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@@ -424,13 +424,25 @@ if $ARGS[0] = 'sports_outfit':
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end
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if $ARGS[0] = 'school_outfit':
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+ ! check to see if player has created a school uniform outfit
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if ARRSIZE('defclothingnumber') > 0:
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SchoolOutfitLoop = 0
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:FindSchoolOutfit
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gs 'clothing_attributes', $defclothingtype[SchoolOutfitLoop], defclothingnumber[SchoolOutfitLoop]
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+ ! found an outfit that includes a school uniform
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if CloStyle2 = 4:
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+ tempSchtype = 0
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+ ! if they have worn a uniform recently we will use that rather than the one in the outfit
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+ if schtype <> 0:
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+ tempSchtype = schtype
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+ $tempSchbrand = $schbrand
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+ end
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+ ! put the outfit on
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gs 'wardrobe', 'default_entry_wear', SchoolOutfitLoop
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- if schtype = 0:
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+ !over ride the uniform with the most recent one used if there was one
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+ if tempSchtype <> 0:
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+ clothingwornnumber = tempSchtype
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+ $clothingworntype = $tempSchbrand
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schtype = clothingwornnumber
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$schbrand = $clothingworntype
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end
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@@ -440,8 +452,12 @@ if $ARGS[0] = 'school_outfit':
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if SchoolOutfitLoop < ARRSIZE('defclothingnumber'):jump 'FindSchoolOutfit'
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:FoundSchoolOutfit
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killvar 'SchoolOutfitLoop'
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+ killvar 'tempSchtype'
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+ killvar '$tempSchbrand'
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end
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- if schtype = 0 or schoolH[schtype] = 0:
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+
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+ ! if no uniform found or the one selected is worn out, use the default one
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+ if schtype = 0 or dyneval('RESULT = <<$schbrand>>H[<<schtype>>]') <= 0:
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schtype = 6
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$schbrand = 'school'
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end
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