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- # Cheatmenu_din
- *clr & cla
- !All the active dynamics for the cheat menu are here
- $cheatmenu['empty'] = {
- !Yes, intentionally empty, do not remove it
- }
- $cheatmenu['work'] = {
- if cheatWork = 0:
- cheatWork = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatWork = 1:
- cheatWork = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['hair'] = {
- if cheatHapri = 0:
- cheatHapri = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatHapri = 1:
- cheatHapri = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['enema'] = {
- if cheatKlisma = 0:
- cheatKlisma = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatKlisma = 1:
- cheatKlisma = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['nomakeup'] = {
- if cheatNomakeup = 0:
- cheatNomakeup = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNomakeup = 1:
- cheatNomakeup = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['nosweat'] = {
- if cheatNoSweat = 0:
- cheatNoSweat = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNoSweat = 1:
- cheatNoSweat = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['noEat'] = {
- if cheatNoEat = 0:
- cheatNoEat = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNoEat = 1:
- cheatNoEat = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['noDrink'] = {
- if cheatNoDrink = 0:
- cheatNoDrink = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNoDrink = 1:
- cheatNoDrink = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['noSleep'] = {
- if cheatNoSleep = 0:
- cheatNoSleep = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNoSleep = 1:
- cheatNoSleep = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['noMood'] = {
- if cheatNoMood = 0:
- cheatNoMood = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNoMood = 1:
- cheatNoMood = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['noFat'] = {
- if cheatNoFat = 0:
- cheatNoFat = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNoFat = 1:
- cheatNoFat = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['health'] = {
- if cheatHealth = 0:
- cheatHealth = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatHealth = 1:
- cheatHealth = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['Bandit'] = {
- if cheatBandit = 0:
- cheatBandit = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatBandit = 1:
- cheatBandit = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['fight'] = {
- if fight_cheat = 0:
- fight_cheat = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif fight_cheat = 1:
- fight_cheat = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['autocombat'] = {
- if autocombat_cheat = 0:
- autocombat_cheat = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif autocombat_cheat = 1:
- autocombat_cheat = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['age'] = {
- :tooyoung
- age = year - ((pcs_dob - (pcs_dob mod 10000)) / 10000)
- if ((month * 100) + day) <= pcs_dob mod 10000: age -= 1
- if age < 15: pcs_dob -= 10000 & jump 'tooyoung'
- dynamic $cheatmenu['looks']
- }
- $cheatmenu['visualage'] = {
- vidage = input("For how many years you want to look?")
- if vidage <= 14: vidage = 14
- dynamic $cheatmenu['looks']
- }
- $cheatmenu['money'] = {
- money = input("How much money do you want to have?")
- if money < 0:money = 0
- dynamic $cheatmenu['state']
- }
- $cheatmenu['bodyMod'] = {
- *clr & cla
- act 'Return to last menu': dynamic $cheatmenu['state']
- '<center><h1>Cheat Menu - Body Modification</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td width="400" cellspacing="0" cellpadding="20" valign="top">'
- '<center><b><font color="red">WARNING!</font></b></center>'
- 'Changing body shape does not resize clothes.'
- 'May cause adverse interactions, use at your own risk!'
- ''
- 'You are currently <<$body>>.'
- ''
- 'You may select from the following sizes:'
- ''
- 'starving (No, you may not select ''starving'', it''s here to show where the scale starts)'
- ''
- if salocatnow ! 1:
- '<a href="exec:salo = 20 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 1)]>></a>'
- ''
- end
- if salocatnow ! 2:
- '<a href="exec:salo = 40 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 2)]>></a>'
- ''
- end
- if salocatnow ! 3:
- '<a href="exec:salo = 60 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 3)]>></a>'
- ''
- end
- if salocatnow ! 4:
- '<a href="exec:salo = 80 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 4)]>></a>'
- ''
- end
- if salocatnow ! 5:
- '<a href="exec:salo = 100 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 5)]>></a>'
- ''
- end
- if salocatnow ! 6:
- '<a href="exec:salo = 120 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 6)]>></a>'
- ''
- end
- if salocatnow ! 7:
- '<a href="exec:salo = 140 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 7)]>></a>'
- ''
- end
- '</tr></table></b></center>'
- }
- $cheatmenu['addict'] = {
- if NarkImmune = 0:
- NarkImmune = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif NarkImmune = 1:
- NarkImmune = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['cheatHorny'] = {
- if cheatHorny = 0:
- cheatHorny = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatHorny = 1:
- cheatHorny = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['slutshot'] = {
- if cheatSlut = 0:
- cheatSlut = 1
- cycle = 6
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatSlut = 1:
- cheatSlut = 0
- cycle = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['cheat_NoPregnancy'] = {
- if cheat_NoPregnancy = 1:
- killvar 'cheat_NoPregnancy'
- $cheat_NoPregnancy = 'YES'
- dynamic $cheatmenu['permanent']
- else
- cheat_NoPregnancy = 1
- $cheat_NoPregnancy = 'NO'
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['Vibrator'] = {
- if cheatVib = 0:
- cheatVib = 1
- bedvibrator = 1
- dynamic $cheatmenu['permanent']
- elseif cheatVib = 1:
- cheatVib = 0
- bedvibrator = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['BimboCloth'] = {
- if cheatBimbo = 0:
- cheatBimbo = 1
- dynamic $cheatmenu['permanent']
- bimbo = 0
- bimbolevel = 0
- bimbowithdrawal = 0
- elseif cheatBimbo = 1:
- cheatBimbo = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['exhib_block'] = {
- if exhib_cheat = 0:
- exhib_cheat = 1
- dynamic $cheatmenu['permanent']
- pcs_exhib = 0
- Exhibitionist_lvl = 0
- elseif exhib_cheat = 1:
- exhib_cheat = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['cumtrait_block'] = {
- if cumeater_cheat = 0:
- cumeater_cheat = 1
- dynamic $cheatmenu['permanent']
- trt_cumeater = 0
- elseif cumeater_cheat = 1:
- cumeater_cheat = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['permanent'] = {
- gs'stat'
- *clr & cla
- gs 'obj_din', 'cheattabs'
- if cheatWork = 0:$cheatWork = 'Currently OFF'
- if cheatWork = 1:$cheatWork = 'Currently ON'
- if cheatHapri = 0:$cheatHapri = 'Currently OFF'
- if cheatHapri = 1:$cheatHapri = 'Currently ON'
- if cheatKlisma = 0:$cheatKlisma = 'Currently OFF'
- if cheatKlisma = 1:$cheatKlisma = 'Currently ON'
- if cheatNomakeup = 0:$cheatNomakeup = 'Currently OFF'
- if cheatNomakeup = 1:$cheatNomakeup = 'Currently ON'
- if cheatNoSweat = 0:$cheatNoSweat = 'Currently OFF'
- if cheatNoSweat = 1:$cheatNoSweat = 'Currently ON'
- if cheatNoEat = 0:$cheatNoEat = 'Currently OFF'
- if cheatNoEat = 1:$cheatNoEat = 'Currently ON'
- if cheatNoDrink = 0:$cheatNoDrink = 'Currently OFF'
- if cheatNoDrink = 1:$cheatNoDrink = 'Currently ON'
- if cheatNoSleep = 0:$cheatNoSleep = 'Currently OFF'
- if cheatNoSleep = 1:$cheatNoSleep = 'Currently ON'
- if cheatNoMood = 0:$cheatNoMood = 'Currently OFF'
- if cheatNoMood = 1:$cheatNoMood = 'Currently ON'
- if cheatNoFat = 0:$cheatNoFat = 'Currently OFF'
- if cheatNoFat = 1:$cheatNoFat = 'Currently ON'
- if cheatHealth = 0:$cheatHealth = 'Currently OFF'
- if cheatHealth = 1:$cheatHealth = 'Currently ON'
- if NarkImmune = 0:$NarkImmune = 'Currently OFF'
- if NarkImmune = 1:$NarkImmune = 'Currently ON'
- if cheatSlut = 0:$cheatSlut = 'Currently OFF'
- if cheatSlut = 1:$cheatSlut = 'Currently ON'
- if cheatHorny = 0:$cheatHorny = 'Currently OFF'
- if cheatHorny = 1:$cheatHorny = 'Currently ON'
- if bedvibrator = 0:$cheatVib = 'Currently OFF'
- if bedvibrator = 1:$cheatVib = 'Currently ON'
- if cheatBandit = 0:$cheatBandit = 'Currently OFF'
- if cheatBandit = 1:$cheatBandit = 'Currently ON'
- if fight_cheat = 0:$fight_cheat = 'Currently OFF'
- if fight_cheat = 1:$fight_cheat = 'Currently ON'
- if autocombat_cheat = 0:$autocombat_cheat = 'Currently OFF'
- if autocombat_cheat = 1:$autocombat_cheat = 'Currently ON'
- if cheat_NoPregnancy = 0:$cheat_NoPregnancy = 'Currently OFF'
- if cheat_NoPregnancy = 1:$cheat_NoPregnancy = 'Currently ON'
- if cheatBimbo = 0:$cheatBimbo = 'Currently OFF'
- if cheatBimbo = 1:$cheatBimbo = 'Currently ON'
- if cumeater_cheat = 0:$cheatcumtrait = 'Currently OFF'
- if cumeater_cheat = 1:$cheatcumtrait = 'Currently ON'
- if exhib_cheat = 0:$cheatexhib = 'Currently OFF'
- if exhib_cheat = 1:$cheatexhib = 'Currently ON'
- '<center><h1>Cheat Menu - Recurrent Cheats</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td width="450" cellspacing="0" cellpadding="20" valign="top">'
- 'More than one job is possible: <a href="exec:dynamic $cheatmenu[''work'']"><<$cheatWork>></a>'
- 'Always combed: <a href="exec:dynamic $cheatmenu[''hair'']"><<$cheatHapri>></a>'
- 'Always do an enema: <a href="exec:dynamic $cheatmenu[''enema'']"><<$cheatKlisma>></a>'
- 'Cosmetics never smeared: <a href="exec:dynamic $cheatmenu[''nomakeup'']"><<$cheatNomakeup>></a>'
- 'Never sweat: <a href="exec:dynamic $cheatmenu[''nosweat'']"><<$cheatNoSweat>></a>'
- 'Never eat: <a href="exec:dynamic $cheatmenu[''noEat'']"><<$cheatNoEat>></a>'
- 'Never drink: <a href="exec:dynamic $cheatmenu[''noDrink'']"><<$cheatNoDrink>></a>'
- 'Never sleep: <a href="exec:dynamic $cheatmenu[''noSleep'']"><<$cheatNoSleep>></a>'
- 'Never unhappy: <a href="exec:dynamic $cheatmenu[''noMood'']"><<$cheatNoMood>></a>'
- 'Never lose or gain weight: <a href="exec:dynamic $cheatmenu[''noFat'']"><<$cheatNoFat>></a>'
- 'Never get addicted: <a href="exec:dynamic $cheatmenu[''addict'']"><<$NarkImmune>></a>'
-
- if Enable_sforma = 1:
- 'Allow any clothing for school: <a href="exec:Enable_sforma = 0 & dynamic $cheatmenu[''permanent'']">Currently ON</a>'
- else
- 'Allow any clothing for school: <a href="exec:Enable_sforma = 1 & dynamic $cheatmenu[''permanent'']">Currently OFF</a>'
- end
-
- *nl
-
- 'Enable sleeping with vibrator inserted: <a href="exec:dynamic $cheatmenu[''Vibrator'']"><<$cheatVib>></a>'
- 'Bandit always horny: <a href="exec:dynamic $cheatmenu[''Bandit'']"><<$cheatBandit>></a>'
-
- *nl
-
- 'Automatically win every fight: <a href="exec:dynamic $cheatmenu[''fight'']"><<$fight_cheat>></a>'
- 'Automatically resolve non-magical fights: <a href="exec:dynamic $cheatmenu[''autocombat'']"><<$autocombat_cheat>></a>'
-
- *nl
-
- 'Remove the bimbo trait and the effects of wearing bimbo clothes: <a href="exec:dynamic $cheatmenu[''BimboCloth'']"><<$cheatBimbo>></a>'
- 'Remove the exhibitionist trait: <a href="exec:dynamic $cheatmenu[''exhib_block'']"><<$cheatexhib>></a>'
- 'Remove the cumeater trait: <a href="exec:dynamic $cheatmenu[''cumtrait_block'']"><<$cheatcumtrait>></a>'
-
- *nl
-
- 'Set arousal to always be at 50 or more: <a href="exec:dynamic $cheatmenu[''cheatHorny'']"><<$cheatHorny>></a>'
- 'Turn off periods (and pregnancies): <a href="exec:dynamic $cheatmenu[''slutshot'']"><<$cheatSlut>></a>'
- 'Impregnation is no longer in the game: <a href="exec:dynamic $cheatmenu[''cheat_NoPregnancy'']"><<$cheat_nopregnancy>></a>'
- 'Disable STDs: <a href="exec:dynamic $cheatmenu[''health'']"><<$cheatHealth>></a>'
-
- *nl
-
- if cyccustom = 0:'Automatic period tracking: <a href="exec:dynamic $cheatmenu[''auto_period'']">Currently OFF</a>'
- if cyccustom = 1:'Automatic period tracking: <a href="exec:dynamic $cheatmenu[''auto_period'']">Currently ON</a>'
- *nl
- if Enable_autotampon = 1:
- 'Automatic cheat on Tampon: <a href="exec:Enable_autotampon = 0 & dynamic $cheatmenu[''permanent'']">Currently ON</a>'
- else
- 'Automatic cheat on Tampon: <a href="exec:Enable_autotampon = 1 & dynamic $cheatmenu[''permanent'']">Currently OFF</a>'
- end
- *nl
- if Enable_nodream > 0:
- 'No dream chance: <a href="exec:Enable_nodream=input(''Enter no dream chance (%)'') & dynamic $cheatmenu[''permanent'']"><<Enable_nodream>>%</a>, <a href="exec:Enable_nodream=0 & dynamic $cheatmenu[''permanent'']">Currently ON</a>'
- else
- 'No dream chance: <a href="exec:Enable_nodream=input(''Enter no dream chance (%)'') & dynamic $cheatmenu[''permanent'']">Currently OFF</a>'
- end & !1.2.3 new function
- *nl
- '<font color="red"><b>WARNING!</b></font>: Disabling states may cause some events not to trigger. Use at your own risk!'
- '</tr></table></b></center>'
- }
- $cheatmenu['state'] = {
- gs'stat'
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Character State Changes</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td width="400" cellspacing="0" cellpadding="20" valign="top">'
- 'Set alcohol levels:'
- '<a href="exec:alko = 0 & dynamic $cheatmenu[''state''] & gs ''stat''">Sober</a> <a href="exec:alko = 2 & dynamic $cheatmenu[''state''] & gs ''stat''">Tipsy</a> <a href="exec:alko = 4 & dynamic $cheatmenu[''state''] & gs ''stat''">Drunk</a> <a href="exec:alko = 7 & dynamic $cheatmenu[''state''] & gs ''stat''">Wasted</a> <a href="exec:alko = 11 & dynamic $cheatmenu[''state''] & gs ''stat''">Barely coherent</a>'
- *nl
- '<a href="exec:pcs_horny = 100 & dynamic $cheatmenu[''state''] & gs ''stat''">Max arousal</a>'
- '<a href="exec:pcs_horny = 0 & dynamic $cheatmenu[''state''] & gs ''stat''">Min arousal</a>'
- '<a href="exec:dynamic $cheatmenu[''bodyMod'']">Body Modification</a>'
- *nl
- '<a href="exec:pcs_health = pcs_vital*10 + pcs_stren*5+1000 & pcs_willpwr = pcs_intel*5 + will*5+1000 & pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo & vgape = 0 & agape = 0 & nippain = 0 & dynamic $cheatmenu[''state''] & gs ''stat''">Full restoration of Health, Manna, Reason.</a>'
- '<a href="exec:pcs_sleep = 100 & pcs_stam = stammax & pcs_mood = 100 & dynamic $cheatmenu[''state''] & gs ''stat''">Full restoration of Sleep, Stamina, Mood.</a>'
- '<a href="exec:pcs_energy = 200 & pcs_hydra = 200 & dynamic $cheatmenu[''state''] & gs ''stat''">Full restoration of Hunger and Water.</a>'
- '<a href="exec:dynamic $cheatmenu[''money''] & gs ''stat''">Change money</a>'
- '<a href="exec:money = 0 & dynamic $cheatmenu[''state''] & gs ''stat''">Zero money</a>'
- '<a href="exec:dynamic $cheatmenu[''std_cure''] & gs ''stat''">Cure all stds</a>'
- '<a href="exec:vgape = 0 & agape = 0 & nippain = 0 & painpub = 0 & pirs_pain_ton = 0 & mesec = 0 & spanked = 0 & SLomka = 0 & Narkoman = 0 & strongnark = 0 & SNarkTimes = 0 & nark = 0 & fingal = 0 & mosol = 0 & frost = 0 & sick = 0 & hypnoAddict = 0 & hypnoWithdrawal = 0 & dynamic $cheatmenu[''std_cure''] & dynamic $cheatmenu[''pain_killer''] & gs ''stat''">Cure all ailments.</a>'
- *nl
- '<a href="exec:dynamic $cheatmenu[''force_preg''] & gs ''stat''">Force random pregnancy</a>'
- '<a href="exec:dynamic $cheatmenu[''remove_preg''] & gs ''stat''">Remove pregnancy</a>'
- '<a href="exec:gs''cum_cleanup'',''reset'' & dynamic $cheatmenu[''state''] & gs ''stat''">Remove all cum</a>'
- '<a href="exec:dynamic $cheatmenu[''cycle''] & gs ''stat''">Set stage of menstrual cycle</a>'
- *nl
-
- if lactate <= 0:
- 'You are not lactating'
- 'Your current prolactinlvl is <<prolactinlvl>>ng/ml.'
