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@@ -58,6 +58,12 @@ $setNPCFightStats = {
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end
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}
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+$calcNPCFightHealth = {
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+ NPCFightStatStr = dyneval("result=<<$NPCFS_Team>>_stren[<<NPCFS_TeamSlot>>]")
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+ NPCFightStatVit = dyneval("result=<<$NPCFS_Team>>_vital[<<NPCFS_TeamSlot>>]")
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+ result = NPCFightStatStr*5 + NPCFightStatVit*5
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+}
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+
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if $args[0] = 'gustav':
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dynamic $setNPCFightStats, 'name', 'Gustav'
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dynamic $setNPCFightStats, 'image', 'images/characters/city/jugo/jugopre.jpg'
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@@ -71,10 +77,9 @@ if $args[0] = 'gustav':
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dynamic $setNPCFightStats, 'agil', 60
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dynamic $setNPCFightStats, 'vital', 200
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dynamic $setNPCFightStats, 'react', 50
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', 3250
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dynamic $setNPCFightStats, 'willpwr', 50
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dynamic $setNPCFightStats, 'shoot', 100
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 2
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end
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@@ -91,13 +96,12 @@ if $args[0] = 'tatiana':
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dynamic $setNPCFightStats, 'agil', 75
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dynamic $setNPCFightStats, 'vital', 100
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dynamic $setNPCFightStats, 'react', 60
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', 1150
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dynamic $setNPCFightStats, 'willpwr', 100
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dynamic $setNPCFightStats, 'shoot', 100
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dynamic $setNPCFightStats, 'magik', 1
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dynamic $setNPCFightStats, 'mana', 200
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dynamic $setNPCFightStats, 'spells', 'fog,clone,stun,energo'
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 3
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end
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@@ -114,10 +118,9 @@ if $args[0] = 'prostitute':
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dynamic $setNPCFightStats, 'agil', rand(25,35)
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dynamic $setNPCFightStats, 'vital', rand(45,55)
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dynamic $setNPCFightStats, 'react', rand(25,35)
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', rand(550,650)
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dynamic $setNPCFightStats, 'willpwr', 50
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dynamic $setNPCFightStats, 'shoot', 10
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 4
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end
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@@ -134,10 +137,9 @@ if $args[0] = 'bandit':
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dynamic $setNPCFightStats, 'agil', rand(15,25)
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dynamic $setNPCFightStats, 'vital', rand(65,75)
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dynamic $setNPCFightStats, 'react', rand(15,25)
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', rand(1000,1350)
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dynamic $setNPCFightStats, 'willpwr', 50
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dynamic $setNPCFightStats, 'shoot', 10
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 5
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end
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@@ -154,10 +156,9 @@ if $args[0] = 'prostitute2':
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dynamic $setNPCFightStats, 'agil', 40
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dynamic $setNPCFightStats, 'vital', 60
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dynamic $setNPCFightStats, 'react', 30
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', 950
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dynamic $setNPCFightStats, 'willpwr', 50
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dynamic $setNPCFightStats, 'shoot', 10
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 6
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end
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@@ -174,13 +175,12 @@ if $args[0] = 'kisame':
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dynamic $setNPCFightStats, 'agil', 100
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dynamic $setNPCFightStats, 'vital', 150
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dynamic $setNPCFightStats, 'react', 100
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', 2250
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dynamic $setNPCFightStats, 'willpwr', 100
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dynamic $setNPCFightStats, 'shoot', 100
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dynamic $setNPCFightStats, 'magik', 1
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dynamic $setNPCFightStats, 'mana', 500
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dynamic $setNPCFightStats, 'spells', 'leechmana,flood,blister,sharkrockets'
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 7
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end
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@@ -197,10 +197,9 @@ if $args[0] = 'rapist':
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dynamic $setNPCFightStats, 'agil', rand(30,50)
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dynamic $setNPCFightStats, 'vital', rand(40,60)
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dynamic $setNPCFightStats, 'react', rand(30,50)
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', rand(400,600)+rand(350,450)
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dynamic $setNPCFightStats, 'willpwr', 100
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dynamic $setNPCFightStats, 'shoot', 100
