# swamp_yard
if $ARGS[0] = 'start' or $ARGS[0] = '':
$loc = 'swamp_yard'
$metka = ''
$menu_loc = 'swamp_yard'
$menu_arg = ''
menu_off = 0
$location_type = 'secluded'
gs 'gadukino_event', 'sound'
gs 'stat'
!the chance of encountering hunters
if week = 6 or week = 7:huntersrand = RAND(1,3)
if week < 6:huntersrand = RAND(1,5)
if huntersrand = 1:hunters = 1
!the chance of hitting GG, if she`s a slut
huntslutsexrand = rand(1,3)
! to remember were cowards or not
!if lost_girl = 0:lost_girl += rand(40,60)
if StoryLine = 1 and lost_girl = 0 and forest_lostday > 0: lost_girl=daystart+2
swiss_army_random_number = rand(1,10)
'
The yard in front of the hut'
if month >= 5 and month <= 9:
if hour >= 6 and hour < 22:
'> src="images/locations/gadukino/hunters/swamp_yard.jpg">'
else
'> src="images/locations/gadukino/hunters/swamp_yard_night.jpg">'
end
else
if hour >= 8 and hour < 18:
'> src="images/locations/gadukino/hunters/swamp_yard_winter.jpg">'
else
'> src="images/locations/gadukino/hunters/swamp_yard_winter_night.jpg">'
end
end
'The yard in front of the hut.'
'Behind the hut there is a spring, if you continue a little further down there is a small creek with relatively clean water.'
if findvel = 3:'On the side of the hut is an old bike.'
if hunters > 0 and huntersKnow = 0:'You spot some unfamiliar people standing in front of the hut.'
if hunters > 0 and huntersKnow > 0 and hour >= 8 and hour < 20:'You notice the hunters standing in the front yard.'
if huntersknow = 1:
act 'Go into the hut':
minut += 2
gt 'swamphouse'
end
end
act 'Sit by the firepit': gt 'swamp_yard', 'campfire'
act 'Look around the nearby woods': minut += 10 & gt 'swamp_yard', 'nearby_woods'
!Conditional acts
if dirty_swamp_yard > 5:act 'Clean up the trash outside': gs 'hunter_favors', 'yard_cleanup'
if hunter_collective_opinion < 10: act 'Escape to the swamp': gs 'swamp_yard', 'swamp_escape'
! TODO: Figure how to remove the sneaky gotos if not tied to other locations
if hunterhelp = 1:
gs 'swamp_yard', 'rescued_from_swamp'
end
if hunterhelp = 2 and huntersKnow = 0:
gs 'hunter_interactions', 'meet_hunters_after_rescue'
elseif huntersKnow = 0:
act 'Approach the men': gt 'hunter_interactions', 'meet_hunters'
end
if hour >= 8 and hour < 20:
gs 'swamp_yard', 'daytime_flavor_events'
end
end
!Code blocks for leaf events (events not calling other events)
if $ARGS[0] = 'swamp_escape':
!add chance to swamped by illume
if hunters = 1:
if hour >= 6 and hour < 21:
minut += 5
if rand(1,10)>9:
gt 'swamp'
else
gt 'gadforestswamp','2'
end
else
*clr & cla
gs 'stat'
'> src="images/locations/gadukino/hunters/igorhanter.jpg">'
'As you start moving into the swamp Igor calls after you.'
!TODO: Different line depending on opinion and slut
'"<<$pcs_nickname>>, where are you going? You will get stuck in there!'
act 'Turn back':gt 'swamp_yard'
act 'Ignore him and keep going':
minut += 5
!TODO: Add skill clothing and temp check here instead of praying to RNGesus
if rand(1,10)>8:
gt 'swamp'
else
gt 'gadforestswamp','2'
end
end
end
else
minut += 5
!TODO: Here too, also see how to avoid duplicating. Maybe create a child event node?
if (hour >= 6 and hour < 21) or rand(1,10)>7:
gt 'swamp'
else
gt 'gadforestswamp','2'
end
end
gt 'gadforestswamp','2'
end
if $ARGS[0] = 'rescued_from_swamp':
*clr & cla
minut += 5
gs 'stat'
if $clothingworntype ! 'nude':
'> src="images/locations/gadukino/hunters/hanterhelp.jpg">'
else
'> src="images/locations/gadukino/hunters/hanterhelp1.jpg">'
end
if $clothingworntype = 'nude':
if huntersKnow = 0:
if pcs_apprnc >= 100:
'"Are you... a mermaid?" You hear one of the men blurt out before blushing'
else
'What the hell happened to you? Are you alright?'