- '<a href="exec:lactate = 1 & lactateinduced = 1 & total_milkinduce_growth = 8 & nbsize += 8 & prolactinlvl = 200 & lactaterate = 100 & lactatemv = 0 & lactatemm = func(''lact_lib'',''$calc_lactatemm'') & dynamic $cheatmenu[''state'']">Switch ON</a>'
- else
- 'You are lactating'
- '<a href="exec:lactate = 0 & lactateinduced = 0 & total_milkinduce_growth = 0 & nbsize -= 8 & prolactinlvl = 0 & lactaterate = 0 & lactatemv = 0 & lactatemm = 0 & dynamic $cheatmenu[''state'']">Switch OFF</a>'
- if lactaterate <= 0:
- 'Lactate Rate: <<lactaterate/10>>ml/h <a href="exec:lactaterate += 100 & dynamic $cheatmenu[''state'']">+10</a>'
- elseif lactaterate >= 6000:
- 'Lactate Rate: <a href="exec:lactaterate -= 100 & dynamic $cheatmenu[''state'']">-10</a> <<lactaterate/10>>ml/h'
- else
- 'Lactate Rate: <a href="exec:lactaterate -= 100 & dynamic $cheatmenu[''state'']">-10</a> <<lactaterate/10>>ml/h <a href="exec:lactaterate += 100 & dynamic $cheatmenu[''state'']">+10</a>'
- end
- 'Milk in Breasts: <<lactatemv/10>>ml'
- 'Max Milk Storage: <<lactatemm/10>>ml'
- '<font color="grey">Maximum milk storage changes with breast size, and if <<$pcs_firstname>> went through pregnancy</font>'
- if lactateinduced <= 0:
- 'Is <<$pcs_firstname>>''s lactation Induced?: <a href="exec:lactateinduced = 1 & dynamic $cheatmenu[''state'']">no</a>'
- else
- 'Is <<$pcs_firstname>>''s lactation Induced?: <a href="exec:lactateinduced = 0 & dynamic $cheatmenu[''state'']">yes</a>'
- end
- '<font color="grey">Does <<$pcs_firstname>> know she induced lactation herself, or not? (This is only used for some events.)</font>'
- end
- '</tr></table></b></center>'
- }
- $cheatmenu['avatar_hair_set'] = {
- $av_hair = input("Input your custom hair:")
- if $av_hair='':exit
- avatar_hair = 1
- dynamic $cheatmenu['looks']
- }
- $cheatmenu['rename'] = {
- !! player name is set in preSYS.qsrc
- $temp_firstname = '<<$pcs_firstname>>'
- $pcs_firstname = input("What is your first name? (Leave blank for Svetlana)")
- if $pcs_firstname = '':$pcs_firstname = '<<$temp_firstname>>'
- killvar '$temp_firstname'
- $temp_lastname = '<<$pcs_lastname>>'
- $pcs_lastname = input("What is your family name? (Leave blank for Lebedev)")
- if $pcs_lastname = '':$pcs_lastname = '<<$temp_lastname>>'
- killvar '$temp_lastname'
- $temp_nickname = '<<$pcs_nickname>>'
- $pcs_nickname = input("What is your nickname? (Leave blank for Sveta)")
- if $pcs_nickname = '':$pcs_nickname = '<<$temp_nickname>>'
- killvar '$temp_nickname'
- }
- $cheatmenu['looks'] = {
- *clr & cla
- if pcs_hgt < 100:
- pcs_hgt = 100
- elseif pcs_hgt > 200:
- pcs_hgt = 200
- end
- gs 'obj_din', 'cheattabs'
- gs'stat'
- '<center><h1>Cheat Menu - Character Appearance</h1></center>'
- *nl
- '<center><table width="90%" cellspacing="0" cellpadding="0" valign="top">'
- '<tr><td width="33%" cellpadding="20" valign="top">'
- '<<$pcs_firstname>> <<$pcs_lastname>> (<<$pcs_nickname>>). <a href="exec:dynamic $cheatmenu[''rename'']">Rename</a>'
- if player_avatar = 1:
- 'Custom Avatar: <a href="exec:player_avatar = 0 & dynamic $cheatmenu[''looks'']">ON</a>'
- else
- 'Custom Avatar: <a href="exec:player_avatar = 1 & dynamic $cheatmenu[''looks'']">OFF</a>'
- end
- if avatar_hair = 1:
- '<a href="exec:avatar_hair = 0 & dynamic $cheatmenu[''looks'']">Custom Hair: ON</a>'
- '<<$av_hair>>'
- else
- '<a href="exec:dynamic $cheatmenu[''avatar_hair_set'']">Custom Hair: OFF</a>'
- end
- *nl
- '<a href="exec:dynamic $cheatmenu[''parameters'']">Show design parameters of body</a>'
- '<a href="exec:dynamic $cheatmenu[''vneshpara'']">Show beauty parameters</a>'
- *nl
- 'You are <a href="exec: pcs_dob += 10000 & dynamic $cheatmenu[''age'']">(-1)</a> <<age>> <a href="exec: pcs_dob -= 10000 & dynamic $cheatmenu[''age'']">(+1)</a> years old'
- *nl
- '<a href=>You look <<vidage>> years old</a>'
- '<a href="exec:dynamic $cheatmenu[''visualage'']">Change apparent age</a>'
- *nl
- '<a href=>You are <<pcs_hgt>> centimetres tall</a>'
- '<a href="exec:pcs_hgt = input(''Enter <<$pcs_nickname>>s height in centimetres<br><br>(default 170, min 100, max 200)'') & dynamic $cheatmenu[''looks'']">Change <<$pcs_nickname>>''s height</a>'
- *nl
- 'You have <<$titsize>> breasts'
- if tits => 0 and tits < 11:'<a href="exec:silicone += 5 & dynamic $cheatmenu[''looks'']">Enlarge breasts(silicone)</a>'
- if silicone => 1:'<a href="exec:silicone -= 5 & dynamic $cheatmenu[''looks'']">Shrink breasts(silicone)</a>'
- if tits => 0 and tits < 11:'<a href="exec:nbsize += 5 & dynamic $cheatmenu[''looks'']">Enlarge breasts(natural)</a>'
- if nbsize => 1:'<a href="exec:nbsize -= 5 & titreduc = 1 & dynamic $cheatmenu[''looks'']">Shrink breasts(natural)</a>'
- *nl
- '<<$lip>>'
- if pcs_lip < 4:'<a href="exec:pcs_lip += 1 & dynamic $cheatmenu[''looks'']">Enlarge lips</a>'
- if pcs_lip > 0:'<a href="exec:pcs_lip -= 1 & dynamic $cheatmenu[''looks'']">Shrink lips</a>'
- *nl
- '<<$skin>>'
- if pcs_skin < 100: '<a href="exec:pcs_skin += 20 & gs ''body_shape'', ''basebeautycalc'', 1 & dynamic $cheatmenu[''looks'']">Improve skin</a>'
- if pcs_skin > 0: '<a href="exec:pcs_skin -= 20 & gs ''body_shape'', ''basebeautycalc'', 1 & dynamic $cheatmenu[''looks'']">Worsen skin</a>'
- if pcs_tan >= 0:'<a href="exec:pcs_tan += 10 & dynamic $cheatmenu[''looks'']">Become tanned</a>'
- if pcs_tan > 0:'<a href="exec:pcs_tan = 0 & dynamic $cheatmenu[''looks'']">Remove tan</a>'
- *nl
- '<<$pcs_throat>>'
- if pcs_throat <= 31:'<a href="exec:pcs_throat += 5 & dynamic $cheatmenu[''looks'']">Increase throat capacity</a>'
- if pcs_throat >= 5:'<a href="exec:pcs_throat -= 5 & dynamic $cheatmenu[''looks'']">Decrease throat capacity</a>'
- if dounspell = 1:
- *nl
- '<a href="exec:dounsplkil = 2 & gs ''body_shape'', ''hardreset''">Hard Reset body shape</a>'
- end
- '</td><td width="33%" cellpadding="20" valign="top">'
- '<<$pcs_vag>>'
- if pcs_vag > 0:'<a href="exec:pcs_vag = 0 & dynamic $cheatmenu[''looks'']">Reinstate virginity</a>'
- if pcs_vag <= 31:'<a href="exec:pcs_vag += 5 & dynamic $cheatmenu[''looks'']">Enlarge the vagina</a>'
- if pcs_vag >= 5:'<a href="exec:pcs_vag -= 5 & dynamic $cheatmenu[''looks'']">Reduce the vagina</a>'
- 'Your vagina will shrink by <<vshrink>> every <<vshrinkdays>> days.'
- if vshrink < 10:'<a href="exec:vshrink += 1 & dynamic $cheatmenu[''looks'']">Increase the amount to shrink</a>'
- if vshrink > 0:'<a href="exec:vshrink -= 1 & dynamic $cheatmenu[''looks'']">Reduce the amount to shrink</a>'
- if vshrinkdays < 10:'<a href="exec:vshrinkdays += 1 & dynamic $cheatmenu[''looks'']">Increase the number of days it takes</a>'
- if vshrinkdays > 1:'<a href="exec:vshrinkdays -= 1 & dynamic $cheatmenu[''looks'']">Reduce the number of days it takes</a>'
- *nl
- '<<$pcs_ass>>'
- if pcs_ass <= 31:'<a href="exec:pcs_ass += 5 & dynamic $cheatmenu[''looks'']">Enlarge anus</a>'
- if pcs_ass >= 5:'<a href="exec:pcs_ass -= 5 & dynamic $cheatmenu[''looks'']">Reduce the anus</a>'
- 'Your anus will shrink by <<ashrink>> every <<ashrinkdays>> days.'
- if ashrink < 10:'<a href="exec:ashrink += 1 & dynamic $cheatmenu[''looks'']">Increase the amount to shrink</a>'
- if ashrink > 0:'<a href="exec:ashrink -= 1 & dynamic $cheatmenu[''looks'']">Reduce the amount to shrink</a>'
- if ashrinkdays < 10:'<a href="exec:ashrinkdays += 1 & dynamic $cheatmenu[''looks'']">Increase the number of days it takes</a>'
- if ashrinkdays > 1:'<a href="exec:ashrinkdays -= 1 & dynamic $cheatmenu[''looks'']">Reduce the number of days it takes</a>'
- *nl
- if dounspell = 0:
- if fat ! 0: '<a href="exec:fat = 0 & dynamic $cheatmenu[''looks'']">Zero fat</a>'
- 'Body Fat = (<<salo>>): <a href="exec:salo -= 10 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks'']">-10</a> <a href="exec:salo -= 5 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks'']">-5</a> <a href="exec:salo -= 1 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks'']">-1</a> <a href="exec:salo += 1 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks'']">+1</a> <a href="exec:salo += 5 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks'']">+5</a> <a href="exec:salo += 10 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks'']">+10</a>'
- 'Note: You need some Body Fat to survive, any value under 11 is clasified as "starving" and a value of 0 can lead to a Game Over.'
- end
- *nl
- '<a href="exec:dynamic $cheatmenu[''tatoo'']">Tattoo removal</a>'
- '</td><td width="33%" cellpadding="20" valign="top">'
- '<<$hair>>'
- if pcs_haircol =< 0:
- 'Your hair is now (prev) <<$pcs_haircol>> <a href="exec:pcs_haircol +=1 & dynamic $cheatmenu[''looks''] & pcs_haircol = nathcol">(next)</a>'
- elseif pcs_haircol > 0 and pcs_haircol < 3:
- 'Your hair is now <a href="exec:pcs_haircol -=1 & dynamic $cheatmenu[''looks'']" & pcs_haircol = nathcol>(prev)</a> <<$pcs_haircol>> <a href="exec:pcs_haircol +=1 & dynamic $cheatmenu[''looks'']" & pcs_haircol = nathcol>(next)</a>'
- elseif pcs_haircol => 3:
- 'Your hair is now <a href="exec:pcs_haircol -=1 & dynamic $cheatmenu[''looks'']" & pcs_haircol = nathcol>(prev)</a> <<$pcs_haircol>> (next)'
- end
- if pcs_hairlng > 975:
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a>'
- elseif pcs_hairlng > 900:
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks'']">+25</a>'
- elseif pcs_hairlng >= 100:
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks'']">+100</a>'
- elseif pcs_hairlng >= 25:
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks'']">+100</a>'
- elseif pcs_hairlng >= 5:
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks'']">+100</a>'
- else
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks'']">+100</a>'
- end
- if hairgrowcht = 0:'<a href="exec:hairgrowcht = 1 & dynamic $cheatmenu[''looks'']">Stop hair growth</a>'
- if hairgrowcht = 1:'<a href="exec:hairgrowcht = 0 & dynamic $cheatmenu[''looks'']">Allow hair growth</a>'
- *nl
- '<<$glaza>>'
- if pcs_naturallashes < 2:'<a href="exec:pcs_naturallashes += 1 & dynamic $cheatmenu[''looks'']">Enlarge lashes</a>'
- if pcs_naturallashes > 0:'<a href="exec:pcs_naturallashes -= 1 & dynamic $cheatmenu[''looks'']">Shrink lashes</a>'
- if pcs_eyesize < 3:'<a href="exec:pcs_eyesize += 1 & dynamic $cheatmenu[''looks'']">Increase the size of the eye</a>'
- if pcs_eyesize > 0:'<a href="exec:pcs_eyesize -= 1 & dynamic $cheatmenu[''looks'']">Reduce the size of the eye</a>'
- if pcs_eyecol <= 0:
- 'Your eyes are now (prev) <<$pcs_eyecol>> <a href="exec:pcs_eyecol +=1 & dynamic $cheatmenu[''looks'']">(next)</a>'
- elseif pcs_eyecol > 0 and pcs_eyecol < 3:
- 'Your eyes are now <a href="exec:pcs_eyecol -=1 & dynamic $cheatmenu[''looks'']">(prev)</a> <<$pcs_eyecol>> <a href="exec:pcs_eyecol +=1 & dynamic $cheatmenu[''looks'']">(next)</a>'
- elseif pcs_eyecol >= 3:
- 'Your eyes are now <a href="exec:pcs_eyecol -=1 & dynamic $cheatmenu[''looks'']">(prev)</a> <<$pcs_eyecol>> (next)'
- end
- '</td></tr></table></center>'
- }
- $cheatmenu['parameters'] = {
- *clr & cla
- '<center><h1>Cheat Menu - Appearance Stats</h1></center>'
- act 'Return to appearance menu':dynamic $cheatmenu['looks']
- *nl
- 'Body Shape Parameters'
- '<<pcs_bust>> - <<pcs_waist>> - <<pcs_hips>>, <<$titsize>> breasts, the difference between the hips and waist <<pcs_hips-pcs_waist>> cm'
- 'Muscularity: musle = <<musle>>, salo = <<salo>>, fat = <<fat>>'
- 'Variable List:'
- 'agilbuf = <<agilbuf>>'
- 'strenbuf = <<strenbuf>>'
- 'vitalbuf = <<vitalbuf>>'
- 'weight (pcs_weight) = <<pcs_weight>>'
- 'bust (pcs_bust) = <<pcs_bust>>'
- 'band (pcs_band) = <<pcs_band>>'
- 'waist (pcs_waist) = <<pcs_waist>>'
- 'hips (pcs_hips) = <<pcs_hips>>'
- 'bust - band (pcs_cupsize) = <<pcs_cupsize>>'
- 'silicone = <<silicone>>'
- 'nbsize = <<nbsize>>'
- 'magicf2b = <<magicf2b>>'
- 'genbsize = <<genbsize>>'
- 'vhips = <<vhips>>'
- 'vhtmp = <<vhtmp>>'
- 'wratio = <<wratio>>'
- 'bratio = <<bratio>>'
- 'hratio = <<hratio>>'
- 'vofat = <<vofat>>'
- 'salocatnow = <<salocatnow>>'
- 'salocatlast = <<salocatlast>>'
- 'magf2bdo = <<magf2bdo>>'
- 'mgf2bnocnt = <<mgf2bnocnt>>'
- 'magtarcup = <<magtarcup>>'
- 'normbuffpick = <<normbuffpick>>'
- 'nrmbfpckct = <<nrmbfpckct>>'
- 'btwarn = <<btwarn>>'
- 'salolast = <<salolast>>'
- }
- $cheatmenu['vneshpara'] = {
- *clr & cla
- '<center><h1>Cheat Menu - ?</h1></center>'
- act 'Return to appearance menu':dynamic $cheatmenu['looks']
- *nl
- 'Appearance Parameters'
- 'vidage = <<vidage>>'
- 'pcs_naturallashes = <<pcs_naturallashes>>'
- 'pcs_eyesize = <<pcs_eyesize>>'
- 'pcs_lip = <<pcs_lip>>'
- 'pcs_apprncbase = <<pcs_apprncbase>>'
- 'PXCloThinness = <<PXCloThinness>>'
- 'PXCloTopCut = <<PXCloTopCut>>'
- 'PXCloSkirtShortness = <<PXCloSkirtShortness>>'
- 'PXCloPantsShortness = <<PXCloPantsShortness>>'
- 'CloTotalBeauty = <<CloTotalBeauty>>'
- 'mopkoef = <<mopkoef>>'
- 'pcs_hairbsh = <<pcs_hairbsh>>'
- 'lipbalmKoef = <<lipbalmKoef>>'
- 'pcs_breath = <<pcs_breath>>'
- 'sweatKoef = <<sweatKoef>>'
- 'glassvnesh = <<glassvnesh>>'
- 'dyevmod = <<dyevmod>>'
- 'hairkoef = <<hairkoef>>'
- 'legkoef = <<legkoef>>'
- }
- $cheatmenu['tatoo'] = {
- gs'stat'
- *clr & cla
- '<center><h1>Cheat Menu - Tattoos</h1></center>'
- act 'Return to appearance menu':dynamic $cheatmenu['looks']
- *nl
- if tatarm = 0:'You do not have a tattoo on your arm</a>'
- if tatarm >= 1:'<a href="exec:tattCount-=1 & tatarm = 0 & dynamic $cheatmenu[''tatoo'']">Remove your arm tattoo</a>'
- if tatass = 0:'You do not have a tattoo on your ass</a>'
- if tatass >= 1:'<a href="exec:tattCount-=1 & tatass = 0 & dynamic $cheatmenu[''tatoo'']">Remove your ass tattoo</a>'
- if tatback = 0:'You do not have a tattoo on your back</a>'
- if tatback >= 1:'<a href="exec:tattCount-=1 & tatback = 0 & dynamic $cheatmenu[''tatoo'']">Remove your back tattoo</a>'
- if tatblly = 0:'You do not have a tattoo on your belly</a>'
- if tatblly >= 1:'<a href="exec:tattCount-=1 & tatblly = 0 & dynamic $cheatmenu[''tatoo'']">Remove your belly tattoo</a>'
- if tatbrst = 0:'You do not have a tattoo on your breast</a>'
- if tatbrst >= 1:'<a href="exec:tattCount-=1 & tatbrst = 0 & dynamic $cheatmenu[''tatoo'']">Remove your breast tattoo</a>'
- if tatchst = 0:'You do not have a tattoo on your chest</a>'
- if tatchst >= 1:'<a href="exec:tattCount-=1 & tatchst = 0 & dynamic $cheatmenu[''tatoo'']">Remove your chest tattoo</a>'
- if tatfce = 0:'You do not have a tattoo on your face</a>'
- if tatfce >= 1:'<a href="exec:tattCount-=1 & tatfce = 0 & dynamic $cheatmenu[''tatoo'']">Remove your face tattoo</a>'
- if tatankle = 0:'You do not have a tattoo on your ankle</a>'
- if tatankle >= 1:'<a href="exec:tattCount-=1 & tatankle = 0 & dynamic $cheatmenu[''tatoo'']">Remove your ankle tattoo</a>'
- if tatleg = 0:'You do not have a tattoo on your leg</a>'
- if tatleg >= 1:'<a href="exec:tattCount-=1 & tatleg = 0 & dynamic $cheatmenu[''tatoo'']">Remove your leg tattoo</a>'
- if tatlip = 0:'You do not have a tattoo on your lip</a>'
- if tatlip >= 1:'<a href="exec:tattCount-=1 & tatlip = 0 & dynamic $cheatmenu[''tatoo'']">Remove your lip tattoo</a>'
- if tatneck = 0:'You do not have a tattoo on your neck</a>'
- if tatneck >= 1:'<a href="exec:tattCount-=1 & tatneck = 0 & dynamic $cheatmenu[''tatoo'']">Remove your neck tattoo</a>'
- if tatvag = 0:'You do not have a public tattoo</a>'
- if tatvag >= 1:'<a href="exec:tattCount-=1 & tatvag = 0 & dynamic $cheatmenu[''tatoo'']">Remove your pubic tattoo</a>'
- if tatlech = 0:'You do not have a tattoo on your shoulder</a>'
- if tatlech >= 1:'<a href="exec:tattCount-=1 & tatlech = 0 & dynamic $cheatmenu[''tatoo'']">Remove your shoulder tattoo</a>'
- if tatside = 0:'You do not have a tattoo on your side</a>'
- if tatside >= 1:'<a href="exec:tattCount-=1 & tatside = 0 & dynamic $cheatmenu[''tatoo'']">Remove your the tattoo on your side</a>'
- if tatupb = 0:'You do not have a tramp stamp</a>'
- if tatupb >= 1:'<a href="exec:tattCount-=1 & tatupb = 0 & dynamic $cheatmenu[''tatoo'']">Remove your tramp stamp</a>'
- if tatunder = 0:'You do not have an under breast tattoo</a>'
- if tatunder >= 1:'<a href="exec:tattCount-=1 & tatunder = 0 & dynamic $cheatmenu[''tatoo'']">Remove your under breast tattoo</a>'
- if tatwrist = 0:'You do not have a tattoo on your wrist</a>'
- if tatwrist >= 1:'<a href="exec:tattCount-=1 & tatwrist = 0 & dynamic $cheatmenu[''tatoo'']">Remove your wrist tattoo</a>'
- if tathand = 0:'You do not have a tattoo on your hand</a>'
- if tathand >= 1:'<a href="exec:tattCount-=1 & tathand = 0 & dynamic $cheatmenu[''tatoo'']">Remove your hand tattoo</a>'
- }
- $cheatmenu['setStat'] = {
- temp_input = input("Set your <<$ARGS[1]>> level:")
- dynamic "
- <<$ARGS[0]>>_lvl = temp_input
- <<$ARGS[0]>>_lvlst = temp_input
- "
- killvar 'temp_input'
- dynamic $cheatmenu['stats']
- }
- $cheatmenu['setStat1'] = {
- temp_input = input("Set your <<$ARGS[1]>> level:")
- dynamic "
