# KGZgame
<<<<<<< 434_KGZgame
minut += 1
gs 'stat'
gs 'KGZdyn'
if KGZHP <= 0:
=======
minut+=1
gs'stat'
gs'KGZdyn'
if KGZHP<=0:
>>>>>>> 434_KGZgame
cla
*clr
'
GAME OVER'
<<<<<<< 434_KGZgame
act 'Quit Game': gt 'KGZstart'
=======
act 'Leave the game':gt'KGZstart'
>>>>>>> 434_KGZgame
exit
end
<<<<<<< 434_KGZgame
if KGZhour >= 6 and KGZhour <= 21:
KGZsvet = 1
else
KGZsvet = 0
=======
if KGZhour>=6 and KGZhour<=21:
KGZsvet=1
else
KGZsvet=0
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
'Get out of the game'
'Health <>. Day <>, h <>.'
if KGZsup <= 0: 'You have no provisions, you are starving!'
'Edged weapons: <<$KGZweapon>>'
if KGZgun > 0: '<<$KGZgun>>'
if KGZgun2 > 0: '<<$KGZgun2>>'
if KGZgun3 > 0: '<<$KGZgun3>>'
if KGZgenerator > 0:
if KGZbenzin = 0:$KGZbenzin = 'But the generator does not work because you do not have gasoline.'
if KGZbenzin = 1:$KGZbenzin = 'You have filled a full tank of gasoline.'
'Do you have a portable generator runs on gasoline. <<$KGZbenzin>>'
end
if KGZbolgarka > 0: 'Do you have a Bulgarian powered by electricity.'
if KGZratia = 1: 'Do you have a radio.'
''
if KGZplace = 0:
'Apartment'
'Your apartment is a safe place. The apartment is stored provisions, which will be enough to <> days'
if KGZmedkit > 0:
'First aid kits <> pieces'
if KGZHP < 100:
act 'Treated':
cls
KGZhour += 1
KGZHP = 100
KGZmedkit -= 1
minut += 1
gs 'stat'
'You heal health through kits.'
act 'Further': gt $curloc
end
end
end
act 'Laze':
cls
KGZhour += 1
minut += 1
gs 'stat'
'You lounged in the apartment, lounging on the couch and thinking how you vykruchivatsya of the situation.'
act 'Further': gt $curloc
end
act 'Leave the apartment':
cls
KGZhour += 1
minut += 1
gs 'stat'
KGZplace = 1
KGZbatl = 0
'You cautiously left the apartment trying not to stumble on the dead.'
act 'Further': gt $curloc
end
=======
'Leave the game'
'health <>. day <>, h <>.'
if KGZsup<=0:'You do not have provisions, you starve!'
'cold arms: <<$KGZweapon>>'
if KGZgun>0:'<<$KGZgun>>'
if KGZgun2>0:'<<$KGZgun2>>'
if KGZgun3>0:'<<$KGZgun3>>'
if KGZgenerator>0:
if KGZbenzin=0:$KGZbenzin='But the generator does not work, since you do not have gasoline.'
if KGZbenzin=1:$KGZbenzin='You have filled a full tank of petrol.'
'Do you have a portable generator running on gasoline. <<$KGZbenzin>>'
end
if KGZbolgarka>0:'Do you have a Bulgarian powered by electricity.'
if KGZratia=1:'Do you have a portable radio.'
''
if KGZplace=0:
'apartment'
'Your apartment safe place. The apartment is kept provisions, which will be enough for <> days'
if KGZmedkit>0:
'kits <> pcs'
if KGZHP<100:
act 'treated':
cls
KGZhour+=1
KGZHP=100
KGZmedkit-=1
minut+=1
gs'stat'
'You cured with the help of health kits.'
act 'further':gt $curloc
end
end
end
act 'laze':
cls
KGZhour+=1
minut+=1
gs'stat'
'You lounged in the apartment, lounging on the couch and thinking, as you vykruchivatsya of the situation.'
act 'further':gt $curloc
end
act 'Leave the apartment':
cls
KGZhour+=1
minut+=1
gs'stat'
KGZplace=1
KGZbatl=0
'You cautiously left the apartment trying not to run into dead.'
act 'further':gt $curloc
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 1:
KGZdead = RAND(KGZday, KGZday * 2)
'Street'
'On the street the broken machine, lie the corpses.'
