# before
!!Miscalculation of events at the beginning of round.
!!Who protection, clones
knife = 0
knifeV = 0
BonusAtak = 0
BonusDef = 0
BonusAtakV = 0
BonusDefV = 0
!!stunner = 0
!!stunnerV = 0
kisamePro = 0
round += 1
if tuman > 0:'The battlefield covers your fog. Apparently, he still hold <> moves.'
if tumanV > 0:'The battlefield fog covers the enemy. Apparently, he still hold <> moves.'
if stun > 0:'Are you still unable to move.'
if stunV > 0:'<<$nameV>> is still unable to move.'
if unmaterialV > 0:
unmaterialV -= 1
mannaV -= 20
end
if unmaterial > 0:
unmaterial -= 1
manna -= 20
'You do not stand another materiality maximum <> moves.'
end
if klon > 0:'You <> clones that will protect you in case of attack.'
if poison > 0:
healthV -= poison
'<<$nameV>> becomes poisoned and <> units of life.'
poison -= 1
end
if poisonV > 0:
health -= poisonV
'You are poisoned and lose <> units of life.'
poisonV -= 1
end
if blood > 0:
healthV -= blood
'<<$nameV>> becomes <> units of life from bleeding.'
blood -= 1
if blood < 0:blood = 0
end
if bloodV > 0:
health -= bloodV
'You lose <> units of life from bleeding.'
bloodV -= 1
if bloodV < 0:bloodV = 0
end
if dospehEnV <= 0 and dospehV > 0:
dospehEnV = 0
dospehV = 0
dospehDefV = 0
dospehVesV = 0
'Armor enemy destroyed.'
end
if dospehEn <= 0 and dospeh > 0:
dospehEn = 0
dospeh = 0
dospehDef = 0
dospehVes = 0
'Your armor destroyed.'
end
if initBonusA > 0:initBonusA = 0
--- before ---------------------------------