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- # fight
- if $ARGS[0] = 'start':
- menu_off = 1
- cla
- inFight = 1
- if night_mode = 1:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(0, 0, 0)
- lcolor = rgb(106, 90, 205)
- elseif night_mode = 2:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(20, 20, 20)
- lcolor = rgb(106, 90, 205)
- else
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(255, 255, 255)
- lcolor = rgb(106, 90, 205)
- end
- gs'defence'
- gs'statBat'
- if SasoriBody > 2 and healthV <= 0 or SasoriBody > 2 and mannaV <= 0 or SasoriBody > 2 and willpowerV <= 0:
- SasoriBody = SasoriBody - 1
- gs'priziv','sasori'
- '<b><font color = red>The doll parts scatter all over and immediately head into battle mode.</font></b>'
- '<b><font color = red>You hear the sonorous voice of Sasori, "I have a lots of dolls, you can''t beat me."</font></b>'
- elseif SasoriBody = 2 and healthV <= 0 or SasoriBody = 2 and mannaV <= 0 or SasoriBody = 2 and willpowerV <= 0:
- SasoriBody = SasoriBody - 1
- gs'priziv','sasori1'
- '<b><font color = red>The last doll crumbles into pieces and you''ve finally reached Sasori.</font></b>'
- end
- if stunV > 0 and SasoriBody > 1:
- stunV = 0
- '<b><font color = red>The doll began to move again.</font></b>'
- end
- if stunV > 0 and SasoriBody = 1:
- stunV = 0
- '<b><font color = red>Sasori moves again.</font></b>'
- end
- if GedoMazo = 1 and healthV <= 0 or GedoMazo = 1 and mannaV <= 0 or GedoMazo = 1 and willpowerV <= 0:
- GedoMazo = 2
- barierV = 0
- '<b><font color = green><<$boydesc>> He fell to the ground and turned to dust.</font></b>'
- gs'priziv','tobi'
- '<b><font color = green><<$boydesc>>Attack</font></b>'
- end
- if pcs_health <= 0 and heart = 0 and izanagi = 0:
- '<b><font color = red>You lost!</font></b>'
- xgt'ender','loss'
- exit
- elseif healthV <= 0 and heartV = 0 and izanagiV = 0:
- '<b><font color = green><<$boydesc>>You won!</font></b>'
- xgt'ender','win'
- exit
- elseif pcs_manna <= 0 and heart = 0 and izanagi = 0:
- '<b><font color = red>You won!</font></b>'
- xgt'ender','loss'
- exit
- elseif mannaV <= 0 and heartV = 0 and izanagiV = 0:
- '<b><font color = green><<$boydesc>> lost!</font></b>'
- xgt'ender','win'
- exit
- elseif pcs_willpwr <= 0 and heart = 0 and izanagi = 0:
- '<b><font color = red>You lost!</font></b>'
- xgt'ender','loss'
- exit
- elseif willpowerV <= 0 and heartV = 0 and izanagiV = 0:
- '<b><font color = green><<$boydesc>> won!</font></b>'
- xgt'ender','win'
- exit
- end
- if izanagiV > 0 and healthV <= 0 or izanagiV > 0 and mannaV <= 0 or izanagiV > 0 and willpowerV <= 0:
- izanagiV = izanagiV - 1
- '<b><font color = red><<$boydesc>> disappeared.</font></b>'
- healthV = vitalV*10 + strenV*5
- mannaV = intelV*magikV + magikV*100 + vitalV*10
- willpowerV = willV*10
- stunV = 0
- if program = 6 and izanagiOnce = 0:izanagiOnce = 1 & unmaterialV = 40 & tobizanagi = 0
- '<b><font color = red><<$boydesc>> appeared in front of you, completely healthy. He folded his arms and made the magic sign for Izanagi, the perfect illusion.</font></b>'
- '<b><font color = red>The price for this spell was to sacrifice one of my eyes.</font></b>'
- elseif heartV > 0 and healthV <= 0 or heartV > 0 and mannaV <= 0 or heartV > 0 and willpowerV <= 0:
- heartV = heartV - 1
- '<b><font color = red><<$boydesc>> staggered, as his heart burst.</font></b>'
- healthV = vitalV*10 + strenV*5
- mannaV = intelV*magikV + magikV*100 + vitalV*10
- willpowerV = willV*10
- stunV = 0
- '<b><font color = red><<$boydesc>> stood up and got in a frenzy. He must have another heart.</font></b>'
