123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672 |
- # Autofight
- if Formula = 0:Formula = 3
- $endurdin = {
- Ken = (musle[a] / 100) * Kus / 100
- if ken <= 0:ken = 1
- Kene = (musle[i] / 100) * Kuse / 100
- if kene <= 0:kene = 1
- KoefUder = rand(Uder * 20 / 100, Uder)
- KoefUderE = rand(Udere * 20 / 100, Udere)
- KoefBros = rand(Brosok * 20 / 100, Brosok)
- KoefBrosE = rand(Brosoke * 20 / 100, Brosoke)
- KoefProt = rand(Zash * 20 / 100, Zash)
- KoefProtE = rand(Zashe * 20 / 100, Zashe)
- }
- $uderdin = {
- Kus = 5
- Kuse = 10
- dynamic $endurdin
- endur -= ken
- endurE -= kene
- Aktiv = (strenW / 2) + agilW + rand(0, lustW) + KoefUder
- Aktiv = Aktiv * endur / endurMax
- Passiv = (((strenWE + (agilWE / 2)) * koefE) / 100) + rand (0, lustWE) + KoefProtE
- Passiv = Passiv * endurE / endurMaxE
- }
- $uderdinE = {
- Kus = 10
- Kuse = 5
- dynamic $endurdin
- endur -= ken
- endurE -= kene
- Aktiv = (strenWE / 2) + agilWE + rand(0, lustWE) + KoefUdere
- Aktiv = Aktiv * endurE / endurMaxE
- Passiv = (((strenW + (agilW / 2)) * koef) / 100) + rand(0, lustW) + KoefProt
- Passiv = Passiv * endur / endurMaxE
- }
- $brosdin = {
- Kus = 10
- Kuse = 10
- dynamic $endurdin
- endur -= ken
- endurE -= kene
- Aktiv = strenW + (agilW / 2) + rand(0, lustW) + KoefBros
- Aktiv = Aktiv * endur / endurMax
- Passiv = (((strenWE / 2) + agilWE) * koefE / 100) + rand(0, lustWE) + KoefProtE
- Passiv = Passiv * endurE / endurMaxE
- }
- $brosdinE = {
- Kus = 10
- Kuse = 10
- dynamic $endurdin
- endur -= ken
- endurE -= kene
- Aktiv = strenWE + (agilWE / 2) + rand(0, lustWE) + KoefBrosE
- Aktiv = Aktiv * endurE / endurMaxE
- Passiv = (((strenW / 2) + agilW) * koef / 100) + rand(0, lustW) + KoefProt
- Passiv = Passiv * endur / endurMax
- }
- point = 0
- pointE = 0
- $nameE = $nikname[i]
- $nameA = $nikname[a]
- strenW = musle[a] / 10
- strenWE = musle[i] / 10
- agilW = flex[a] / 10
- agilWE = flex[i] / 10
- lustMax = wipo[a]
- lustMaxE = wipo[i]
- lustW = lustMax
- lustWE = lustMaxe
- Brosok = Bteh[a] / 10
- BrosokE = Bteh[i] / 10
- Uder = Uteh[a] / 10
- Udere = Uteh[i] / 10
- Zash = Zteh[a] / 10
- Zashe = Zteh[i] / 10
- resultFight = 0
- endurMax = stamina[a] / 10
- endurMaxE = stamina[i] / 10
- endur = endurMax
- endurE = endurMaxE
- croonce = 0
- round = 1
- rMin = 8
- stoper = 0
- Ku = 0
- Kb = 0
- Kz = 0
- KuE =0
- KbE= 0
- KzE = 0
- if strenW > strenWE:
- point += 1
- lustW += 1
- crouch = 1
- elseif strenW < strenWE:
- pointE += 1
- lustWE += 1
- crouch = 0
- elseif strenW = strenWE:
- varrand = rand(0, 1)
- if varrand = 0:crouch = 1
- if varrand=1:crouch=0
- end
- :markFightCrouch
- stoper = 0
- if crouch = 1:
- enrand = rand(0, 1)
- arand = rand(0, 1)
- if arand = 0:
- endur -= 2
- if enrand = 0:
- pointE += 1
- jump 'markfight'
- elseif enrand = 1:
- point += 2
- endurE -= 1
- jump 'markfight1'
- end
- elseif arand = 1:
- endur -= 1
- if enrand = 0:
- point += 1
- jump 'markfight2'
- elseif enrand = 1:
- pointE += 1
- endurE -= 1
- jump 'markfight3'
- end
- end
- else
