# gadforest !MiraLoc tells us where Mira is Located !---------------------------------------------- !MiraLoc = 0 (Mira at home) !MiraLoc = 1 (Mira at river) !MiraLoc = 2 (Mira at meadow) !MiraLoc = 3 (Mira at forest) !MiraLoc = 4 (Mira at field) !MiraLoc = 5 (Mira with gop) !--------------------------------------------- if $ARGS[0] = '1': *clr & cla ! figure out if Sveta came from Mira code or not. events play out differently whether with Mira or not PC_arrive = iif($loc ! 'Miroslava', 1 , 0) ! edge of forest $loc = 'gadforest' $metka = '1' $location_type = 'secluded' $menu_loc = 'gadforest' $menu_arg = '1' menu_off = 0 clothesAtLocation = FUNC('lost_clothes_here',$CURLOC) gs 'gadukino_event', 'sound' gs'stat' *clr & cla ! Add to knowledge of forest if goforest < 20:goforest += rand(0,1) ! chance to get lost lost = 1 lostrand = rand(1,20) ! Determine where Sveta got lost in the forest foresteventrand = rand(1,20) new_boletus = 0 new_bilberry = 0 '

Edge of the Forest

' if month >= 4 and month <= 10: if hour >= 6 and hour < 22: '
> src="images/locations/gadukino/forest/gadforest1.jpg">
' 'Your are at the edge of the forest. Mushrooms and berries grow here and you can often find other people picking them.' else '
> src="images/locations/gadukino/forest/gadforest_night1.jpg">
' 'You are at the edge of the forest. Night in the woods is scary and uncomfortable.' end else if hour >= 8 and hour < 18: '
> src="images/locations/gadukino/forest/gadforest_winter1.jpg">
' 'You are at the edge of the forest. The forest in winter is very beautiful.' else '
> src="images/locations/gadukino/forest/gadforest_winter_night1.jpg">
' 'You are at the edge of the forest. Night in the forest during wintertime is very scary and uncomfortable.' end end if forestpicnic = 1:'On the edge of the forest you see people. Apparently they are having a family picnic.' if MiraLoc = 3:'Nearby is Mira.' if clothesAtLocation = 1:'Your clothes are nearby on the ground.' if findvel = 2:'Leaning up against a tree is your old bike.' if goforest < 10:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.' ! Sveta arrive without Mira events if PC_arrive = 1: if temper >= 15 and sunWeather = 1 and hour>=6 and hour<=20 and miratalkforest = 1:gt 'gadforest_event', 'nude_event' if foresteventrand < 3 and month >= 6 and month <= 9 and mushroom_pickersday ! daystart:mushroom_pickers = 1 & gt'gadforest_event', 'mushroom_pickers1' if foresteventrand = 3 and month >= 5 and month <= 9 and temper >= 15 and sunWeather = 1 and week > 5 and forestpicnic = 0: forestpicnic = 1 & gt 'gadforest_event', 'picnic' if foresteventrand = 4 and month >= 6 and month <= 9: gt 'gadforest_event', 'mushroom_pickers2' if foresteventrand = 5 and hour >= 8 and hour <= 15 and month >= 4 and month <= 10 and gadboyday ! daystart and week <= 5: gt 'gadforest_event', 'gopforest_mitka' if foresteventrand = 6 and hour >= 8 and hour <= 18 and month >= 4 and month <= 10 and gadboyday ! daystart and week <= 5: gt 'gadforest_event', 'gopforest_kolyamba' if foresteventrand = 7 and hour >= 8 and hour <= 18 and month >= 4 and month <= 10 and gadboyday ! daystart and week <= 5: gt 'gadforest_event', 'gopforest_vasyan' if foresteventrand = 8 and hour >= 8 and hour <= 15 and month >= 4 and month <= 10 and gadboyday ! daystart and week > 5: gt 'gadforest_event', 'gopforest_2boys' if foresteventrand = 9 and hour >= 8 and hour <= 15 and month >= 4 and month <= 10 and gadboyday ! daystart and week > 5: gt 'gadforest_event', 'gopforest_3boys' end ! can only be naked if successfully complete Mira gadforest_event, nude_event if $clothingworntype ! 'nude' and clothesAtLocation = 0 and temper >= 15 and sunWeather = 1 and hour>=6 and hour<=20 and miratalkforest > 1 and MiraLoc ! 3 and (pcs_inhib >= 25 or exhibitionist_lvl > 1): act'Strip naked': if forestpicnic = 0: cla *clr menu_off = 1 if pcs_inhib < 50:inhib_exp += rand(1,3) minut += 5 if CloSkirtShortness = 0:'
