# atakA
if $ARGS[0] = 'atak':
cla
!!payment hit dodge
set poSp = speed * 20/100
set uvAg = agilV * 20/100
set poBox = react * 20/100
set uvBox = reactV * 20/100
set popad = rand(react - poBox, react + poBox) + rand(speed - poSp, speed + poSp) + bonusSh
set uvorot = rand(reactV - uvBox, reactV + uvBox) + rand(agilV - uvAg, agilV + uvAg)
set uvorKoef = uvorot * 50/100
set popKoef = popad * 50/100
if popad > uvorot:
if popad >= uvorot + uvorKoef:
!!Crete, very direct hit
'critical hits'
xgt 'atakA', 'uronKrit'
end
if popad < uvorot + uvorKoef:
!!normal hit
!!attack the enemy
'Contact'
xgt 'atakA', 'uron'
end
end
if popad <= uvorot:
'is washed'
xgt 'fight', 'sta'
end
end
if $ARGS[0] = 'uronKrit':
cla
set damKoef = damTip * 20 / 100
set damage = rand(damTip + damKoef, damTip + damKoef * 2)
if damTipM > 0:
set damKoefM = damTipM * 20/100
set damageM = rand(damTipM + damKoefM, damTipM + damKoefM * 2)
end
xgt 'atakA', 'damage'
end
if $ARGS[0] = 'uron':
cla
set damKoef = damTip * 20 / 100
set damage = rand(damTip - damKoef, damTip + damKoef)
if damTipM > 0:
set damKoefM = damTipM * 20/100
set damageM = rand(damTipM - damKoefM, damTipM + damKoefM)
end
xgt 'atakA', 'damage'
end
if $ARGS[0] = 'damage':
cla
if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
if dospehV > 0:set damageV -= dospehDefV & set dospehEn -= 1
if damage < 0:set damage = 0
set healthV -= damage
if damTipM > 0:
set mannaV -= damageM
set manna += damageM
'you have ingested <> units of manna from the enemy.'
end
!!set manna -= damageM
if eleSh > 0:
set stunV = rand(eleSh, eleSh * 3)
'<<$nameV>> paralyzed <> rounds'
end
'You have caused damage <> units'
!!'caused damage your manna <> units'
if zerkaloV > 0:
set zerkaloV -= 1
set health -= damage
'<<$nameV>> reflected the damage and you got <> points of damage'
end
xgt 'fight', 'sta'
end
if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
!!set damSum = damage + damageM
!!set defence -= damSum
set defenceV -= damage
'You have caused damage <> Protection of the enemy units'
xgt 'fight', 'sta'
end
if klonV > 0 and unmaterialV <= 0:
set klonV -= 1
'Destroyed enemy clone'
xgt 'fight', 'sta'
end
if unmaterialV > 0:
set unmaterialV -= 1
'Your shot went through the opponentĀ“s body. Opponents do not materials'
xgt 'fight', 'sta'
end
if barierV > 0:
!!imeniteta barrier for damage
if barierV >= damage:
'<<$nameV>> easily withstood your butt'
xgt 'fight', 'sta'
end
if barierV < damage:
!!set manna -= damageM
!!set health -= damage
set damage -= barierV
set healthV -= damage
if damTipM > 0:
set mannaV -= damageM
set manna += damageM
'you have ingested <> units of manna from the enemy.'
end
if eleSh > 0:
set stunV = rand(eleSh, eleSh * 3)
'<<$nameV>> paralyzed <> rounds'
end
'You have caused damage <> units'
!!'caused damage your manna <> units'
if zerkaloV > 0:
set zerkaloV -= 1
set health -= damage
'Enemy reflected damage and you got <> points of damage'
end
end
xgt 'fight', 'sta'
end
end
if $ARGS[0] = 'atakW':
cla
!!payment hit dodge
set poSp = speed * 20 / 100
set uvAg = agilV * 20 / 100
set poBox = react * 20 / 100
set uvBox = reactV * 20 / 100
set popad = rand(react - poBox, react + poBox) + rand(speed - poSp, speed + poSp)
set uvorot = rand(reactV - uvBox, reactV + uvBox) + rand(agilV - uvAg, agilV + uvAg)
set uvorKoef = uvorot * 50 / 100
set popKoef = popad * 50 / 100
if popad > uvorot:
if popad >= uvorot + uvorKoef:
!!Crete, very direct hit
'critical hits'
xgt 'atakA', 'uronKritW'
end
if popad < uvorot + uvorKoef:
!!normal hit
'Contact'
xgt 'atakA', 'uronW'
end
end
if popad <= uvorot:
'is washed'
xgt 'fight', 'sta'
end
end
if $ARGS[0] = 'uronKritW':
cla
set damKoef = damTip * 20 / 100
set damage = rand(damTip + damKoef, damTip + damKoef * 2)
set damKoefM = damTipM * 20 / 100
set damageM = rand(damTipM + damKoefM, damTipM + damKoefM * 2)
xgt 'atakA', 'damageW'
end
if $ARGS[0] = 'uronW':
cla
set damKoef = damTip * 20 / 100
set damage = rand(damTip - damKoef, damTip + damKoef)
set damKoefM = damTipM * 20 / 100
set damageM = rand(damTipM - damKoefM, damTipM + damKoefM)
xgt 'atakA', 'damageW'
end
if $ARGS[0] = 'damageW':
cla
if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
if dospehV > 0:set damageV -= dospehDefV & set dospehEn -= 1
if damage < 0:set damage = 0
set healthV -= damage
set mannaV -= damageM
'You are harmed <> units'
'You have caused damage to the enemy manna <> units'
if zerkaloV > 0:
set zerkaloV -= 1
set health -= damage
'<<$nameV>> reflected the damage and you got <> points of damage'
end
xgt 'fight', 'sta'
end
if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
set damSum = damage + damageM
set defenceV -= damSum
!!set defenceV -= damage
'You have caused damage <> Protection of the enemy units'
xgt 'fight', 'sta'
end
if klonV > 0 and unmaterialV <= 0:
set klonV -= 1
'Destroyed enemy clone'
xgt 'fight', 'sta'
end
if unmaterialV > 0:
set unmaterialV -= 1
'Your shot went through the opponentĀ“s body. Opponents do not materials'
xgt 'fight', 'sta'
end
if barierV > 0:
!!imeniteta barrier for damage
if barierV >= damage:
'<<$nameV>> easily withstood your butt'
xgt 'fight', 'sta'
end
if barierV < damage:
set mannaV -= damageM
set healthV -= damage
!!set healthV -= damage
'You have caused damage <> units'
'You have caused damage to the enemy manna <> units'
if zerkaloV > 0:
set zerkaloV -= 1
set health -= damage
'Enemy reflected damage and you got <> points of damage'
end
end
xgt 'fight', 'sta'
end
end
--- atakA ---------------------------------