- <<$ARGS[0]>>_lvl = 100 - temp_input
- <<$ARGS[0]>>_lvlst = 100 - temp_input
- "
- killvar 'temp_input'
- dynamic $cheatmenu['stats']
- }
- $cheatmenu['setAttrs'] = {
- loop_index = 0
- :set_attrs_loop
- dynamic "
- <<$att_name[loop_index]>>_lvl = <<ARGS[0]>>
- <<$att_name[loop_index]>>_lvlst = <<ARGS[0]>>
- "
- loop_index += 1
- ! Magic is the last attribute, so if it's a non-magic game we'll end the loop one iteration early
- if MagikDostup = 0 and loop_index < arrsize('$att_name'):
- jump 'set_attrs_loop'
- elseif loop_index < arrsize('$att_name') - 1:
- jump 'set_attrs_loop'
- end
- killvar 'loop_index'
- dynamic $cheatmenu['stats']
- }
- $cheatmenu['setSkills'] = {
- loop_index = 0
- :set_skills_loop
- dynamic "
- <<$skl_name[loop_index]>>_lvl = <<ARGS[0]>>
- <<$skl_name[loop_index]>>_lvlst = <<ARGS[0]>>
- "
- loop_index += 1
- ! Inhibition is the last in the array, but it's not really a skill so we'll skip it by ending the loop one iteration early
- if loop_index < arrsize('$skl_name') - 1: jump 'set_skills_loop'
- killvar 'loop_index'
- dynamic $cheatmenu['stats']
- }
- $cheatmenu['printStatLinks'] = {
- *p '<a href="exec:<<$ARGS[0]>>_lvl = 100 & <<$ARGS[0]>>_lvlst = 100 & dynamic $cheatmenu[''stats'']" >Max</a> '
- *p '<a href="exec:<<$ARGS[0]>>_lvl += 1 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >+1</a> '
- *p '<a href="exec:<<$ARGS[0]>>_lvl += 10 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >+10</a> '
- *p '<a href="exec:<<$ARGS[0]>>_lvl -= 1 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >-1</a> '
- *p '<a href="exec:<<$ARGS[0]>>_lvl -= 10 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >-10</a> '
- *p '<a href="exec:<<$ARGS[0]>>_lvl = 0 & <<$ARGS[0]>>_lvlst = 0 & dynamic $cheatmenu[''stats'']" >Min</a> '
- *pl '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[0]>>'', ''<<$ARGS[1]>>''" >Set</a>'
- }
- $cheatmenu['printStatLinks1'] = {
- *p '<a href="exec:<<$ARGS[0]>>_lvl = 0 & <<$ARGS[0]>>_lvlst = 0 & dynamic $cheatmenu[''stats'']" >Max</a> '
- *p '<a href="exec:<<$ARGS[0]>>_lvl -= 1 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >+1</a> '
- *p '<a href="exec:<<$ARGS[0]>>_lvl -= 10 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >+10</a> '
- *p '<a href="exec:<<$ARGS[0]>>_lvl += 1 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >-1</a> '
- *p '<a href="exec:<<$ARGS[0]>>_lvl += 10 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >-10</a> '
- *p '<a href="exec:<<$ARGS[0]>>_lvl = 100 & <<$ARGS[0]>>_lvlst = 100 & dynamic $cheatmenu[''stats'']" >Min</a> '
- *pl '<a href="exec:dynamic $cheatmenu[''setStat1''], ''<<$ARGS[0]>>'', ''<<$ARGS[1]>>''" >Set</a>'
- }
- $cheatmenu['stats'] = {
- gs 'stat'
- *clr & cla
- gs 'obj_din', 'cheattabs'
- !Set a floor and ceiling for all attributes and skills
- loop_index = 0
- :attr_trim_loop
- dynamic "
- if <<$att_name[loop_index]>>_lvl < 0: <<$att_name[loop_index]>>_lvl = 0
- if <<$att_name[loop_index]>>_lvlst < 0: <<$att_name[loop_index]>>_lvlst = 0
- if <<$att_name[loop_index]>>_lvl > 100: <<$att_name[loop_index]>>_lvl = 100
- if <<$att_name[loop_index]>>_lvlst > 100: <<$att_name[loop_index]>>_lvlst = 100
- "
- loop_index += 1
- if loop_index < arrsize('$att_name'): jump 'attr_trim_loop'
- loop_index = 0
- :skill_trim_loop
- dynamic "
- if <<$skl_name[loop_index]>>_lvl < 0: <<$skl_name[loop_index]>>_lvl = 0
- if <<$skl_name[loop_index]>>_lvlst < 0: <<$skl_name[loop_index]>>_lvlst = 0
- if <<$skl_name[loop_index]>>_lvl > 100: <<$skl_name[loop_index]>>_lvl = 100
- if <<$skl_name[loop_index]>>_lvlst > 100: <<$skl_name[loop_index]>>_lvlst = 100
- "
- loop_index += 1
- if loop_index < arrsize('$skl_name'): jump 'skill_trim_loop'
- killvar 'loop_index'
- '<center><h1>Cheat Menu - Attributes and Skills</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="0" valign="top">'
- '<tr><td width="50%" cellpadding="10" valign="top">'
- *pl'<b>Attributes</b> (values 0 - 100):'
- *pl '<a href="exec:dynamic $cheatmenu[''setAttrs''], 100" >Max Attributes</a> <a href="exec:dynamic $cheatmenu[''setAttrs''], 0" >Min Attributes</a>'
- *p 'Strength (<<stren_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'stren', 'Strength'
- *p 'Agility (<<agil_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'agil', 'Agility'
- *p 'Endurance (<<vital_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'vital', 'Endurance'
- *p 'Intelligence (<<intel_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'intel', 'Intelligence'
- *p 'Reaction (<<react_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'react', 'Reaction'
- *p 'Spirit (<<sprt_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'sprt', 'Spirit'
- *p 'Charisma (<<chrsm_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'chrsm', 'Charisma'
- *p 'Perception (<<prcptn_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'prcptn', 'Perception'
- if MagikDostup = 0: *p 'Magic (<<magik_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'magik', 'Magic'
- *nl
- *pl'<b>Sexual:</b>'
- *pl 'Inhibition level (<<100 - inhib_lvl>>): ' & dynamic $cheatmenu['printStatLinks1'], 'inhib', 'Inhibition'
- if pcs_dom < 0 or sub < 0: pcs_dom = 0 & sub = 0
- if pcs_dom > 100: pcs_dom = 100
- if sub > 100: sub = 100
- if pcs_dom >= 0 and sub = 0:
- *pl 'Dominance (<<pcs_dom>>): <a href="exec:pcs_dom = 100 & dynamic $cheatmenu[''stats'']" >Max</a> <a href="exec:pcs_dom += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:pcs_dom += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:pcs_dom -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:pcs_dom -= 10 & dynamic $cheatmenu[''stats'']" >-10</a> <a href="exec:pcs_dom = 0 & dynamic $cheatmenu[''stats'']" >Min</a>'
- else
- *pl 'Submissiveness (<<sub>>): <a href="exec:sub = 100 & dynamic $cheatmenu[''stats'']" >Max</a> <a href="exec:sub += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:sub += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:sub -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:sub -= 10 & dynamic $cheatmenu[''stats'']" >-10</a> <a href="exec:sub = 0 & dynamic $cheatmenu[''stats'']" >Min</a>'
- end
- *nl
- if workPTU > 1:*pl'<a href="exec:teachlevel += 10 & dynamic $cheatmenu[''stats'']">Reputation teacher+10: <<teachlevel>></a>'
- if workPTU > 1:*pl'<a href="exec:teachlevel -= 10 & dynamic $cheatmenu[''stats'']">Reputation teacher-10: <<teachlevel>></a>'
- if pcs_grades >= 0:*pl'<a href="exec:pcs_grades += 10 & dynamic $cheatmenu[''stats'']">Improve their academic performance: <<pcs_grades>></a>'
- if schoolprogul >= 0:*pl'<a href="exec:schoolprogul = 0 & dynamic $cheatmenu[''stats'']">Zero Absenteeism: <<schoolprogul>></a>'
- *nl
- *pl'<b>Skills</b> (values 0 - 100, and adjusted total by attributes):'
- *pl '<a href="exec:dynamic $cheatmenu[''setSkills''], 100" >Max Skills</a> <a href="exec:dynamic $cheatmenu[''setSkills''], 0" >Min Skills</a>'
- *nl
- *pl'<b>Others:</b>'
- *p 'Chess (<<chess_lvl>>) - Total (<<pcs_chess>>): ' & dynamic $cheatmenu['printStatLinks'], 'chess', 'Chess'
- *p 'Gaming (<<gaming_lvl>>) - Total (<<pcs_gaming>>): ' & dynamic $cheatmenu['printStatLinks'], 'gaming', 'Gaming'
- *p 'Social (<<humint_lvl>>) - Total (<<pcs_humint>>): ' & dynamic $cheatmenu['printStatLinks'], 'humint', 'People Skills'
- *p 'Persuasion (<<persuas_lvl>>) - Total (<<pcs_persuas>>): ' & dynamic $cheatmenu['printStatLinks'], 'persuas', 'Persuasion'
- *p 'Observation (<<observ_lvl>>) - Total (<<pcs_observ>>): ' & dynamic $cheatmenu['printStatLinks'], 'observ', 'Observation'
- *p 'Makeup (<<makupskl_lvl>>) - Total (<<pcs_makupskl>>): ' & dynamic $cheatmenu['printStatLinks'], 'makupskl', 'Makeup'
- *p 'Computers (<<compskl_lvl>>) - Total (<<pcs_compskl>>): ' & dynamic $cheatmenu['printStatLinks'], 'compskl', 'Computer Skill'
- *p 'Hacking (<<comphckng_lvl>>) - Total (<<pcs_comphckng>>): ' & dynamic $cheatmenu['printStatLinks'], 'comphckng', 'Hacking'
- *p 'Handy-work (<<hndiwrk_lvl>>) - Total (<<pcs_hndiwrk>>): ' & dynamic $cheatmenu['printStatLinks'], 'hndiwrk', 'Handy-work'
- if MagikDostup = 0: *p 'Spell Casting (<<splcstng_lvl>>) - Total (<<pcs_splcstng>>): ' & dynamic $cheatmenu['printStatLinks'], 'splcstng', 'Spellcasting'
- '</td><td width="50%" cellpadding="10" valign="top">'
- *pl'<b>Combat:</b>'
- *p 'Jabs (<<jab_lvl>>)- Total (<<pcs_jab>>): ' & dynamic $cheatmenu['printStatLinks'], 'jab', 'Jabs'
- *p 'Power Strikes (<<punch_lvl>>) - Total (<<pcs_punch>>): ' & dynamic $cheatmenu['printStatLinks'], 'punch', 'Power Strikes'
- *p 'Kicks (<<kick_lvl>>) - Total (<<pcs_kick>>): ' & dynamic $cheatmenu['printStatLinks'], 'kick', 'Kicks'
- *p 'Defence (<<def_lvl>>) - Total (<<pcs_def>>): ' & dynamic $cheatmenu['printStatLinks'], 'def', 'Defence'
- *p 'Marksmanship (<<shoot_lvl>>) - Total (<<pcs_shoot>>): ' & dynamic $cheatmenu['printStatLinks'], 'shoot', 'Marksmanship'
- *nl
- *pl'<b>Craft:</b>'
- *p 'Singing (<<vokal_lvl>>) - Total (<<pcs_vokal>>): ' & dynamic $cheatmenu['printStatLinks'], 'vokal', 'Singing'
- *p 'Tailoring (<<sewng_lvl>>) - Total (<<pcs_sewng>>): ' & dynamic $cheatmenu['printStatLinks'], 'sewng', 'Tailoring'
- *p 'Instruments (<<instrmusic_lvl>>) - Total (<<pcs_instrmusic>>): ' & dynamic $cheatmenu['printStatLinks'], 'instrmusic', 'Instrumental Music'
- *p 'Photography (<<photoskl_lvl>>) - Total (<<pcs_photoskl>>): ' & dynamic $cheatmenu['printStatLinks'], 'photoskl', 'Photography'
- *p 'Artistic (<<artskls_lvl>>) - Total (<<pcs_artskls>>): ' & dynamic $cheatmenu['printStatLinks'], 'artskls', 'Artistic Skills'
- *nl
- *pl'<b>Dance:</b>'
- *p 'Modern Dance (<<danc_lvl>>) - Total (<<pcs_danc>>): ' & dynamic $cheatmenu['printStatLinks'], 'danc', 'Modern Dancing'
- *p 'Erotic Dance (<<dancero_lvl>>) - Total (<<pcs_dancero>>): ' & dynamic $cheatmenu['printStatLinks'], 'dancero', 'Erotic Dancing'
- *p 'Pole Dance (<<dancpol_lvl>>) - Total (<<pcs_dancpol>>): ' & dynamic $cheatmenu['printStatLinks'], 'dancpol', 'Pole Dancing'
- *nl
- *pl'<b>Sport:</b>'
- *p 'Running (<<run_lvl>>) - Total (<<pcs_run>>): ' & dynamic $cheatmenu['printStatLinks'], 'run', 'Running'
- *p 'Volleyball (<<vball_lvl>>) - Total (<<pcs_vball>>): ' & dynamic $cheatmenu['printStatLinks'], 'vball', 'Volleyball'
- *p 'Ice Skating (<<icesktng_lvl>>) - Total (<<pcs_icesktng>>): ' & dynamic $cheatmenu['printStatLinks'], 'icesktng', 'Ice Skating'
- *p 'Wrestling (<<wrstlng_lvl>>) - Total (<<pcs_wrstlng>>): ' & dynamic $cheatmenu['printStatLinks'], 'wrstlng', 'Wrestling'
- *p 'Football (<<ftbll_lvl>>) - Total (<<pcs_ftbll>>): ' & dynamic $cheatmenu['printStatLinks'], 'ftbll', 'Football'
- *nl
- *pl'<b>Work:</b>'
- *p 'Serving (<<servng_lvl>>) - Total (<<pcs_servng>>): ' & dynamic $cheatmenu['printStatLinks'], 'servng', 'Serving'
- *p 'Modeling (<<mdlng_lvl>>) - Total (<<pcs_mdlng>>): ' & dynamic $cheatmenu['printStatLinks'], 'mdlng', 'Modeling'
- *p 'Medicine (<<medcn_lvl>>) - Total (<<pcs_medcn>>): ' & dynamic $cheatmenu['printStatLinks'], 'medcn', 'Medicine'
- '</tr></table></b></center>'
- }
- $cheatmenu['reputation'] = {
- gs'stat'
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Relationships and Renown</h1></center>'
- '<center>Relationship values are from 0 - 100.</center>'
- '<center>If they exceed this limit they will be reset overnight.</center>'
- '<center><table width="90%" cellspacing="0" cellpadding="0" valign="top">'
- '<tr><td width="50%" cellpadding="10" valign="top">'
- if storyline = 1:
- *nl
- 'Relationships in Pavlovsk'
- *nl
- '<font color="blue"><b>Family</b></font>'
- if Enable_reputation_family = 0:
- '<a href="exec:Enable_reputation_family = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_family = 1:
- '<a href="exec:Enable_reputation_family = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- 'Stepfather: <<npc_rel[''A28'']>> <a href="exec:npc_rel[''A28''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A28''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'Mother: <<npc_rel[''A29'']>> <a href="exec:npc_rel[''A29''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A29''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'Sister: <<npc_rel[''A33'']>> <a href="exec:npc_rel[''A33''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A33''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'Brother: <<npc_rel[''A34'']>> <a href="exec:npc_rel[''A34''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A34''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- *nl
- '<font color="blue"><b>School</b></font>'
- '<i>Popular Kids</i>'
- if Enable_reputation_popular = 0:
- '<a href="exec:Enable_reputation_popular = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_popular = 1:
- '<a href="exec:Enable_reputation_popular = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A1'']>> <<$npc_lastname[''A1'']>>: <<npc_rel[''A1'']>> <a href="exec:npc_rel[''A1''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A1''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A4'']>> <<$npc_lastname[''A4'']>>: <<npc_rel[''A4'']>> <a href="exec:npc_rel[''A4''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A4''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A14'']>> <<$npc_lastname[''A14'']>>: <<npc_rel[''A14'']>> <a href="exec:npc_rel[''A14''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A14''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A15'']>> <<$npc_lastname[''A15'']>>: <<npc_rel[''A15'']>> <a href="exec:npc_rel[''A15''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A15''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A17'']>> <<$npc_lastname[''A17'']>>: <<npc_rel[''A17'']>> <a href="exec:npc_rel[''A17''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A17''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A23'']>> <<$npc_lastname[''A23'']>>: <<npc_rel[''A23'']>> <a href="exec:npc_rel[''A23''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A23''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A146'']>> <<$npc_lastname[''A146'']>>: <<npc_rel[''A146'']>> <a href="exec:npc_rel[''A146''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A146''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A147'']>> <<$npc_lastname[''A147'']>>: <<npc_rel[''A147'']>> <a href="exec:npc_rel[''A147''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A147''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A148'']>> <<$npc_lastname[''A148'']>>: <<npc_rel[''A148'']>> <a href="exec:npc_rel[''A148''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A148''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if soniaPS = 0: '<<$npc_firstname[''A25'']>> <<$npc_lastname[''A25'']>>: <<npc_rel[''A25'']>> <a href="exec:npc_rel[''A25''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A25''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A139'']>> <<$npc_lastname[''A139'']>>: <<npc_rel[''A139'']>> <a href="exec:npc_rel[''A139''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A139''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A140'']>> <<$npc_lastname[''A140'']>>: <<npc_rel[''A140'']>> <a href="exec:npc_rel[''A140''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A140''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- *nl
- '<i>Athletes</i>'
- if Enable_reputation_athletes = 0:
- '<a href="exec:Enable_reputation_athletes = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_athletes = 1:
- '<a href="exec:Enable_reputation_athletes = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A3'']>> <<$npc_lastname[''A3'']>>: <<npc_rel[''A3'']>> <a href="exec:npc_rel[''A3''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A3''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if fedormasha = 0: '<<$npc_firstname[''A5'']>> <<$npc_lastname[''A5'']>>: <<npc_rel[''A5'']>> <a href="exec:npc_rel[''A5''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A5''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A8'']>> <<$npc_lastname[''A8'']>>: <<npc_rel[''A8'']>> <a href="exec:npc_rel[''A8''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A8''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A13'']>> <<$npc_lastname[''A13'']>>: <<npc_rel[''A13'']>> <a href="exec:npc_rel[''A13''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A13''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if zverRageQW = 0 or zverRageQW = 10: '<<$npc_firstname[''A18'']>> <<$npc_lastname[''A18'']>>: <<npc_rel[''A18'']>> <a href="exec:npc_rel[''A18''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A18''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A19'']>> <<$npc_lastname[''A19'']>>: <<npc_rel[''A19'']>> <a href="exec:npc_rel[''A19''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A19''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A22'']>> <<$npc_lastname[''A22'']>>: <<npc_rel[''A22'']>> <a href="exec:npc_rel[''A22''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A22''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A149'']>> <<$npc_lastname[''A149'']>>: <<npc_rel[''A149'']>> <a href="exec:npc_rel[''A149''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A149''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A150'']>> <<$npc_lastname[''A150'']>>: <<npc_rel[''A150'']>> <a href="exec:npc_rel[''A150''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A150''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A141'']>> <<$npc_lastname[''A141'']>>: <<npc_rel[''A141'']>> <a href="exec:npc_rel[''A141''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A141''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- *nl