> src="images/locations/gadukino/forest/nudeforest.jpg">
' if CloSkirtShortness > 0:'
> src="images/locations/gadukino/forest/nudeforest1.'+rand(1,2)+'.jpg">
' gs 'underwear', 'remove' gs 'clothing', 'strip', 'gadforest' gs 'exhibitionism', 3 gs 'stat' 'You don''t hesitate and quickly get undressed, your clothes are left laying in a pile.' act'Continue':gt'gadforest','1' else cla *clr '
> src="images/locations/gadukino/hunters/noundress.jpg">
' 'You see a number of people nearby and decide not to undress right now.' act'Continue':gt'gadforest','1' end end end if clothesAtLocation = 1 and $clothingworntype = 'nude': act 'Get dressed': cla *clr menu_off = 1 minut += 5 gs 'clothing', 'swamp_clothes', 0 gs 'underwear', 'wear' gs 'clothing', 'recover_lost_clothes', 'gadforest', 1 gs 'stat' if CloSkirtShortness = 0:'
> src="images/locations/gadukino/forest/nudeforest.jpg">
' if CloSkirtShortness > 0:'
> src="images/locations/gadukino/forest/nudeforest1.'+rand(1,2)+'.jpg">
' 'You change back into your clothes.' act 'Back': gt 'gadforest','1' end end ! if Sveta left the forest without retrieving her clothes if clothesAtLocation = 1 and $clothingworntype ! 'nude': if $clothingworntype = 'cheap' and clothingwornnumber = 414: act 'Pick up your abandoned clothing': cla menu_off = 1 minut += 2 gs 'clothing', 'swamp_clothes', 0 gs 'underwear', 'wear' gs 'clothing', 'recover_lost_clothes', 'gadforest', 1 gs 'stat' *nl 'You pick up your abandoned clothing and change out of the hessian sack the hunters gave you.' act 'Back': gt 'gadforest','1' end else act 'Pick up your abandoned clothing': cla menu_off = 1 minut += 5 gs 'clothing', 'swamp_clothes', 0 gs 'underwear', 'wear' gs 'clothing', 'recover_lost_clothes', 'gadforest' gs 'stat' *nl 'You pick up your abandoned clothing.' act 'Back': gt 'gadforest','1' end end end if hour >= 6 and hour <= 20 and sunWeather = 1: act 'Go for a walk in the woods': cla *clr menu_off = 1 minut += 60 pcs_mood += 20 pcs_willpwr += willpowermax/5 if $clothingworntype = 'nude': pcs_health += healthmax/5 & pcs_horny += 5 inhib_exp += rand(1,5) end gs 'stat' if month >= 4 and month <= 10: if MiraLoc ! 3: if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness = 0:'
> src="images/locations/gadukino/forest/gulforest0.'+rand(1,2)+'.jpg">
' if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and $pantyworntype ! 'none' and CloSkirtShortness > 0:'
> src="images/locations/gadukino/forest/gulforest1.'+rand(1,3)+'.jpg">
' if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and $pantyworntype = 'none' and CloSkirtShortness > 0:'
> src="images/locations/gadukino/forest/gulforest_tanga0.'+rand(1,2)+'.jpg">
' if $clothingworntype = 'nude':'
> src="images/locations/gadukino/forest/gulforest_nude0.'+rand(1,4)+'.jpg">
' 'You are walking through the woods, enjoying the sounds of the forest and the fresh air.' else if $clothingworntype ! 'nude':'
> src="images/characters/village/mira/miraforest'+rand(1,3)+'.jpg">
' if $clothingworntype = 'nude':'
