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- # KGOLgame
- $KGOLstat = {
- clr
- '<<$KGOLname>> <<$KGOLrace>> <<$KGOLklass>> <<KGOLlvl>> level'
- '<a href="exec:dynamic $KGOLstat2">Close Statistics</a>'
- if KGOLneedExp > 0:pl 'Total experiment <<KGOLexp>>, it is necessary to next level <<KGOLneedExp>> experience'
- if KGOLneedExp <= 0:pl '<a href="exec:dynamic $KGOLrise"><font color="red">You need to increase the level.</font></a>'
- 'Power <<KGOLstren>>, speed and evasion <<KGOLspeed>>, endurance <<KGOLvital>>Intelligence <<KGOLintel>>, armor protection <<KGOLbrona>>, the bonus damage from weapons <<KGOLwpower>>'
- ''
- '<center>Exodus</center>'
- '<<$KGOLset>>'
- '<<$KGOLset2>>'
- '<<$KGOLset3>>'
- '<<$KGOLset4>>'
- '<<$KGOLset5>>'
- ''
- '<center>Equipment</center>'
- if KGOLpotionH > 0:pl 'Health potions <<KGOLpotionH>> pieces. <a href="exec:KGOLpotionH -= 1 & KGHP += 100 & gs ''stat'' & gt $curloc"><font color="red">Drink.</font></a>'
- if KGOLpotionM > 0:pl 'Mana potions <<KGOLpotionM>> pieces. <a href="exec:KGOLpotionM -= 1 & KGManna += 100 & gs ''stat'' & gt $curloc"><font color="red">Drink.</font></a>'
- '<center>PVE</center>'
- 'Ratio <<KGOLWin>>, losses <<KGOLLoss>>'
- '<center>PVP</center>'
- 'Ratio <<KGOLpvpWin>>, losses <<KGOLpvpLoss>>'
- }
- $KGOLstat2 = {
- gs 'stat'
- }
- minut += 1
- gs 'stat'
- if KGOLset= 0:$KGOLset = 'On the head there is nothing'
- if KGOLset2 = 0:$KGOLset2 = 'Body simple clothes'
- if KGOLset3 = 0:$KGOLset3 = 'Simple shoes on his feet'
- if KGOLset4 = 0:$KGOLset4 = 'No gloves on hands'
- if KGOLset5 = 0:$KGOLset5 = 'No weapon'
- KGHPMAX = KGOLvital * 10
- KGMannaMax = KGOLintel * 10
- if KGHP > KGHPMAX:KGHP = KGHPMAX
- if KGManna > KGMannaMax:KGManna = KGMannaMax
- KGOLbrona -= KGOLbronaMod
- KGOLbronaMod = 0
- KGOLstren -= KGOLstrenMod
- KGOLstrenMod = 0
- KGOLspeed -= KGOLspeedMod
- KGOLspeedMod = 0
- KGOLvital -= KGOLvitalMod
- KGOLvitalMod = 0
- KGOLintel -= KGOLintelMod
- KGOLintelMod = 0
- KGOLwpower -= KGOLwpowerMod
- KGOLwpowerMod = 0
- KGOLcooldown = 0
- if KGHP < KGHPMAX and KGOLhirka > 0:
- kghneed = KGHPMAX - KGHP
- if KGOLhirka >= kghneed:
- KGOLhirka -= kghneed
- KGHP = KGHPMAX
- else
- KGHP = KGOLhirka
- KGOLhirka = 0
- end
- end
- if KGHP < 0:KGHP = 0
- gs 'KGOLexpa'
- '<a href="exec:gt ''KGstart''">Get out of the game</a>'
- '<a href="exec:dynamic $KGOLstat">View Statistics</a>'
- '<<$KGOLname>> <<$KGOLrace>> <<$KGOLklass>> <<KGOLlvl>> level'
- 'Life <<KGHP>>, the manna <<KGManna>>'
- if KGHP < KGHPMAX:'You''ve got <<KGHP*100/KGHPMAX>>% of life'
- if KGManna < KGMannaMax:'You''ve got <<KGManna*100/KGMannaMax>>% of manna'
- if KGOLhirka > 0:'Hirka can restore automatically <<KGOLhirka>> health units'
- if KGOLPrizeM > 0:'You have <<KGOLmoney>> coins'
- if KGOLneedExp <= 0:'<a href="exec:dynamic $KGOLrise"><font color="red">You need to increase the level.</font></a>'
- if KGOLpoint > 0:'<a href="exec:dynamic $KGOLrise"><font color="red">You have not allocated skill points.</font></a>'
- if KGOLspellpoint >= 4:'<a href="exec:dynamic $KGOLrise2"><font color="red">You can choose your skill.</font></a>'
- '<<KGOLspellpoint>>'
- ''
- '<center><b>Countryside</b></center>'
- 'You are in the picturesque village where to spawn characters stand motionless. NPC standing pillars and in the distance one can see the monsters.'
