# atak
if $ARGS[0] = 'player':
cla
!!!!!!!
set tip = 0
!!!!!!!
set strenA = stren
set speedA = speed
set agilA = agil
set vitalA = vital
!!skills
set boxingA = boxing
!!parameters
set healthA = health
set BonusA = BonusAtak
!!!!!!!!!
set strenD = strenV
set speedD = speedV
set agilD = agilV
set vitalD = vitalV
!!skills
set boxingD = boxingV
!!parameters
set healthD = healthV
set initBonusA = initBonus
set initBonus = 0
set initBonusV = 0
set BonusD = BonusDefV
if stunV <= 0:xgt 'atak', 'popad'
if stunV > 0:
'<<$nameV>> can not move a critical hit'
xgt 'atak', 'uronKrit'
end
end
if $ARGS[0] = 'enemy':
cla
!!!!!!!
set tip = 1
!!!!!!!
set strenA = strenV
set speedA = speedV
set agilA = agilV
set vitalA = vitalV
!!skills
set boxingA = boxingV
!!parameters
set healthA = healthV
set BonusA = BonusAtakV
!!!!!!!!!!!!!!
set strenD = stren
set speedD = speed
set agilD = agil
set vitalD = vital
!!skills
set boxingD = boxing
!!parameters
set healthD = health
set BonusD = BonusDef
set initBonusA = initBonusV
set initBonus = 0
set initBonusV = 0
if stun <= 0:xgt 'atak', 'popad'
if stun > 0:
'You can not move a critical hit'
xgt 'atak', 'uronKritV'
end
end
if $ARGS[0] = 'popad':
cla
!!payment hit dodge
set poSp = speedA * 20/100
set uvAg = agilD * 20/100
set poBox = boxingA * 20/100
set uvBox = boxingD * 20/100
set popad = rand(boxingA - poBox, boxingA + poBox) + rand(speedA - poSp, speedA + poSp) + BonusA + initBonusA
set uvorot = rand(boxingD - uvBox, boxingD + uvBox) + rand(agilD - uvAg, agilD + uvAg) + BonusD
set uvorKoef = uvorot * 50/100
set popKoef = popad * 50/100
if popad > uvorot:
if popad >= uvorot + uvorKoef:
!!Crete, very direct hit
if tip = 0:
!!attack players
'critical hits'
xgt 'atak', 'uronKrit'
end
if tip = 1:
!!attack the enemy
'critical hits'
xgt 'atak', 'uronKritV'
end
end
if popad < uvorot+uvorKoef:
!!normal hit
if tip = 0:
!!attack players
'Contact'
xgt 'atak', 'uron'
end
if tip = 1:
!!attack the enemy
'Contact'
xgt 'atak', 'uronV'
end
end
end
if popad <= uvorot:
if popad + popKoef <= uvorot:
!!critical blunder
if tip = 0:
!!attack players
'CRITICAL SLIP'
xgt 'atak', 'uronKritV'
end
if tip = 1:
!!attack the enemy
'CRITICAL SLIP'
xgt 'atak', 'uronKrit'
end
end
if popad + popKoef > uvorot:
!!bloomer
if tip = 0:
!!attack players
'is washed'
xgt 'fight', 'sta'
end
if tip = 1:
!!attack the enemy
'is washed'
xgt 'fight', 'sta'
end
end
end
end
if $ARGS[0] = 'uronKrit':
cla
set damage = rand(stren, stren * 2) + weapbonus + magweapbonus
if knife > 0:
set knibon = knife + 1
set knife = 0
set damage = damage * knibon
set knibon = 0
'your opponent flies throwing knife'
end
if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
if dospehV > 0:set damage -= dospehDefV & set dospehEnV -= 1
if damage < 0:set damage = 0
set healthV -= damage
if weaponTipe = 1:set bloodV += rand(weapon / 4, weapon / 2)
if weaponTipe = 2:set stun += rand(1, 2)
if weaponTipe = 3:set bloodV += rand(weapon / 4, weapon / 2)
if stunner > 0:
set stunner = 0
set stunV = rand(3, 6)
'You are paralyzed the enemy <> moves.'