- enrand = rand(0, 1)
- arand = rand(0, 1)
- if arand = 0:
- if enrand = 0:
- point += 1
- endurE -= 2
- jump 'markfightE'
- elseif enrand = 1:
- pointE += 1
- endurE -= 1
- jump 'markfightE1'
- end
- elseif arand = 1:
- endur -= 1
- if enrand = 0:
- pointE += 2
- endurE -= 2
- jump 'markfightE2'
- elseif enrand = 1:
- point += 1
- endurE -= 1
- jump 'markfightE3'
- end
- end
- end
- :markfight
- koef = 100
- koefE = 90
- rMin -= 1
- stoper += 1
- if endur <= 0 or lustW <= 0:jump 'markSubLoss'
- if endurE <= 0 or lustWE <= 0:jump 'markSubWin'
- if stoper < 3:
- if rMin > 0:
- arand = rand(0, 1)
- if arand = 0:
- dynamic $uderdin
- if Aktiv > Passiv:
- point += 1
- Ku += 1
- stoper = 0
- jump 'markfight2'
- elseif Aktiv < Passiv:
- pointE += 1
- KzE += 1
- stoper = 0
- jump 'markfight3'
- elseif Aktiv = Passiv:
- jump 'markfight'
- end
- elseif arand = 1:
- dynamic $brosdin
- if Aktiv > Passiv:
- point += 2
- lustW += 1
- Kb += 1
- stoper = 0
- jump 'markfight1'
- elseif Aktiv < Passiv:
- pointE += 1
- KzE += 1
- stoper = 0
- jump 'markfight3'
- elseif Aktiv = Passiv:
- jump 'markfight'
- end
- end
- else
- jump 'markRoundEnd'
- end
- elseif stoper >= 3:
- pointE += 1
- jump 'markRoundStop'
- end
- :markfight1
- koef = 100
- koefE = 85
- rMin -= 1
- stoper += 1
- if endur <= 0 or lustW <= 0:jump 'markSubLoss'
- if endurE <= 0 or lustWE <= 0:jump 'markSubWin'
- if stoper < 3:
- if rMin > 0:
- dynamic $uderdin
- if Aktiv > Passiv:
- point += 1
- Ku += 1
- stoper = 0
- jump 'markfight2'
- elseif Aktiv < Passiv:
- pointE += 1
- KzE += 1
- stoper = 0
- jump 'markfight3'
- elseif Aktiv = Passiv:
- jump 'markfight1'
- end
- else
- jump 'markRoundEnd'
- end
- elseif stoper >= 3:
- pointE += 1
- jump 'markRoundStop'
- end
- :markfight2
- koef = 100
- koefE = 80
- lustE -= 1
- rMin -= 1
- stoper += 1
- if endur <= 0 or lustW <= 0:jump 'markSubLoss'
- if endurE <= 0 or lustWE <= 0:jump 'markSubWin'
- if stoper < 3:
- if rMin > 0:
- dynamic $uderdin
- endurE -= 2
- if Aktiv >= Passiv:
- point += 1
- lustWE -= 1
- Ku += 1
- jump 'markfight2'
- elseif Aktiv < Passiv:
- pointE += 1
- KzE += 1
- stoper = 0
- jump 'markfight3'
- end
- else
- jump 'markRoundEnd'
- end
- elseif stoper >= 3:
- point += 3
- jump 'markRoundStop'
- end
- :markfight3
- koef = 100
- koefE = 100
- rMin -= 1
- stoper += 1
- if endur <= 0 or lustW <= 0:jump 'markSubLoss'
- if endurE <= 0 or lustWE <= 0:jump 'markSubWin'
- if stoper < 3:
- if rMin > 0:
- arand = rand(0, 1)
- if arand = 0:
- dynamic $uderdin
- if Aktiv > Passiv:
- point += 1
- Ku += 1
- stoper = 0
- jump 'markfight2'
- elseif Aktiv <= Passiv:
- pointE += 1
- KzE += 1
- jump 'markRoundStop'
- end
- elseif arand = 1:
- dynamic $brosdin
- if Aktiv > Passiv:
- point += 2
- lustW += 1
- Kb += 1
- stoper = 0
- jump 'markfight1'
- elseif Aktiv <= Passiv:
- pointE += 1
- KzE += 1
- jump 'markRoundStop'
- end
- end
- else
- jump 'markRoundEnd'
- end
- elseif stoper >= 3:
- pointE += 1
- jump 'markRoundStop'
- end
- :markfightE
- koef = 90
- koefE = 100
