# swamp_yard gs 'hunter_ambient', 'schedule' if $ARGS[0] = 'start': $loc = 'swamp_yard' $loc_arg = 'start' $menu_loc = 'swamp_yard' $menu_arg = 'start' menu_off = 0 $location_type = 'secluded' hunterscabin = 1 gs 'gadukino_event', 'sound' gs 'stat' if lost_girl = 1: if daystart > forest_lostday + 1 and rand(forest_lostday - daystart, 30) >= 30 and DayStage = 2: gt 'gadforestlost','rescue','ranger','swamp_yard' end end '
The yard in front of the hut
' if month >= 5 and month <= 9: '
> src="images/locations/gadukino/hunters/'+iif(DayStage < 4,'swamp_yard.jpg','swamp_yard_night.jpg')+'">
' else '
> src="images/locations/gadukino/hunters/'+iif(DayStage < 4,'swamp_yard_winter.jpg','swamp_yard_winter_night.jpg')+'">
' end *nl 'Behind the hut, there is a spring. If you continue a little further down, there is a small creek with relatively clean water.' if hunters_available = 1: if hunters_were_met = 0: if hunters_outside = 1: 'You spot some unfamiliar people standing in front of the hut.' end else if hunters_outside = 1: if hunters_evening = 1: 'You hear some gunshots and see Andrei not too far in the distance shooting some bottles.' 'Igor and Sergey are standing in the front yard.' else if campfire = 1 and hunters_chattime = 0: 'You see the hunters are sitting by the campfire' else 'You notice the hunters standing in the front yard.' end end else 'The camp is quiet, but you can hear the hunters'' voices from the hut.' end end else if hunters_were_met = 0: 'The camp is quiet. There''s nobody here right now, but the camp looks like it is likely in use and not abandoned.' else if hunters_hunting = 1: 'The hunters are most likely out hunting for a couple hours. You have the camp to yourself!' else 'The camp is quiet. The hunters are asleep in the hut.' end end end act 'Go to the swamp': gt 'swamp_yard', 'swamp_escape' gs 'bicycle', 'swamp_yard' act 'Go into the house':gt 'swamphouse', 'start' act 'Approach the firepit': gt 'swamp_yard', 'campfire' act 'Visit the spring': gt 'swampspring' act 'Visit the creek': gt 'backwater' act 'Explore the woods': minut += 10 & gt 'swamp_woods', 'start' if hunters_outside = 1 and hunters_available = 1 and rand(1,2) = 1: gs 'swamp_yard', 'daytime_flavor_events' end end if $ARGS[0] = 'campfire': !TODO: Add mechanic so that fire slowly goes through wood and extinguishes when there is no more left cla & *clr $loc = 'swamp_yard' $loc_arg = 'campfire' menu_off = 1 gs 'hunter_ambient', 'schedule' gs 'stat' act 'Move away': gt 'swamp_yard', 'start' if campfire = 1: '
> src="images/locations/gadukino/hunters/'+iif(DayStage = 2,'campfire_day.jpg','campfire_night.jpg')+'">
' *nl 'A nice, warm campfire you can sit and relax by. You can use it to cook something or heat up some water to bathe.' 'You can also put it out with the bucket if there is enough water in it.' if hunters_breakfast = 1 or hunters_lunch = 1: *clr '
> src="images/locations/gadukino/hunters/hanters1.jpg">
' *nl 'The hunters are also sitting around the campfire, talking and joking about all kinds of stuff before heading out hunting.' act 'Chat (0:30)': gt 'hunter_interactions', 'chat_with_hunters' end !TODO: Flesh out the learning content here act 'Ask for some survival tips (0:10)': cla hunter_lessons += 1 if hunter_collective_opinion > 25: hunter_collective_opinion -= 1 bushcraft_exp += 1 minut += 10 *nl 'The hunters talk to you about some of their experiences when they first started out.' else if hunter_lessons > 10 AND hunter_sexual_comfort > 25: !TODO: Prototype implementation for the creekside event, to be revamped 'Sergei tells you to go by the creek for the next lesson about how to scope the area for a hunt.' hunter_lessons -= 8 gs 'stat' act 'Further': gt 'hunter_favors', 'creekside_gangbang_request' else minut += 20 'The hunters do not even bother to answer you. You simply sit in awkward silence for twenty minutes before getting on to other business.' end end act 'Further': gt 'swamp_yard', 'campfire' end end if hunters_drink = 1: *clr '
> src="images/locations/gadukino/hunters/fireside_drink.jpg">
' *nl 'The hunters are drinking and chatting loudly. You can join them for a chat, or maybe a drink or two if you would like.' act 'Chat (0:30)': gt 'hunter_interactions', 'chat_with_hunters' end act 'Ask them for a drink': gt 'hunter_interactions', 'join_drinking' end end if bucket >= 3: act 'Put out the fire': cla & *clr '