end
'Apply Done <> units'
if zerkaloV > 0:
set zerkaloV -= 1
set health -= damage
'<<$nameV>> reflected the damage and you got <> points of damage'
end
xgt 'fight', 'sta'
end
if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
set defenceV -= damage
'Protection of the enemy harmed <> units'
xgt 'fight', 'sta'
end
if klonV > 0 and unmaterialV <= 0:
set klonV -= 1
'Destroyed clone enemy, he still had <> clones'
xgt 'fight', 'sta'
end
if unmaterialV > 0:
set unmaterialV -= 1
'Your shot went straight through the opponentĀ“s body. <<$nameV>> is not material'
xgt 'fight', 'sta'
end
if barierV > 0:
!!imeniteta barrier for damage
if barierV >= damage:
'<<$nameV>> easily withstood your butt'
xgt 'fight', 'sta'
end
if barierV < damage:
set healthV -= damage
if weaponTipe = 1:set bloodV += rand(weapon / 4, weapon / 2)
if weaponTipe = 2:set stun += rand(1, 2)
if weaponTipe = 3:set bloodV += rand(weapon / 4, weapon / 2)
if stunner > 0:
set stunV = rand(3, 6)
'You are paralyzed the enemy <> moves.'
end
'Apply Done <> units'
if zerkaloV > 0:
set zerkaloV -= 1
set health -= damage
'<<$nameV>> reflected the damage and you got <> points of damage'
end
end
xgt 'fight', 'sta'
end
end
if $ARGS[0] = 'uron':
cla
set stKo = stren * 20 / 100
set damage = rand(stren - stKo, stren + stKo) + weapbonus + magweapbonus
if knife > 0:
set knibon = knife + 1
set knife = 0
set damage = damage * knibon
set knibon = 0
'your opponent flies throwing knife'
end
if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
if dospehV > 0:set damage -= dospehDefV & set dospehEnV -= 1
if damage < 0:set damage = 0
set healthV -= damage
if stunner > 0:
set stunner = 0
set stunV = rand(1, 3)
'You are paralyzed the enemy <> moves.'
end
'Apply Done <> units'
if zerkaloV > 0:
set zerkaloV -= 1
set health -= damage
'<<$nameV>> reflected the damage and you got <> points of damage'
end
xgt 'fight', 'sta'
end
if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
set defenceV -= damage
'Protection of the enemy harmed <> units'
xgt 'fight', 'sta'
end
if klonV > 0 and unmaterialV <= 0:
set klonV -= 1
'Destroyed clone enemy, he still had <> clones'
xgt 'fight', 'sta'
end
if unmaterialV > 0:
set unmaterialV -= 1
'Your shot went straight through the opponentĀ“s body. <<$nameV>> is not material'
xgt 'fight', 'sta'
end
if barierV > 0:
!!imeniteta barrier for damage
if barierV >= damage:
'<<$nameV>> easily withstood your butt'
xgt 'fight', 'sta'
end
if barierV < damage:
set healthV -= damage
if stunner > 0:
set stunV = rand(1, 3)
'You are paralyzed the enemy <> moves.'
end
'Apply Done <> units'
if zerkaloV > 0:
set zerkaloV -= 1
set health -= damage
'<<$nameV>> reflected the damage and you got <> points of damage'
end
end
xgt 'fight', 'sta'
end
end
if $ARGS[0] = 'uronKritV':
cla
set damage = rand(strenV, strenV * 2) + weapbonusV + magweapbonusV
if knifeV > 0:
set knibonV = knifeV + 1
set knifeV = 0
set damage = damage * knibonV
set knibonV = 0
'you throwing knife flies'
end
if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
if dospeh > 0:set damage -= dospehDef & set dospehEn -= 1
if damage < 0:set damage = 0
set health -= damage
if weaponTipeV = 1:set blood += rand(weaponV / 4, weaponV / 2)
if weaponTipeV = 2:set stunV += rand(1, 2)
if weaponTipeV = 3:set blood += rand(weaponV / 4, weaponV / 2)
if stunnerV > 0:
set stunnerV = 0
set stun = rand(3, 6)
'<<$nameV>> paralyzed you to <> moves.'
