<<<<<<< 512_npc i = NPCnow :markgenernpc i += 1 ======= # npc i=NPCnow :markgenernpc i+=1 >>>>>>> 512_npc !power and moral qualities <<<<<<< 512_npc slut[i] = 0 musle[i] = RAND(25, 100) flex[i] = RAND(25, 80) stamina[i] = RAND(200, 300) wipo[i] = RAND(30, 60) !equipment Bteh[i] = RAND(0, 100) Uteh[i] = RAND(0, 100) Zteh[i] = RAND(0, 100) if i = 2: musle[i] = 200 flex[i] = 100 stamina[i] = 300 wipo[i] = 100 !equipment Bteh[i] += 200 Uteh[i] += 200 Zteh[i] += 200 end if i = 10: musle[i] += 50 wipo[i] += 30 end if i = 15: musle[i] += 30 flex[i] += 40 stamina[i] += 100 wipo[i] += 20 !equipment Bteh[i] += 20 Uteh[i] += 20 Zteh[i] += 20 end if i = 32: musle[i] += 100 flex[i] += 100 end if i = 36: flex[i] += 100 end if i = 51: Bteh[i] += 100 Uteh[i] += 100 Zteh[i] += 100 end if i = 52: stamina[i] += 300 wipo[i] += 60 end if i = 60: musle[i] += 200 wipo[i] += 40 end if i = 78: flex[i] += 50 wipo[i] += 30 end if i = 100: musle[i] += 100 flex[i] += 100 stamina[i] += 200 wipo[i] += 30 !equipment Bteh[i] += 100 Uteh[i] += 100 Zteh[i] += 100 end if i = 107: musle[i] += 10 flex[i] += 10 stamina[i] += 100 wipo[i] += 100 end if i = 123: flex[i] += 100 stamina[i] += 100 wipo[i] += 30 end if i = 137: musle[i] += 70 wipo[i] += 20 end if i = 170: musle[i] += 100 stamina[i] += 100 wipo[i] += 30 end if i = 235: Bteh[i] += 100 Uteh[i] += 100 Zteh[i] += 100 end if i = 236: flex[i] += 60 stamina[i] += 100 wipo[i] += 20 end if i = 255: musle[i] += 30 flex[i] += 30 stamina[i] += 100 wipo[i] += 60 !equipment Bteh[i] += 400 Uteh[i] += 400 Zteh[i] += 400 ======= slut[i]=0 musle[i]=RAND(25,100) flex[i]=RAND(25,80) stamina[i]=RAND(200,300) wipo[i]=RAND(30,60) !equipment Bteh[i]=RAND(0,100) Uteh[i]=RAND(0,100) Zteh[i]=RAND(0,100) if i=2: musle[i]=200 flex[i]=100 stamina[i]=300 wipo[i]=100 !equipment Bteh[i]+=200 Uteh[i]+=200 Zteh[i]+=200 end if i=10: musle[i]+=50 wipo[i]+=30 end if i=15: musle[i]+=30 flex[i]+=40 stamina[i]+=100 wipo[i]+=20 !equipment Bteh[i]+=20 Uteh[i]+=20 Zteh[i]+=20 end if i=32: musle[i]+=100 flex[i]+=100 end if i=36: flex[i]+=100 end if i=51: Bteh[i]+=100 Uteh[i]+=100 Zteh[i]+=100 end if i=52: stamina[i]+=300 wipo[i]+=60 end if i=60: musle[i]+=200 wipo[i]+=40 end if i=78: flex[i]+=50 wipo[i]+=30 end if i=100: musle[i]+=100 flex[i]+=100 stamina[i]+=200 wipo[i]+=30 !equipment Bteh[i]+=100 Uteh[i]+=100 Zteh[i]+=100 end if i=107: musle[i]+=10 flex[i]+=10 stamina[i]+=100 wipo[i]+=100 end if i=123: flex[i]+=100 stamina[i]+=100 wipo[i]+=30 end if i=137: musle[i]+=70 wipo[i]+=20 end if i=170: musle[i]+=100 stamina[i]+=100 wipo[i]+=30 end if i=235: Bteh[i]+=100 Uteh[i]+=100 Zteh[i]+=100 end if i=236: flex[i]+=60 stamina[i]+=100 wipo[i]+=20 end if i=255: musle[i]+=30 flex[i]+=30 stamina[i]+=100 wipo[i]+=60 !equipment Bteh[i]+=400 Uteh[i]+=400 Zteh[i]+=400 >>>>>>> 512_npc end <<<<<<< 512_npc if i = 265: musle[i] += 100 flex[i] += 100 stamina[i] += 150 wipo[i] += 80 !equipment Bteh[i] += 60 Uteh[i] += 60 Zteh[i] += 60 ======= if i=265: musle[i]+=100 flex[i]+=100 stamina[i]+=150 wipo[i]+=80 !equipment Bteh[i]+=60 Uteh[i]+=60 Zteh[i]+=60 >>>>>>> 512_npc end <<<<<<< 512_npc irand = i ======= irand=i >>>>>>> 512_npc gs'namer' <<<<<<< 512_npc if i < NPCnum: jump'markgenernpc' end ======= if i>>>>>> 512_npc