end
end
if huntersKnow = 1 and huntersKnowSlut = 0:'"<<$pcs_nickname>>, what happened to you? Where are your clothes?" Andrei said concernedly.'
if huntersKnow = 1 and huntersKnowSlut = 1:'Well isn''t this our favorite damsel in distress. And she''s even naked and ready for us so we can jump straight to the happy ending! Andrei grinned.'
end
if huntersKnow = 0:
'The hunters help you to a dry place. For some time you just sit there, staring blankly ahead, trying to catch your breath. After a while feeling better you decide to find out where you are and who it was that saved you.'
act 'Look':hunterhelp = 2 & gt 'swamp_yard'
else
'The hunters help you to a dry place. For some time you just sit there, staring blankly ahead, trying to catch your breath. After a short rest you go out to the yard.'
act 'Further':hunterhelp = 0 & gt 'swamp_yard'
end
end
!TODO: Move these to the interactions or favors files
!TODO: Redo the events here after working on the other locations
if $ARGS[0] = 'confronted_after_drunken_gangbang':
if huntdanceslut = 1:
cla
*clr
minut+=5
gs 'stat'
'> src="images/locations/gadukino/hunters/andreihanter.jpg">'
'As soon as you walk into the yard, you immediately walk up to Andrei.'
'"I need to talk to you, <<$pcs_nickname>>," he said. "Can you recall what happened last night?"'
'"Well... uh... Yes, I think I can..." you reply, blushing, staring down at the ground.'
'"I used to say that you look just like your mother," said Andrei looking at you. "After your little show yesterday, as it turns out, the resemblance doesn''t stop at just the looks."'
'Andrei paused looking at you while you try to collect your thoughts to understand what he''s trying to imply.'
'"To be frank, you''re as slutty as your mother was in her youth, the apple doesn''t fall far away from the tree as they say..." he chuckles. "Take it as a compliment."'
'You look at Andrei, completely stunned by what you just heard.'
'"And what are sluts best at?" he continues. "That''s right, to pleasure men. Don''t you agree?"'
if pcs_dom > 0 and alko < 8:act'Refuse':huntdanceslut = 3 & gt 'hunters', 'start'
act'Agree':huntdanceslut = 2 & gt 'hunters', 'start'
end
end
!Assorted sex scenes specifically for the yard
if $ARGS[0] = 'skirt_breeze':
if CloSkirtShortness > 1 and $pantyworntype = 'none':
*clr & cla
hunter_sexual_comfort += 2
'> src="images/locations/gadukino/hunters/no_tanga.jpg">'
'You walk across the yard, when suddenly the wind lifts your skirt.'
'"I forgot to put on panties...," you realize this seeing your bare pussy.'
'You nervously started looking around if anyone caught a glimpse of your little wardrobe malfunction...'
'You hoped that the men missed the opportunity seeing you exposed, however, Igor''s face had turned red and you see Andrei grinning, you realize quite quickly that your little show did not pass unappreciated.'
gs 'arousal', 'flashlite', 1
gs 'arousal', 'end'
gs 'stat'
act 'Further':gt 'swamp_yard'
end
end
!TODO: This will be revamped. Temporary to keep the dialogue for now
if $ARGS[0] = 'hunter_group_sex':
! sex if GG whore
if hunters > 0 and huntersRape = 5 and huntslutsexrand = 1 and huntslutsex = 0:
*clr & cla
minut += 5
temphunt = rand(1,3)
! the choice of who will fuck GG
slutgosex = 1
gs 'stat'
if temphunt = 1:'> src="images/locations/gadukino/hunters/andreihanter.jpg">'
if temphunt = 2:'> src="images/locations/gadukino/hunters/sergeihanter.jpg">'
if temphunt = 3:'> src="images/locations/gadukino/hunters/igorhanter.jpg">'
if temphunt = 1:'Andrei steps out of the hut, heading straight towards you. "<<$pcs_nickname>>, walk with me..." without uttering another word he grabs you by the arm and leads you to the nearest tree...'
