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- # dangeon
- <<<<<<< 384_dangeon
- $dundincif = {
- cls
- gs 'stat'
- '8809 = 6'
- '7111 = 0'
- '2172 = 0'
- '6666 = 4'
- '1111 = 0'
- '3213 = 0'
- '7662 = 2'
- '9312 = 1'
- '0000 = 4'
- '2222 = 0'
- '3333 = 0'
- '5555 = 0'
- '8193 = 3'
- '8096 = 5'
- '7777 = 0'
- '9999 = 4'
- '7756 = 1'
- '6855 = 3'
- '9881 = 5'
- '5531 = 0'
- 'Have a smart sense in such tomfoolery, because often clever fool walks.'
- act 'Move away from labels': gt $curloc
- }
- $dundinboch = {
- cls
- gs 'stat'
- if openstateDM2 = 0: openstateDM2 = 1
- 'Chimes hear soon reconcile those who quarrel.'
- act 'Move away from the barrel': gt $curloc
- }
- $dundinsvitok = {
- cls
- gs 'stat'
- svitokRTS = 1
- heart += 1
- 'You picked up the scroll and he crumbled. As if you breathed in the wind. You listen to the feelings and understand that you have something changed. You feel like somewhere, as if in another dimension another beating heart belongs to you, which will die for you in battle.'
- act 'Move away': gt $curloc
- =======
- $dundincif={
- cls
- gs'stat'
- '8809 = 6
- 7111 = 0
- 2172 = 0
- 6666 = 4
- 1111 = 0
- 3213 = 0
- 7662 = 2
- 9312 = 1
- 0000 = 4
- 2222 = 0
- 3333 = 0
- 5555 = 0
- 8193 = 3
- 8096 = 5
- 7777 = 0
- 9999 = 4
- 7756 = 1
- 6855 = 3
- 9881 = 5
- 5531 = 0
- There is a clever sense in such tomfoolery, because often clever fool walks.
- '
- act 'Move away from the inscriptions':gt $curloc
- }
- $dundinboch={
- cls
- gs'stat'
- if openstateDM2=0:openstateDM2=1
- 'Soon you will hear the chimes, reconcile those who quarrel.'
- act 'Move away from the barrel':gt $curloc
- }
- $dundinsvitok={
- cls
- gs'stat'
- svitokRTS=1
- heart+=1
- 'You picked up the scroll and he crumbled. As if you breathed in the wind. You listened to feel and understand that in you that something has changed. You feel like somewhere, as if in another dimension another beating heart belongs to you, which will die for you in battle.'
- act 'move_away':gt $curloc
- >>>>>>> 384_dangeon
- }
- <<<<<<< 384_dangeon
- gs 'stat'
- if dungeonMark = 0:
- '<center><img src="images\picPRE\dunPRE.jpg"></center>'
- 'The man-made cave in depth which shows the door.'
- act 'Get out of the dungeon': minut += 5 & gt 'obekt2'
- act 'Enter the door': minut += 5 & dungeonMark = 1 & gt $curloc
- =======
- gs'stat'
- if dungeonMark=0:
- '<center><img src="picPRE/dunPRE.jpg" ></center>'
- 'Man-made caves which can be seen in the depths of the door.'
- act 'Get out of the dungeon':minut+=5>'obekt2'
-
- act 'Sign on the door':minut+=5&dungeonMark=1> $curloc
- >>>>>>> 384_dangeon
- end
- <<<<<<< 384_dangeon
- if dungeonMark = 1:
- '<center><img src="images\picPRE\dunPRE1.jpg"></center>'
- 'Quite large and deserted room in which there is nothing but a bunch of bones in the corner.'
- act 'Exit': minut += 5 & dungeonMark = 0 & gt $curloc
- act 'Go deep into': minut += 5 & dungeonMark = 2 & gt $curloc
- end
- if dungeonMark = 2:
- if svitokRTS = 1:
- exit
- end
- '<center><img src="images\picPRE\dunPRE2.jpg"></center>'
- 'Dilapidated gallery in the recesses of which are visible doors to other rooms.'