- rMin -= 1
- stoper += 1
- if endur <= 0 or lustW <= 0:jump 'markSubLoss'
- if endurE <= 0 or lustWE <= 0:jump 'markSubWin'
- if stoper < 3:
- if rMin > 0:
- deystrand = rand(0, 1)
- if deystrand = 0:
- dynamic $uderdinE
- if Aktiv > Passiv:
- pointE += 1
- KuE += 1
- stoper = 0
- jump 'markfightE1'
- elseif Aktiv < Passiv:
- point += 1
- Kz += 1
- stoper = 0
- jump 'markfightE3'
- elseif Aktiv = Passiv:
- jump 'markfightE'
- end
- elseif deystrand = 1:
- dynamic $brosdinE
- if Aktiv > Passiv:
- pointE += 2
- lustWE += 1
- KbE += 1
- stoper = 0
- jump 'markfightE2'
- elseif Aktiv < Passiv:
- point += 1
- Kz += 1
- stoper = 0
- jump 'markfightE3'
- elseif Aktiv = Passiv:
- jump 'markfightE'
- end
- end
- else
- jump 'markRoundEnd'
- end
- elseif stoper >= 3:
- point += 1
- jump 'markRoundStop'
- end
- :markfightE1
- koef = 80
- koefE = 100
- lust -= 1
- rMin -= 1
- stoper += 1
- if endur <= 0 or lustW <= 0:jump 'markSubLoss'
- if endurE <= 0 or lustWE <= 0:jump 'markSubWin'
- if stoper < 3:
- if rMin > 0:
- dynamic $uderdinE
- endur -= 2
- if Aktiv >= Passiv:
- pointE += 1
- lustW -= 1
- KuE += 1
- jump 'markfightE1'
- elseif Aktiv < Passiv:
- point += 1
- Kz += 1
- stoper = 0
- jump 'markfightE3'
- end
- else
- jump 'markRoundEnd'
- end
- elseif stoper >= 3:
- pointE += 3
- jump 'markRoundStop'
- end
- :markfightE2
- koef = 85
- koefE = 100
- rMin -= 1
- stoper += 1
- if endur <= 0 or lustW <= 0:jump 'markSubLoss'
- if endurE <= 0 or lustWE <= 0:jump 'markSubWin'
- if stoper < 3:
- if rMin > 0:
- dynamic $uderdinE
- if Aktiv > Passiv:
- pointE += 1
- KuE += 1
- stoper = 0
- jump 'markfightE1'
- elseif Aktiv < Passiv:
- point += 1
- Kz += 1
- stoper = 0
- jump 'markfightE3'
- elseif Aktiv = Passiv:
- jump 'markfightE2'
- end
- else
- jump 'markRoundEnd'
- end
- elseif stoper >= 3:
- point += 1
- jump 'markRoundStop'
- end
- :markfightE3
- koef = 100
- koefE = 100
- rMin -= 1
- stoper += 1
- if endur <= 0 or lustW <= 0:jump 'markSubLoss'
- if endurE <= 0 or lustWE <= 0:jump 'markSubWin'
- if stoper < 3:
- if rMin > 0:
- deystrand = rand(0 ,1)
- if deystrand = 0:
- dynamic $uderdinE
- if Aktiv > Passiv:
- pointE += 1
- KuE += 1
- stoper = 0
- jump 'markfightE1'
- elseif Aktiv <= Passiv:
- point += 1
- Kz += 1
- jump 'markRoundStop'
- end
- elseif deystrand = 1:
- dynamic $brosdinE
- if Aktiv > Passiv:
- pointE += 2
- lustWE += 1
- KbE += 1
- stoper = 0
- jump 'markfightE2'
- elseif Aktiv <= Passiv:
- point += 1
- Kz += 1
- jump 'markRoundStop'
- end
- end
- else
- jump 'markRoundEnd'
- end
- elseif stoper >= 3:
- point += 1
- jump 'markRoundStop'
- end
- :markRoundStop
- stoper = 0
- if crouch = 1 and croonce = 0:crouch = 0 & croonce = 1
- if crouch = 0 and croonce = 0:crouch = 1 & croonce = 1
- croonce = 0
- jump 'markFightCrouch'
- :markSubWin
- resultFight = 0
- jump 'markEndFight'
- :markSubLoss
- resultFight = 4
- jump ' markEndFight'
- :markRoundEnd
- round += 1
- rMin = 8
- stoper = 0
- if round = Formula + 1:
- if point > pointE:
- resultFight = 1