- '<i>Nerds</i>'
- if Enable_reputation_nerds = 0:
- '<a href="exec:Enable_reputation_nerds = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_nerds = 1:
- '<a href="exec:Enable_reputation_nerds = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A2'']>> <<$npc_lastname[''A2'']>>: <<npc_rel[''A2'']>> <a href="exec:npc_rel[''A2''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A2''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A6'']>> <<$npc_lastname[''A6'']>>: <<npc_rel[''A6'']>> <a href="exec:npc_rel[''A6''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A6''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A12'']>> <<$npc_lastname[''A12'']>>: <<npc_rel[''A12'']>> <a href="exec:npc_rel[''A12''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A12''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A16'']>> <<$npc_lastname[''A16'']>>: <<npc_rel[''A16'']>> <a href="exec:npc_rel[''A16''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A16''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A151'']>> <<$npc_lastname[''A151'']>>: <<npc_rel[''A151'']>> <a href="exec:npc_rel[''A151''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A151''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A152'']>> <<$npc_lastname[''A152'']>>: <<npc_rel[''A152'']>> <a href="exec:npc_rel[''A152''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A152''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A153'']>> <<$npc_lastname[''A153'']>>: <<npc_rel[''A153'']>> <a href="exec:npc_rel[''A153''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A153''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A142'']>> <<$npc_lastname[''A142'']>>: <<npc_rel[''A142'']>> <a href="exec:npc_rel[''A142''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A142''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- *nl
- '<i>Gopniks</i>'
- if Enable_reputation_gopniks = 0:
- '<a href="exec:Enable_reputation_gopniks = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_gopniks = 1:
- '<a href="exec:Enable_reputation_gopniks = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A9'']>> <<$npc_lastname[''A9'']>>: <<npc_rel[''A9'']>> <a href="exec:npc_rel[''A9''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A9''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A10'']>> <<$npc_lastname[''A10'']>>: <<npc_rel[''A10'']>> <a href="exec:npc_rel[''A10''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A10''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A11'']>> <<$npc_lastname[''A11'']>>: <<npc_rel[''A11'']>> <a href="exec:npc_rel[''A11''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A11''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A20'']>> <<$npc_lastname[''A20'']>>: <<npc_rel[''A20'']>> <a href="exec:npc_rel[''A20''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A20''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A21'']>> <<$npc_lastname[''A21'']>>: <<npc_rel[''A21'']>> <a href="exec:npc_rel[''A21''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A21''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A24'']>> <<$npc_lastname[''A24'']>>: <<npc_rel[''A24'']>> <a href="exec:npc_rel[''A24''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A24''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A154'']>> <<$npc_lastname[''A154'']>>: <<npc_rel[''A154'']>> <a href="exec:npc_rel[''A154''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A154''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A155'']>> <<$npc_lastname[''A155'']>>: <<npc_rel[''A155'']>> <a href="exec:npc_rel[''A155''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A155''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A156'']>> <<$npc_lastname[''A156'']>>: <<npc_rel[''A156'']>> <a href="exec:npc_rel[''A156''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A156''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A157'']>> <<$npc_lastname[''A157'']>>: <<npc_rel[''A157'']>> <a href="exec:npc_rel[''A157''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A157''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A158'']>> <<$npc_lastname[''A158'']>>: <<npc_rel[''A158'']>> <a href="exec:npc_rel[''A158''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A158''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A143'']>> <<$npc_lastname[''A143'']>>: <<npc_rel[''A143'']>> <a href="exec:npc_rel[''A143''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A143''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A144'']>> <<$npc_lastname[''A144'']>>: <<npc_rel[''A144'']>> <a href="exec:npc_rel[''A144''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A144''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A145'']>> <<$npc_lastname[''A145'']>>: <<npc_rel[''A145'']>> <a href="exec:npc_rel[''A145''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A145''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- *nl
- '<i>Outcasts/Loners</i>'
- if Enable_reputation_outcasts = 0:
- '<a href="exec:Enable_reputation_outcasts = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_outcasts = 1:
- '<a href="exec:Enable_reputation_outcasts = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A7'']>> <<$npc_lastname[''A7'']>>: <<npc_rel[''A7'']>> <a href="exec:npc_rel[''A7''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A7''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if soniaPS > 0: '<<$npc_firstname[''A25'']>> <<$npc_lastname[''A25'']>>: <<npc_rel[''A25'']>> <a href="exec:npc_rel[''A25''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A25''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if zverRageQW > 1 and zverRageQW < 10: '<<$npc_firstname[''A18'']>> <<$npc_lastname[''A18'']>>: <<npc_rel[''A18'']>> <a href="exec:npc_rel[''A18''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A18''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if fedormasha = 1: '<<$npc_firstname[''A5'']>> <<$npc_lastname[''A5'']>>: <<npc_rel[''A5'']>> <a href="exec:npc_rel[''A5''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A5''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A159'']>> <<$npc_lastname[''A159'']>>: <<npc_rel[''A159'']>> <a href="exec:npc_rel[''A159''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A159''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- *nl
- '<i>Teachers/Coaches</i>'
- if Enable_reputation_teachers = 0:
- '<a href="exec:Enable_reputation_teachers = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_teachers = 1:
- '<a href="exec:Enable_reputation_teachers = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A26'']>> <<$npc_lastname[''A26'']>>: <<npc_rel[''A26'']>> <a href="exec:npc_rel[''A26''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A26''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'Mikhail Nikolayevich: <<npc_rel[''A69'']>> <a href="exec:npc_rel[''A69''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A69''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A128'']>> <<$npc_lastname[''A128'']>>: <<npc_rel[''A128'']>> <a href="exec:npc_rel[''A128''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A128''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A129'']>> <<$npc_lastname[''A129'']>>: <<npc_rel[''A129'']>> <a href="exec:npc_rel[''A129''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A129''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A130'']>> <<$npc_lastname[''A130'']>>: <<npc_rel[''A130'']>> <a href="exec:npc_rel[''A130''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A130''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A131'']>> <<$npc_lastname[''A131'']>>: <<npc_rel[''A131'']>> <a href="exec:npc_rel[''A131''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A131''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A132'']>> <<$npc_lastname[''A132'']>>: <<npc_rel[''A132'']>> <a href="exec:npc_rel[''A132''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A132''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A133'']>> <<$npc_lastname[''A133'']>>: <<npc_rel[''A133'']>> <a href="exec:npc_rel[''A133''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A133''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A134'']>> <<$npc_lastname[''A134'']>>: <<npc_rel[''A134'']>> <a href="exec:npc_rel[''A134''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A134''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A135'']>> <<$npc_lastname[''A135'']>>: <<npc_rel[''A135'']>> <a href="exec:npc_rel[''A135''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A135''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A136'']>> <<$npc_lastname[''A136'']>>: <<npc_rel[''A136'']>> <a href="exec:npc_rel[''A136''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A136''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A137'']>> <<$npc_lastname[''A137'']>>: <<npc_rel[''A137'']>> <a href="exec:npc_rel[''A137''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A137''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A138'']>> <<$npc_lastname[''A138'']>>: <<npc_rel[''A138'']>> <a href="exec:npc_rel[''A138''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A138''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- end
- '</td><td width="50%" cellpadding="10" valign="top">'
- *nl
- 'Miscellaneous relationships'
- *nl
- '<font color="blue"><b>Others</b></font>'
- *nl
- if Enable_reputation_others = 0:
- '<a href="exec:Enable_reputation_others = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_others = 1:
- '<a href="exec:Enable_reputation_others = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- if npc_rel['A112'] >= 0:
- 'Sergei Shulgin: <<npc_rel[''A112'']>> <a href="exec:npc_rel[''A112''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A112''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A219'] >= 0:
- 'Kat: <<npc_rel[''A219'']>> <a href="exec:npc_rel[''A219''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A219''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A218'] >= 0:
- 'Tanya: <<npc_rel[''A218'']>> <a href="exec:npc_rel[''A218''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A218''] & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A220'] >= 0:
- 'Vika: <<npc_rel[''A220'']>> <a href="exec:npc_rel[''A220''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A220''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A93'] >= 0:
- 'Irina: <<npc_rel[''A93'']>> <a href="exec:npc_rel[''A93''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A93''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A43'] >= 0:
- 'Tamara: <<npc_rel[''A93'']>> <a href="exec:npc_rel[''A43''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A43''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if alla >= 0:
- 'Alla: <<alla>> <a href="exec:alla += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:alla -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if masha >= 0:
- 'Masha: <<masha>> <a href="exec:masha += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:masha -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A41'] >= 0:
- 'Givi: <<npc_rel[''A41'']>> <a href="exec:npc_rel[''A41''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A41''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A42'] >= 0:
- 'Ashot: <<npc_rel[''A42'']>> <a href="exec:npc_rel[''A42''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A42''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if afra >= 0:
- 'Black Guys: <<afra>> <a href="exec:afra += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:afra -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A89'] >= 0:
- 'Eugene: <<npc_rel[''A89'']>> <a href="exec:npc_rel[''A89''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A89''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A217'] >= 0:
- 'Pavlin: <<npc_rel[''A217'']>> <a href="exec:npc_rel[''A217''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A217''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if hantersAndreiQw >= 0:
- 'Hunter Andrew: <<hantersAndreiQw>> <a href="exec:hantersAndreiQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:hantersAndreiQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if hantersSergeiQw >= 0:
- 'Hunter Sergei: <<hantersSergeiQw>> <a href="exec:hantersSergeiQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:hantersSergeiQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if hantersIgorQw >= 0:
- 'Hunter Igor: <<hantersIgorQw>> <a href="exec:hantersIgorQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:hantersIgorQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A217'] >= 0:
- 'Martin: <<npc_rel[''A216'']>> <a href="exec:npc_rel[''A216''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A216''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- end
- if pcs_lovers[0] = 1:
- *nl
- 'You are dating <<$loverdesc[0]>>.'
- if loverrelation[0] < 0: loverrelation[0] = 0
- if loverdays[0] < 0: loverdays[0] = 0
- if haraklover[0] > 2: haraklover[0] = 0
- if loverizvrat[0] > 1: loverizvrat[0] = 0
- 'Change lover''s personality: <a href="exec:haraklover[0] += 1 & dynamic $cheatmenu[''reputation'']"><<haraklover[0]>></a>'
- 'Change lover''s perversion: <a href="exec:loverizvrat[0] += 1 & dynamic $cheatmenu[''reputation'']"><<loverizvrat[0]>></a>'
- 'Relationship: <<loverrelation[0]>> <a href="exec:loverrelation[0] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:loverrelation[0] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'You''ve been dating for <<loverdays[0]>> days. <a href="exec:loverdays[0] += 5 & dynamic $cheatmenu[''reputation'']">+5</a> <a href="exec:loverdays[0] -= 5 & dynamic $cheatmenu[''reputation'']">-5</a>'
- end
- if pcs_lovers[1] = 1:
- *nl
- 'You are dating <<$loverdesc[1]>>.'
- if loverrelation[1] < 0: loverrelation[1] = 0
- if loverdays[1] < 0: loverdays[1] = 0
- if haraklover[1] > 2: haraklover[1] = 0
- if loverizvrat[1] > 1: loverizvrat[1] = 0
- 'Change lover''s personality: <a href="exec:haraklover[1] += 1 & dynamic $cheatmenu[''reputation'']"><<haraklover[1]>></a>'
- 'Change lover''s perversion: <a href="exec:loverizvrat[1] += 1 & dynamic $cheatmenu[''reputation'']"><<loverizvrat[1]>></a>'
- 'Relationship: <<loverrelation[1]>> <a href="exec:loverrelation[1] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:loverrelation[1] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'You''ve been dating for <<loverdays[1]>> days. <a href="exec:loverdays[1] += 5 & dynamic $cheatmenu[''reputation'']">+5</a> <a href="exec:loverdays[1] -= 5 & dynamic $cheatmenu[''reputation'']">-5</a>'
- end
- if pcs_lovers[2] = 1:
- *nl
- 'You are dating <<$loverdesc[2]>>.'
- if loverrelation[2] < 0: loverrelation[2] = 0
- if loverdays[2] < 0: loverdays[2] = 0
- if haraklover[2] > 2: haraklover[2] = 0
- if loverizvrat[2] > 1: loverizvrat[2] = 0
- 'Change lover''s personality: <a href="exec:haraklover[2] += 1 & dynamic $cheatmenu[''reputation'']"><<haraklover[2]>></a>'
- 'Change lover''s perversion: <a href="exec:loverizvrat[2] += 1 & dynamic $cheatmenu[''reputation'']"><<loverizvrat[2]>></a>'
- 'Relationship: <<loverrelation[2]>> <a href="exec:loverrelation[2] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:loverrelation[2] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'You''ve been dating for <<loverdays[2]>> days. <a href="exec:loverdays[2] += 5 & dynamic $cheatmenu[''reputation'']">+5</a> <a href="exec:loverdays[2] -= 5 & dynamic $cheatmenu[''reputation'']">-5</a>'
- end
- *nl
- if pav_slut >= 25:'In Pavlovsk you are known as a <<$gnikname>>'
- if opusk > 0 or gnewQW < 4 or sipovka > 0:'<a href="exec:opusk = 0 & sipovka = 0 & gnewQW = 0 & dynamic $cheatmenu[''reputation'']">Clear reputation with Gopniks</a>'
- if StoryLine = 1:
- if motherKnowWhore > 0 or motherKnowSpravka > 0 or brotherSex >= 1 or evgenQW >= 3 or brotherknowslut > 0 or sisterknowslut > 0:
- *nl
- '<font color="red"><b>WARNING</b></font>: Clearing reputation flags with your family may cause bugs. Use at your own risk!'