if temphunt = 2:'Sergei steps out of the hut, heading straight towards you. "<<$pcs_nickname>>, let''s go a bit aside you need to help me out with my itch," he said and lead you in the direction of the nearest thicket.'
if temphunt = 3:'Igor steps out of the hut, heading straight towards you. "<<$pcs_nickname>>, I need you to help me with this bulge," he says pointing at his groin, leading you away from the yard...'
if pcs_horny < 40:' You obediently follow along, well knowing the reason he wanted you to tag along.'
if pcs_horny >= 40 and pcs_horny < 70:'"I need you to take me..." is all you manage to say while he''s leading you away.'
if pcs_horny >= 70:'"I was hoping this would happened," you think to yourself, feeling your wet pussy pulsating with desire. You jump onto him, taking charge, leaving him stunned about who wants it more, you or him.'
act 'Go':gt 'hunters', 'start'
end
! trio if GG whore
if hunters > 0 and huntersRape = 5 and huntslutsexrand = 2 and huntslutsex = 0:
*clr & cla
minut += 5
temphunt = rand(1,3)
slutgosex = 2
gs 'stat'
'> src="images/locations/gadukino/hunters/hanterswork1.2.jpg">'
if temphunt = 1:
'You see Andrei talking with Sergei in the yard. They notice you, and start moving towards you. "Come with us <<$pcs_nickname>>," without uttering another word Andrei grabs you by the arm and leads you to the nearest tree.... Sergei follows after.'
elseif temphunt = 2:
'Andrei and Igor notice you enter the yard, they call you over. "Come with us <<$pcs_nickname>>, you need to help us out with our itch," said Andrei pulling you in the direction of the nearest thicket. Igor follows behind.'
elseif temphunt = 3:
'You notice Igor and Sergei standing in the yard whispering something to each other. Igor approaches you and says "<<$pcs_nickname>>, "<<$pcs_nickname>>, I need you to help me with this bulge," he says pointing at his groin. He calls Sergei over and they start leading you away from the yard...'
end
if pcs_horny < 40:
'You obediently follow along, well knowing the reason they wanted you to tag along.'
elseif pcs_horny >= 40 and pcs_horny < 70:
'"I need you to take me..." is all you manage to say while they''re leading you away.'
elseif pcs_horny >= 70:
'"I was hoping this would happened," you think to yourself, feeling your wet pussy pulsating with desire. You jump onto one of them, taking charge, leaving the other one stunned about who wants it more, they or you.'
end
act 'Go with the guys':
*clr & cla
minut += 5
pcs_horny += 5
gs 'stat'
'> src="images/locations/gadukino/hunters/doublehanterlove.jpg">'
'You go along with the men holding their hands, knowing where they''re about to lead you. You don''t mind you want them as bad as they wants you...'
act 'Further':gt 'huntersex', 'sluthomesex'
end
end
end
!Code blocks for branch events (events calling other events)
if $ARGS[0] = 'campfire':
!TODO: Add mechanic so that fire slowly goes through wood and extinguishes when there is no more left
cla
*clr
menu_off = 1
minut += 1
gs 'stat'
act 'Move away': gt 'swamp_yard', 'start'
if campfire = 1:
if hour >= 8 and hour < 20:
'> src="images/locations/gadukino/hunters/campfire_day.jpg">'
else
'> src="images/locations/gadukino/hunters/campfire_night.jpg">'
end
'A nice, warm campfire you can sit and relax by. You can use it to cook something or heat up some water to bathe.'
'You can also put it out with the bucket if there is enough water in it'
if bucket >= 3:
act 'Put out the fire':
cla & *clr
'> src="images/locations/gadukino/hunters/campfire_put_out.jpg">'
'You pour some water to extinguish the campfire'
campfire = 0
minut += 5
bucket -= 3
act 'Further': gt 'swamp_yard', 'campfire'
end
end
if bucket > 0 and boletus > 0 and mushroom_soup = 0:
act 'Cook some mushroom soup (0:30)': gs 'hunter_favors', 'mushroom_soup'
end
if bucket > 0 and raw_meat > 0 and meat_stew = 0:
act 'Cook some meat stew (1:00)': gs 'hunter_favors', 'meat_stew'
end
if bucket >= 5 and hotwater = 0:
act 'Heat up water (0:30)':
cla
*clr
minut += 30
bucket -= 5
hotwater = 1
gs 'stat'
'> src="images/locations/gadukino/hunters/hotwater.jpg">'
*nl
'With the now heated water, you can bathe yourself in the tub.'
