# Kikatak
if $ARGS[0] = 'player':
	set defsumV = agilV + reaktV + KikDefV
	set defkofV = defsumV * 20 / 100
	set defV = rand(defsumV - defkofV, defsumV + defkofV)

	if popad >= defV * 2:
		'<b><font color="green">CRETE</font></b>'
		set damageKrit = damage * 20/100
		set damage += damageKrit
		set healthV -= damage
		set pointKik += 1
		'<font color="green">You applied <<damage>> points of damage</font>'

		if damage >= healthV * 20 / 100:
			set pointKik += 1
			'<font color="green"><<$nameV>> fell to the ring</font>'

			if healthV < (vitalV * 10 + strenV * 5) / 4:
				'<font color="green"><<$nameV>> in a knockout. This is a victory!</font>'
				xgt 'enderKik', 'winKO'
				exit
			end
		end
	end

	if popad < defV * 2 and popad >= defV:
		'<font color="green">Contact</font>'
		set healthV -= damage
		set pointKik += 1
		'<font color="green">You applied <<damage>> points of damage</font>'

		if damage >= healthV * 20 / 100:
			set pointKik += 1
			'<font color="green"><<$nameV>> fell to the ring</font>'

			if healthV < (vitalV * 10 + strenV * 5) / 4:
				'<font color="green"><<$nameV>> in a knockout. This is a victory!</font>'
				xgt 'enderKik', 'winKO'
				exit
			end
		end
	end

	if popad < defV:'<font color="red">Slip</font>'
end

if $ARGS[0] = 'enemy':
	set defsum = agil + reakt + KikDef
	set defkof = defsum * 20 / 100
	set def = rand(defsum - defkof, defsum + defkof)

	if popad >= def * 2:
		'<b><font color="red">CRETE</font></b>'
		set damageKrit = damage * 20 / 100
		set damage += damageKrit
		set health -= damage
		set pointKikV += 1
		'<font color="red">You have caused <<damage>> points of damage</font>'

		if damage >= health * 20 / 100:
			set pointKikV += 1
			'<font color="red">You have fallen into the ring</font>'

			if health < (vital * 10 + stren * 5) / 4:
				'<font color="red">You are in a knockout. This defeat</font>'
				xgt 'enderKik', 'loss'
				exit
			end
		end
	end

	if popad < def * 2 and popad >= def:
		'<font color="red">Contact</font>'
		set health -= damage
		set pointKikV += 1
		'<font color="red">You have caused <<damage>> points of damage</font>'

		if damage >= health * 20 / 100:
			set pointKikV += 1
			'<font color="red">You have fallen into the ring</font>'

			if health < (vital * 10 + stren * 5) / 4:
				'<font color="red">You are in a knockout. This defeat</font>'
				xgt 'enderKik', 'loss'
				exit
			end
		end
	end

	if popad < def:'<font color="green">Slip</font>'
end

--- Kikatak ---------------------------------
