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- # atakA
- if $ARGS[0] = 'atak':
- cla
- !!payment hit dodge
- set poSp = speed * 20/100
- set uvAg = agilV * 20/100
- set poBox = react * 20/100
- set uvBox = reactV * 20/100
- set popad = rand(react - poBox, react + poBox) + rand(speed - poSp, speed + poSp) + bonusSh
- set uvorot = rand(reactV - uvBox, reactV + uvBox) + rand(agilV - uvAg, agilV + uvAg)
- set uvorKoef = uvorot * 50/100
- set popKoef = popad * 50/100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !!Crete, very direct hit
- '<b><font color="green">critical hits</font></b>'
- xgt 'atakA', 'uronKrit'
- end
- if popad < uvorot + uvorKoef:
- !!normal hit
- !!attack the enemy
- '<b><font color="green">Contact</font></b>'
- xgt 'atakA', 'uron'
- end
- end
- if popad <= uvorot:
- '<b><font color="red">is washed</font></b>'
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- set damKoef = damTip * 20 / 100
- set damage = rand(damTip + damKoef, damTip + damKoef * 2)
- if damTipM > 0:
- set damKoefM = damTipM * 20/100
- set damageM = rand(damTipM + damKoefM, damTipM + damKoefM * 2)
- end
- xgt 'atakA', 'damage'
- end
- if $ARGS[0] = 'uron':
- cla
- set damKoef = damTip * 20 / 100
- set damage = rand(damTip - damKoef, damTip + damKoef)
- if damTipM > 0:
- set damKoefM = damTipM * 20/100
- set damageM = rand(damTipM - damKoefM, damTipM + damKoefM)
- end
- xgt 'atakA', 'damage'
- end
- if $ARGS[0] = 'damage':
- cla
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:set damageV -= dospehDefV & set dospehEn -= 1
- if damage < 0:set damage = 0
- set healthV -= damage
- if damTipM > 0:
- set mannaV -= damageM
- set manna += damageM
- '<b><font color="green">you have ingested <<damageM>> units of manna from the enemy.</font></b>'
- end
- !!set manna -= damageM
- if eleSh > 0:
- set stunV = rand(eleSh, eleSh * 3)
- '<b><font color="green"><<$nameV>> paralyzed <<stunV>> rounds</font></b>'
- end
- '<b><font color="green">You have caused damage <<damage>> units</font></b>'
- !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<b><font color="red"><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></b>'
- end
- xgt 'fight', 'sta'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- !!set damSum = damage + damageM
- !!set defence -= damSum
- set defenceV -= damage
- '<b><font color="green">You have caused damage <<damage>> Protection of the enemy units</font></b>'
- xgt 'fight', 'sta'
- end
- if klonV > 0 and unmaterialV <= 0:
- set klonV -= 1
- '<b><font color="green">Destroyed enemy clone</font></b>'
- xgt 'fight', 'sta'
- end
- if unmaterialV > 0:
- set unmaterialV -= 1
- '<b><font color="red">Your shot went through the opponent´s body. Opponents do not materials</font></b>'
- xgt 'fight', 'sta'
- end
- if barierV > 0:
- !!imeniteta barrier for damage
- if barierV >= damage:
- '<b><font color="red"><<$nameV>> easily withstood your butt</font></b>'
- xgt 'fight', 'sta'
- end
- if barierV < damage:
- !!set manna -= damageM
- !!set health -= damage
- set damage -= barierV
- set healthV -= damage
- if damTipM > 0:
- set mannaV -= damageM
- set manna += damageM
- '<b><font color="green">you have ingested <<damageM>> units of manna from the enemy.</font></b>'
- end
- if eleSh > 0:
- set stunV = rand(eleSh, eleSh * 3)
- '<b><font color="green"><<$nameV>> paralyzed <<stunV>> rounds</font></b>'
- end
- '<b><font color="green">You have caused damage <<damage>> units</font></b>'
- !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<b><font color="red">Enemy reflected damage and you got <<damage>> points of damage</font></b>'
- end
- end
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'atakW':
- cla
- !!payment hit dodge
- set poSp = speed * 20 / 100
- set uvAg = agilV * 20 / 100
- set poBox = react * 20 / 100
- set uvBox = reactV * 20 / 100
- set popad = rand(react - poBox, react + poBox) + rand(speed - poSp, speed + poSp)
- set uvorot = rand(reactV - uvBox, reactV + uvBox) + rand(agilV - uvAg, agilV + uvAg)
- set uvorKoef = uvorot * 50 / 100
- set popKoef = popad * 50 / 100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !!Crete, very direct hit
- '<b><font color="red">critical hits</font></b>'
- xgt 'atakA', 'uronKritW'
- end
- if popad < uvorot + uvorKoef:
- !!normal hit
- '<b><font color="red">Contact</font></b>'
- xgt 'atakA', 'uronW'
- end
- end
- if popad <= uvorot:
- '<b><font color="green">is washed</font></b>'
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'uronKritW':
- cla
- set damKoef = damTip * 20 / 100
- set damage = rand(damTip + damKoef, damTip + damKoef * 2)
- set damKoefM = damTipM * 20 / 100
- set damageM = rand(damTipM + damKoefM, damTipM + damKoefM * 2)
- xgt 'atakA', 'damageW'
- end
- if $ARGS[0] = 'uronW':
- cla
- set damKoef = damTip * 20 / 100
- set damage = rand(damTip - damKoef, damTip + damKoef)
- set damKoefM = damTipM * 20 / 100
- set damageM = rand(damTipM - damKoefM, damTipM + damKoefM)
- xgt 'atakA', 'damageW'
- end
- if $ARGS[0] = 'damageW':
- cla
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:set damageV -= dospehDefV & set dospehEn -= 1
- if damage < 0:set damage = 0
- set healthV -= damage
- set mannaV -= damageM
- '<b><font color="green">You are harmed <<damage>> units</font></b>'
- '<b><font color="green">You have caused damage to the enemy manna <<damageM>> units</font></b>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<b><font color="red"><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></b>'
- end
- xgt 'fight', 'sta'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- set damSum = damage + damageM
- set defenceV -= damSum
- !!set defenceV -= damage
- '<b><font color="green">You have caused damage <<damSum>> Protection of the enemy units</font></b>'
- xgt 'fight', 'sta'
- end
- if klonV > 0 and unmaterialV <= 0:
- set klonV -= 1
- '<b><font color="green">Destroyed enemy clone</font></b>'
- xgt 'fight', 'sta'
- end
- if unmaterialV > 0:
- set unmaterialV -= 1
- '<b><font color="red">Your shot went through the opponent´s body. Opponents do not materials</font></b>'
- xgt 'fight', 'sta'
- end
- if barierV > 0:
- !!imeniteta barrier for damage
- if barierV >= damage:
- '<b><font color="red"><<$nameV>> easily withstood your butt</font></b>'
- xgt 'fight', 'sta'
- end
- if barierV < damage:
- set mannaV -= damageM
- set healthV -= damage
- !!set healthV -= damage
- '<b><font color="green">You have caused damage <<damage>> units</font></b>'
- '<b><font color="green">You have caused damage to the enemy manna <<damageM>> units</font></b>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<b><font color="red">Enemy reflected damage and you got <<damage>> points of damage</font></b>'
- end
- end
- xgt 'fight', 'sta'
- end
- end
- --- atakA ---------------------------------
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