> src="images/characters/village/mira/miraforest_nude'+rand(1,3)+'.jpg">
' 'You walk with Mira through the woods, enjoying the sounds of the forest and the fresh air.' end else if MiraLoc ! 3: '
> src="images/locations/gadukino/forest/gulforestwinter0.'+rand(1,2)+'.jpg">
' 'You walk through the snowy woods, enjoying the sounds of the forest and the fresh air.' else '
> src="images/characters/village/mira/miraforestwinter.jpg">
' 'You walk with Mira through the snowy woods, enjoying the sounds of the forest and the fresh air.' end end act 'Continue':gt 'gadforest','1' end end if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and edge_forestday ! daystart: act 'Look for mushrooms and berries': cla *clr menu_off = 1 minut += 30 temp_gf = rand(1,2) edge_forestday = daystart if goforest < 20:goforest += rand(0,1) gs 'stat' ! no mushroom pickers or mushroom pickers moved deeper into the forest if mushroom_pickers = 0 or mushroom_pickers = 2: cla new_boletus += rand(0,1) new_bilberry += 1 boletus += new_boletus bilberry += new_bilberry pcs_mood += 5 gs 'stat' gs 'gadforest', 'clothes1' if new_boletus = 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <> kg of berries.' if new_boletus > 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <> kg of mushrooms and <> kg of berries.' end ! mushroom pickers are at the edge of the forest if mushroom_pickers = 1 and temp_gf = 1: cla new_bilberry += rand(0,1) bilberry += new_bilberry gs 'stat' if new_bilberry > 0: gs 'gadforest', 'clothes1' if new_bilberry = 0: gs 'gadforest', 'clothes2' if new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <> kg of berries.' if new_bilberry = 0:'After searching for mushrooms and berries for half an hour you found nothing.' end if mushroom_pickers = 1 and temp_gf = 2: cla pcs_mood -= 5 gs 'stat' gs 'gadforest', 'clothes2' 'After searching for mushrooms and berries for half an hour you found nothing.' end act 'Continue':gt 'gadforest','1' end end if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and MiraLoc ! 3: act 'Go further into the forest': if goforest >= lostrand:minut += 30 & gt 'gadforest','2' if goforest < lostrand:gt 'gadforest', 'gadforestloststart' end end if goswamp = 1 and MiraLoc ! 3: ! day time chance to get stuck in swamp. ps. use bike to get there 100% of the time by illume if hour >= 6 and hour < 20: act 'Go to the swamp': minut += 75 if goforest >= lostrand: gt 'swamp' else gt 'gadforestswamp','1' end end ! night time chased by wolves else act 'Go to the swamp':gt 'gadforest_event', 'swamp_road' end end act 'Leave the woods': if $clothingworntype = 'nude': *clr & cla inhib_exp += rand(0,2) if hour >= 6 and hour < 22: if rand(0,100) > 50: '
> src="images/locations/gadukino/forest/gadukino_nude.jpg">
' else '
> src="images/locations/gadukino/forest/gadukino_back.jpg">
' end else if rand(0,100) > 50: '
> src="images/locations/gadukino/forest/gadukino_nude.jpg">
' else '
> src="images/locations/gadukino/forest/gadukino_back_night.jpg">
