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- # atakB
- if $ARGS[0] = 'atak':
- cla
- !!payment hit dodge
- set poSp = speed * 20 / 100
- set uvAg = agilV * 20 / 100
- set poBox = react * 20 / 100
- set uvBox = reactV * 20 / 100
- set popad = rand(react - poBox, react + poBox) + rand(speed - poSp, speed + poSp) + bonusSh
- set uvorot = rand(reactV - uvBox, reactV + uvBox) + rand(agilV - uvAg, agilV + uvAg)
- set uvorKoef = uvorot * 50 / 100
- set popKoef = popad * 50 / 100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !!Crete, very direct hit
- '<b><font color="green">critical hits</font></b>'
- gs 'atakB', 'uronKrit'
- end
- if popad < uvorot + uvorKoef:
- !!normal hit
- !!attack the enemy
- '<b><font color="green">Contact</font></b>'
- gs 'atakB', 'uron'
- end
- end
- if popad <= uvorot:'<b><font color="red">is washed</font></b>'
- end
- if $ARGS[0] = 'uronKrit':
- cla
- set damDef = defence/100
- set damKoef = damDef * 20/100
- set damage = rand(damDef + damKoef, damDef + damKoef * 2)
- gs 'atakB', 'damage'
- end
- if $ARGS[0] = 'uron':
- cla
- set damDef = defence / 100
- set damKoef = damDef * 20 / 100
- set damage = rand(damDef - damKoef, damDef + damKoef)
- gs 'atakB', 'damage'
- end
- if $ARGS[0] = 'damage':
- cla
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:set damageV -= dospehDefV & set dospehEn -= 1
- if damage < 0:set damage = 0
- set healthV -= damage
- !!set manna -= damageM
- if eleSh > 0:
- set stunV = rand(eleSh, eleSh * 3)
- '<b><font color="green"><<$nameV>> paralyzed <<stunV>> rounds</font></b>'
- end
- '<b><font color="green">You have caused damage <<damage>> units</font></b>'
- !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set defence -= damage
- '<b><font color="red"><<$nameV>> reflected the damage and your defense has received <<damage>> points of damage</font></b>'
- end
- !!xgt 'fight', 'sta'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- !!set damSum = damage + damageM
- !!set defence -= damSum
- set defenceV -= damage
- '<b><font color="green">caused damage to your defense <<damage>> Protection of the enemy units</font></b>'
- !!xgt 'fight', 'sta'
- end
- if klonV > 0 and unmaterialV <= 0:
- set klonV -= 1
- '<b><font color="green">Destroyed enemy clone</font></b>'
- !!xgt 'fight', 'sta'
- end
- if unmaterialV > 0:
- set unmaterialV -= 1
- '<b><font color="red">Blow your protection passed through the body of the opponent. Opponents do not materials</font></b>'
- !!xgt 'fight', 'sta'
- end
- if barierV > 0:
- !!imeniteta barrier for damage
- if barierV >= damage:
- '<b><font color="red"><<$nameV>> easily withstood kick your protection</font></b>'
- !!xgt 'fight', 'sta'
- end
- if barierV < damage:
- !!set manna -= damageM
- !!set health -= damage
- set healthV -= damage
- if eleSh > 0:
- set stunV = rand(eleSh, eleSh * 3)
- '<b><font color="green"><<$nameV>> paralyzed <<stunV>> rounds</font></b>'
- end
- '<b><font color="green">caused damage to your defense <<damage>> units</font></b>'
- !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set defence -= damage
- '<b><font color="red">Enemy reflected damage and your defense received <<damage>> points of damage</font></b>'
- end
- end
- !!xgt 'fight', 'sta'
- end
- end
- --- atakB ---------------------------------
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