end
'You harmed <> units'
if zerkalo > 0:
set zerkalo -= 1
set healthV -= damage
'You are repelled damage and <<$nameV>> to give <> points of damage'
end
xgt 'fight', 'sta'
end
if defence > 0 and klon <= 0 and unmaterial <= 0:
set defence -= damage
'Protection of your harmed <> units'
xgt 'fight', 'sta'
end
if klon > 0 and unmaterial <= 0:
set klon -= 1
'destroy your clone, you have more <> clones'
xgt 'fight', 'sta'
end
if unmaterial > 0:
set unmaterial -= 1
'Strike the enemy flew right through your body. YOU is not material'
xgt 'fight', 'sta'
end
if barier > 0:
!!imeniteta barrier for damage
if barier >= damage:
'You can easily withstood the impact of the opponent'
xgt 'fight', 'sta'
end
if barier < damage:
set health -= damage
if weaponTipeV = 1:set blood += rand(weaponV / 4, weaponV / 2)
if weaponTipeV = 2:set stunV += rand(1, 2)
if weaponTipeV = 3:set blood += rand(weaponV / 4, weaponV / 2)
if stunnerV > 0:
set stun = rand(3, 6)
'<<$nameV>> paralyzed you to <> moves.'
end
'You harmed <> units'
if zerkalo > 0:
set zerkalo -= 1
set healthV -= damage
'You are repelled damage and <<$nameV>> to give <> points of damage'
end
end
xgt 'fight', 'sta'
end
end
if $ARGS[0] = 'uronV':
cla
set stKo = strenV * 20/100
set damage = rand(strenV - stKo, strenV + stKo) + weapbonusV + magweapbonusV
if knifeV > 0:
set knibonV = knifeV + 1
set knifeV = 0
set damage = damage * knibonV
set knibonV = 0
'you throwing knife flies'
end
if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
if dospeh > 0:set damage -= dospehDef & set dospehEn -= 1
if damage < 0:set damage = 0
set health -= damage
if stunnerV > 0:
set stunnerV = 0
set stun = rand(3, 6)
'<<$nameV>> paralyzed you to <> moves.'
end
'You harmed <> units'
if zerkalo > 0:
set zerkalo -= 1
set healthV -= damage
'You are repelled damage and <<$nameV>> to give <> points of damage'
end
xgt 'fight', 'sta'
end
if defence > 0 and klon <= 0 and unmaterial <= 0:
set defence -= damage
'Protection of your harmed <> units'
xgt 'fight', 'sta'
end
if klon > 0 and unmaterial <= 0:
set klon -= 1
'destroy your clone, you have more <> clones'
xgt 'fight', 'sta'
end
if unmaterial > 0:
set unmaterial -= 1
'Strike the enemy flew right through your body. YOU is not material'
xgt 'fight', 'sta'
end
if barier > 0:
!!imeniteta barrier for damage
if barier >= damage:
'You can easily withstood the impact of the opponent'
xgt 'fight', 'sta'
end
if barier < damage:
set health -= damage
if stunnerV > 0:
set stun = rand(3, 6)
'<<$nameV>> paralyzed you to <> moves.'
end
'You harmed <> units'
if zerkalo > 0:
set zerkalo -= 1
set healthV -= damage
'You are repelled damage and <<$nameV>> to give <> points of damage'
end
end
xgt 'fight', 'sta'
end
end
--- atak ---------------------------------