# kikbox
if $ARGS[0] = 'start':
cla
if health <= 0:
'You lost by TKO'
xgt 'enderKik','loss'
exit
elseif healthV <= 0:
'<<$nameV>> lost by TKO'
xgt 'enderKik','win'
exit
end
if round >= 1:
'
Round <>'
*nl
''
cla
gs 'befKik'
'= = = = = = = = = = = = = (ROUND <>) = = = = = = = = = = = = ='
if minround = 1:'the fight 0:30'
if minround = 2:'the fight 1:00'
if minround = 3:'the fight 1:30'
if minround = 4:'the fight 2:00'
if minround = 5:'the fight 2:30'
'<<$nameV>> Life <>, Endurance <>'
'Your life <>, Endurance <>'
'= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ='
'Your points <>Points opponent <>'
'= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ='
gs 'initKik'
if hod = 0:
!!Player attacks
'You can attack'
act 'Apply fast Jeb':
cla
damage = rand(stren/12, stren/8)
if damage <= 0:damage = 1
koefatak = (speed + reakt + jab) * 2
koefpop = koefatak * 20 / 100
popad = rand(koefatak - koefpop, koefatak + koefpop)
'You deal with a quick jab step forward.'
gs 'Kikatak', 'player'
xgt 'kikbox', 'sta'
end
act 'Apply power punch':
cla
damkoef = stren * 20 / 100
damage = rand(stren - damkoef, stren + damkoef)
if damage <= 0:damage = 1
koefatak = (speed + reakt + punch)
koefpop = koefatak * 20 / 100
popad = rand(koefatak - koefpop, koefatak + koefpop)
'You apply a powerful punch.'
gs 'Kikatak', 'player'
xgt 'kikbox', 'sta'
end
act 'Footed strike':
cla
damkoef = stren * 20 / 100
damage = rand((stren - damkoef) * 3, (stren + damkoef) * 3)
if damage <= 0:damage = 1
koefatak = (speed + reakt + kik) / 2
koefpop = koefatak * 20 / 100
popad = rand(koefatak - koefpop, koefatak + koefpop)
'You apply a kick powerful.'
gs 'Kikatak', 'player'
xgt 'kikbox', 'sta'
end
else
!!Enemy attacks
'<<$nameV>> attacks'
tiprand = rand(0, 2)
if tiprand = 0:
damage = rand(strenV / 12, strenV / 8)
if damage <= 0:damage = 1
koefatak = (speedV + reaktV + JabV) * 2
koefpop = koefatak * 20 / 100
popad = rand(koefatak - koefpop, koefatak + koefpop)
'<<$nameV>> deals with quick jab step forward.'
gs 'Kikatak', 'enemy'
xgt 'kikbox', 'sta'
elseif tiprand = 1:
damkoef = strenV * 20/100
damage = rand(strenV - damkoef, strenV + damkoef)
if damage <= 0:damage = 1
koefatak = (speedV + reaktV + punchV)
koefpop = koefatak * 20 / 100
popad = rand(koefatak - koefpop, koefatak + koefpop)
'<<$nameV>> applies the power punch.'
gs 'Kikatak', 'enemy'
xgt 'kikbox', 'sta'
elseif tiprand = 2:
damkoef = strenV * 20 / 100
damage = rand((strenV - damkoef) * 3, (strenV + damkoef) * 3)
if damage <= 0:damage = 1
koefatak = (speedV + reaktV + kikV) / 2
koefpop = koefatak * 20 / 100
popad = rand(koefatak - koefpop, koefatak + koefpop)
'<<$nameV>> tries for a kick.'
gs 'Kikatak', 'enemy'
xgt 'kikbox', 'sta'
end
end
end
end
if $ARGS[0] = 'sta':
cla
ionce = 0
'= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ='
if minround = 1:'the fight 1:00'
if minround = 2:'the fight 1:30'
if minround = 3:'the fight 2:00'
if minround = 4:'the fight 2:30'
if minround = 5:'the fight 3:00'
'= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ='
'<<$nameV>> Life <>, Endurance <>'
'Your life <>, Endurance <>'
'= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ='
act 'Further':gt 'kikbox', 'fight'
if minround = 5:
cla
minround = 0
round += 1
'Rang the gong indicating the end of the round <>.'
if round <= formula:
act 'Back to the corner':
cla
''
'You try to rest as best as you can.'
act 'In the ring':gt 'kikbox', 'start'
end
elseif round > formula and sparing = 0:
act 'Get out in the middle of announcing the winner':
cla
if pointKik > pointKikV:
'You won.'
gt 'enderKik', 'win'
elseif pointKik < pointKikV:
'You lost.'
gt 'enderKik', 'loss'
elseif pointKik = pointKikV:
'It''s a draw'
act 'Leave the ring':gt 'enderKik', 'draw'
end
end
elseif round > formula and sparing = 1:
act 'Leave the ring':gt 'fit','start'
end
end
end
--- kikbox ---------------------------------