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- # gadforestswamp
- $location_type = 'secluded'
- if $ARGS[0] = '1':
- $metka = $ARGS[0]
- $loc = $CURLOC
- gs 'gadukino_event', 'sound'
- cls
- gs'stat'
- !gs'time'
- '<center><H4>Swamp</H4></center>'
- if month >= 4 and month <= 10:
- if hour >= 6 and hour < 22:
- '<center><img src="images/locations/gadukino/hunters/gadforestlostswamp.jpg"></center>'
- else
- '<center><img src="images/locations/gadukino/hunters/gadforestlostswamp_night.jpg"></center>'
- end
- else
- if hour >= 8 and hour < 18:
- '<center><img src="images/locations/gadukino/hunters/gadforestlostswamp_winter.jpg"></center>'
- else
- '<center><img src="images/locations/gadukino/hunters/gadforestlostswamp_winter_night.jpg"></center>'
- end
- end
- 'You went to the marsh, behind it you can see some kind of hut. You can go back into the woods or try to get to the hut through the mash, but will you have enough strength and dexterity to overcome this mess?'
- act 'Go back to the forest':gt 'gadforestlost','4'
- act 'To go through the mire':
- cla
- *clr
- minut += 10
- swamprand = pcs_stren + pcs_agil
- pcs_sweat += 10
- temp = RAND(1,100)
- gs 'stat'
-
- if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness = 0:'<center><img src="images/locations/gadukino/hunters/goswamp.jpg"></center>'
- if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness > 0:'<center><img src="images/locations/gadukino/hunters/goswamp_ski.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img src="images/locations/gadukino/hunters/goswamp_nude0.'+rand(4,5)+'.jpg"></center>'
- 'You entered the swamp and felt your feet starting to sink into the mud...'
- act 'Go further':
- if swamprand > temp:gt 'swamp_yard'
- if swamprand < temp and temp >= 90:over = 10 & gt'gameover'
- if swamprand < temp and temp < 90:gt 'gadforestswamp','2'
- end
- end
- end
- if $ARGS[0] = '2':
- $metka = $ARGS[0]
- $loc = $CURLOC
- gs 'gadukino_event', 'sound'
- cls
- pcs_hairbsh = 0
- if pcs_makeup > 1:pcs_makeup = 0
- !clothes wear out, "dirty" to avoid at a time
- if dirty = 0 and ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear'):dirty = 1 & dirtyclothes = 1 & dynamic $clothingworntype + 'H[<<clothingwornnumber>>] -= 10'
- !add remove cloth if worn out, need better texting by illume.
- if dyneval('RESULT = <<$clothingworntype>>H[<<clothingwornnumber>>]') <= 0:
- 'Your clothes are torn to pieces, you are naked now.'
- gs 'clothing', 'strip'
- end
- gs'stat'
- !gs'time'
- '<center><H4>Swamp</H4></center>'
- '<center><img src="images/locations/gadukino/hunters/panicswamp.jpg"></center>'
- 'You are stuck in the quagmire."I''m stuck!", you think in panic "What do I do?". '
-
-
- act 'Call for help':
- cla
- *clr
- minut += 10
- if pcs_sweat < 10: pcs_sweat += 10
- if week = 6 or week = 7:temp = RAND(1,3)
- if week < 6:temp = RAND(1,5)
- gs 'stat'
-
- '<center><img src="images/locations/gadukino/hunters/gadforestlosthelp.jpg"></center>'
- 'You are exhausted and begin to scream for help, suddenly you see people...'
-
- act 'Wait':
- if temp = 1:
- cla
- *clr
- minut += 10
- hanters = 1
- hanterhelp = 1
- gs 'stat'
-
- '<center><img src="images/locations/gadukino/hunters/handshelp.jpg"></center>'
- 'You hear men speaking and begin to shouting louder. The voices come closer and finally, someone''s strong hands grabbed you and dragged back to solid ground.'
-
- act 'Further':gt 'swamp_yard'
- else
- cla
- *clr
- minut += 10
- '<center><img src="images/locations/gadukino/hunters/panicswamp.jpg"></center>'
- 'No one responds to your call, looks like you are all alone.'
- act 'Further':gt 'gadforestswamp','2'
- end
- end
- end
- act 'Trying to get back to the woods':
- cla
- *clr
- minut += 10
- swamprand = pcs_stren + pcs_agil
- stren_exp += rand(0,1)
- agil_exp += rand(0,1)
- pcs_sweat += 30
- temp = RAND(1,100)
- gs 'stat'
- dynamic $swampclothes
- 'You decided not to tempt fate more and turn back...'
-
- act 'Go':
- if swamprand > temp:gt 'gadforestswamp','1'
- if swamprand < temp and temp <= 20:over = 10 & gt'gameover'
- if swamprand < temp and temp > 20:gt 'gadforestswamp','2'
- end
- end
- act 'Try to go on to the house':
- cla
- *clr
- minut += 10
- swamprand = pcs_stren + pcs_agil
- stren_exp += rand(0,1)
- agil_exp += rand(0,1)
- pcs_sweat += 30
- temp = RAND(1,100)
- gs 'stat'
- dynamic $swampclothes
- 'You thought more about it and decided against it. You move on from the house...'
-
- act 'Go':
- if swamprand > temp:gt 'swamp_yard'
- if swamprand < temp and temp <= 30:over = 10 & gt'gameover'
- if swamprand < temp and temp > 30:gt 'gadforestswamp','2'
- end
- end
- end
- $swampclothes = {
- if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness = 0:'<center><img src="images/locations/gadukino/hunters/goswamp1.jpg"></center>'
- if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness > 0:'<center><img src="images/locations/gadukino/hunters/goswamp_ski1.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img src="images/locations/gadukino/hunters/goswamp_nude0.'+rand(4,5)+'.jpg"></center>'
- }
- --- gadforestswamp ---------------------------------
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