> src="images/locations/gadukino/hunters/campfire_put_out.jpg">
' *nl 'You pour some water to extinguish the campfire.' campfire = 0 minut += 5 bucket -= 3 act 'Further': gt 'swamp_yard', 'campfire' end end if bucket > 0: if boletus > 0 and mushroom_soup = 0: act 'Cook some mushroom soup (0:30)': gs 'hunter_favors', 'mushroom_soup' if raw_meat > 0 and meat_stew = 0: act 'Cook some meat stew (1:00)': gs 'hunter_favors', 'meat_stew' end if bucket >= 5 and hotwater = 0: act 'Heat up water (0:30)': *clr & cla '
> src="images/locations/gadukino/hunters/hotwater.jpg">
' minut += 30 bucket -= 5 hotwater = 1 water_heated += 1 *nl if water_heated > 5 and (pcs_inhib < 85 or hunter_sexual_comfort > 25): '"It is too tedious to keep heating up water", you think to yourself.' else 'With the now heated water, you can bathe yourself in the tub.' end gs 'stat' act 'Continue': gt 'swamp_yard', 'campfire' end end act 'Eat a meal': cla act 'Return': gt 'swamp_yard', 'campfire' act 'Eat jerky and trail mix':gt 'food', 'jerky' if meat_stew > 0: act 'Eat meat stew': gs 'food', 'meat_stew' meat_stew -= 1 *nl if meat_stew > 0: 'There''s <> '+iif(meat_stew > 1, 'servings','serving')+' of stew left in the pot' else 'You have finished the last of the stew, the pot is empty.' end end end if mushroom_soup > 0: act 'Eat mushroom soup': gs 'food', 'mush_soup' mushroom_soup -= 1 if mushroom_soup > 0: 'There''s <> '+iif(mushroom_soup > 1, 'servings','serving')+' of soup left in the pot' else 'You have finished the last of the soup, the pot is empty.' end end end if bilberry > 0: act 'Eat berries':gt 'food','bilberry' end end if alko > 8: gt 'hunter_interactions', 'drunken_blackout' end else '
> src="images/locations/gadukino/hunters/'+iif(DayStage = 2,'campfire_out_day.jpg','campfire_out_night.jpg')+'">
' *nl 'You can use this firepit to light a fire, if you have some firewood available.' !TODO: Tie fire lighting to bushcraft, make hunters do it on their schedule or with Sveta asking if firewood >= 10 and campfire = 0: act 'Light fire': cla & *clr '
> src="images/locations/gadukino/hunters/'+iif($clothingworntype ! 'nude','campfire_light.jpg','campfire_light_nude.jpg')+'">
' 'You use some chopped wood, dry branches and twigs to light a campfire in the firepit.' firewood -= 10 campfire = 1 minut += 15 act 'Further': gt 'swamp_yard', 'campfire' end elseif firewood < 10 and campfire = 0: *nl 'There is some wood and twigs by the pit but not enough to light a new fire. You will probably need to collect some branches, chop some or ask a hunter to do so.' end end end if $ARGS[0] = 'swamp_escape': !add chance to swamped by illume if hunters_available = 1 and hunters_outside = 1: if hour >= 6 and hour < 21: minut += 5 if rand(0,9)>8: gt 'swamp', 'start' else gt 'swamp','stuck' else '
> src="images/locations/gadukino/hunters/handshelp.jpg">
' & !! instead igorhanter.jpg 'As you start moving into the swamp, Igor calls after you.' !TODO: Different line depending on opinion and slut '"<<$pcs_nickname>>, where are you going? You will get stuck in there!' gs 'stat' act 'Turn back':gt 'swamp_yard','start' act 'Ignore him and keep going': minut += 5 !TODO: Add skill clothing and temp check here instead of praying to RNGesus if rand(0,9)>8: gt 'swamp', 'start' else gt 'swamp','stuck' end end else minut += 5 !TODO: Here too, also see how to avoid duplicating. Maybe create a child event node? if (hour >= 6 and hour < 21) or rand(0,9)>6: gt 'swamp', 'start' else gt 'swamp','stuck' end end if $ARGS[0] = 'daytime_flavor_events': gs 'hunter_ambient', 'schedule' if rand(1,30) = 1 and hunters_available > 0: gt 'hunter_interactions', 'skirt_breeze' elseif rand(1,10) = 1 and hunters_available > 0: gt 'hunter_favors', 'housekeeping_request' elseif rand(1,12) = 1 and hunters_available > 0: gt 'hunter_ambient' , 'yard_convo' elseif rand(1, hunter_sexual_comfort / 4 + 2) = 1 and hunters_available > 0: gt 'hunter_interactions', 'naked_encounter' elseif rand(1,15) = 1 and hunters_available > 0: gt 'hunter_ambient', 'bring_food' end end --- swamp_yard ---------------------------------