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[changed]"ttgmng" to "gaming"

hornguy6 6 years ago
parent
commit
a6524c3dc3

+ 1 - 1
locations/Cheatmenu_din.qsrc

@@ -702,7 +702,7 @@ $cheatmenu['stats'] = {
 	nl
 	pl'<b>Others:</b>'
 	pl 'Chess - Adjusted total (<<pcs_chess>>) - Skill level (<<chess_lvl>>): <a href="exec:chess_lvl += 1 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:chess_lvl += 5 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:chess_lvl += 10 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:chess_lvl -= 1 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:chess_lvl -= 5 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:chess_lvl -= 10 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Gaming - Adjusted total (<<pcs_ttgmng>>) - Skill level (<<ttgmng_lvl>>): <a href="exec:ttgmng_lvl += 1 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:ttgmng_lvl += 5 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:ttgmng_lvl += 10 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:ttgmng_lvl -= 1 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:ttgmng_lvl -= 5 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:ttgmng_lvl -= 10 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
+	pl 'Gaming - Adjusted total (<<pcs_gaming>>) - Skill level (<<gaming_lvl>>): <a href="exec:gaming_lvl += 1 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:gaming_lvl += 5 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:gaming_lvl += 10 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:gaming_lvl -= 1 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:gaming_lvl -= 5 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:gaming_lvl -= 10 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
 	pl 'People - skills Adjusted total (<<pcs_humint>>) - Skill level (<<humint_lvl>>): <a href="exec:humint_lvl += 1 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:humint_lvl += 5 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:humint_lvl += 10 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:humint_lvl -= 1 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:humint_lvl -= 5 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:humint_lvl -= 10 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
 	pl 'Persuasion - Adjusted total (<<pcs_persuas>>) - Skill level (<<persuas_lvl>>): <a href="exec:persuas_lvl += 1 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:persuas_lvl += 5 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:persuas_lvl += 10 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:persuas_lvl -= 1 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:persuas_lvl -= 5 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:persuas_lvl -= 10 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
 	pl 'Observation - Adjusted total (<<pcs_observ>>) - Skill level (<<observ_lvl>>): <a href="exec:observ_lvl += 1 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:observ_lvl += 5 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:observ_lvl += 10 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:observ_lvl -= 1 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:observ_lvl -= 5 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:observ_lvl -= 10 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'

+ 1 - 1
locations/obj_din.qsrc

@@ -751,7 +751,7 @@ if $ARGS[0] = 'stats_sport':
 	pl'Marksmanship <<pcs_shoot>>'
 	pl'Chess <<pcs_chess>>'
 	pl'Ice Skating <<pcs_icesktng>>'
-	pl'Gaming <<pcs_ttgmng>>'
+	pl'Gaming <<pcs_gaming>>'
 end
 
 if $ARGS[0] = 'stats_beauty':

+ 2 - 2
locations/preSYS.qsrc

@@ -316,7 +316,7 @@ if $ARGS[0] = 'charselect':
 				pcs_grades = 80
 				pcs_compskl = 40
 				pcs_comphckng = 20
-				pcs_ttgmng = 30
+				pcs_gaming = 30
 				internet = 20
 				npc_rel['A152'] += 10
 				npc_rel['A153'] += 10
@@ -868,7 +868,7 @@ end
 
 if $ARGS[0] = 'nerd':
 	pcs_tan = 0
-	pcs_ttgmng = 20
+	pcs_gaming = 20
 	if glass < 1 : glass = 1
 	if player_avatar ! 1: pcs_haircol = 1
 	if player_avatar ! 1: pcs_eyecol = 0

+ 2 - 2
locations/preSYS2.qsrc

@@ -440,7 +440,7 @@ if $ARGS[0] = 'modskl_spo':
 	gs 'preSYS2', 'modrel_setup2', 'pcs_shoot', 'Marskmanship'
 	gs 'preSYS2', 'modrel_setup2', 'pcs_chess', 'Chess'
 	gs 'preSYS2', 'modrel_setup2', 'pcs_icesktng', 'Ice Skating'
-	gs 'preSYS2', 'modrel_setup2', 'pcs_ttgmng', 'Gaming'
+	gs 'preSYS2', 'modrel_setup2', 'pcs_gaming', 'Gaming'
 	'</table></center>'
 	nl
 
@@ -530,7 +530,7 @@ if $ARGS[0] = 'none':
 	pcs_shoot = 0
 	pcs_chess = 0
 	pcs_icesktng = 0
-	pcs_ttgmng = 0
+	pcs_gaming = 0
 	
 	!!Beauty Skills Reset
 	pcs_makupskl = 20

+ 1 - 1
locations/stat_display.qsrc

@@ -370,7 +370,7 @@ else
 		if pcs_shoot > 0: gs 'show_table', '<<pcs_shoot>> Marksmanship', '2'
 		if pcs_chess > 0: gs 'show_table', '<<pcs_chess>> Chess', '2'
 		if pcs_icesktng > 0: gs 'show_table', '<<pcs_icesktng>> Ice Skating', '2'
-		if pcs_ttgmng > 0: gs 'show_table', '<<pcs_ttgmng>> Gaming', '2'
+		if pcs_gaming > 0: gs 'show_table', '<<pcs_gaming>> Gaming', '2'
 		if pcs_pool > 0: gs 'show_table', '<<pcs_pool>> Pool', '2'
 	end
 

+ 2 - 2
locations/stat_sklattrib_lvlset.qsrc

@@ -91,8 +91,8 @@ pcs_chess = (chess_lvl + pcs_intel) / 2 + (5 * logictrt)
 chess[1] = 3 & chess[2] = -1
 
 !!Gaming; Abstracts skills at all types of Table Top games
-pcs_ttgmng = (ttgmng_lvl + (2 * pcs_intel + pcs_react) / 3) / 2
-ttgmng[1] = 3 & ttgmng[2] = 4 & ttgmng[3] = -1
+pcs_gaming = (gaming_lvl + (2 * pcs_intel + pcs_react) / 3) / 2
+gaming[1] = 3 & gaming[2] = 4 & gaming[3] = -1
 
 !!People skills; basic human interaction skill set
 pcs_humint = (humint_lvl + (pcs_prcptn + pcs_chrsm + pcs_react)/3) / 2 + (5 * chrmng) - (5 * meantrt)