull' if dicktipe >= 4:$dicktipe = 'Powerful horse' if FSdick > 0:$FSdick = '<<$dicktipe>> long dick <>, see' if FSdick <= 0:$FSdick = '' if FSvagina > 0:$FSvagina = 'Between the legs of you is Snatch.' if FSvagina <= 0:$FSvagina = '' if FStits = 1:$FStitrazm = 'AA' if FStits = 2:$FStitrazm = 'A resolution' if FStits = 3:$FStitrazm = 'size B' if FStits = 4:$FStitrazm = 'size C' if FStits = 5:$FStitrazm = 'size D' if FStits = 6:$FStitrazm = 'size E' if FStits = 7:$FStitrazm = 'size F' if FStits > 8:$FStitrazm = 'size F +' if FStits > 0 and FStitsLine = 0:$FStits = 'Female breast <<$FStitrazm>>' if FStits > 0 and FStitsLine = 1:$FStits = 'Two pairs of women´s breasts <<$FStitrazm>>' if FStits > 0 and FStitsLine >= 2:$FStits = 'Three pairs of nipples <<$FStitrazm>>' if FSpers = 0:$FSpers = 'You have no character' if FSpers > 0:$FSpers = '<<$FSname>>. <<$FSface>> <<$FSfigur>> <<$FStits>> <<$FSskin>> <<$FShvost>> <<$FSdick>> <<$FSvagina>>' 'Level <>, exp <>, need for next level <> exp' 'Life <>' 'Strength <>' 'Speed <>' 'Agility <>' 'Initiative <>' 'Endurance <>' if FShour >= 24: FShour -= 24 FSday += 1 if FSsup = 0: FSHP -= 10 else FSsup -= 1 end ======= FSneedExpNextLvl=(FSlvl*10)*FSlvl FSneedExp=FSneedExpNextLvl-FSexp if FSneedExp<=0 and FSlvl>FSlvlr:FSlvlr=FSlvl&FSpoint+=5&FSlvl+=1&FSexp=0 if FSfemin<45:$FSfemin='Men' if FSfemin>=45 and FSfemin>=55:$FSfemin='androgynous' if FSfemin>55:$FSfemin='women`s' if FSfigur<45:$FSfigur='male figure' if FSfigur>=45 and FSfigur>=55:$FSfigur='androgynous figure' if FSfigur>55:$FSfigur='female figure' if FScolor<0:FScolor=0 if FScolor>5:FScolor=5 if FScolor=0:$FScolor='black hair'&$FSsherst='black' if FScolor=1:$FScolor='brown hair'&$FSsherst='brown' if FScolor=2:$FScolor='red hair'&$FSsherst='Redhead' if FScolor=3:$FScolor='blond hair'&$FSsherst='light' if FScolor=4:$FScolor='pink hair'&$FSsherst='pink' if FScolor=5:$FScolor='white hair'&$FSsherst='white' if FSface<=0:$FSface='<<$FSfemin>> face. <<$FScolor>>' if FSface=1:$FSface='<<$FSfemin>> face with cat ears and nose. <<$FScolor>>' if FSface=2:$FSface='<<$FSfemin>> face with dog ears and nose. <<$FScolor>>' if FSface=3:$FSface='<<$FSfemin>> face with fox ears and nose. <<$FScolor>>' if FSface=4:$FSface='<<$FSfemin>> person with horse ears and nose. <<$FScolor>>' if FSface=5:$FSface='<<$FSfemin>> face with cow ears and nose. <<$FScolor>>' if FSface>=6:$FSface='<<$FSfemin>> face with ears and nose like a lizard. <<$FScolor>>' if FSskin<=0:$FSskin='normal skin' if FSskin=1:$FSskin='<<$FSsherst>> hair on the body' if FSskin>=2:$FSskin='Scales on body' if FShvost<=0:$FShvost='' if FShvost=1:$FShvost='cat`s tail' if FShvost=2:$FShvost='dog`s tail' if FShvost=3:$FShvost='foxtail' if FShvost=4:$FShvost='horse`s tail' if FShvost=5:$FShvost='cow tail' if FShvost>=6:$FShvost='tail reptiles' if dicktipe<=0:$dicktipe='normal, men`s' if dicktipe=1:$dicktipe='conical, covered with soft spikes cat' if dicktipe=2:$dicktipe='red, with a large knot at the base of the dog' if dicktipe=3:$dicktipe='covered with coarse, black leather bull' if dicktipe>=4:$dicktipe='powerful horse' if FSdick>0:$FSdick='<<$dicktipe>> member