if KGZbatl = 0:
'Roam the streets <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya':
if KGZsvet = 1: KGZdist = RAND(5,30)
if KGZsvet = 2: KGZdist = RAND(3,10)
gt 'KGZfight'
end
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod
end
=======
if KGZplace=1:
KGZdead=RAND(KGZday,KGZday*2)
'street'
'On the street broken machine, lie the corpses.'
if KGZbatl=0:
'Roam the streets <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':
if KGZsvet=1:KGZdist=RAND(5,30)
if KGZsvet=2:KGZdist=RAND(3,10)
gt'KGZfight'
end
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 2:
KGZdead = RAND(KGZday, KGZday * 2)
'Shop'
'In store stale air from spoiled food and dead.'
if KGZbatl = 0:
'Wander around the store <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya':
if KGZsvet = 1: KGZdist = RAND(3,10)
if KGZsvet = 2: KGZdist = RAND(2,8)
gt 'KGZfight'
end
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod2
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod2
end
=======
if KGZplace=2:
KGZdead=RAND(KGZday,KGZday*2)
'shop'
'The store stale air from spoiled food and dead.'
if KGZbatl=0:
'Wander around the store <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':
if KGZsvet=1:KGZdist=RAND(3,10)
if KGZsvet=2:KGZdist=RAND(2,8)
gt'KGZfight'
end
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod2
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod2
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 3:
KGZdead = RAND(KGZday, KGZday * 2)
'Hospital'
'Hospital floor littered with papers and dead bodies of patients and physicians.'
if KGZbatl = 0:
'Wander around the hospital <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya':
if KGZsvet = 1: KGZdist = RAND(3,10)
if KGZsvet = 2: KGZdist = RAND(2,8)
gt 'KGZfight'
end
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod3
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod3
end
=======
if KGZplace=3:
KGZdead=RAND(KGZday,KGZday*2)
'hospital'
'Hospital floor is littered with papers and dead bodies of patients and physicians.'
if KGZbatl=0:
'Wander around the hospital <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':
if KGZsvet=1:KGZdist=RAND(3,10)
if KGZsvet=2:KGZdist=RAND(2,8)
gt'KGZfight'
end
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod3
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod3
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 4:
KGZdead = RAND(KGZday, KGZday * 2)
'Boulevard'
'On the boulevard cluster of abandoned and wrecked cars everywhere corpses.'
if KGZbatl = 0:
'Wander along the boulevard <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya':
if KGZsvet = 1: KGZdist = RAND(5,30)
if KGZsvet = 2: KGZdist = RAND(3,10)
gt 'KGZfight'
end
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod4
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod4
end
=======
if KGZplace=4:
KGZdead=RAND(KGZday,KGZday*2)
'boulevard'
'On the boulevard cluster of abandoned and broken machines, corpses everywhere.'
if KGZbatl=0:
'Wander along the boulevard <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':
if KGZsvet=1:KGZdist=RAND(5,30)
if KGZsvet=2:KGZdist=RAND(3,10)
gt'KGZfight'
end
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod4
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod4
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 5:
KGZdead = RAND(KGZday, KGZday * 2)
'Hunting Store'
'In hunting stores all counters are flipped, things scattered on the floor and something where visible decaying corpses.'
if KGZbatl = 0:
'Roam around the room <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(2,6)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod5
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod5
end
=======
if KGZplace=5:
KGZdead=RAND(KGZday,KGZday*2)
'hunting store'
'In hunting store all counters are turned, scattered on the floor and some things which are seen decomposing bodies.'
if KGZbatl=0:
'Wander around the room <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(2,6)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod5
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod5
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 6:
KGZdead = RAND(KGZday, KGZday * 2)
'Police station'
'At the police station the police corpses scattered on the floor, tables overturned and papers strewn all around.'
if KGZbatl = 0:
'Roam around the room <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(2,5)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod6
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod6
end
=======
if KGZplace=6:
KGZdead=RAND(KGZday,KGZday*2)
'police station'
'At the police station the police corpses scattered on the floor, the tables are turned and the terms of roll paper.'
if KGZbatl=0:
'Wander around the room <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(2,5)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod6
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod6
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 7:
KGZdead = RAND(KGZday, KGZday * 2)
'Drugstore'
'In store everything upside down and smells mertvyachinoy.'
if KGZbatl = 0:
'Roam around the room <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(2,5)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod7
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod7
end
=======
if KGZplace=7:
KGZdead=RAND(KGZday,KGZday*2)
'hardware store'
'The store everything upside down and smells mertvyachinoy.'