- act 'Exit from the gallery': minut += 5 & dungeonMark = 1 & gt $curloc
- act 'Sign in 1yu room': minut += 5 & dungeonMark = 3 & gt $curloc
- act 'Sign in 2w room':
- cls
- if openstateDM = 1:
- minut += 5
- dungeonMark = 4
- gt $curloc
- end
- if openstateDM = 0:
- :markanotherrand
- DMN[1] = RAND(0,9)
- DMN[2] = RAND(0,9)
- DMN[3] = RAND(0,9)
- DMN[4] = RAND(0,9)
- if DMN[1] = DMN[2] and DMN[1] = DMN[3] and DMN[1] = DMN[4]:jump 'markanotherrand'
- if DMN[1] = 8 and DMN[2] = 8 and DMN[3] = 0 and DMN[4] = 9: jump 'markanotherrand'
- if DMN[1] = 7 and DMN[2] = 1 and DMN[3] = 1 and DMN[4] = 1: jump 'markanotherrand'
- if DMN[1] = 2 and DMN[2] = 1 and DMN[3] = 7 and DMN[4] = 2: jump 'markanotherrand'
- if DMN[1] = 3 and DMN[2] = 2 and DMN[3] = 1 and DMN[4] = 3: jump 'markanotherrand'
- if DMN[1] = 7 and DMN[2] = 6 and DMN[3] = 6 and DMN[4] = 2: jump 'markanotherrand'
- if DMN[1] = 9 and DMN[2] = 3 and DMN[3] = 1 and DMN[4] = 2: jump 'markanotherrand'
- if DMN[1] = 8 and DMN[2] = 1 and DMN[3] = 9 and DMN[4] = 3: jump 'markanotherrand'
- if DMN[1] = 8 and DMN[2] = 0 and DMN[3] = 9 and DMN[4] = 6: jump 'markanotherrand'
- if DMN[1] = 7 and DMN[2] = 7 and DMN[3] = 5 and DMN[4] = 6: jump 'markanotherrand'
- if DMN[1] = 6 and DMN[2] = 8 and DMN[3] = 5 and DMN[4] = 5: jump 'markanotherrand'
- if DMN[1] = 9 and DMN[2] = 8 and DMN[3] = 8 and DMN[4] = 1: jump 'markanotherrand'
- if DMN[1] = 5 and DMN[2] = 5 and DMN[3] = 3 and DMN[4] = 1: jump 'markanotherrand'
- i = 0
- numdmr = 0
- :markdnm
- i += 1
- if DMN[i] = 0 or DMN[i] = 6 or DMN[i] = 9:
- numdmr += 1
- elseif DMN[i] = 8:
- numdmr += 2
- else
- end
- if i < 4: jump 'markdnm'
- numberOSDM = input("<<DMN[1]>><<DMN[2]>><<DMN[3]>><<DMN[4]>>=?")
- if numberOSDM < 0 or numberOSDM > 8 or numdmr ! numberOSDM:
- MSG("Silence, nothing has changed")
- gt $curloc
- else
- openstateDM = 1
- MSG("In the door that just clicked")
- gt $curloc
- end
- end
- end
- if openstateDM2 = 2: act 'Sign in third room': minut += 5 & dungeonMark = 5 & gt $curloc
- end
- if dungeonMark = 3:
- '<center><img src="images\picPRE\dunPRE3.jpg"></center>'
- 'The room in which the middle stands a stone dais on which are various dusty bottles.'
- 'Scrawled on the wall of what is <a href="exec:dynamic $dundincif ">signs</a>.'
- act 'Leave the room': minut += 5 & dungeonMark = 2 & gt $curloc
- end
- if dungeonMark = 4:
- '<center><img src="images\picPRE\dunPRE4.jpg"></center>'
- 'Small room in which there are what that <a href="exec:dynamic $dundinboch ">Drums</a>.'
- act 'Leave the room': minut += 5 & dungeonMark = 2 & gt $curloc
- if openstateDM2 = 1:
- 'In another barrel you see a device where you can enter numbers.'
- act 'Enter the numbers':
- cls
- numberOSDM2 = input("12,1,1,1,2,1,3,?,?,?,?")
- if numberOSDM2 = rikudootvet:
- openstateDM2 = 2
- MSG("Outside that it rattled.")
- else
- MSG("Silence, nothing has changed")
- end
- gt $curloc
- end
- end
- end
- if dungeonMark = 5:
- '<center><img src="images\picPRE\dunPRE5.jpg"></center>'
- 'The room in which the middle, sitting on a stone throne cobwebbed skeleton.'
- if svitokRTS = 0: 'In the hands of a skeleton lying <a href="exec: dynamic $dundinsvitok ">scroll</a>.'
- act 'Leave the room': minut += 5 & dungeonMark = 2 & gt $curloc
- end
- =======
- if dungeonMark=1:
- '<center><img src="picPRE/dunPRE1.jpg" ></center>'
- 'Quite a large and desolate room in which there is nothing but a heap of bones in a corner.'
- act 'Go_Out':minut+=5&dungeonMark=0> $curloc
- act 'Go deep into the':minut+=5&dungeonMark=2> $curloc
- end
- if dungeonMark=2:
- if svitokRTS=1:
-
- exit
- end
-
- '<center><img src="picPRE/dunPRE2.jpg" ></center>'
- 'Dilapidated gallery in the recesses of which are visible doors to other rooms.'
