# BMloc gs 'stat' act 'Dance': cls gs 'stat' gs 'boystat', $bmNane[Tboynum] $npc_usedname[$npclastcalled] = $npc_nickname[$npclastcalled] if bmFrend[Tboynum] = 0: if bmHJ[Tboynum] > 0 or bmBJ[Tboynum] > 0 or bmSEX[Tboynum] > 0 or bmANAL[Tboynum] > 0 or bmGANG[Tboynum] > 0: if bmHJ[Tboynum] > 0:$text2 = 'you gave me a hand job.' if bmBJ[Tboynum] > 0:$text2 = 'you gave me a blowjob.' if bmSEX[Tboynum] > 0:$text2 = 'you let me fuck you.' if bmANAL[Tboynum] > 0:$text2 = 'you let me fuck you in the ass.' if bmGANG[Tboynum] > 0:$text2 = 'you let me and my friend fuck you.' '<<$niknameboy>> tells you "Remember me, <<$text2>>. I''m <<$boydesc>>."' else if bmKISS[Tboynum] > 0 or bmTITS[Tboynum] > 0: '<<$niknameboy>> tells you "Remember me, we hung out and drank together beer. I''m <<$boydesc>>."' else '<<$niknameboy>> tells you "Remember me, we danced together. I''m <<$boydesc>>."' end end else !!if bmFrend[Tboynum] = 1:end !!if bmFrend[Tboynum] = 2:end !!if bmFrend[Tboynum] = 3:end end if bmTip[Tboynum] = 0:'After the Dance <<$boydesc>> offers to go out and drink beer.' if bmTip[Tboynum] = 1:'After the Dance <<$boydesc>> offers to go hang out.' if bmTip[Tboynum] = 2:'After the Dance <<$boydesc>> offers to go to his hotel.' act 'Agree': cls boynumBlock = 1 if bmTip[Tboynum] = 0:gt 'EvBoyBuh' if bmTip[Tboynum] = 1:gt 'EvgopBuh' if bmTip[Tboynum] = 2:DPtipe = 2 & gt 'EvOtelMan' end act 'Refuse': cls ! WD: Should be pcs_sprt not willpower sprt_exp += rand(0, 1) gt 'gdkin' end end act 'Leave':gt 'gdkin' --- BMloc ---------------------------------