- elseif izanagi > 0 and pcs_health <= 0 or izanagi > 0 and pcs_manna <= 0 or izanagi > 0 and pcs_willpwr <= 0:
- izanagi = izanagi - 1
- '<b><font color = green>He vanishes.</font></b>'
- pcs_health = pcs_vital*10 + pcs_stren*5
- pcs_willpwr = pcs_intel*5 + pcs_sprt*5
- pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo
- stun = 0
- zerkaloV = 0
- poisonV = 0
- bloodV = 0
- '<b><font color = green>All of a sudden he appears in front of you completely healthy.</font></b>'
- elseif heart > 0 and pcs_health <= 0 or heart > 0 and pcs_manna <= 0 or heart > 0 and pcs_willpwr <= 0:
- heart = heart - 1
- zerkaloV = 0
- poisonV = 0
- bloodV = 0
- '<b><font color = green>Your heart took too much of a beating and gave up.</font></b>'
- pcs_health = pcs_vital*10 + pcs_stren*5
- pcs_willpwr = pcs_intel*5 + pcs_sprt*5
- pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo
- stun = 0
- '<b><font color = green>You open your eyes as you''re not dead...</font></b>'
- end
- gs'before'
- '<b>= = = = = = = = = = = = = (ROUND <<round>>) = = = = = = = = = = = = =</b>'
- '<b><<$boydesc>></b> life <b><font color = red><<healthV>></font></b>, manna <b><font color = blue><<mannaV>></font></b>, willpower <b><font color = green><<willpowerV>></font></b>'
- if defenceV > 0:'<b><font color = red>Protection <<defenceV>> units</font></b>'
- if defenceMV > 0:'<b><font color = red>Mana protection <<defenceMV>> units</font></b>'
- if defenceWV > 0:'<b><font color = red>Will protection <<defenceWV>> units</font></b>'
- 'Your life <b><font color = red><<pcs_health>></font></b>, manna <b><font color = blue><<pcs_manna>></font></b>, willpower <b><font color = green><<pcs_willpwr>></font></b>'
- if defence > 0:'<b><font color = green>Protection <<defence>> units</font></b>'
- if defenceM > 0:'<b><font color = green>Mana impact protection <<defenceM>> units</font></b>'
- if defenceW > 0:'<b><font color = green>Will impact protection <<defenceW>> units</font></b>'
- if defenceAct > 0:'<b><font color = green><<defenceAct>> Regeneration</font></b>'
- if defenceActM > 0:'<b><font color = green><<defenceActM>> Mana recovery protection</font></b>'
- if unmaterial > 0:'<b><font color = green>You''re <<unmaterial>> strokes are not material.</font></b>'
- '<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
- gs'init'
- if hod = 0:
- !player attacks
- '<font color = green>Choose your attack</font>'
- if gun > 0:
- !Boomstick
- if bulletIn > 0:
- 'You have <<bulletIn>> bullets loaded in the gun.'
- act 'Pistol shot':
- cla
- bulletIn -= 1
- gunpower = 150
- buu = 1
- gunpricel = 1
- Gcrime += 1
- gt'strelba'
- end
- elseif bulletIn <= 0:
- if bullet = 0:
- 'You''re out of ammunition.'
- elseif bullet>0:
- 'You have <<bullet>> left.'
- act 'Reload':
- cla
- if bullet < 7:
- bulletIn = bullet
- bullet = 0
- 'You reload the empty gun.'
- end
- if bullet >= 7:
- bullet -= 7
- bulletIn = 7
- 'You reload all the 7 bullets in the gun.'
- end
- act 'Further':gt'fight','sta'
- end
- end
- end
- end
- if Mgun > 0:
- !Boomstick
- if mbulletIn > 0:
- 'You have <<mbulletIn>> bullets left in the machine gun.'
- act 'Single shot':
- cla
- mbulletIn -= 1
- buu = 1
- gunpower = 300
- gunpricel = 2
- Gcrime += 1
- gt'strelba'
- end
- if mbulletIn >= 3:
- act 'Burst shot':
- cla
- mbulletIn -= 3
- buu = 3
- gunpower = 300
- gunpricel = 1
- Gcrime += buu
- gt'strelba'
- end
- act 'Automatic shot':
- cla
- buu = mbulletIn
- mbulletIn = 0
- gunpower = 300
- gunpricel = 0
- Gcrime += buu
- gt'strelba'
- end
- end
- elseif mbulletIn <= 0:
- if mbullet = 0:
- 'You''ve run out of ammunition.'