' end end if clothesAtLocation = 0: inhib_exp += rand(0,2) 'You seem to have misplaced your clothes! You have little choice but to sneak out the woods, hiding your naked body in shadow and moving toward your grandparents house. You wonder where you might have left your clothes.' elseif gadforest_clothestorn = 1: ! no clothes here, they must be ripped apart enough times in the woods or swamp to get destroyed. gadforest_clothestorn = 0 'Your clothes were torn to shreds in the woods, leaving you with no choice but to head back completely naked, hiding your naked body in shadow and move toward your grandparents house as stealthily as possible.' elseif clothesAtLocation = 1: 'You decide to stash your belongings and sneak out the woods completely naked, purely for the thrill of it, hiding your naked body in shadow and moving toward your grandparents house, avoiding any well lit areas.' end act 'Run back home naked': minut += 30 gt'gadforest', 'caught' end elseif $clothingworntype = 'cheap' and clothingwornnumber = 414: if clothesAtLocation = 1: 'You should pickup your clothes and get dressed before you leave' end else minut += 30 gs 'stat' gt 'gadroad' end end if rand(1,10)> 9: gs 'gadforest', 'torncloth' gs 'stat' end if $ARGS[0] = 'caught': *clr & cla menu_off = 1 caught_rand = rand(0, 100) if caught_rand > 90: inhib_exp += rand(0,3) grandma_trouble += rand(7,10) gs 'arousal', 'voyeur', 10, 'exhibitionism' gs 'arousal', 'end' gs 'stat' '
> src="images/locations/gadukino/forest/gadukino_old_woman.jpg">
' 'You''ve been spotted walking home naked by all the women of the village. They are all sitting there scolding you. Your grandparents are definitely going to find out about this.' elseif caught_rand > 70: inhib_exp += rand(0,4) grandma_trouble += rand(1,3) gs 'arousal', 'voyeur', 10, 'exhibitionism' gs 'arousal', 'end' gs 'stat' '
> src="images/locations/gadukino/forest/gadukino_old_woman'+rand(1,5)+'.jpg">
' 'You''ve been spotted walking home naked by a woman from the village. You want to hope she doesn''t tell your grandparents.' elseif caught_rand > 50: inhib_exp += rand(0,3) grandma_trouble += rand(1,3) gs 'arousal', 'voyeur', 10, 'exhibitionism' gs 'arousal', 'end' gs 'stat' '
> src="images/locations/gadukino/forest/gadukino_old_man'+rand(1,5)+'.jpg.jpg">
' 'You''ve been spotted walking home naked by a man from the village. You want to hope she doesn''t tell your grandparents.' else grandma_trouble += rand(0,1) gs 'arousal', 'voyeur', 10, 'exhibitionism' gs 'arousal', 'end' gs 'stat' '
> src="images/locations/gadukino/grandparents/gaddvor_nude.jpg">
' 'Luckily no one saw you outside naked, but there''s a thrill in almost getting caught.' end act 'Continue': gt'Gaddvor' end if $ARGS[0] = '2': *clr & cla ! slightly inside forest $loc = 'gadforest' $metka = '2' $location_type = 'secluded' $menu_loc = 'gadforest' $menu_arg = '2' menu_off = 0 gs 'gadukino_event', 'sound' gs'stat' ! Add to knowledge of forest if goforest < 40:goforest += rand(0,1) ! Determine where Sveta got lost in the forest lost = 2 ! chance to get lost lostrand = rand(1,60) foresteventrand = rand(1,10) new_boletus = 0 new_bilberry = 0 '

Forest

' if month >= 4 and month <= 10: if hour >= 6 and hour < 22: '
> src="images/locations/gadukino/forest/gadforest2.jpg">
' 'You are in the forest. The fresh air and singing birds light up your soul with joy.' else '
> src="images/locations/gadukino/forest/gadforest_night2.jpg">
' 'You are in the forest. Night in the woods is scary and uncomfortable.' end else if hour >= 8 and hour < 18: '
> src="images/locations/gadukino/forest/gadforest_winter2.jpg">
' 'You are in the forest. The forest in the winter is very beautiful, the fresh air makes you happy.' else '
> src="images/locations/gadukino/forest/gadforest_winter_night2.jpg">