- if motherKnowWhore > 0:
- 'Your mother thinks you are a whore. <a href="exec:motherKnowWhore = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- elseif motherKnowSpravka > 0:
- 'Your mother thinks that you are a virgin. <a href="exec:motherKnowSpravka = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- end
- *nl
- if evgenQW >= 3:
- 'Your brother thinks you are a slut. <a href="exec:evgenQW = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- end
- if brotherknowslut = 1: 'Your brother saw semen on your body and thinks you fuck around. <a href="exec:brotherknowslut = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- if brotherknowslut >= 2: 'Your brother saw you in the park fucking the Gopniks. <a href="exec:brotherknowslut = 1 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- *nl
- if sisterknowslut > 1 and sisboypartyQW > 1:
- 'Your sister says you are a slut <a href="exec:sisboypartyQW = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- elseif sisterknowslut > 0:
- 'Your sister knows that you sleep around. <a href="exec:sisterknowslut = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- end
- end
- if home_owned[2] = 0 or ParHomeBlock = 1:
- '<a href="exec:home_owned[2] = 1 & ParHomeBlock = 0 & dynamic $cheatmenu[''reputation'']">Restore</a> access to your parent''s apartment.'
- end
- if momKnowsKolka = 1:
- 'Your mother knows Kolka is the father. <a href="momKnowsKolka = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>.'
- end
- if momKnowsVladimir = 1:
- 'Your mother knows Vladimir is the father. <a href="exec:momKnowsVladimir = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>.'
- end
- if SchoolBlock = 1:
- 'You''ve been expelled from school. <a href="exec:SchoolBlock = 0 & schoolPredupr = 0 & schoolprogul = 0 & pcs_grades = 50 & dynamic $cheatmenu[''reputation'']">Clear</a>.'
- end
- end
- '</td></tr></table></center>'
- }
- $cheatmenu['documents'] = {
- gs'stat'
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Diplomas, Licences, and Certificates</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td width="300" cellspacing="0" cellpadding="20" valign="top">'
- if SchoolAtestat = 0:'<a href="exec:SchoolAtestat = 1 & dynamic $cheatmenu[''documents'']">Get School Certificate</a>'
- if SchoolAtestat = 1:'Already have a School Certificate'
- if diplom = 0:'<a href="exec:diplom = 1 & dynamic $cheatmenu[''documents'']">Get Diploma</a>'
- if diplom = 1:'You already have a Diploma'
- if secrdiplom = 0:'<a href="exec:secrdiplom = 1 & dynamic $cheatmenu[''documents'']">Get Secretarial Diploma</a>'
- if secrdiplom = 1:'You already have a Secretarial Diploma'
- if masash < 10:'<a href="exec:masash = 10 & dynamic $cheatmenu[''documents'']">Get Masseuse Certificate</a>'
- if masash >= 10:'You already have a Masseuse Certificate'
- if prava = 0:'<a href="exec:prava = 1 & dynamic $cheatmenu[''documents'']">Get Driving Licence</a>'
- if prava = 1:'You already have Driving Licence'
- '</td></tr></table></center>'
- }
- $cheatmenu['input_time'] = {
- inputtmp = input("Enter time with 4-digit (input 0102 for 1:02)")
- if inputtmp/100 >= 0 and inputtmp/100 <= 23:hour = inputtmp/100
- inputtmp = inputtmp mod 100
- if inputtmp >= 0 and inputtmp <= 59:minut = inputtmp
- killvar 'inputtmp'
- dynamic $cheatmenu['time']
- }
- $cheatmenu['time'] = {
- gs 'daystart'
- gs 'outdoors', 'temp_set'
- gs 'stat'
- temp_daystart = (year - 2016) * 365
- !!2016 is a leapyear so no adjustment before division
- temp_daystart += (year - 2016) / 4
- i=1
- :temp_daystart
- if temp_month > i:
- temp_daystart += monthsend[i]
- i += 1
- jump 'temp_daystart'
- end
- temp_daystart += temp_day
- temp_daystart -= daystart_start
- temp_daystart += 1
- if currtimecheck = 1:
- killvar 'currtimecheck'
- if currday ! daystart:
- if currday < daystart:
- week = (week + daystart - currday) mod 7
- else
- temp = week - ((currday - daystart) mod 7)
- if temp <= 0: week = 7 - temp else week = temp
- end
- currday = daystart
- end
- if currhour < (daystart-1) * 24 + hour:femcycloop = (daystart-1) * 24 + hour - currhour
- :femcycloop
- if femcycloop > 0:gs 'femcyc' & femcycloop -= 1 & jump 'femcycloop'
- end
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Manipulate Time and Weather</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td width="400" cellspacing="0" cellpadding="20" valign="top">'
- if temp_minut > 9:
- if temp_hour > 9: $temptime = '<b><<temp_hour>>:<<temp_minut>></b>' else $temptime = '<b>0<<temp_hour>>:<<temp_minut>></b>'
- else
- if temp_hour > 9: $temptime = '<b><<temp_hour>>:0<<temp_minut>></b>' else $temptime = '<b>0<<temp_hour>>:0<<temp_minut>></b>'
- end
- if minut > 9:
- if hour > 9: $tempcurtime = '<b><<hour>>:<<minut>></b>' else $tempcurtime = '<b>0<<hour>>:<<minut>></b>'
- else
- if hour > 9: $tempcurtime = '<b><<hour>>:0<<minut>></b>' else $tempcurtime = '<b>0<<hour>>:0<<minut>></b>'
- end
- if temp_daystart > daystart:
- temp = (temp_daystart - daystart) mod 7
- if (temp + week) mod 7 = 0:temp_week = 7 else temp_week = (temp + week) mod 7
- elseif temp_daystart < daystart:
- temp = (daystart - temp_daystart) mod 7
- if (week - temp) mod 7 = 0:
- temp_week = 7
- elseif (week - temp) mod 7 < 0:
- temp_week = ((week - temp) mod 7) + 7
- else
- temp_week = week - temp
- end
- else
- temp_week = week
- end
- killvar 'temp'
- 'Current time: <b><<$week[week]>></b>, <b><<day>></b>. day of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
- 'Target time: <b><<$week[temp_week]>></b>, <b><<temp_day>></b>. day of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
- 'Daychange: <<temp_daystart - daystart>>'
- *nl
- 'Year: <a href="exec:temp_year += 1 & dynamic $cheatmenu[''time'']">+1 Year</a> <a href="exec:temp_year -= 1 & dynamic $cheatmenu[''time'']">-1 Year</a>'
- 'Select <a href="exec:dynamic $cheatmenu[''month'']">Month</a>'
- $daychange = ' <a href="exec:temp_day += 7 & dynamic $cheatmenu[''time'']">+7 Day</a>'
- $daychange += ' <a href="exec:temp_day += 1 & dynamic $cheatmenu[''time'']">+1 Day</a>'
- $daychange += ' <a href="exec:temp_day -= 1 & dynamic $cheatmenu[''time'']">-1 Day</a>'
- $daychange += ' <a href="exec:temp_day -= 7 & dynamic $cheatmenu[''time'']">-7 Day</a>'
- 'Day:' +$daychange
- killvar 'daychange'
- $SS = 'Hour: '
- if temp_hour > 0:$SS += '<a href="exec:temp_hour -= 1 & dynamic $cheatmenu[''time'']">-1</a> ' else $SS += ' '
- if temp_hour > 3:$SS += '<a href="exec:temp_hour -= 4 & dynamic $cheatmenu[''time'']">-4</a> ' else $SS += ' '
- if temp_hour ! 0:$SS += '<a href="exec:temp_hour = 0 & dynamic $cheatmenu[''time'']">0</a> ' else $SS += ' '
- if temp_hour < 23:$SS += '<a href="exec:temp_hour += 1 & dynamic $cheatmenu[''time'']">+1</a> ' else $SS += ' '
- if temp_hour < 20:$SS += '<a href="exec:temp_hour += 4 & dynamic $cheatmenu[''time'']">+4</a>'
- $SS
- $SS = 'Minute: '
- if temp_minut > 14:$SS += '<a href="exec:temp_minut -= 15 & dynamic $cheatmenu[''time'']">-15</a> ' else $SS += ' '
- if temp_minut > 0:$SS += '<a href="exec:temp_minut -= 1 & dynamic $cheatmenu[''time'']">-1</a> ' else $SS += ' '
- if temp_minut ! 0:$SS += '<a href="exec:temp_minut = 0 & dynamic $cheatmenu[''time'']">0</a> ' else $SS += ' '
- if temp_minut < 59:$SS += '<a href="exec:temp_minut += 1 & dynamic $cheatmenu[''time'']">+1</a> '
- if temp_minut < 46:$SS += '<a href="exec:temp_minut += 15 & dynamic $cheatmenu[''time'']">+15</a>'
- $SS
- killvar 'SS'
- *nl
- 'Weather: <a href="exec:sunWeather=iif(sunWeather=0,1,0) & $pogoda=iif(sunWeather=0,''Rain...'',''Clear...'') & chWeather = 1 & gs ''outdoors'', ''weather'' & dynamic $cheatmenu[''time'']">'+iif(sunWeather=0,'Rain','Sunny')+'</a>'
- *nl
- 'Temperature = <<$temperature>> - <a href="exec:temper += 1 & dynamic $cheatmenu[''time'']">+1 degree</a> - <a href="exec:temper += 5 & dynamic $cheatmenu[''time'']">+5 degrees</a> - <a href="exec:temper -= 1 & dynamic $cheatmenu[''time'']">-1 degree</a> - <a href="exec:temper -= 5 & dynamic $cheatmenu[''time'']">-5 degrees</a>'
- *nl
- if TempUnit = 0: 'Use <a href="exec:TempUnit = 1 & gs ''outdoors'',''weather'' & dynamic $cheatmenu[''time'']">Fahrenheit</a> scale' else 'Use <a href="exec:TempUnit = 0 & gs ''outdoors'',''weather'' & dynamic $cheatmenu[''time'']">Celsius</a> scale'
- *nl
- '<a href="exec:dynamic $cheatmenu[''input_time'']">Direct input time</a>'
- *nl
- '<a href="exec:day = temp_day & $month = $temp_month & month = temp_month & year = temp_year & hour = temp_hour & minut = temp_minut & currtimecheck = 1 & dynamic $cheatmenu[''time'']">Accept target date & time</a>'
- '<a href="exec:temp_day = day & $temp_month = $month & temp_month = month & temp_year = year & temp_hour = hour & temp_minut = minut & dynamic $cheatmenu[''time'']">Reset target date & time</a>'
- '</td></tr></table></center>'
- }
- $cheatmenu['week'] = {
- gs'stat'
- *clr & cla
- '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''time'']"><b>Time</b></a></center>'
- *nl
- 'Current time: <b><<day>></b>. day of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
- 'Target time: <b><<temp_day>></b>. day of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
- *nl
- '<a href="exec:week = 1 & dynamic $cheatmenu[''time'']">Monday</a>'
- '<a href="exec:week = 2 & dynamic $cheatmenu[''time'']">Tuesday</a>'
- '<a href="exec:week = 3 & dynamic $cheatmenu[''time'']">Wednesday</a>'
- '<a href="exec:week = 4 & dynamic $cheatmenu[''time'']">Thursday</a>'
- '<a href="exec:week = 5 & dynamic $cheatmenu[''time'']">Friday</a>'
- '<a href="exec:week = 6 & dynamic $cheatmenu[''time'']">Saturday</a>'
- '<a href="exec:week = 7 & dynamic $cheatmenu[''time'']">Sunday</a>'
- }
- $cheatmenu['month'] = {
- gs'stat'
- *clr & cla
- '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''time'']"><b>Time</b></a></center>'
- *nl
- 'Current time: <b><<day>></b>. day of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
- 'Target time: <b><<temp_day>></b>. day of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
- *nl
- '<a href="exec:temp_month = 1 & $temp_month = ''January'' & dynamic $cheatmenu[''time'']">January</a>'
- '<a href="exec:temp_month = 2 & $temp_month = ''February'' & dynamic $cheatmenu[''time'']">February</a>'
- '<a href="exec:temp_month = 3 & $temp_month = ''March'' & dynamic $cheatmenu[''time'']">March</a>'
- '<a href="exec:temp_month = 4 & $temp_month = ''April'' & dynamic $cheatmenu[''time'']">April</a>'
- '<a href="exec:temp_month = 5 & $temp_month = ''May'' & dynamic $cheatmenu[''time'']">May</a>'
- '<a href="exec:temp_month = 6 & $temp_month = ''June'' & dynamic $cheatmenu[''time'']">June</a>'
- '<a href="exec:temp_month = 7 & $temp_month = ''July'' & dynamic $cheatmenu[''time'']">July</a>'
- '<a href="exec:temp_month = 8 & $temp_month = ''August'' & dynamic $cheatmenu[''time'']">August</a>'
- '<a href="exec:temp_month = 9 & $temp_month = ''September'' & dynamic $cheatmenu[''time'']">September</a>'
- '<a href="exec:temp_month = 10 & $temp_month = ''October'' & dynamic $cheatmenu[''time'']">October</a>'
- '<a href="exec:temp_month = 11 & $temp_month = ''November'' & dynamic $cheatmenu[''time'']">November</a>'
- '<a href="exec:temp_month = 12 & $temp_month = ''December'' & dynamic $cheatmenu[''time'']">December</a>'
- }
- $cheatmenu['magic'] = {
- gs'stat'
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Magic</h1></center>'
- '<center>Is magical: <a href="exec:pcs_magik += 1 & dynamic $cheatmenu[''magic'']">+1<<pcs_magik>></a></center>'
- if succubusflag = 1:
- '<center><a href="exec:dynamic $cheatmenu[''succubreset'']"><b>Remove & Reset Succubus status</b></a></center>'
- *nl
- end
- '<center><table width="90%" cellspacing="0" cellpadding="0" valign="top">'
- '<tr><td width="50%" cellpadding="10" valign="top">'
- *nl
- '<b>General Spells:</b></a>'
- if spelltuman = 0:'<a href="exec:spelltuman = 1 & dynamic $cheatmenu[''magic'']">Cover the area fog</a>'
- if spellklon = 0:'<a href="exec:spellklon = 1 & dynamic $cheatmenu[''magic'']">Override clone of yourself</a>'
- if spellstun = 0:'<a href="exec:spellstun = 1 & dynamic $cheatmenu[''magic'']">Checkmate</a>'
- if spellweap = 0:'<a href="exec:spellweap = 1 & dynamic $cheatmenu[''magic'']">Invest energy into a weapon (It requires weapons)</a>'
- if spellwind = 0:'<a href="exec:spellwind = 1 & dynamic $cheatmenu[''magic'']">Blow away the fog</a>'
- if spellklon2 = 0:'<a href="exec:spellklon2 = 1 & dynamic $cheatmenu[''magic'']">Substitute itself clones (3 pieces)</a>'
- if spellenergo = 0:'<a href="exec:spellenergo = 1 & dynamic $cheatmenu[''magic'']">Create a weak energy shield</a>'
- if spellinit = 0:'<a href="exec:spellinit = 1 & dynamic $cheatmenu[''magic'']">Create a slight delay of time</a>'
- if spellhel = 0:'<a href="exec:spellhel = 1 & dynamic $cheatmenu[''magic'']">Battle Heal</a>'
- if spellfire0 = 0 or spellfire2 = 0 or spellfire3 = 0 or spellfire4 = 0 or spellfire5 = 0:
- *nl
- '<b>Elemental Spells Fire:</b></a>'
- end
- if spellfire0 = 0:'<a href="exec:spellfire0 = 1 & dynamic $cheatmenu[''magic'']">Flame</a>'
- if spellfire2 = 0:'<a href="exec:spellfire2 = 1 & dynamic $cheatmenu[''magic'']">The release of fire</a>'
- if spellfire3 = 0:'<a href="exec:spellfire3 = 1 & dynamic $cheatmenu[''magic'']">Fire Barrier</a>'
- if spellfire4 = 0:'<a href="exec:spellfire4 = 1 & dynamic $cheatmenu[''magic'']">Firestorm</a>'
- if spellfire5 = 0:'<a href="exec:spellfire5 = 1 & dynamic $cheatmenu[''magic'']">Flame Shield</a>'
- if spellele0 = 0 or spellele2 = 0 or spellele3 = 0 or spellele4 = 0 or spellele5 = 0:
- *nl
- '<b>Elements Lightning Spells:</b></a>'
- end
- if spellele0 = 0:'<a href="exec:spellele0 = 1 & dynamic $cheatmenu[''magic'']">Category</a>'
- if spellele2 = 0:'<a href="exec:spellele2 = 1 & dynamic $cheatmenu[''magic'']">Lightning</a>'
- if spellele3 = 0:'<a href="exec:spellele3 = 1 & dynamic $cheatmenu[''magic'']">Electric barrier</a>'
- if spellele4 = 0:'<a href="exec:spellele4 = 1 & dynamic $cheatmenu[''magic'']">Dance of thousands of birds</a>'
- if spellele5 = 0:'<a href="exec:spellele5 = 1 & dynamic $cheatmenu[''magic'']">Dancing Sphere</a>'
- '</td><td width="50%" cellpadding="10" valign="top">'
- if spellert0 = 0 or spellert2 = 0 or spellert3 = 0 or spellert4 = 0 or spellert5 = 0:
- *nl
- '<b>Spells Earth Elements:</b></a>'
- end
- if spellert0 = 0:'<a href="exec:spellert0 = 1 & dynamic $cheatmenu[''magic'']">Quicksand</a>'
- if spellert2 = 0:'<a href="exec:spellert2 = 1 & dynamic $cheatmenu[''magic'']">Active protection</a>'
- if spellert3 = 0:'<a href="exec:spellert3 = 1 & dynamic $cheatmenu[''magic'']">Abyss</a>'
- if spellert4 = 0:'<a href="exec:spellert4 = 1 & dynamic $cheatmenu[''magic'']">Absolute protection</a>'
- if spellert5 = 0:'<a href="exec:spellert5 = 1 & dynamic $cheatmenu[''magic'']">Sando</a>'
- if spellwind0 = 0 or spellwind2 = 0 or spellwind3 = 0 or spellwind4 = 0 or spellwind5 = 0:
- *nl
- '<b>Wind Elemental Spells:</b></a>'
- end
- if spellwind0 = 0:'<a href="exec:spellwind0 = 1 & dynamic $cheatmenu[''magic'']">Wind gust</a>'
- if spellwind2 = 0:'<a href="exec:spellwind2 = 1 & dynamic $cheatmenu[''magic'']">The horrific pressure</a>'
- if spellwind3 = 0:'<a href="exec:spellwind3 = 1 & dynamic $cheatmenu[''magic'']">Vacuum Sphere</a>'
- if spellwind4 = 0:'<a href="exec:spellwind4 = 1 & dynamic $cheatmenu[''magic'']">Vacuum shells</a>'
- if spellwind5 = 0:'<a href="exec:spellwind5 = 1 & dynamic $cheatmenu[''magic'']">Devouring vacuum</a>'
- if spellwater0 = 0 or spellwater2 = 0 or spellwater3 = 0 or spellwater4 = 0 or spellwater5 = 0:
- *nl
- '<b>Water Elemental Spell:</b></a>'
- end
- if spellwater0 = 0:'<a href="exec:spellwater0 = 1 & dynamic $cheatmenu[''magic'']">Creek manna</a>'
- if spellwater2 = 0:'<a href="exec:spellwater2 = 1 & dynamic $cheatmenu[''magic'']">Flooding</a>'
- if spellwater3 = 0:'<a href="exec:spellwater3 = 1 & dynamic $cheatmenu[''magic'']">Blister</a>'
- if spellwater4 = 0:'<a href="exec:spellwater4 = 1 & dynamic $cheatmenu[''magic'']">Water shark rocket</a>'
- if spellwater5 = 0:'<a href="exec:spellwater5 = 1 & dynamic $cheatmenu[''magic'']">The Great Flood</a>'
- '</td></tr></table></center>'
- }
- $cheatmenu['dynamic'] = {
- $dynamicCommand = input("Enter command to execute.")