- elseif mbullet > 0:
- 'You have <<mbullet>> bullets left in the machine gun.'
- act 'Reload':
- cla
- if mbullet < 7:
- mbulletIn = mbullet
- mbullet = 0
- 'You reload the empty gun.'
- end
- if mbullet >= 30:
- mbullet -= 30
- mbulletIn = 30
- 'You''ve reloaded 30 bullets for the machine gun.'
- end
- act 'Further':gt'fight','sta'
- end
- end
- end
- end
- if tragun > 0:
- !travmatik
- if tbulletIn > 0:
- 'You have <<mbulletIn>> bullets left in the non-lethal gun.'
- act 'Pistol shot':
- cla
- tbulletIn -= 1
- gunpower = 50
- buu = 1
- gunpricel = 0
- gt'strelba'
- end
- elseif tbulletIn <= 0:
- if tbullet = 0:
- 'You''ve run out of ammunition.'
- elseif tbullet > 0:
- 'You have <<mbullet>> bullets left in the non-lethal gun.'
- act 'Charge':
- cla
- if tbullet >= 1:
- tbullet -= 1
- tbulletIn = 1
- 'You reload the empty gun.'
- end
- act 'Further':gt'fight','sta'
- end
- end
- end
- end
- act 'Physical Attack':xgt'boxing'
- if pcs_magik > 0:
- act 'Magical Attack':gt'magik'
- end
- elseif hod = 1:
- !enemy attacks
- '<font color = red><<$boydesc>> attacks</font>'
- act 'Further':xgt'enemy','start'
- end
- end
- if $ARGS[0] = 'sta':
- menu_off = 1
- cla
- damTip = 0
- damTipM = 0
- damTipV = 0
- damTipMV = 0
- magweapbonus = 0
- magweapbonusV = 0
- bonusSh = 0
- bonusShV = 0
- eleSh = 0
- eleShV = 0
- poisonAV = 0
- hidanAtk = 0
- '<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
- '<b><<$boydesc>></b> life <b><font color = red><<healthV>></font></b>, manna <b><font color = blue><<mannaV>></font></b>, willpower <b><font color = green><<willpowerV>></font></b>'
- if defenceV > 0:'<b><font color = red>Protection <<defenceV>> units</font></b>'
- if defenceMV > 0:'<b><font color = red>Mana protection <<defenceMV>> units</font></b>'
- if defenceWV > 0:'<b><font color = red>Will protection <<defenceWV>> units</font></b>'
- 'Your life <b><font color = red><<pcs_health>></font></b>, manna <b><font color = blue><<pcs_manna>></font></b>, willpower <b><font color = green><<pcs_willpwr>></font></b>'
- if defence > 0:'<b><font color = green>Protection <<defence>> units</font></b>'
- if defenceM > 0:'<b><font color = green>Mana impact protection <<defenceM>> units</font></b>'
- if defenceW > 0:'<b><font color = green>Will impact protection <<defenceW>> units</font></b>'
- if defenceAct > 0:'<b><font color = green><<defenceAct>> Regeneration</font></b>'
- if defenceActM > 0:'<b><font color = green><<defenceActM>> Mana recovery protection</font></b>'
- '<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
- act 'Further':gt'fight','start'
- end
- if $ARGS[0] = 'Wrestlergen':
- if nopornowrestling = 0:
- nopornowrestling = 1
- NPCnum = 30
- NPCnow = 1
- !!shag = 1
- gs 'npc'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- $nikname[1] = 'schoolgirl'
- !!musle[0] = 100
- !!flex[0] = pcs_agil
- !!stamina[0] = pcs_vital * 3
- !!wipo[0] = pcs_sprt
- !!pcs_intel[0] = 10
- !!krasota[0] = pcs_apprnc
- !!pcs_hgt[0] = 165
- !!salo[0] = 100
- !!fat[0] = 100
- !!$nikname[1] = 'steel Virgo'
- !!musle[1] = 100
- !!flex[1] = 100
- !!stamina[1] = 300
- !!wipo[1] = 50
- !!pcs_intel[1] = 10
- !!krasota[1] = 10
- !!pcs_hgt[1] = 165
- !!salo[1] = 100
- !!fat[1] = 100
- end
- end
- --- fight ---------------------------------
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