if KGZbatl=0:
'Wander around the room <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(2,5)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod7
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod7
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 8:
KGZdead = RAND(KGZday * 2, KGZday * 4)
'Route'
'On the highway, a huge traffic jam of abandoned cars, where there are some broken machines and the dead bodies.'
if KGZbatl = 0:
'Wander along the highway <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya':
if KGZsvet = 1: KGZdist = RAND(5,30)
if KGZsvet = 2: KGZdist = RAND(3,10)
gt 'KGZfight'
end
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod8
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod8
end
=======
if KGZplace=8:
KGZdead=RAND(KGZday*2,KGZday*4)
'highway'
'On the highway, where there are some broken machines and the dead bodies.'
if KGZbatl=0:
'Wandering on the highway <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':
if KGZsvet=1:KGZdist=RAND(5,30)
if KGZsvet=2:KGZdist=RAND(3,10)
gt'KGZfight'
end
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod8
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod8
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 9:
KGZdead = RAND(KGZday, KGZday * 2)
'Threading'
'At the gas station is a pair of abandoned cars. No electricity and speakers only work in manual mode.'
if KGZbatl = 0:
'Roam around the room <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(2,5)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod9
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod9
end
=======
if KGZplace=9:
KGZdead=RAND(KGZday,KGZday*2)
'filling'
'At the gas station is a pair of abandoned vehicles. No electricity and columns are only manually.'
if KGZbatl=0:
'Wander around the room <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(2,5)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod9
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod9
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 10:
KGZdead = RAND(KGZday * 5, KGZday * 10)
if KGZplaceA = 20: KGZplace = 100 & gt $curloc
if KGZplaceA = 10: KGZplace = 11 & gt $curloc
if KGZplaceA = 0: KGZplace = 8 & gt $curloc
=======
if KGZplace=10:
KGZdead=RAND(KGZday*5,KGZday*10)
if KGZplaceA=20:KGZplace=100> $curloc
if KGZplaceA=10:KGZplace=11> $curloc
if KGZplaceA=0:KGZplace=8> $curloc
>>>>>>> 434_KGZgame
'Highway in Fort Bragg'
'<>th kilometer'
'On the highway are broken machines are corpses.'
<<<<<<< 434_KGZgame
if KGZbatl = 0:
'Wander along the highway <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya':
if KGZsvet = 1: KGZdist = RAND(5,30)
if KGZsvet = 2: KGZdist = RAND(3,10)
gt 'KGZfight'
end
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod10
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod10
end
=======
if KGZbatl=0:
'Wandering on the highway <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':
if KGZsvet=1:KGZdist=RAND(5,30)
if KGZsvet=2:KGZdist=RAND(3,10)
gt'KGZfight'
end
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod10
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod10
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 11:
KGZdead = RAND(KGZday * 10, KGZday * 20)
=======
if KGZplace=11:
KGZdead=RAND(KGZday*10,KGZday*20)
>>>>>>> 434_KGZgame
'Fort Bragg'
'Fort Bragg is a small building surrounded by a fence.'
<<<<<<< 434_KGZgame
if KGZbatl = 0:
'Roam around the fort <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(3,10)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod11
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod11
end
=======
if KGZbatl=0:
'Roam around the fort <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(3,10)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod11
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod11
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 12:
if KGZdost = 0: KGZdost = 1
KGZdead = RAND(KGZday * 10, KGZday * 20)
'Roof Fort Bragg'
'On the roof is full of lying motionless rotting bodies, many spent cartridges.'
'Provisions enough for <> day'
if KGZfortQW > 0: 'Young tired man in the form of Ranger, sits leaning on a sniper rifle.'
if KGZmedkit > 0:
'First aid kits <> pieces'
if KGZHP < 100:
act 'Treated':
cls
KGZhour += 1
KGZHP = 100
KGZmedkit -= 1
minut += 1
gs 'stat'
'You heal health through kits.'
act 'Further': gt $curloc
end
end
end
act 'Rest':
cls
KGZhour += 1
minut += 1
gs 'stat'
'You have settled on the convenient roof, not taking his eyes off the hatch which can climb dead.'
act 'Further': gt $curloc
end
act 'Exit to the fort':
cls
KGZhour += 1
minut += 1
gs 'stat'
KGZplace = 11
KGZbatl = 0
'You gently down into the hatch, trying not to stumble on the dead.'
act 'Further': gt $curloc
end
=======
if KGZplace=12:
if KGZdost=0:KGZdost=1
KGZdead=RAND(KGZday*10,KGZday*20)
'Roof Fort Bragg'
'On the roof is full of lying motionless rotting bodies, a lot of spent cartridges.'