act 'Continue': gt 'swamp_yard', 'campfire'
end
end
else:
if hour >= 8 and hour < 20:
'> src="images/locations/gadukino/hunters/campfire_out_day.jpg">'
else
'> src="images/locations/gadukino/hunters/campfire_out_night.jpg">'
end
'You can use this firepit to light a fire, if you have some firewood available.'
!TODO: Tie fire lighting to bushcraft, make hunters do it on their schedule or with Sveta asking
if firewood >= 10:
act 'Light fire':
cla & *clr
if $clothingworntype ! 'nude':
'> src="images/locations/gadukino/hunters/campfire_light.jpg">'
else
'> src="images/locations/gadukino/hunters/campfire_light_nude.jpg">'
end
'You use some chopped wood, dry branches and twigs to light a campfire in the firepit'
firewood -= 10
campfire = 1
minut += 15
act 'Further': gt 'swamp_yard', 'campfire'
end
elseif firewood > 1:
*nl
'There is some wood and twigs by the pit but not enough to light a new fire'
else
'You do not see any firewood nearby. You will probably need to collect some branches, chop some or ask a hunter to do so.'
end
end
!TODO: Initial fireside chat dynamics, to be fleshed out
!TODO: Do a hunter in hut behavior check rather than hard coding it into the time
if hour >= 8 and hour < 20:
'> src="images/locations/gadukino/hunters/hanters1.jpg">'
'Hunters are also sitting around the campfire, talking and joking about all kinds of stuff'
act 'Chat (1:00)':
*clr & cla
minut += 60
hunter_collective_opinion += 2
gs 'stat'
*nl
'You start chating with the guys about trivial stuff...'
act 'Further': gt 'swamp_yard', 'campfire'
end
!TODO: Flesh out the learning content here
act 'Ask for some tips on how to survive in the woods (1:00)':
hunter_lessons += 1
*clr & cla
if hunter_collective_opinion > 25:
hunter_collective_opinion -= 1
pcs_bushcraft += 1
gs 'stat'
minut += 60
*nl
'Hunters talk to you about some of their experiences when they first started out'
else
if hunter_lessons > 10 AND hunter_sexual_comfort > 25:
!TODO: Prototype implementation for the creekside event, to be revamped
'Sergei tells you to go by the creek for the next lesson about how to scope the area for a hunt.'
hunter_lessons -= 8
act 'Further': gt 'hunter_favors', 'creekside_gangbang_request'
else
minut += 20
'The hunters do not even bother to answer you. You simply sit in awkward silence for twenty minutes before getting to to other business'
end
end
act 'Further': gt 'swamp_yard', 'campfire'
end
end
end
!Auxilliary locations
if $ARGS[0] = 'nearby_woods':
cla & *clr
'> src="images/locations/gadukino/hunters/nearby_woods.jpg">'
'You are in the woods near the hut. You can see it not too far in the distance.'
'You can also venture deeper into woods to circle around the swamp, granted you do not get lost trying.'
*nl
act 'Go back to the hut': minut += 10 & gt 'swamp_yard'
if firewood < 25:
'You can pick up some firewood around here to keep the fire going.'
act 'Collect firewood (0:45)':
cla & *clr
if $clothingworntype ! 'nude':
'> src="images/locations/gadukino/hunters/firewood_normal.jpg">'
else
'> src="images/locations/gadukino/hunters/firewood_nude.jpg">'
end
firewood += 10
minut += 45
'You pick up some dry branches and twigs, putting them in a pile near the fire pit before coming back.'
if firewood < 10:
'You think you might need to pick some more to get a fire going'
else:
'You think you have enough firewood to get a fire going'
end
act 'Further': gt 'swamp_yard', 'nearby_woods'
end
else
'You think about picking up some firewood before you remember you have plenty back at the yard.'
end
act 'Try to circle around the swamp':
*clr & cla
if pcs_bushcraft < 15:
'> src="images/locations/gadukino/hunters/thinks1.jpg">'
'You consider trying to circle around the swamp but then think it is better if you did not get too far from the hut.'