- act 'Approach the NPC':
- cls
- minut += 1
- if KGOLmqw = 12 and KGOLlvl >= 5:
- KGOLmqw = 13
- '(NPS) - <<$KGOLname>> you need to kill the royal 10t beetles. Reward 200 experience.'
- elseif KGOLmqw = 13 and KGOLqwvip >= 10:
- KGOLqwvip = 0
- KGOLmqw = 14
- KGOLexp += 200
- '(NPS) - <<$KGOLname>> congratulations, that''s a reward of 200 experience.'
- elseif KGOLmqw = 10 and KGOLlvl >= 5:
- KGOLmqw = 11
- '(NPS) - <<$KGOLname>> you need to kill toads 10t. Reward 100 experience.'
- elseif KGOLmqw = 11 and KGOLqwvip >= 10:
- KGOLqwvip = 0
- KGOLmqw = 12
- KGOLexp += 100
- '(NPS) - <<$KGOLname>> congratulations, that''s a reward of 100 experience.'
- elseif KGOLmqw = 8:
- KGOLmqw = 9
- '(NPS) - <<$KGOLname>> you need to kill 30t young cacti. Then I''ll give you a helmet.'
- elseif KGOLmqw = 9 and KGOLqwvip >= 30:
- KGOLqwvip = 0
- KGOLmqw = 10
- KGOL= 1
- KGOLbrona += 2
- $KGOL= 'Helm of rough skin'
- '(NPS) - <<$KGOLname>> congratulations, here''s your helmet.'
- elseif KGOLmqw = 6:
- KGOLmqw = 7
- '(NPS) - <<$KGOLname>> you need to kill wolves 25t toothless. Then I''ll give you mittens.'
- elseif KGOLmqw = 7 and KGOLqwvip >= 25:
- KGOLqwvip = 0
- KGOLmqw = 8
- KGOLset4 = 1
- KGOLbrona += 2
- $KGOLset4 = 'Gauntlets of rough skin'
- '(NPS) - <<$KGOLname>> congratulations, here''s your mittens.'
- elseif KGOLmqw = 4:
- KGOLmqw = 5
- '(NPS) - <<$KGOLname>> you need to kill 20t sundews. Then I will give you boots.'
- elseif KGOLmqw = 5 and KGOLqwvip >= 20:
- KGOLqwvip = 0
- KGOLmqw = 6
- KGOLset3 = 1
- KGOLbrona += 2
- $KGOLset3 = 'Rugged Leather Boots'
- '(NPS) - <<$KGOLname>> congratulations, here are your boots.'
- elseif KGOLmqw = 2:
- KGOLmqw = 3
- '(NPS) - <<$KGOLname>> you need to kill 10t rainbow beetles. Then I will give you armor.'