of the longest <> cm.' if FSdick<=0:$FSdick='' if FSvagina>0:$FSvagina='Between your legs you are Snatch.' if FSvagina<=0:$FSvagina='' if FStits=1:$FStitrazm='AA' if FStits=2:$FStitrazm='A size' if FStits=3:$FStitrazm='size B' if FStits=4:$FStitrazm='With size' if FStits=5:$FStitrazm='size D' if FStits=6:$FStitrazm='size E' if FStits=7:$FStitrazm='size F' if FStits>8:$FStitrazm='size F+' if FStits>0 and FStitsLine=0:$FStits='female breasts <<$FStitrazm>>' if FStits>0 and FStitsLine=1:$FStits='Two pairs of female breasts <<$FStitrazm>>' if FStits>0 and FStitsLine>=2:$FStits='Three pairs of female breasts <<$FStitrazm>>' if FSpers=0:$FSpers='You do not have the character' if FSpers>0:$FSpers='<<$FSname>>. <<$FSface>> <<$FSfigur>> <<$FStits>> <<$FSskin>> <<$FShvost>> <<$FSdick>> <<$FSvagina>> level <>, experience <>, necessary to the next level <> experience life <> power <> speed <> dodge <> Initsiantiva <> endurance <> ' if FShour>=24: FShour-=24 FSday+=1 if FSsup=0: FSHP-=10 else FSsup-=1 end >>>>>>> 439_FSstat end <<<<<<< 439_FSstat if FSHP > 100: FSHP = 100 'Get out of the game' 'Day <>, h <>' '<> of coins. Food enough for <> days' '' $FSatk = { KGOLzas = RAND(FSagilV/4, FSagilV) KGOLataka = RAND(FSspeed/2, FSspeed * 2) if KGOLataka >= KGOLzas: if KGOLataka >= KGOLzas * 2: KGHPnpow = RAND(FSstren/2, FSstren)+ RAND(FSweaponDam/2, FSweaponDam) FSHPV -= KGHPnpow 'CRETE <>' else KGHPnpow = RAND(FSstren/4, FSstren/2)+ RAND(FSweaponDam/4, FSweaponDam/2) KGHPntpow = KGHPnpow - FSbronaV if KGHPntpow <= 0: KGHPntpow = 1 FSHPV -= KGHPnpow 'Contact with <>' end else '<<$FSnameV>> dodged your attack' ======= if FSHP>100:FSHP=100 'Leave the game' 'day <>, h <>' '<> coin. Food enough for <> days' '' $FSatk={ KGOLzas=RAND(FSagilV/4,FSagilV) KGOLataka=RAND(FSspeed/2,FSspeed*2) if KGOLataka>=KGOLzas: if KGOLataka>=KGOLzas*2: KGHPnpow=RAND(FSstren/2,FSstren)+ RAND(FSweaponDam/2,FSweaponDam) FSHPV-=KGHPnpow 'CRETE <>' else KGHPnpow=RAND(FSstren/4,FSstren/2)+ RAND(FSweaponDam/4,FSweaponDam/2) KGHPntpow=KGHPnpow-FSbronaV if KGHPntpow<=0:KGHPntpow=1 FSHPV-=KGHPnpow 'hit <>' end else '<<$FSnameV>> dodged your attack' >>>>>>> 439_FSstat end } <<<<<<< 439_FSstat $FSatkV = { KGOLzas = RAND(FSagil/4, FSagil) KGOLataka = RAND(FSspeedV/2, FSspeedV * 2) if KGOLataka >= KGOLzas: if KGOLataka >= KGOLzas * 2: KGHPnpow = RAND(FSstrenV/2, FSstrenV)+ RAND(FSweaponDamV/2, FSweaponDamV) FSHP -= KGHPnpow 'CRETE <>' else KGHPnpow = RAND(FSstrenV/4, FSstrenV/2)+ RAND(FSweaponDamV/4, FSweaponDamV/2) KGHPntpow = KGHPnpow - FSbrona if KGHPntpow <= 0: KGHPntpow = 1 FSHP -= KGHPnpow 'Contact with <>' end else 'You dodged the attack' ======= $FSatkV={ KGOLzas=RAND(FSagil/4,FSagil) KGOLataka=RAND(FSspeedV/2,FSspeedV*2) if KGOLataka>=KGOLzas: if KGOLataka>=KGOLzas*2: KGHPnpow=RAND(FSstrenV/2,FSstrenV)+ RAND(FSweaponDamV/2,FSweaponDamV) FSHP-=KGHPnpow 'CRETE <>' else KGHPnpow=RAND(FSstrenV/4,FSstrenV/2)+ RAND(FSweaponDamV/4,FSweaponDamV/2) KGHPntpow=KGHPnpow-FSbrona if KGHPntpow<=0:KGHPntpow=1 FSHP-=KGHPnpow 'hit <>' end else 'You dodged the attack' >>>>>>> 439_FSstat end } --- FSstat ---------------------------------