' 'You are in the forest. Night in the forest during wintertime is very scary and uncomfortable.' end end if goforest < 20:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.' if foresteventrand = 1 and month >= 6 and month <= 9 and mushroom_pickersday ! daystart:mushroom_pickers = 2 & gt 'gadforest_event', 'mushroom_pickers1' if foresteventrand = 2 and hour > 8 and hour < 20 and foresteventday ! daystart:gt 'gadforest_event', 'forest_hanters' if foresteventrand > 7 and month >= 6 and month <= 9 and foresteventday ! daystart:mushroom_pickers = 2 & gt 'gadforest_event', 'mushroom_pickers3' act 'To the edge of the forest': lostrand = rand(1,30) if goforest >= lostrand:minut += 30 & gt 'gadforest','1' if goforest < lostrand:gt 'gadforest', 'gadforestloststart' end if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and forestday ! daystart: act 'Look for mushrooms and berries': cla *clr menu_off = 1 minut += 30 temp_gf = rand(1,2) forestday = daystart if goforest < 40:goforest += rand(0,1) gs 'stat' ! mushroom_pickers either not seen today or still at the edge of the forest if mushroom_pickers < 2: cla new_boletus += 1 new_bilberry += rand(1,2) boletus += new_boletus bilberry += new_bilberry pcs_mood += 5 gs 'stat' gs 'gadforest', 'clothes1' 'After searching for mushrooms and berries for half an hour you found <> kg of mushrooms and <> kg of berries.' end if mushroom_pickers = 2 and temp_gf = 1: cla new_boletus += rand(0,1) new_bilberry += 1 boletus += new_boletus bilberry += new_bilberry gs 'stat' if new_boletus > 0 or new_bilberry > 0: gs 'gadforest', 'clothes1' if new_boletus = 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <> kg of berries.' if new_boletus > 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <> kg of mushrooms and <> kg of berries.' end if mushroom_pickers = 2 and temp_gf = 2: cla pcs_mood -= 5 gs 'stat' gs 'gadforest', 'clothes2' 'After searching for mushrooms and berries for half an hour you found nothing.' end act 'Continue':gt 'gadforest','2' end end if hour >= 6 and hour <= 20 and month >= 6 and month <= 9: act 'Go further into the forest': if goforest >= lostrand:minut += 30 & gt 'gadforest','3' if goforest < lostrand:gt 'gadforest', 'gadforestloststart' end end if rand(1,10)> 8: gs 'gadforest', 'torncloth' end if $ARGS[0] = '3': *clr & cla ! deep inside forest $loc = 'gadforest' $metka = '3' $location_type = 'secluded' $menu_loc = 'gadforest' $menu_arg = '3' menu_off = 0 gs 'gadukino_event', 'sound' gs'stat' ! Add to knowledge of forest if goforest < 60:goforest += rand(0,1) lost = 3 ! Determine where Sveta got lost in the forest lostrand = rand(1,100) ! chance to get lost foresteventrand = rand(1,10) new_boletus = 0 new_bilberry = 0 '

Deep Forest

' if month >= 4 and month <= 10: if hour >= 6 and hour < 22: '
> src="images/locations/gadukino/forest/gadforest3.jpg">
' 'You are deep in the forest. The fresh air and singing birds light up your soul with joy.' else '
> src="images/locations/gadukino/forest/gadforest_night3.jpg">
' 'You are deep in the forest. Night in the woods is scary and uncomfortable.' end else if hour >= 8 and hour < 18: '
> src="images/locations/gadukino/forest/gadforest_winter3.jpg">
' 'You are deep in the forest. The forest in the winter is very beautiful, the fresh air makes you happy.' else '
> src="images/locations/gadukino/forest/gadforest_winter_night3.jpg">