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 8
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end
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@@ -217,10 +216,9 @@ if $args[0] = 'robber':
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dynamic $setNPCFightStats, 'agil', rand(30,50)
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dynamic $setNPCFightStats, 'vital', rand(40,60)
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dynamic $setNPCFightStats, 'react', rand(30,50)
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', rand(800,900)
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dynamic $setNPCFightStats, 'willpwr', 100
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dynamic $setNPCFightStats, 'shoot', 100
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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if rand(0,10) < 5:
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fightEnding = 8
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else
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@@ -241,10 +239,9 @@ if $args[0] = 'snatcher':
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dynamic $setNPCFightStats, 'agil', rand(30,50)
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dynamic $setNPCFightStats, 'vital', rand(40,60)
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dynamic $setNPCFightStats, 'react', rand(30,50)
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', rand(800,900)
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dynamic $setNPCFightStats, 'willpwr', 100
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dynamic $setNPCFightStats, 'shoot', 100
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 9
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end
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@@ -261,10 +258,9 @@ if $args[0] = 'dimka':
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dynamic $setNPCFightStats, 'agil', 40
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dynamic $setNPCFightStats, 'vital', 50
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dynamic $setNPCFightStats, 'react', 40
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', 900
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dynamic $setNPCFightStats, 'willpwr', 100
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dynamic $setNPCFightStats, 'shoot', 100
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 10
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end
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@@ -281,10 +277,9 @@ if $args[0] = 'stranger':
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dynamic $setNPCFightStats, 'agil', 10
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dynamic $setNPCFightStats, 'vital', 50
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dynamic $setNPCFightStats, 'react', 10
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', 900
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dynamic $setNPCFightStats, 'willpwr', 100
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dynamic $setNPCFightStats, 'shoot', 100
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 11
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end
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@@ -301,9 +296,8 @@ if $args[0] = 'christina':
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dynamic $setNPCFightStats, 'agil', 75
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dynamic $setNPCFightStats, 'vital', 95
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dynamic $setNPCFightStats, 'react', 75
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', 1325
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dynamic $setNPCFightStats, 'willpwr', 45
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 12
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end
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@@ -320,13 +314,12 @@ if $args[0] = 'stallion':
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dynamic $setNPCFightStats, 'agil', 300
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dynamic $setNPCFightStats, 'vital', 200
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dynamic $setNPCFightStats, 'react', 100
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', 2500
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dynamic $setNPCFightStats, 'willpwr', 100
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dynamic $setNPCFightStats, 'shoot', 10
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dynamic $setNPCFightStats, 'magik', 1
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dynamic $setNPCFightStats, 'mana', 200
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dynamic $setNPCFightStats, 'spells', 'clone,energo'
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 13
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end
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@@ -343,10 +336,9 @@ if $args[0] = 'ganggirl':
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dynamic $setNPCFightStats, 'agil', rand(25,35)
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dynamic $setNPCFightStats, 'vital', rand(45,55)
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dynamic $setNPCFightStats, 'react', rand(25,35)
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', rand(250,350)
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dynamic $setNPCFightStats, 'willpwr', 50
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dynamic $setNPCFightStats, 'shoot', rand(25,35)
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 14
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end
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@@ -363,10 +355,9 @@ if $args[0] = 'girls':
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dynamic $setNPCFightStats, 'agil', 60
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dynamic $setNPCFightStats, 'vital', 60
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dynamic $setNPCFightStats, 'react', 60
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- !! Health is generally :: vital * 10 + stren * 5
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- dynamic $setNPCFightStats, 'health', 1100
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dynamic $setNPCFightStats, 'willpwr', 100
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dynamic $setNPCFightStats, 'shoot', 100
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+ dynamic $setNPCFightStats, 'health', dyneval($calcNPCFightHealth)
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fightEnding = 14
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end
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