- if $dynamicCommand = '':exit
- dynamic $dynamicCommand
- }
- $cheatmenu['std_cure'] = {
- venera = 0
- GerpesOnce = 0
- Gerpes = 0
- SifacOnce = 0
- Sifilis = 0
- TriperOnce = 0
- Triper = 0
- TriperOral = 0
- KandidozOnce = 0
- Kandidoz = 0
- }
- $cheatmenu['auto_period'] = {
- if cyccustom = 0:
- cyccustom = 1
- else
- cyccustom = 0
- end
- dynamic $cheatmenu['permanent']
- }
- $cheatmenu['force_preg'] = {
- if mesec ! 0: mesec = 0
- if FocH ! 0: FocH = 0
- if EggRH ! 0: EggRH = 0
- if Ovulate ! 0: Ovulate = 0
- if UnfertEgg ! 0: UnfertEgg = 0
- if LutH ! 0: LutH = 0
- if RecovH ! 0: RecovH = 0
- preg = 1
- cycle = 5
- !!Setting implantation date for the due date calculation
- lastovulation = daystart - 5
- PregChem = 150
- $wombthfath = 'A sperm donor'
- babyembryo += 1
- if fertegg = 0:
- Nextbaby = arrsize('$ChildFath')
- Temppolkid = rand(0,1)
- polkid[nextbaby] = Temppolkid
- $kidname[nextbaby] = 'unborn'
- kidage[nextbaby] = 0
- daykid[nextbaby] = 0
- monthkid[nextbaby] = 0
- yearkid[nextbaby] = 0
- Babyptype[nextbaby] = 0
- $ChildFath[nextbaby] = 'A sperm donor'
- $ChildThFath[nextbaby] = 'A sperm donor'
- hairkid[nextbaby] = rand(0, 3)
- eyeskid[nextbaby] = rand(0, 3)
- ChildConType[nextbaby] = 0
- Babyptype[nextbaby] = 1
- else
- fertegg -= 1
- end
- }
- $cheatmenu['remove_preg'] = {
- pregtime = 0
- pregtalk = 0
- preg = 0
- thinkpreg = 0
- knowpreg = 0
- cycle = 4
- !! RecovH has a decay of 1.1/hour or ~ 27/day, the recovery period is 1 week
- RecovH = 189
- pregchem = 0
- knowpregloss = 2
- !! I am not sure, why is it here this cycle, but I leave it so (rachels)
- nextbaby = arrsize('yearkid')
- :poliabortloop
- !!Changed to check if baby has a birth year instead, if it doesn''t, do abortion
- if yearkid[nextbaby-1] = 0:
- KILLVAR 'polkid',nextbaby-1
- KILLVAR '$kidname',nextbaby-1
- KILLVAR 'kidage',nextbaby-1
- KILLVAR 'daykid',nextbaby-1
- KILLVAR 'monthkid',nextbaby-1
- KILLVAR 'yearkid',nextbaby-1
- KILLVAR 'Babyptype',nextbaby-1
- KILLVAR '$ChildFath',nextbaby-1
- KILLVAR '$ChildThFath',nextbaby-1
- KILLVAR 'hairkid',nextbaby-1
- KILLVAR 'eyeskid',nextbaby-1
- KILLVAR 'cumarrcon',nextbaby-1
- KILLVAR '$wombpotfath'
- BabyEmbryo -= 1
- end
- nextbaby -= 1
- if nextbaby > 0:
- jump 'poliabortloop'
- end
- }
- $cheatmenu['cycle'] = {
- *clr
- if cycle ! 5:
- EggRH = 0
- LutH = 0
- Ovulate = 0
- UnfertEgg = 0
- FertEgg = 0
- RecovH = 0
- mesec = 0
- '<a href="exec:daylastperiod = daystart & Cycle = 0 & mesec = 96 & gs ''stat'' & dynamic $cheatmenu[''state'']">Menstration</a>'
- '<a href="exec:Cycle = 1 & gs ''stat'' & dynamic $cheatmenu[''state'']">Follicular</a>'
- '<a href="exec:Cycle = 2 & Ovulate = 24+rand(0,20) & EggRH = 160 + 160+rand(0, 5) & gs ''stat'' & dynamic $cheatmenu[''state'']">Ovulation</a>'
- '<a href="exec:Cycle = 3 & gs ''stat'' & dynamic $cheatmenu[''state'']">Luteal</a>'
- end
- }
- $cheatmenu['setting'] = {
- *clr & cla
- gs 'obj_din', 'settingtabs'
- '<center><h1>Gameplay Settings</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td cellspacing="0" cellpadding="20" valign="top">'
- if Enable_nogameover = 1:
- 'Prevent Non-Drama GAMEOVER: Currently ON - <a href="exec:Enable_nogameover = 0 & dynamic $cheatmenu[''setting'']">Turn OFF</a>'
- else
- 'Prevent Non-Drama GAMEOVER: Currently OFF - <a href="exec:Enable_nogameover = 1 & dynamic $cheatmenu[''setting'']">Turn ON</a>'
- end
- if music_on = 0:
- 'Music: Currently OFF - <a href="exec:music_on = 1 & music_loop = 1 & dynamic $cheatmenu[''setting'']">Turn ON</a>'
- else
- 'Music: Currently ON - <a href="exec:music_on = 0 & music_loop = 0 & close all & dynamic $cheatmenu[''setting'']">Turn OFF</a>'
- end
- *nl
- if disable_autosave = 1:
- 'AutoSave: Currently OFF - <a href="exec:disable_autosave = 0 & dynamic $cheatmenu[''setting'']">Turn ON</a>'
- else
- 'AutoSave: Currently ON - <a href="exec:disable_autosave = 1 & dynamic $cheatmenu[''setting'']">Turn OFF</a>'
- end
- if autohairbrush = 1:
- 'Auto brush hair on mirror visit: Currently ON - <a href="exec:autohairbrush = 0 & dynamic $cheatmenu[''setting'']">Turn OFF</a>'
- else
- 'Auto brush hair on mirror visit: Currently OFF - <a href="exec:autohairbrush = 1 & dynamic $cheatmenu[''setting'']">Turn ON</a>'
- end
- if enfullmorrout = 1:
- 'Full morning routine enabled: Currently ON - <a href="exec:enfullmorrout = 0 & dynamic $cheatmenu[''setting'']">Turn OFF</a>'
- else
- 'Full morning routine enabled: Currently OFF - <a href="exec:enfullmorrout = 1 & dynamic $cheatmenu[''setting'']">Turn ON</a>'
- end
- if editpornname = 1:
- 'Editing of the names of the porn movies you stared enabled: Currently ON - <a href="exec:editpornname = 0 & dynamic $cheatmenu[''setting'']">Turn OFF</a>'
- else
- 'Renaming porn movies you star in: Currently OFF - <a href="exec:editpornname = 1 & dynamic $cheatmenu[''setting'']">Turn ON</a>'
- end
- *nl
- '<B>Difficulty Setting</B>'
- 'At the moment it only improves rate of skill gain'
- 'Difficulty: Currently at <<func(''_difficulty'',''getdifficulty'')>>'
- '<ul><li>set to <a href="exec:FUNC(''_difficulty'',''setdifficulty'',''easy peasy'') & dynamic $cheatmenu[''setting'']">easy peasy</a></li>'
- '<li>set to <a href="exec:FUNC(''_difficulty'',''setdifficulty'',''relaxed'') & dynamic $cheatmenu[''setting'']">relaxed</a></li>'
- '<li>set to <a href="exec:FUNC(''_difficulty'',''setdifficulty'',''realistic'') & dynamic $cheatmenu[''setting'']">realistic</a></li>'
- '<li>set to <a href="exec:FUNC(''_difficulty'',''setdifficulty'',''hardcore'') & dynamic $cheatmenu[''setting'']">hardcore</a></li></ul>'
- '</tr></table></b></center>'
- }
- $cheatmenu['display'] = {
- *clr & cla
- gs 'obj_din', 'settingtabs'
- '<center><h1>Display Setting</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td cellspacing="0" cellpadding="20" valign="top">'
- if set_imgh > 0: set_imgw = 0
- if set_imgw > 0: set_imgh = 0
- if set_imgh <= 0 and set_imgw <= 0: $set_imgh = ''
- if set_imgh > 0:
- 'Force Image Height: <a href="exec:set_imgw = 0 & set_imgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']"><<set_imgh>></a>: Currently ON - <a href="exec:set_imgh = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- $set_imgh = 'Height = <<set_imgh>>'
- else
- 'Force Image height: Currently OFF - <a href="exec:set_imgw = 0 & set_imgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- if set_imgw > 0:
- 'Force Image Width: <a href="exec:set_imgh = 0 & set_imgh=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']"><<set_imgw>></a>, Currently ON - <a href="exec:set_imgw=0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- $set_imgh = 'width = <<set_imgh>>'
- else
- 'Force Image Width: Currently OFF - <a href="exec:set_imgh = 0 &set_imgh=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- *nl
- !night_mode 0: dynamic
- !night_mode 1: black
- !night_mode 2: grey
- !night_mode 99: no theme
- if night_mode = 0:'Girl Life Theme Selection: Dynamic | <a href="exec:night_mode = 1 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">Pitch Black</a> | <a href="exec:night_mode = 2 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">Modern Grey</a> | <a href="exec:night_mode = 99 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">No Theme</a>'
- if night_mode = 1:'Girl Life Theme Selection: <a href="exec:night_mode = 0 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">Dynamic</a> | Pitch Black | <a href="exec:night_mode = 2 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">Modern Grey</a> | <a href="exec:night_mode = 99 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">No Theme</a>'
- if night_mode = 2:'Girl Life Theme Selection: <a href="exec:night_mode = 0 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">Dynamic</a> | <a href="exec:night_mode = 1 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">Pitch Black</a> | Modern Grey | <a href="exec:night_mode = 99 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">No Theme</a>'
- if night_mode = 99:'Girl Life Theme Selection: <a href="exec:night_mode = 0 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">Dynamic</a> | <a href="exec:night_mode = 1 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">Pitch Black</a> | <a href="exec:night_mode = 2 & dynamic $cheatmenu[''display''] & gs ''$menu_obnovit''">Modern Grey</a> | No Theme'
- '<font color="grey">Dynamic theme (default) will change colour based on the game hour. No theme will remove table backgrounds.</font>'
- *nl
- if Enable_tablemap = 1:
- 'List friends in table: Currently ON - <a href="exec:Enable_tablemap = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- else
- 'List friends in table: Currently OFF - <a href="exec:Enable_tablemap = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- *nl
- if Enable_faceturn = 1:
- 'Always show face: Currently ON - <a href="exec:Enable_faceturn = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- else
- 'Always show face: Currently OFF - <a href="exec:Enable_faceturn = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- *nl
- if Enable_Android = 1:
- 'Set Fontsize for Status: Unsupported'
- 'Android Mode:Currently ON - <a href="exec:Enable_Android = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- ! 'click <a href="exec:*clr & cla & FUNC (''$menu_obnovit'')">refresh</a> to refresh status window.'
- 'click <B>refresh</B> on top of status window to renew.'
- else
- 'Android Mode: Currently OFF - <a href="exec:Enable_Android = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- '</tr></table></b></center>'
- }
- $cheatmenu['status'] = {
- *clr & cla
- gs 'obj_din', 'settingtabs'
- '<center><h1>Status Window Settings</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td cellspacing="0" cellpadding="20" valign="top">'
- if disable_LoadSave = 0:
- 'Save/Load Buttons: Currently Image - <a href="exec:disable_LoadSave = 2 & dynamic $cheatmenu[''status''] & gs ''stat''">Select Text</a>'
- elseif disable_LoadSave = 1:
- 'Save/Load Buttons: Currently OFF - <a href="exec:disable_LoadSave = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Select Image</a>'
- elseif disable_LoadSave = 2:
- 'Save/Load Buttons: Currently Text - <a href="exec:disable_LoadSave = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- end
- *nl
- !disabled inner thought font selection during char creation, as it breaks menu.