' 'You are deep in the forest. Night in the forest during wintertime is very scary and uncomfortable.' end end if goforest < 30:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.' if foresteventrand = 1 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'basket' if foresteventrand = 2 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'bilberry' if foresteventrand = 3 and foresteventday ! daystart: gt 'gadforest_event', 'mushroom' if foresteventrand = 4 and hour > 8 and hour < 20 and foresteventday ! daystart:gt 'gadforest_event', 'forest_hanters' act 'Go back to the forest': lostrand = rand(1,60) if goforest >= lostrand:minut += 30 & gt 'gadforest','2' if goforest < lostrand:gt 'gadforest', 'gadforestloststart' end if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and thicketday ! daystart: act 'Look for mushrooms and berries': *clr & cla menu_off = 1 minut += 30 thicketday = daystart if goforest < 60:goforest += rand(0,1) new_boletus += rand(1,2) new_bilberry += rand(1,2) boletus += new_boletus bilberry += new_bilberry pcs_mood += 5 gs 'stat' gs 'gadforest', 'clothes1' 'After searching for mushrooms and berries for half an hour you found <> kg of mushrooms and <> kg of berries.' act 'Continue':gt 'gadforest','3' end end if hour >= 6 and hour <= 20 and month >= 6 and month <= 9: act 'Go further into the forest': if goforest >= lostrand:minut += 30 & gt 'gadforest','4' if goforest < lostrand:gt 'gadforest', 'gadforestloststart' end end if rand(1,10)> 6: gs 'gadforest', 'torncloth' end if $ARGS[0] = '4': *clr & cla ! forest near swamp $loc = 'gadforest' $metka = '4' $location_type = 'secluded' $menu_loc = 'gadforest' $menu_arg = '4' menu_off = 0 gs 'gadukino_event', 'sound' gs'stat' ! Add to knowledge of forest if goforest < 80:goforest += rand(0,1) lost = 4 ! Determine where Sveta got lost in the forest lostrand = rand(1,120) ! chance to get lost foresteventrand = rand(1,10) dirty = 0 new_boletus = 0 new_bilberry = 0 '

Forest near the Swamp

' if month >= 4 and month <= 10: if hour >= 6 and hour < 22: '
> src="images/locations/gadukino/forest/gadforest4.jpg">
' 'You are in the forest near the swamp. The fresh air and singing birds light up your soul with joy.' else '
> src="images/locations/gadukino/forest/gadforest_night4.jpg">
' 'Forest. Night in the woods is scary and uncomfortable.' end else if hour >= 8 and hour < 18: '
> src="images/locations/gadukino/forest/gadforest_winter4.jpg">
' 'You are in the forest near the swamp. The forest in the winter is very beautiful, the fresh air makes you happy.' else '
> src="images/locations/gadukino/forest/gadforest_winter_night4.jpg">
' 'You are in the forest near the swamp. Night in the forest during wintertime is very scary and uncomfortable.' end end if goforest < 60:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.' if foresteventrand < 2 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'bilberry' if foresteventrand > 7 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'mushroom' if foresteventrand = 5 and hour > 8 and hour < 20 and foresteventday ! daystart:gt 'gadforest_event', 'forest_hanters' act 'Go back to the deep woods': lostrand = rand(1,100) if goforest >= lostrand:minut += 30 & gt 'gadforest','3' if goforest < lostrand:gt 'gadforest', 'gadforestloststart' end if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and swampforest ! daystart: act 'Look for mushrooms and berries': cla *clr menu_off = 1 minut += 30 swampforest = daystart if goforest < 80:goforest += rand(0,1) new_boletus += rand(1,2) new_bilberry += rand(2,3) boletus += new_boletus bilberry += new_bilberry pcs_mood += 5 gs 'stat' gs 'gadforest', 'clothes1' 'After searching for mushrooms and berries for half an hour you found <> kg of mushrooms and <> kg of berries.' act 'Continue':gt 'gadforest','4' end end act 'Go further into the swamp': if goforest >= lostrand and goswamp = 1:minut += 30 & gt 'swamp' if goforest >= lostrand and goswamp = 0:minut += 30 & gt 'gadforestswamp','1' if goforest < lostrand:gt 'gadforest', 'gadforestloststart' end if rand(1,10)> 7: gs 'gadforest', 'torncloth' end !dynamics to ARGS by illume if $ARGS[0] = 'clothes1': if MiraLoc ! 3: if $clothingworntype ! 'nude' and CloSkirtShortness = 0:'