'If only you were a skilled pathfinder or knew nearby people that could help you get back...'
act 'Further': gt 'swamp_yard', 'nearby_woods'
elseif pcs_bushcraft < 30:
'> src="images/locations/gadukino/hunters/thinks2.jpg">'
'You consider trying to circle around the swamp. You have a vague idea on how to accomplish that but there is a good chance you may get lost.'
act 'Stay around for now': gt 'swamp_yard', 'nearby_woods'
act 'Try anyway':
*clr & cla
minut += 180
nearby_woods_check = rand(1,10)
if nearby_woods_check = 1:
!Make it to the other side fine
if $clothingworntype ! 'nude':
'> src="images/locations/gadukino/hunters/nearby_woods_success.jpg">'
else
'> src="images/locations/gadukino/hunters/nearby_woods_success_nude.jpg">'
end
'You stick as close to the swamp as possible and follow the edge in one direction.'
'Even though you occassionally step into the swamp you manage to not get stuck'
'After some time walking and struggling not to get stuck you can see the hut on the opposite side'
act 'Success!': pcs_bushcraft += 5 & gt 'gadforest','4'
elseif nearby_woods_check <= 3:
!End up stuck in the swamp
if $clothingworntype ! 'nude':
'> src="images/locations/gadukino/hunters/nearby_woods_stuck.jpg">'
else
'> src="images/locations/gadukino/hunters/nearby_woods_stuck_nude.jpg">'
end
'You stick as close to the swamp as possible and follow the edge in one direction.'
'Trusting the ground you keep going but at some point you sink right into the swamp without even realizing.'
*nl
'Seems like the forest can camouflage parts of the swamp, fooling careless hikers.'
act 'If only you knew': pcs_bushcraft += 3 & gt 'gadforestswamp','2'
else
if $clothingworntype ! 'nude':
'> src="images/locations/gadukino/hunters/nearby_woods_hike.jpg">'
else
'> src="images/locations/gadukino/hunters/nearby_woods_hike_nude.jpg">'
end
if nearby_woods_check <= 5:
!Circle back to where the pcs started
'You start going into the woods in a direction you think will take you around the swamp.'
'After a few hours walking you realize your surroundings are a bit familiar.'
'Then you look around you and can see the hut in the distance. Seems like you just walked around in circles and ended up where you started'
*nl
'You can see some broken branches and prints near ahead of you, marking the direction you initially started walking towards'
act 'That''s interesting...': pcs_bushcraft += 2 & gt 'swamp_yard','nearby_woods'
else
!Get lost in the woods
'You start going into the woods in a direction you think will take you around the swamp.'
'After a few hours walking you realize you have no idea where you are going.'
'You look back to see if you can get back to the hut but nothing around seems familiar'
act 'This can''t be good': gt 'gadforestlost','1'
end
end
end
else
minut += 120
!Make it back without effort
if $clothingworntype ! 'nude':
'> src="images/locations/gadukino/hunters/pathfinder.jpg">'
else
'> src="images/locations/gadukino/hunters/pathfinder_nude.jpg">'
end
'You have a rough idea of how the forest curves around the swamp from having seen part of the swamp''s edge from the hut yard'
'With that in mind, you go into the forest, aware of your surroundings to make sure you are not stepping too far from the edge of the swamp'
'After a couple hours you are on the other edge of the forest'
act 'Further': gt 'gadforest','4'
end
end
end
if $ARGS[0] = 'daytime_flavor_events':
if rand(1,50) = 1:
gs 'swamp_yard', 'skirt_breeze'
elseif rand(1,20) = 1:
gs 'hunter_favors', 'housekeeping_request'
elseif rand(1,25) = 1:
gs 'hunter_ambient' , 'yard_convo'
elseif rand(1,10) = 1:
gs 'hunter_interactions', 'naked_encounter'
elseif rand(1,15) = 1:
gs 'hunter_ambient', 'bring_food'
end
end
if $ARGS[0] = 'nighttime_flavor_events':
!TODO: Add stuff here
end
--- swamp_yard ---------------------------------