- if settingmode = 0:
- '<a href="exec:gs ''shortgs'',''fonts'', ''$cheatmenu[''''display'''']'',''$OpenInnerThought'',''$CloseInnerThought'' ">Set</a> the font style of inner thoughts'
- $OpenInnerThought+'Oh my god, what will the neighbours think of us?'+$CloseInnerThought
- end
- *nl
- if ETOmenu = 1:
- 'Status Display mode: Currently Text - <a href="exec:ETOmenu = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Select Scale Bar</a>'
- else
- 'Status Display mode: Currently Scale Bar - <a href="exec:ETOmenu = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Select Text</a>'
- end
- if Enable_scalepic = 1:
- 'Scalebar is now as <b>Image</b>, you can switch to <a href="exec:Enable_scalepic = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Character</a> or <a href="exec:Enable_scalepic = 2 & dynamic $cheatmenu[''status''] & gs ''stat''">Table</a>'
- if Enable_scalewidth > 0:
- 'Scalebar Width: <a href="exec:input(''Input Scalebar Width (default to 120)'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<Enable_scalewidth-1>></a>, Set is currently <a href="exec:Enable_scalewidth = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">ON</a>'
- else
- 'Scalebar Width: Lock is currently <a href="exec:Enable_scalewidth=1+input(''InputS calebar Width (default to 120)'') & dynamic $cheatmenu[''status''] & gs ''stat''">OFF</a>'
- end
- if Enable_scaleheight > 0:
- 'Scalebar Height: <a href="exec:input(''Input Scalebar Height (default to 15)'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<Enable_scaleheight-1>></a>, Set is currently <a href="exec:Enable_scaleheight = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">ON</a>'
- else
- 'Scalebar Height: Lock is currently <a href="exec:Enable_scaleheight=1+input(''InputS calebar Height (default to 15)'') & dynamic $cheatmenu[''status''] & gs ''stat''">OFF</a>'
- end
- elseif Enable_scalepic = 0:
- 'Scalebar is now as <b>Character</b>, you can switch to <a href="exec:Enable_scalepic = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Image</a> or <a href="exec:Enable_scalepic = 2 & dynamic $cheatmenu[''status''] & gs ''stat''">Table</a>'
- if cheatStatusBars = 1:
- 'Set status bar size: Currently Small - <a href="exec:cheatStatusBars = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Set large</a>'
- else
- 'Set status bar size: Currently Large - <a href="exec:cheatStatusBars = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Set small</a>'
- end
- elseif Enable_scalepic = 2:
- 'Scalebar is now as <b>Table</b>, you can switch to <a href="exec:Enable_scalepic = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Image</a> or <a href="exec:Enable_scalepic = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Character</a>'
- end
- if Enable_statfsize<0:Enable_statfsize=0
- if Enable_statfsize > 0:
- 'Set Fontsize for Status: Currently ON - <a href="exec:Enable_statfsize=input(''Enter Fontsize'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<Enable_statfsize>></a>, <a href="exec:Enable_statfsize=0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- else
- 'Set Fontsize for Status: Currently OFF - <a href="exec:Enable_statfsize=input(''Enter fontsize'') & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- *nl
- '<center><B>Status Window toolbar</B></center>'
- if Enable_showattr = 1:
- 'Show More attribute: Currently ON - <a href="exec:Enable_showattr = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- else
- 'Show More attribute: Currently OFF - <a href="exec:Enable_showattr = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- if Enable_showskill = 1:
- 'Show skill: Currently ON - <a href="exec:Enable_showskill = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- else
- 'Show skill: Currently OFF - <a href="exec:Enable_showskill = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- if Enable_showrelation = 1:
- 'Show relations: Currently ON - <a href="exec:Enable_showrelation = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- else
- 'Show relations: Currently OFF - <a href="exec:Enable_showrelation = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- if Enable_showstatimg = 1:
- 'Show image toolbar: Currently ON - <a href="exec:Enable_showstatimg = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- else
- 'Show image toolbar: Currently OFF - <a href="exec:Enable_showstatimg = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- *nl
- if Enable_showstatimg = 1:
- !control image toolbar position
- '<center><B>Image Toolbar Settings</B></center>'
- $stat_temp_text = '<br>Image toolbar position: <B>'
- if Enable_statimg_loc = 0:
- $stat_temp_text += 'Middle'
- elseif Enable_statimg_loc = 1:
- $stat_temp_text += 'Top'
- elseif Enable_statimg_loc = 2:
- $stat_temp_text += 'Bottom'
- else
- $stat_temp_text += 'ERROR! please reset it'
- end
- $stat_temp_text += '</B>. You can move it to '
- if Enable_statimg_loc ! 0:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=0 & dynamic $cheatmenu[''status''] & gs ''stat''">Middle</a>'
- if Enable_statimg_loc ! 1:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=1 & dynamic $cheatmenu[''status''] & gs ''stat''">Top</a>'
- if Enable_statimg_loc ! 2:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=2 & dynamic $cheatmenu[''status''] & gs ''stat''">Bottom</a>'
- $stat_temp_text
- killvar 'stat_temp_text'
- !End control image toolbar position
- if set_statimgh > 0: set_statimgw = 0
- if set_statimgw > 0: set_statimgh = 0
- if set_statimgh <= 0 and set_statimgw <= 0: $set_statimgh = ''
- if set_statimgh > 0:
- 'Force Image toobar height: <a href="exec:set_statimgw=0 & set_statimgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<set_statimgh>></a>: Currently ON - <a href="exec:set_statimgh=0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- $set_statimgh = 'height = <<set_statimgh>>'
- else
- 'Force Image toobar height: Currently OFF - <a href="exec:set_statimgw=0 & set_statimgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- if set_statimgw > 0:
- 'Force Image toobar width: <a href="exec:set_statimgh=0 & set_statimgw=input(''Enter the width of the images'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<set_statimgw>></a>: Currently ON - <a href="exec:set_statimgw=0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- $set_statimgh = 'width = <<set_statimgw>>'
- else
- 'Force Image toobar width: Currently OFF - <a href="exec:set_statimgh=0 & set_statimgw=input(''Enter the width of the images'') & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- end
- !<a href="exec:gs ''Cheatmenu_din'' & dynamic $cheatmenu[''status''] & gs ''stat''"><img src="<<FUNC(''$phone_theme'')>>icon_settings.png"></a>
- '</tr></table></b></center>'
- }
- $cheatmenu['theme'] = {
- *clr & cla
- gs 'obj_din', 'settingtabs'
- '<center><h1>Phone Theme Menu</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
- *nl
- if pcs_phonetheme = 0: $phoneNameTemp = 'Standard'
- if pcs_phonetheme = 1: $phoneNameTemp = 'Bimbo'
- if pcs_phonetheme = 2: $phoneNameTemp = 'Aluminus'
- if pcs_phonetheme = 3: $phoneNameTemp = 'Bottlecapped'
- if pcs_phonetheme = 4: $phoneNameTemp = 'Galactic'
- if pcs_phonetheme = 5: $phoneNameTemp = 'Vectored'
- if pcs_phonetheme = 6: $phoneNameTemp = 'Veneer'
- if pcs_phonetheme = 7: $phoneNameTemp = 'Voidwalker'
- if pcs_phonetheme = 8: $phoneNameTemp = 'Voidwalker Red'
- if pcs_phonetheme = 9: $phoneNameTemp = 'Voidwalker Toxic'
- if pcs_phonetheme = 10: $phoneNameTemp = 'Gopnik'
- if pcs_phonetheme = 11: $phoneNameTemp = 'Sports'
- if pcs_phonetheme = 12: $phoneNameTemp = 'Succubus'
- if pcs_phonetheme = 13: $phoneNameTemp = 'Woodshop'
- 'Current theme: <b><<$phoneNameTemp>></b>'
- *nl
- 'Choose from the available themes'
- *nl
- i = 0
- :phonethemeloop
- if phonetheme[i] = 1:'<td align="center" valign="top"><a href="exec: pcs_phonetheme = <<i>> & gs ''telefon'',''Phone_menu'' & dynamic $cheatmenu[''theme'']"><img height="100" width="100" src="images/system/phone/theme/' + $phonetheme_name[i] + '/icon_call.png"></a></td>'
- i += 1
- if i <= ARRSIZE('phonetheme') and i <= 3:
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i = 4:
- '</tr><tr>'
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i > 4 and i <= 7:
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i = 8:
- '</tr><tr>'
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i > 8 and i <= 11:
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i = 12:
- '</tr><tr>'
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i > 12 and i <= 15:
- jump 'phonethemeloop'
- end
- '</tr></table></b></center>'
- }
- $cheatmenu['pain'] = {
- if pain['head'] < 0:pain['head'] = 0
- if pain['hair'] < 0:pain['hair'] = 0
- if pain['ears'] < 0:pain['ears'] = 0
- if pain['eyebrows'] < 0:pain['eyebrows'] = 0
- if pain['eyes'] < 0:pain['eyes'] = 0
- if pain['cheeks'] < 0:pain['cheeks'] = 0
- if pain['nose'] < 0:pain['nose'] = 0
- if pain['mouth'] < 0:pain['mouth'] = 0
- if pain['lips'] < 0:pain['lips'] = 0
- if pain['tongue'] < 0:pain['tongue'] = 0
- if pain['throat'] < 0:pain['throat'] = 0
- if pain['neck'] < 0:pain['neck'] = 0
- if pain['back'] < 0:pain['back'] = 0
- if pain['asscheeks'] < 0:pain['asscheeks'] = 0
- if pain['asshole'] < 0:pain['asshole'] = 0
- if pain['hips'] < 0:pain['hips'] = 0
- if pain['thighs'] < 0:pain['thighs'] = 0
- if pain['legL'] < 0:pain['legL'] = 0
- if pain['legR'] < 0:pain['legR'] = 0
- if pain['feet'] < 0:pain['feet'] = 0
- if pain['toes'] < 0:pain['toes'] = 0
- if pain['shoulders'] < 0:pain['shoulders'] = 0
- if pain['armL'] < 0:pain['armL'] = 0
- if pain['armR'] < 0:pain['armR'] = 0
- if pain['hands'] < 0:pain['hands'] = 0
- if pain['fingers'] < 0:pain['fingers'] = 0
- if pain['chest'] < 0:pain['chest'] = 0
- if pain['breasts'] < 0:pain['breasts'] = 0
- if pain['nipples'] < 0:pain['nipples'] = 0
- if pain['ribs'] < 0:pain['ribs'] = 0
- if pain['tummy'] < 0:pain['tummy'] = 0
- if pain['pubic'] < 0:pain['pubic'] = 0
- if pain['vaginal'] < 0:pain['vaginal'] = 0
- if pain['clitoris'] < 0:pain['clitoris'] = 0
- if pain['urethra'] < 0:pain['urethra'] = 0
- if pain['cervix'] < 0:pain['cervix'] = 0
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Pain Management</h1></center>'
- '<center><a href="exec:killvar ''pain'' & dynamic $cheatmenu[''pain'']">No pain</a></center>'
- *nl
- '<center><table width="90%" cellspacing="0" cellpadding="0" valign="top">'
- '<tr><td width="50%" cellpadding="10" valign="top">'
- 'pain[head] = <<pain[''head'']>> <a href="exec:pain[''head''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''head''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[hair] = <<pain[''hair'']>> <a href="exec:pain[''hair''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hair''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[ears] = <<pain[''ears'']>> <a href="exec:pain[''ears''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''ears''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[eyebrows] = <<pain[''ears'']>> <a href="exec:pain[''eyebrows''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''eyebrows''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[eyes] = <<pain[''eyes'']>> <a href="exec:pain[''eyes''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''eyes''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[cheeks] = <<pain[''cheeks'']>> <a href="exec:pain[''cheeks''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''cheeks''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[nose] = <<pain[''nose'']>> <a href="exec:pain[''nose''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''nose''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[mouth] = <<pain[''mouth'']>> <a href="exec:pain[''mouth''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''mouth''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[lips] = <<pain[''lips'']>> <a href="exec:pain[''lips''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''lips''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[tongue] = <<pain[''tongue'']>> <a href="exec:pain[''tongue''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''tongue''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[throat] = <<pain[''throat'']>> <a href="exec:pain[''throat''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''throat''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[neck] = <<pain[''neck'']>> <a href="exec:pain[''neck''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''neck''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[back] = <<pain[''back'']>> <a href="exec:pain[''back''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''back''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[asscheeks] = <<pain[''asscheeks'']>> <a href="exec:pain[''asscheeks''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''asscheeks''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[asshole] = <<pain[''asshole'']>> <a href="exec:pain[''asshole''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''asshole''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[hips] = <<pain[''hips'']>> <a href="exec:pain[''hips''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hips''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[thighs] = <<pain[''thighs'']>> <a href="exec:pain[''thighs''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''thighs''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[left leg] = <<pain[''legL'']>> <a href="exec:pain[''legL''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''legL''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[right leg] = <<pain[''legR'']>> <a href="exec:pain[''legR''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''legR''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- '</td><td width="50%" cellpadding="10" valign="top">'
- 'pain[feet] = <<pain[''feet'']>> <a href="exec:pain[''feet''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''feet''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[toes] = <<pain[''toes'']>> <a href="exec:pain[''toes''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''toes''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[shoulders] = <<pain[''shoulders'']>> <a href="exec:pain[''shoulders''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''shoulders''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[left arm] = <<pain[''armL'']>> <a href="exec:pain[''armL''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''armL''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[right arm] = <<pain[''armR'']>> <a href="exec:pain[''armR''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''armR''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[hands] = <<pain[''hands'']>> <a href="exec:pain[''hands''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hands''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[fingers] = <<pain[''fingers'']>> <a href="exec:pain[''fingers''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''fingers''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[chest] = <<pain[''chest'']>> <a href="exec:pain[''chest''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''chest''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[breasts] = <<pain[''breasts'']>> <a href="exec:pain[''breasts''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''breasts''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[nipples] = <<pain[''nipples'']>> <a href="exec:pain[''nipples''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''nipples''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[ribs] = <<pain[''ribs'']>> <a href="exec:pain[''ribs''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''ribs''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[tummy] = <<pain[''tummy'']>> <a href="exec:pain[''tummy''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''tummy''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[pubic] = <<pain[''pubic'']>> <a href="exec:pain[''pubic''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''pubic''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[vaginal] = <<pain[''vaginal'']>> <a href="exec:pain[''vaginal''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''vaginal''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[labia] = <<pain[''labia'']>> <a href="exec:pain[''labia''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''labia''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[clitoris] = <<pain[''clitoris'']>> <a href="exec:pain[''clitoris''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''clitoris''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[urethra] = <<pain[''urethra'']>> <a href="exec:pain[''urethra''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''urethra''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[cervix] = <<pain[''cervix'']>> <a href="exec:pain[''cervix''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''cervix''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- '</td></tr></table></center>'
- }
- $cheatmenu['DNA'] = {
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - DNA Generation</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td cellspacing="0" cellpadding="20" valign="top">'
- '<center>DNA string generation<br>If parents are not in game, leave the respective IDs empty</center>'
- *nl
- if $cheatDNAC ! '':
- '<b>Child: <<$npc_firstname[''<<$cheatDNAC>>'']>> <<$npc_lastname[''<<$cheatDNAC>>'']>></b> (<<$cheatDNAC>>)<br><<$npc_dna[$cheatDNAC]>><br><a href="exec:killvar ''cheatDNAC'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
- npctemp = 0
- killvar 'cheatDNAM'
- killvar 'cheatDNAF'
- :npcparentfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if mid($npc_dna['A<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
- $cheatDNAM = 'A<<npctemp>>'
- elseif mid($npc_dna['A<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
- $cheatDNAF = 'A<<npctemp>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if mid($npc_dna['B<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
- $cheatDNAM = 'B<<npctemp>>'
- elseif mid($npc_dna['B<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
- $cheatDNAF = 'B<<npctemp>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if mid($npc_dna['C<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
- $cheatDNAM = 'C<<npctemp>>'
- elseif mid($npc_dna['C<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
- $cheatDNAF = 'C<<npctemp>>'
- end
- end
- if ($npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '') and ($cheatDNAM = '' or $cheatDNAF = ''):npctemp += 1 & jump 'npcparentfind'
- killvar 'npctemp'
- else
- '<a href="exec:killvar ''tempDNAC'' & dynamic $cheatmenu[''DNAC'']"><b>ID of child (if it is known)</b></a>'
- end
- if $cheatDNAM ! '':
- '<br><b>Mother: <<$npc_firstname[''<<$cheatDNAM>>'']>> <<$npc_lastname[''<<$cheatDNAM>>'']>></b> (<<$cheatDNAM>>)<br><<$npc_dna[$cheatDNAM]>><br><a href="exec:killvar ''cheatDNAM'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
- else
- '<br><a href="exec:killvar ''tempDNAM'' & dynamic $cheatmenu[''DNAM'']"><b>ID of mother (if it is known)</b></a>'
- end
- if $cheatDNAF ! '':
- '<br><b>Father: <<$npc_firstname[''<<$cheatDNAF>>'']>> <<$npc_lastname[''<<$cheatDNAF>>'']>></b> (<<$cheatDNAF>>)<br><<$npc_dna[$cheatDNAF]>><br><a href="exec:killvar ''cheatDNAF'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
- else
- '<br><a href="exec:killvar ''tempDNAF'' & dynamic $cheatmenu[''DNAF'']"><b>ID of father (if it is known)</b></a>'
- end
- *nl
- if $cheatDNAM ! '' and $cheatDNAF ! '':
- $cheatDNAgenerated = func('DNA','generate',$npc_dna[$cheatDNAM],$npc_dna[$cheatDNAF])
- elseif $cheatDNAM ! '':
- if $cheatDNAC ! '':
- $tempDNAF = func('DNA','generateF',$npc_dna[$cheatDNAC])
- else
- $tempDNAF = func('DNA','create')
- $cheatDNAgenerated = func('DNA','generate',$npc_dna[$cheatDNAM],$tempDNAF)
- end
- elseif $cheatDNAF ! '':
- if $cheatDNAC ! '':
- $tempDNAM = func('DNA','generateM',$npc_dna[$cheatDNAC])
- else
- $tempDNAM = func('DNA','create')
- $cheatDNAgenerated = func('DNA','generate',$tempDNAM,$npc_dna[$cheatDNAF])
- end
- else
- if $cheatDNAC = '':
- $tempDNAM = func('DNA','create')
- $tempDNAF = func('DNA','create')
- $cheatDNAgenerated = func('DNA','generate',$tempDNAM,$tempDNAF)
- else
- $tempDNAM = func('DNA','generateM',$npc_dna[$cheatDNAC])
- $tempDNAF = func('DNA','generateF',$npc_dna[$cheatDNAC])
- end
- end
- if $cheatDNAM = '': '<br><b>Random mother DNA:</b> <<$tempDNAM>>'
- if $cheatDNAF = '': '<br><b>Random father DNA:</b> <<$tempDNAF>>'
- if $cheatDNAC = '': '<br><b>Random child DNA:</b> <<$cheatDNAgenerated>>'
- '<br><a href="exec:dynamic $cheatmenu[''DNA'']">Generate again</a>'
- if $cheatDNAC ! '':
- npctemp = 0
- :npcgparfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['A<<npctemp>>'],1,10):
- '<br><b>Grandmother: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['A<<npctemp>>'],1,10):
- '<br><b>Grandfather: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['B<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['B<<npctemp>>'],1,10):
- '<br><b>Grandmother: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['B<<npctemp>>'],1,10):
- '<br><b>Grandfather: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['C<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['C<<npctemp>>'],1,10):
- '<br><b>Grandmother: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['C<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['A<<npctemp>>'],1,10):
- '<br><b>Grandfather: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- end
- end
- if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcgparfind'
- end
- if $cheatDNAM ! '' or $cheatDNAF ! '':
- npctemp = 0
- :npcchildfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
- '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
- '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
- '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- end
- end
- if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcchildfind'
- npctemp = 0
- :npcgchildfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif ((mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif ((mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif ((mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- end
- end
- if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcgchildfind'
- killvar 'npctemp'
- end
- killvar '$tempDNAF'
- killvar '$tempDNAM'
- killvar '$tempDNAC'
- killvar 'cheatDNAgenerated'
- '</td></tr></table></center>'
- }
- $cheatmenu['DNAM'] = {
- $cheatDNAM = input("Enter genetic mother ID (like A33, without apostrophe)")
- if $cheatDNAM = '':exit
- dynamic $cheatDNAM
- dynamic $cheatmenu['DNA']
- }
- $cheatmenu['DNAF'] = {
- $cheatDNAF = input("Enter genetic father ID (like A34, without apostrophe)")
- if $cheatDNAF = '':exit
- dynamic $cheatDNAF
- dynamic $cheatmenu['DNA']
- }
- $cheatmenu['DNAC'] = {
- $cheatDNAC = input("Enter genetic Child ID (like A34, without apostrophe)")
- if $cheatDNAC = '':exit
- dynamic $cheatDNAC
- dynamic $cheatmenu['DNA']
- }
- $cheatmenu['quicktime'] = {
- minut += ARGS[0]
- *clr
- gs 'daystart'
- gs 'outdoors', 'weather'
- gs 'stat'
- gs 'cum_arrcheat'
- }
- $cheatmenu = {
- gs'stat'
- currhour = (daystart-1) * 24 + hour
- currday = daystart
- temp_week = week & temp_day = day & $temp_month = $month & temp_month = month & temp_year = year & temp_hour = hour & temp_minut = minut
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Index</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td width="400" cellspacing="0" cellpadding="20" valign="top">'
- '<a href="exec:dynamic $cheatmenu[''dynamic'']">Dynamic Input Command</a>'
- '<a href="exec:gs ''cum_arrcheat''">OOX Debug</a>'
- 'Right now <<$week[week]>> <<$month>> <<day>> <<year>> <<hour>>:<<minut>>'
- 'Jump forward <a href="exec:dynamic $cheatmenu[''quicktime''], 15 & dynamic $cheatmenu">+15</a> minutes'
- *nl
- *nl
- '<a href="exec:gt''pavResidential''">Teleport to Pavlovsk</a>'
- '<a href="exec:gt''street''">Teleport to City</a>'
- '<a href="exec:gt''gadukino''">Teleport to Gadukino</a>'
- '<a href="exec:gt''dachi''">Teleport to Suburban Cooperative</a>'
- *nl
- '<font color="red"><b>WARNING!</b></font>: Teleporting while in an event may break your game. Use at your own risk!'
