# KGDgame minut += 1 gs 'stat' gs 'KGDexp' '
Date <>
' '
Your town
' '
Buildings
' 'Tower Hero, which stores <> Resources' 'Farms <> pieces' '' '
List Party hero (6t people maximum)
' 'Hero. Level <>Life <>Done <>' if KGDsput2 > 0:'<<$KGDname2>>. Level <>Life <>Done <>' if KGDsput3 > 0:'<<$KGDname3>>. Level <>Life <>Done <>' if KGDsput4 > 0:'<<$KGDname4>>. Level <>Life <>Done <>' if KGDsput5 > 0:'<<$KGDname5>>. Level <>Life <>Done <>' if KGDsput6 > 0:'<<$KGDname6>>. Level <>Life <>Done <>' '' '
Brands for
' 'Do you own <>% of' act 'Next Day': cls KGDbrod = 0 KGDday += 1 KGDmoney += KGDkarta * 5 + KGDfarm * 10 gt $curloc end if KGDmoney >= 150 and KGDfarm > KGDkarta: act 'Build a farm (150 resources)': cls KGDmoney -= 150 KGDfarm += 1 gt $curloc end end act 'Arrange the soldiers': cls KGDpartyCreate = 1 $kgdplace = '1st place empty' $kgdplace2 = '2nd place is empty' $kgdplace3 = '3rd place is empty' $kgdplace4 = '4th place is empty' $kgdplace5 = '5th place is empty' $kgdplace6 = '6th place is empty' kgdplace = 0 kgdplace2 = 0 kgdplace3 = 0 kgdplace4 = 0 kgdplace5 = 0 kgdplace6 = 0 gt 'KGDparty' end if KGDbrod = 0 and KGDpartyCreate > 0: act 'Win territory': cls KGDbrod = 1 gt 'KGDbefore' end end if KGDsput6 = 0 and KGDmoney >= 250: act 'Hire a satellite (250 resources)': cls KGDmoney -= 250 KGDpartyCreate = 0 act 'Warrior': if KGDsput2 = 0: $KGDname2 = 'Warrior' KGDlvl2 = 1 KGDHP2 = 100 KGDdam2 = 10 KGDsput2 = 1 KGDexp2 = 0 gt $curloc exit end if KGDsput3 = 0: $KGDname3 = 'Warrior' KGDlvl3 = 1 KGDHP3 = 100 KGDdam3 = 10 KGDsput3 = 1 KGDexp3 = 0 gt $curloc exit end if KGDsput4 = 0: $KGDname4 = 'Warrior' KGDlvl4 = 1 KGDHP4 = 100 KGDdam4 = 10 KGDsput4 = 1 KGDexp4 = 0 gt $curloc exit end if KGDsput5 = 0: $KGDname5 = 'Warrior' KGDlvl5 = 1 KGDHP5 = 100 KGDdam5 = 10 KGDsput5 = 1 KGDexp5 = 0 gt $curloc exit end if KGDsput6 = 0: $KGDname6 = 'Warrior' KGDlvl6 = 1 KGDHP6 = 100 KGDdam6 = 10 KGDsput6 = 1 KGDexp6 = 0 gt $curloc exit end end act 'Magician': if KGDsput2 = 0: $KGDname2 = 'Magician' KGDlvl2 = 1 KGDHP2 = 60 KGDdam2 = 20 KGDsput2 = 1 KGDexp2 = 0 gt $curloc exit end if KGDsput3 = 0: $KGDname3 = 'Magician' KGDlvl3 = 1 KGDHP3 = 60 KGDdam3 = 20 KGDsput3 = 1 KGDexp3 = 0 gt $curloc exit end if KGDsput4 = 0: $KGDname4 = 'Magician' KGDlvl4 = 1 KGDHP4 = 60 KGDdam4 = 20 KGDsput4 = 1 KGDexp4 = 0 gt $curloc exit end if KGDsput5 = 0: $KGDname5 = 'Magician' KGDlvl5 = 1 KGDHP5 = 60 KGDdam5 = 20 KGDsput5 = 1 KGDexp5 = 0 gt $curloc exit end if KGDsput6 = 0: $KGDname6 = 'Magician' KGDlvl6 = 1 KGDHP6 = 60 KGDdam6 = 20 KGDsput6 = 1 KGDexp6 = 0 gt $curloc exit end end act 'Archer': if KGDsput2 = 0: $KGDname2 = 'Archer' KGDlvl2 = 1 KGDHP2 = 80 KGDdam2 = 15 KGDsput2 = 1 KGDexp2 = 0 gt $curloc exit end if KGDsput3 = 0: $KGDname3 = 'Archer' KGDlvl3 = 1 KGDHP3 = 80 KGDdam3 = 15 KGDsput3 = 1 KGDexp3 = 0 gt $curloc exit end if KGDsput4 = 0: $KGDname4 = 'Archer' KGDlvl4 = 1 KGDHP4 = 80 KGDdam4 = 15 KGDsput4 = 1 KGDexp4 = 0 gt $curloc exit end if KGDsput5 = 0: $KGDname5 = 'Archer' KGDlvl5 = 1 KGDHP5 = 80 KGDdam5 = 15 KGDsput5 = 1 KGDexp5 = 0 gt $curloc exit end if KGDsput6 = 0: $KGDname6 = 'Archer' KGDlvl6 = 1 KGDHP6 = 80 KGDdam6 = 15 KGDsput6 = 1 KGDexp6 = 0 gt $curloc exit end end act 'Priest': if KGDsput2 = 0: $KGDname2 = 'Priest' KGDlvl2 = 1 KGDHP2 = 40 KGDdam2 = 20 KGDsput2 = 1 KGDexp2 = 0 gt $curloc exit end if KGDsput3 = 0: $KGDname3 = 'Priest' KGDlvl3 = 1 KGDHP3 = 40 KGDdam3 = 20 KGDsput3 = 1 KGDexp3 = 0 gt $curloc exit end if KGDsput4 = 0: $KGDname4 = 'Priest' KGDlvl4 = 1 KGDHP4 = 40 KGDdam4 = 20 KGDsput4 = 1 KGDexp4 = 0 gt $curloc exit end if KGDsput5 = 0: $KGDname5 = 'Priest' KGDlvl5 = 1 KGDHP5 = 40 KGDdam5 = 20 KGDsput5 = 1 KGDexp5 = 0 gt $curloc exit end if KGDsput6 = 0: $KGDname6 = 'Priest' KGDlvl6 = 1 KGDHP6 = 40 KGDdam6 = 20 KGDsput6 = 1 KGDexp6 = 0 gt $curloc exit end end end end act 'Quit Game':gt 'Komp', 'start' --- KGDgame ---------------------------------