> src="images/locations/gadukino/forest/mushroom1.jpg">
' if $clothingworntype ! 'nude' and $pantyworntype ! 'none' and CloSkirtShortness > 0:'
> src="images/locations/gadukino/forest/mushroom2.jpg">
' if $clothingworntype ! 'nude' and $pantyworntype = 'none' and CloSkirtShortness > 0:'
> src="images/locations/gadukino/forest/mushroom3.jpg">
' if $clothingworntype = 'nude':'
> src="images/locations/gadukino/forest/mushroom4.'+rand(1,3)+'.jpg">
' else if $clothingworntype ! 'nude':'
> src="images/characters/village/mira/miramushroom'+rand(1,2)+'.jpg">
' if $clothingworntype = 'nude':'
> src="images/characters/village/mira/miramushroom_nude'+rand(1,2)+'.jpg">
' end end if $ARGS[0] = 'clothes2': if MiraLoc ! 3: if $clothingworntype ! 'nude' and CloSkirtShortness = 0:'
> src="images/locations/gadukino/forest/gulforest2.jpg">
' if $clothingworntype ! 'nude' and $pantyworntype ! 'none' and CloSkirtShortness > 0:'
> src="images/locations/gadukino/forest/gulforest3.jpg">
' if $clothingworntype ! 'nude' and $pantyworntype = 'none' and CloSkirtShortness > 0:'
> src="images/locations/gadukino/forest/gulforest_tanga1.'+rand(1,2)+'.jpg">
' if $clothingworntype = 'nude':'
> src="images/locations/gadukino/forest/gulforest_nude1.'+rand(1,4)+'.jpg">
' else if $clothingworntype ! 'nude':'
> src="images/characters/village/mira/miramushroom3.jpg">
' if $clothingworntype = 'nude':'
> src="images/characters/village/mira/miramushroom_nude3.jpg">
' end end if $ARGS[0] = 'gadforestloststart': cla *clr menu_off = 1 gs 'stat' '

Somewhere in the woods

' if month >= 5 and month <= 9: if $clothingworntype ! 'nude':'
> src="images/locations/gadukino/forest/gadfear1.jpg">
' if $clothingworntype = 'nude':'
> src="images/locations/gadukino/forest/gadfear2.jpg">
' else '
> src="images/locations/gadukino/forest/gadfear3.jpg">
' end 'You suddenly realize in horror that you are not familiar with the area you are in... you are lost!.' act 'Look for a way out': if lost = 1: gt 'gadforestlost','1' if lost = 2: gt 'gadforestlost','2' if lost = 3: gt 'gadforestlost','3' if lost = 4: gt 'gadforestlost','4' end ! add for rescue in forest by illume forest_lost = 1 if StoryLine = 1: forest_lostday = daystart + rand(1,3) end if $ARGS[0] = 'torncloth': menu_off = 1 gs 'stat' !the withdrawal strength of the garment, if not jeans. moved from gadforest 1 into args, and call in all forest by illume if $clothingworntype ! 'nude': if (PCloThinness = 1 or PCloSkirt > 0) and PCloQuality < 5: !skirts, not fit, and not high-class enough by illume 'Oops, your clothes get snagged and tear slightly.' dynamic $clothingworntype + 'H[<>] -= 1' !add remove clothes if worn out if dyneval('RESULT = <<$clothingworntype>>H[<>]') <= 0: 'Your ripped clothes were barely holding together, but now they have finally fell apart. You are naked now.' gadforest_clothestorn = 1 gs 'clothing', 'strip', 'gadforest', 2 end end end end --- gadforest ---------------------------------