- *nl
- 'Pregnancy speed multiplier: <a href="exec:if pregspeedcheat < 3:pregspeedcheat += 1 & dynamic $cheatmenu else pregspeedcheat = 0 & dynamic $cheatmenu"><b><<pregspeedcheat+1>></b></a>'
- *nl
- '<a href="exec:dynamic $cheatmenu[''vartracker'']"><b>Variable tracker</b></a>'
- '</tr></table></b></center>'
- }
- $cheatmenu['vartracker'] = {
- gs'stat'
- *clr & cla
- act 'Return to cheat index': dynamic $cheatmenu
- '<center><h1>Cheat menu</h1></center>'
- '<center>For testing purposes.<br>If reporting a bug only the lines in red are neccessary.</center>'
- *nl
- '$loc: <<$loc>>'
- '$locM: <<$locM>>'
- '<font color = red>$CURLOC: <<$CURLOC>></font>'
- '$location_type: <<$location_type>>'
- 'home_cur: <<home_cur>>'
- '$home_town: <<$home_town>>'
- '$home_name: <<$home_name>>'
- 'daystart: <<daystart>>'
- 'daystart_start: <<daystart_start>>'
- 'month: <<month>>'
- 'week: <<week>>'
- '$temperature: <<$temperature>>'
- 'pffilmday: <<pffilmday>>'
- '$pfname: <<$pfname>>'
- 'modelmon: <<modelmon>>'
- 'min_arousal: <<min_arousal>>'
- 'pcs_nips: <<pcs_nips>>'
- 'clit_size: <<clit_size>>'
- 'steroid_have: <<steroid_have>>'
- 'steroid_counter: <<steroid_counter>>'
- 'steroid_dose: <<steroid_dose>>'
- 'aphrodisiac_have: <<aphrodisiac_have>>'
- 'aphrodisiac_counter: <<aphrodisiac_counter>>'
- 'aphrodisiac_timer: <<aphrodisiac_timer>>'
- 'aphrodisiac_addiction: <<aphrodisiac_addiction>>'
- 'bcream_have: <<bcream_have>>'
- 'motherQW: <<npc_QW[''A29'']>>'
- 'Anastasia quest level: <<npc_QW[''A192'']>>'
- 'sex: <<stat[''vaginal'']>>'
- '$clothingworntype: <<$clothingworntype>>'
- 'PCloQuality: <<PCloQuality>>'
- 'Mira''s Father Quest (npc_QW[''A64'']): <<npc_QW[''A64'']>>'
- 'Mira''s Quest (npc_QW[''A60'']): <<npc_QW[''A60'']>>'
- 'mirasextimes: <<mirasextimes>>'
- 'Bandit Quest Level (npc_QW[''A66'']): <<npc_QW[''A66'']>>'
- 'Mira''s Relationship (npc_rel[''A60'']): <<npc_rel[''A60'']>>'
- 'Mitka''s Quest (npc_QW[''A63'']): <<npc_QW[''A63'']>>'
- 'mirabrosextime: <<mirabrosextime>>'
- 'momslut: <<momslut>>'
- 'children: <<kid>>'
- 'fetus number: <<BabyEmbryo>>'
- 'pregnancy state: <<preg>>'
- 'thinkpreg: <<thinkpreg>>'
- 'knowpreg: <<knowpreg>>'
- 'knowpregrecover: <<knowpregrecover>>'
- 'cycle: <<cycle>>'
- 'menoage: <<menoage>>'
- 'age: <<age>>'
- 'mesec: <<mesec>>'
- 'FocH: <<FocH>>'
- 'EggRH: <<EggRH>>'
- 'Ovulate: <<Ovulate>>'
- 'UnfertEgg: <<UnfertEgg>>'
- 'FertEgg: <<FertEgg>>'
- if FertEgg > 0:
- i = arrpos('$kidname','unborn')
- imax = arrsize('$kidname')-1
- :chlp
- ' <<i+1>>. baby''s pregnancy type: <<babyptype[i]>>'
- if i < imax: i += 1 & jump 'chlp'
- killvar 'i'
- killvar 'imax'
- end
- 'Implanted Embryos: <<BabyEmbryo>>'
- 'ferteggage: <<ferteggage>>'
- 'PregChem: <<PregChem>>'
- 'pillcon: <<pillcon>>'
- 'Believed pillcon: <<pillcon2>>'
- 'RecovH: <<RecovH>>'
- 'daylastperiod: <<daylastperiod>> (daystart difference: <<daystart-daylastperiod>>)'
- 'lastmens: <<lastmens>>'
- 'hypnoTime: <<hypnoTime>>'
- 'hypnoStrength: <<hypnoStrength>>'
- 'hypnoDay: <<hypnoDay>>'
- 'hypnoAddict: <<hypnoAddict>>'
- 'missCum: <<missCum>>'
- 'condoms/bad condoms: <<prezik>>/<<badprezik>>'
- if tabletki > 0:
- 'pack(s) of birth control pills: <<tabletki>>'
- if tabletkiold > 0: ' <<tabletkiold>> expired pack'
- if tabletkifake > 0: ' <<tabletkifake>> counterfeit pack'
- if tabletkirej > 0: ' <<tabletkirej>> factory rejected pack'
- if tabletkifert > 0: ' <<tabletkifert>> fertility hormones pack'
- if tabletkisug > 0: ' <<tabletkisug>> sugar pills pack'
- end
- if pillsleft[ptype] > 0:
- if ptype = 0: $pilltype = 'normal '
- if ptype = 1: $pilltype = 'expired '
- if ptype = 2: $pilltype = 'counterfeit '
- if ptype = 3: $pilltype = 'factory rejected '
- if ptype = 4: $pilltype = 'sugar '
- if ptype = 5: $pilltype = 'fertility hormone '
- '<<pillsleft[ptype]>> <<$pilltype>>pills left of your currently used pack'
- killvar '$pilltype'
- end
- }
- $cheatmenu['bdimmain'] = {
- gs 'stat'
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Body Image Sets</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td width="400" cellspacing="0" cellpadding="20" valign="top">'
- '<center><b>Body Image Controls</b></center>'
- *nl
- 'You are currently using set: <<$bodimgsets[((bodset * 10) + 9)]>>'
- if bdsetlock = 1:
- 'The set used is locked to current.'
- else
- 'The set used is unlocked.'
- end
- *nl
- 'This is the current default and custom (if any) body image sets:'
- *nl
- '<a href="exec:chmbodset = 0 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[9]>></b></a>'
- *nl
- '<a href="exec:chmbodset = 1 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[19]>></b></a>'
- *nl
- '<a href="exec:chmbodset = 2 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[29]>></b></a>'
- *nl
- if bodsetcnt >= 3:
- 'You may edit aspects of a custom image set by clicking on their folder names below.'
- *nl
- '<a href="exec:chmbodset = 3 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[39]>></b></a>'
- *nl
- elseif bodsetcnt = 2:
- '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- *nl
- end
- if bodsetcnt >= 4:
- '<a href="exec:chmbodset = 4 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[49]>></b></a>'
- *nl
- elseif bodsetcnt = 3:
- '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- *nl
- end
- if bodsetcnt >= 5:
- '<a href="exec:chmbodset = 5 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[59]>></b></a>'
- *nl
- elseif bodsetcnt = 4:
- '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- *nl
- end
- if bodsetcnt >= 6:
- '<a href="exec:chmbodset = 6 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[69]>></b></a>'
- *nl
- elseif bodsetcnt = 5:
- '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- *nl
- end
- if bodsetcnt >= 7:
- '<a href="exec:chmbodset = 7 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[79]>></b></a>'
- *nl
- elseif bodsetcnt = 6:
- '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- *nl
- end
- if bodsetcnt >= 8:
- '<a href="exec:chmbodset = 8 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[89]>></b></a>'
- *nl
- elseif bodsetcnt = 7:
- '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- *nl
- end
- if bodsetcnt >= 9:
- '<a href="exec:chmbodset = 9 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[99]>></b></a>'
- *nl
- elseif bodsetcnt = 8:
- '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- *nl
- end
- '</td></tr></table></center>'
- }
- $cheatmenu['bdimdisplay'] = {
- gs 'stat'
- *clr & cla
- '<center><h1>Cheat menu</h1></center>'
- *nl
- '<center><b>Body Image Set Display</b></center>'
- '<a href="exec:killvar ''chmbodset'' & dynamic $cheatmenu[''bdimmain'']"><b>Go Back</b></a>'
- *nl
- if bdsetlock = 1 and chmbodset = fixbodset:
- 'This is the currently locked set.'
- '<a href="exec:bdsetlock = 0 & bodset = 1 & killvar ''fixbodset'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Clear the lock.</b></a>'
- else
- '<a href="exec:bdsetlock = 1 & bodset = chmbodset & fixbodset = chmbodset & dynamic $cheatmenu[''bdimdisplay'']"><b>Use this set only.</b></a>'
- end
- *nl
- if chmbodset <= 2:
- 'Folder: <<$bodimgsets[((chmbodset * 10) + 9)]>>'
- 'Descriptors:'
- '<a href="exec:view ''images/pc/body/shape/0.jpg''"><<$bodimgsets[((chmbodset * 10) + 0)]>></a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/1.jpg''"><<$bodimgsets[((chmbodset * 10) + 1)]>></a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/2.jpg''"><<$bodimgsets[((chmbodset * 10) + 2)]>></a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/3.jpg''"><<$bodimgsets[((chmbodset * 10) + 3)]>></a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/4.jpg''"><<$bodimgsets[((chmbodset * 10) + 4)]>></a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/5.jpg''"><<$bodimgsets[((chmbodset * 10) + 5)]>></a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/6.jpg''"><<$bodimgsets[((chmbodset * 10) + 6)]>></a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/7.jpg''"><<$bodimgsets[((chmbodset * 10) + 7)]>></a>'
- *nl
- else
- 'Folder: <<$bodimgsets[((chmbodset * 10) + 9)]>>'
- 'Descriptors: (Displayed as "You are:")'
- '<a href="exec:view ''images/pc/body/shape/0.jpg''"><<$bodimgsets[((chmbodset * 10) + 0)]>></a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/1.jpg''"><<$bodimgsets[((chmbodset * 10) + 1)]>></a> -- <a href="exec:chmbddes = 1 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/2.jpg''"><<$bodimgsets[((chmbodset * 10) + 2)]>></a> -- <a href="exec:chmbddes = 2 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/3.jpg''"><<$bodimgsets[((chmbodset * 10) + 3)]>></a> -- <a href="exec:chmbddes = 3 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/4.jpg''"><<$bodimgsets[((chmbodset * 10) + 4)]>></a> -- <a href="exec:chmbddes = 4 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- *nl
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/5.jpg''"><<$bodimgsets[((chmbodset * 10) + 5)]>></a> -- <a href="exec:chmbddes = 5 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- *nl
- if imgset6ovr[chmbodset] = 1:
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/6.jpg''"><<$bodimgsets[((chmbodset * 10) + 6)]>></a> -- <a href="exec:chmbddes = 6 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- *nl
- 'You are using a <a href="exec:imgset6ovr[chmbodset] = 0 & dynamic $cheatmenu[''bdimdisplay'']">custom image 6</a> for this set.'
- *nl
- else
- '<a href="exec:view ''images/pc/body/shape/6.jpg''"><<$bodimgsets[((chmbodset * 10) + 6)]>></a>'
- *nl
- 'You are using the <a href="exec:imgset6ovr[chmbodset] = 1 & dynamic $cheatmenu[''bdimdisplay'']">default image 6</a> for this set.'
- *nl
- end
- if imgset7ovr[chmbodset] = 1:
- '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/7.jpg''"><<$bodimgsets[((chmbodset * 10) + 7)]>></a> -- <a href="exec:chmbddes = 7 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- *nl
- 'You are using a <a href="exec:imgset7ovr[chmbodset] = 0 & dynamic $cheatmenu[''bdimdisplay'']">custom image 7</a> for this set.'
- *nl
- else
- '<a href="exec:view ''images/pc/body/shape/7.jpg''"><<$bodimgsets[((chmbodset * 10) + 7)]>></a>'
- *nl
- 'You are using the <a href="exec:imgset7ovr[chmbodset] = 1 & dynamic $cheatmenu[''bdimdisplay'']">default image 7</a> for this set.'
- *nl
- end
- '<a href="exec:dynamic $cheatmenu[''bdimcstdel'']">Delete this set.</a>'
- end
- }
- $cheatmenu['bdimcstdel'] = {
- *clr & cla
- '<center><b>Body Image Set Removal</b></center>'
- '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Go Back</b></a>'
- *nl
- 'This is where you remove a body image set from use, please note it does not delete anything, it just clears the custom set from this game instance/save.'
- if klsetask = 1:
- '<a href="exec:klsetask = 2 & dynamic $cheatmenu[''bdimcstdel'']"><b>Are you sure you want to remove set <<$bodimgsets[((chmbodset * 10) + 9)]>>?</b></a>'
- elseif klsetask = 2:
- if chmbodset <= 2:
- 'You have encoutered error 1'
- '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Go Back</b></a>'
- exit
- end
- if bdsetlock = 1 and fixbodset >= chmbodset: bdsetlock = 0 & killvar 'fixbodset'
- if bodsetcnt > chmbodset:
- cyci1 = 0
- cyci2 = chmbodset
- :overwriter1
- $bodimgsets[((cyci2 * 10) + cyci1)] = $bodimgsets[(((cyci2 + 1) * 10) + cyci1)]
- cyci1 += 1
- if cyci1 < 10: jump 'overwriter1'
- imgset6ovr[cyci2] = imgset6ovr[(cyci2 + 1)]
- imgset7ovr[cyci2] = imgset7ovr[(cyci2 + 1)]
- cyci1 = 0
- cyci2 += 1
- if cyci2 < bodsetcnt: jump 'overwriter1'
- killvar 'cyci1' & killvar 'cyci2'
- elseif bodsetcnt < chmbodset:
- 'You have encoutered error 2'
- '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Go Back</b></a>'
- exit
- end
- cyci1 = 9
- :poofer1
- killvar 'bodimgsets', ((bodsetcnt * 10) + cyci1)
- cyci1 -= 1
- if cyci1 >= 0: jump 'poofer1'
- killvar 'cyci1'
- killvar 'imgset6ovr', bodsetcnt
- killvar 'imgset7ovr', bodsetcnt
- bodsetcnt -= 1
- killvar 'klsetask'
- dynamic $cheatmenu['bdimmain']
- else
- '<a href="exec:klsetask = 1 & dynamic $cheatmenu[''bdimcstdel'']">Remove set <<$bodimgsets[((chmbodset * 10) + 9)]>>?</a>'
- end
- }
- $cheatmenu['bdimcstadd'] = {
- *clr & cla
- '<center><b>Body Image Set Addition</b></center>'
- '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimmain'']"><b>Go Back</b></a>'
- *nl
- 'This is where you can add a new image set to a game.'
- 'To add an image set, create a folder in images/pc/body/shape/ and name it anything you want (shorter will be easier to remember). Then put in it any images you want named 1.jpg, 2.jpg, etc. up 5, 6, or 7. Just make sure it contains images 1 to 5. Once you have done that, click the link below and put in your folder name to add that set.'
- 'Note: This will only be for this instance/save of the game and you will have to redo the click the link step if you want to add the same folder to a different instance/save.'
- *nl
- '<a href="exec:dynamic $cheatmenu[''bdimcstaddpro'']">Add Image Set</a>'
- }
- $cheatmenu['bdimcstaddpro'] = {
- $tmpstrg = input("Enter folder name, do not include ''\''")
- if $tmpstrg = '':
- killvar '$tmpstrg'
- dynamic $cheatmenu['bdimcstadd']
- else
- bodsetcnt += 1
- cyci1 = 0
- :addcyc
- $bodimgsets[((bodsetcnt * 10) + cyci1)] = $bodimgsets[(10 + cyci1)]
- cyci1 += 1
- if cyci1 < 9: jump 'addcyc'
- $bodimgsets[((bodsetcnt * 10) + 9)] = $tmpstrg
- imgset6ovr[bodsetcnt] = 0
- imgset7ovr[bodsetcnt] = 0
- killvar '$tmpstrg'
- killvar 'cyci1'
- dynamic $cheatmenu['bdimmain']
- end
- }
- $cheatmenu['bdimcstdesed'] = {
- $tmpstrg = input("Enter a new descriptor")
- if $tmpstrg = '':
- killvar 'chmbddes'
- killvar '$tmpstrg'
- else
- $bodimgsets[((chmbodset * 10) + chmbddes)] = $tmpstrg
- killvar 'chmbddes'
- killvar '$tmpstrg'
- dynamic $cheatmenu['bdimdisplay']
- end
- }
- $cheatmenu['succubreset'] = {
- *clr & cla
- 'Are you sure you want to reset your Succubus status? You will lose all levels, saved power, and succubus skill levels.'
- *nl
- '<a href="exec:dynamic $cheatmenu[''magic'']"><b>No, nevermind.</b></a>'
- *nl
- '<a href="exec:dynamic $cheatmenu[''sucresetdo'']"><b>Yes, remove & reset Succubus status</b></a>'
- }
- $cheatmenu['sucresetdo'] = {
- !! Probably do not need to kill all of these, but better to unload them.
- killvar 'scfwon'
- killvar 'scpopt'
- killvar '$sclocrt'
- killvar '$scargrt'
- killvar '$scsubloc'
- killvar 'suceatinit'
- killvar 'succubusflag'
- killvar 'succubusQW'
- killvar '$sucself1'
- killvar 'succublvl'
- killvar 'succubxp'
- killvar 'sucxpsnapshot'
- killvar 'succhungry'
- killvar 'sucexcess'
- killvar 'sexnutrition'
- killvar 'suclezsex'
- killvar 'sucabslez'
- killvar 'sucabscum'
- killvar '$sucabs1'
- killvar '$sucabs2'
- killvar '$sucabs3'
- killvar 'succonfail'
- killvar 'sucpowzeroed'
- killvar 'suchuntday'
- killvar 'sucpcinfo'
- killvar 'karinsucsex'
- killvar 'karinsucsexday'
- killvar 'karinsucsexask'
- killvar 'tatianasucsex'
- killvar 'tatianasucsexday'
- killvar 'tatianasucsexask'
- killvar 'sucwalkday'
- killvar '$sucgoloc'
- killvar '$sucgometka'
- killvar 'sucskill'
- killvar 'sucstorecap'
- killvar 'sucinfoday'
- killvar 'sctrainprep'
- !! This list will be updated as new variables are added
- dynamic $cheatmenu['magic']
- }
- --- Cheatmenu_din ---------------------------------
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