- act 'Exit from the gallery':minut+=5&dungeonMark=1> $curloc
- act 'Log in 1th room':minut+=5&dungeonMark=3> $curloc
- act 'Log in 2th room':
- cls
- if openstateDM=1:
- minut+=5
- dungeonMark=4
- gt $curloc
- end
- if openstateDM=0:
- :markanotherrand
- DMN[1]=RAND(0,9)
- DMN[2]=RAND(0,9)
- DMN[3]=RAND(0,9)
- DMN[4]=RAND(0,9)
- if DMN[1]=DMN[2] and DMN[1]=DMN[3] and DMN[1]=DMN[4]:jump'markanotherrand'
- if DMN[1]=8 and DMN[2]=8 and DMN[3]=0 and DMN[4]=9:jump'markanotherrand'
- if DMN[1]=7 and DMN[2]=1 and DMN[3]=1 and DMN[4]=1:jump'markanotherrand'
- if DMN[1]=2 and DMN[2]=1 and DMN[3]=7 and DMN[4]=2:jump'markanotherrand'
- if DMN[1]=3 and DMN[2]=2 and DMN[3]=1 and DMN[4]=3:jump'markanotherrand'
- if DMN[1]=7 and DMN[2]=6 and DMN[3]=6 and DMN[4]=2:jump'markanotherrand'
- if DMN[1]=9 and DMN[2]=3 and DMN[3]=1 and DMN[4]=2:jump'markanotherrand'
- if DMN[1]=8 and DMN[2]=1 and DMN[3]=9 and DMN[4]=3:jump'markanotherrand'
- if DMN[1]=8 and DMN[2]=0 and DMN[3]=9 and DMN[4]=6:jump'markanotherrand'
- if DMN[1]=7 and DMN[2]=7 and DMN[3]=5 and DMN[4]=6:jump'markanotherrand'
- if DMN[1]=6 and DMN[2]=8 and DMN[3]=5 and DMN[4]=5:jump'markanotherrand'
- if DMN[1]=9 and DMN[2]=8 and DMN[3]=8 and DMN[4]=1:jump'markanotherrand'
- if DMN[1]=5 and DMN[2]=5 and DMN[3]=3 and DMN[4]=1:jump'markanotherrand'
- i=0
- numdmr=0
- :markdnm
- i+=1
- if DMN[i]=0 or DMN[i]=6 or DMN[i]=9:
- numdmr+=1
- elseif DMN[i]=8:
- numdmr+=2
- else
- end
- if i<4:jump'markdnm'
- numberOSDM=input("<<DMN[1]>><<DMN[2]>><<DMN[3]>><<DMN[4]>>=?")
- if numberOSDM<0 or numberOSDM>8 or numdmr!numberOSDM:
- MSG("silence, nothing has changed")
- gt $curloc
- else
- openstateDM=1
- MSG("At the door that something clicked")
- gt $curloc
- end
- end
- end
- if openstateDM2=2:act 'Log in 3th room':minut+=5&dungeonMark=5> $curloc
- end
- if dungeonMark=3:
- '<center><img src="picPRE/dunPRE3.jpg" ></center>'
- 'The room in which the center of the standing stone dais on which there are a variety of dusty bottles.'
- 'Scrawled on the wall of what is <a href="exec:dynamic $dundincif ">insignia</a>.'
- act 'Exit the room':minut+=5&dungeonMark=2> $curloc
-
- end
- if dungeonMark=4:
- '<center><img src="picPRE/dunPRE4.jpg" ></center>'
- 'Small room in which there are some that <a href="exec:dynamic $dundinboch ">barrels</a>.'
- act 'Exit the room':minut+=5&dungeonMark=2> $curloc
-
- if openstateDM2=1:
- 'In the other barrel you see a device where you can enter the numbers.'
- act 'Enter digits':
- cls
- numberOSDM2=input("12,1,1,1,2,1,3,?,?,?,?")
- if numberOSDM2=rikudootvet:
- openstateDM2=2
- MSG("Outside.")
- else
- MSG("silence, nothing has changed")
- end
- gt $curloc
- end
- end
- end
- if dungeonMark=5:
- '<center><img src="picPRE/dunPRE5.jpg" ></center>'
- 'The room in which the middle, sitting on a stone throne skeleton covered with cobwebs.'
- if svitokRTS=0:'In the hands of the skeleton is <a href="exec:dynamic $dundinsvitok ">scroll</a>.'
- act 'Exit the room':minut+=5&dungeonMark=2> $curloc
- end
- >>>>>>> 384_dangeon
- --- dangeon ---------------------------------
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