'Provisions enough for <> days'
if KGZfortQW>0:'Tired young man in the form of Ranger, sits leaning on a sniper rifle.'
if KGZmedkit>0:
'kits <> pcs'
if KGZHP<100:
act 'treated':
cls
KGZhour+=1
KGZHP=100
KGZmedkit-=1
minut+=1
gs'stat'
'You cured with the help of health kits.'
act 'further':gt $curloc
end
end
end
act 'rest':
cls
KGZhour+=1
minut+=1
gs'stat'
'You settled for convenient roof, not taking his eyes off the hatch which can climb dead.'
act 'further':gt $curloc
end
act 'Go to the fort':
cls
KGZhour+=1
minut+=1
gs'stat'
KGZplace=11
KGZbatl=0
'You gently down the hatch, trying not to run into dead.'
act 'further':gt $curloc
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 13:
KGZdead = RAND(KGZday * 10, KGZday * 20)
'Fort Bragg'
'Food Storage'
'Stock dark and heard noises.'
if KGZbatl = 0:
'Wander around the warehouse <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(2,3)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod13
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod13
end
=======
if KGZplace=13:
KGZdead=RAND(KGZday*10,KGZday*20)
'Fort Bragg'
'The food warehouse'
'In stock dark and heard noises.'
if KGZbatl=0:
'The warehouse roam <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(2,3)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod13
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod13
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 14:
KGZdead = RAND(KGZday * 10, KGZday * 20)
'Fort Bragg'
'Infirmary'
'In the hospital is dark and heard noises.'
if KGZbatl = 0:
'By Infirmary roam <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(2,3)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod14
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod14
end
=======
if KGZplace=14:
KGZdead=RAND(KGZday*10,KGZday*20)
'Fort Bragg'
'infirmary'
'In the hospital is dark and heard noises.'
if KGZbatl=0:
'According to the infirmary roam <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(2,3)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod14
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod14
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 15:
KGZdead = RAND(KGZday * 10, KGZday * 20)
'Fort Bragg'
'Arms'
'In the armory dark and heard noises.'
if KGZbatl = 0:
'On weapons roam <>Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(2,3)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod15
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod15
end
=======
if KGZplace=15:
KGZdead=RAND(KGZday*10,KGZday*20)
'Fort Bragg'
'Armory'
'In the armory dark and heard noises.'
if KGZbatl=0:
'On weapons roam <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(2,3)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod15
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod15
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 16:
KGZdead = RAND(KGZday * 10, KGZday * 20)
'Fort Bragg'
'Garage'
'The garage is dark and heard noises.'
if KGZbatl = 0:
'Roam around the garage <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(2,3)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod16
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod16
end
=======
if KGZplace=16:
KGZdead=RAND(KGZday*10,KGZday*20)
'Fort Bragg'
'garage'
'The garage is dark and heard noises.'
if KGZbatl=0:
'Roam the garage <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(2,3)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod16
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod16
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 100:
KGZdead = RAND(KGZday * 20, KGZday * 30)
'City Koldkrik'
'The city was destroyed and fires could be seen.'
if KGZbatl = 0:
'Roam the streets <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(10,30)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod100
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod100
end
=======
if KGZplace=100:
KGZdead=RAND(KGZday*20,KGZday*30)
'city ​​Koldkrik'
'The city was destroyed and could be seen fires.'
if KGZbatl=0:
'Roam the streets <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(10,30)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod100
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod100
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 101:
'House'
'This home is a safe place. The house is kept provision, which will be enough to <> days'
if KGZmedkit > 0:
'First aid kits <> pieces'
if KGZHP < 100:
act 'Treated':
cls
KGZhour += 1
KGZHP = 100
KGZmedkit -= 1
minut += 1
gs 'stat'
'You heal health through kits.'
act 'Further': gt $curloc
end
end
end
act 'Laze':
cls
KGZhour += 1
minut += 1
gs 'stat'
'You lounged in the apartment, lounging on the couch and thinking how you vykruchivatsya of the situation.'
act 'Further': gt $curloc
end
act 'Out of the house':
cls
KGZhour += 1
minut += 1
gs 'stat'
KGZplace = 100
KGZbatl = 0
'You cautiously left the apartment trying not to stumble on the dead.'
act 'Further': gt $curloc
end
=======
if KGZplace=101:
'house'
'This house is a safe place. The house is kept provisions, which will be enough for <> days'
if KGZmedkit>0:
'kits <> pcs'
if KGZHP<100:
act 'treated':
cls
KGZhour+=1
KGZHP=100
KGZmedkit-=1
minut+=1
gs'stat'
'You cured with the help of health kits.'