- elseif KGOLmqw = 3 and KGOLqwvip >= 10:
- KGOLqwvip = 0
- KGOLmqw = 4
- KGOLset2 = 1
- KGOLbrona += 10
- $KGOLset2 = 'Simple armor'
- '(NPS) - <<$KGOLname>> congratulations, here''s your armor.'
- elseif KGOLmqw = 0:
- KGOLmqw = 1
- '(NPS) - <<$KGOLname>> you need to kill prey 5t colors. Then I''ll give you a weapon.'
- elseif KGOLmqw = 1 and KGOLqwvip >= 5:
- KGOLqwvip = 0
- KGOLmqw = 2
- KGOLset5 = 1
- KGOLwpower = 10
- if KGOLklass = 1 or KGOLklass = 6:$KGOLset5 = 'In the hands of a simple sword'
- if KGOLklass = 2:$KGOLset5 = 'In the hands of ordinary daggers'
- if KGOLklass = 3 or KGOLklass = 4:$KGOLset5 = 'In the hands of a simple staff'
- if KGOLklass = 5:$KGOLset5 = 'In the hands of a simple bow'
- '(NPS) - <<$KGOLname>> congratulations, here''s your gun.'
- end
- act 'Leave':gt $curloc
- end
- act 'Go to the store':
- cls
- minut += 1
- if KGOLmoney >= 300:
- act 'Buy health potion 300':
- KGOLmoney -= 300
- KGOLpotionH += 1
- gt $curloc
- end
- end
- if KGOLmoney >= 300:
- act 'Buy a potion of mana 300':
- KGOLmoney -= 300
- KGOLpotionM += 1
- gt $curloc
- end
- end
- if KGOLmoney >= 1500 and KGOLhirka <= 0:
- act 'Buy hirka 1500':
- KGOLmoney -= 1500
- KGOLhirka += 10000
- gt $curloc
- end
- end
- act 'Leave':gt $curloc
- end
- if KGHP < KGHPMAX or KGManna < KGMannaMax:
- act 'Regenerate (1:00)':
- cls
- minut += 60
- KGHP = KGHPMAX
- KGManna = KGMannaMax
- 'It was very sad. You''ve been sitting for an hour to regenerate your character. But free.'
- act 'Leave':gt $curloc
- end
- end
- if KGHP > 0:
- act 'Farm near the village':
- cls
- minut += 1
- KGOLdist = rand(1, 10)
- 'On a variety of monsters roam the field'
- act 'Predatory flower':
- gs 'KGOLenemy', '0'
- gt 'KGOLfight'
- end
- act 'Iridescent beetle':
- gs 'KGOLenemy', '1'
- gt 'KGOLfight'
- end
- act 'Sundew':
- gs 'KGOLenemy', '2'
- gt 'KGOLfight'
- end
- act 'Toothless dog':
- gs 'KGOLenemy', '3'
- gt 'KGOLfight'
- end
- act 'Young cactus':
- gs 'KGOLenemy', '4'
- gt 'KGOLfight'
- end
- end
- end
- if KGOLlvl >= 5 and KGHP > 0:
- act 'Farm near the mill':
- cls
- minut += 1
- KGOLdist = rand(1, 10)
- 'Mill about a variety of monsters roam'
- act 'Toad':
- gs 'KGOLenemy', '5'
- gt 'KGOLfight'
- end
- act 'Royal beetle':
- gs 'KGOLenemy', '6'
- gt 'KGOLfight'
- end
- act 'Spotted mantis':
- gs 'KGOLenemy', '7'
- gt 'KGOLfight'
- end
- act 'Plague Rat':
- gs 'KGOLenemy', '8'
- gt 'KGOLfight'
- end
- act 'Prickly cactus':
- gs 'KGOLenemy', '9'
- gt 'KGOLfight'
- end
- end
- act 'Boss Level 5':
- gs 'KGOLboss', '1'
- gt 'KGOLfight'
- end
- end
- --- KGOLgame ---------------------------------
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