act 'further':gt $curloc
end
end
end
act 'laze':
cls
KGZhour+=1
minut+=1
gs'stat'
'You lounged in the apartment, lounging on the couch and thinking, as you vykruchivatsya of the situation.'
act 'further':gt $curloc
end
act 'Out of the house':
cls
KGZhour+=1
minut+=1
gs'stat'
KGZplace=100
KGZbatl=0
'You cautiously left the apartment trying not to run into dead.'
act 'further':gt $curloc
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 102:
KGZdead = RAND(KGZday * 5, KGZday * 10)
'Supermarket'
'At the supermarket, dark and heard noises.'
if KGZbatl = 0:
'Roam the halls of the Trade <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(5,10)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod102
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod102
end
=======
if KGZplace=102:
KGZdead=RAND(KGZday*5,KGZday*10)
'supermarket'
'At the supermarket.'
if KGZbatl=0:
'Roam the halls of the Trade <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(5,10)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod102
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod102
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 200:
KGZdead = RAND(KGZday, KGZday * 2)
'Forest'
'In the dark forest and heard noises.'
if KGZbatl = 0:
'Wander through the woods <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(10,30)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod200
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod200
end
=======
if KGZplace=200:
KGZdead=RAND(KGZday,KGZday*2)
'forest'
'In the dark woods and heard noises.'
if KGZbatl=0:
'Wander through the woods <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(10,30)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod200
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod200
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 201:
KGZdead = RAND(KGZday, KGZday * 3)
'Farm'
'Large fenced farm fence.'
if KGZbatl = 0:
'Wander around the neighborhood <> Dead'
KGZagr = RAND(0,10)
if KGZagr <= 8:
'Sensing you dead immediately rush to the attack.'
act 'Srazhatsya': KGZdist = RAND(10,30)> 'KGZfight'
else
'Fortunately, you do not notice the dead.'
dynamic $KGZvihod201
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod201
end
=======
if KGZplace=201:
KGZdead=RAND(KGZday,KGZday*3)
'farm'
'Large fenced farm fence.'
if KGZbatl=0:
'Wander around the neighborhood <> dead'
KGZagr=RAND(0,10)
if KGZagr<=8:
'sensing you, dead immediately rush to the attack.'
act 'srazhatsya':KGZdist=RAND(10,30)>'KGZfight'
else
'for luck, Dead you have not noticed.'
dynamic $KGZvihod201
end
else
'The Walking Dead is not visible.'
dynamic $KGZvihod201
end
>>>>>>> 434_KGZgame
end
<<<<<<< 434_KGZgame
if KGZplace = 202:
'House'
'This home is a safe place. The house is kept provision, which will be enough to <> days'
if KGZmedkit > 0:
'First aid kits <> pieces'
if KGZHP < 100:
act 'Treated':
cls
KGZhour += 1
KGZHP = 100
KGZmedkit -= 1
minut += 1
gs 'stat'
'You heal health through kits.'
act 'Further': gt $curloc
end
end
end
act 'Laze':
cls
KGZhour += 1
minut += 1
gs 'stat'
'You lounged in the apartment, lounging on the couch and thinking how you vykruchivatsya of the situation.'
act 'Further': gt $curloc
end
act 'Out of the house':
cls
KGZhour += 1
minut += 1
gs 'stat'
KGZplace = 201
KGZbatl = 0
'You cautiously left the apartment trying not to stumble on the dead.'
act 'Further': gt $curloc
end
end
=======
if KGZplace=202:
'house'
'This house is a safe place. The house is kept provisions, which will be enough for <> days'
if KGZmedkit>0:
'kits <> pcs'
if KGZHP<100:
act 'treated':
cls
KGZhour+=1
KGZHP=100
KGZmedkit-=1
minut+=1
gs'stat'
'You cured with the help of health kits.'
act 'further':gt $curloc
end
end
end
act 'laze':
cls
KGZhour+=1
minut+=1
gs'stat'
'You lounged in the apartment, lounging on the couch and thinking, as you vykruchivatsya of the situation.'
act 'further':gt $curloc
end
act 'Out of the house':
cls
KGZhour+=1
minut+=1
gs'stat'
KGZplace=201
KGZbatl=0
'You cautiously left the apartment trying not to run into dead.'
act 'further':gt $curloc
end
end
>>>>>>> 434_KGZgame
--- KGZgame ---------------------------------