- elseif point < pointE:
- resultFight=3
- elseif point = pointE:
- resultFight=2
- end
- jump 'markEndFight'
- elseif round < Formula + 1:
- endur += lustW * 25 / 100
- endurE += lustWE *25 / 100
- if crouch = 1 and croonce = 0:crouch = 0 & croonce = 1
- if crouch = 0 and croonce = 0:crouch = 1 & croonce = 1
- croonce = 0
- jump 'markFightCrouch'
- end
- :markEndFight
- if NoView = 0:'<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>>'
- if NoView = 0:'<<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>>'
- if NoView = 0:'<<point>> points <<$nameA>> <<Ku>> Activism in the attacks retention, <<Kb>> Activism in the attacks throws, <<Kz>> successful defenses.'
- if NoView = 0:'<<pointE>> points <<$nameE>> <<KuE>> Activism in the attacks retention, <<KbE>> Activism in the attacks throws, <<KzE>> successful defenses.'
- if resultFight = 0:
- wipo[a] += 2
- wipo[i] -= 1
- rating[a] += 2
- rating[i] -= 5
- strand = rand(0, 2)
- if strand = 0:musle[a] += 10
- if strand = 1:flex[a] += 10
- if strand = 2:stamina[a] += 10
- tehrand = rand(0, 2)
- if tehrand = 0:Bteh[a] += 10
- if tehrand = 1:Uteh[a] += 10
- if tehrand = 2:Zteh[a] += 10
- if NoView = 0:'<b><<$nameA>> won surrender</b>'
- $spisok[a] += '<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=green>wins by submission</font>'
- $spisok[i] += '<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=red>defeat surrender</font>'
- win[a] += 1
- SubWin[a] += 1
- loss[i] += 1
- SubLoss[i] += 1
- elseif resultFight = 1:
- wipo[a] += 1
- rating[a] += 1
- rating[i] -= 3
- strand = rand(0, 2)
- if strand = 0:musle[a] += 10
- if strand = 1:flex[a] += 10
- if strand = 2:stamina[a] += 10
- tehrand = rand(0, 2)
- if tehrand = 0:Bteh[a] += 10
- if tehrand = 1:Uteh[a] += 10
- if tehrand = 2:Zteh[a] += 10
- if NoView = 0:'<b><<$nameA>> won</b>'
- $spisok[a] += '<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=green>victory</font>'
- $spisok[i] += '<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=red>defeat</font>'
- win[a] += 1
- loss[i] += 1
- elseif resultFight = 2:
- rating[a] -= 1
- rating[i] -= 1
- if NoView = 0:'<b>The result of the fight a draw</b>'
- $spisok[a] += '<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=black>draw</font>'
- $spisok[i] += '<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=black>draw</font>'
- draw[a] += 1
- draw[i] += 1
- elseif resultFight = 3:
- wipo[i] += 1
- rating[a] -= 3
- rating[i] += 1
- strand = rand(0, 2)
- if strand = 0:musle[i] += 10
- if strand = 1:flex[i] += 10
- if strand = 2:stamina[i] += 10
- tehrand = rand(0, 2)
- if tehrand = 0:Bteh[i] += 10
- if tehrand = 1:Uteh[i] += 10
- if tehrand = 2:Zteh[i] += 10
- if NoView = 0:'<b><<$nameE>> won</b>'
- $spisok[a] += '<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=red>defeat</font>'
- $spisok[i] += '<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=green>victory</font>'
- win[i] += 1
- loss[a] += 1
- elseif resultFight = 4:
- wipo[i] += 2
- wipo[a] -= 1
- rating[a] -= 5
- rating[i] += 2
- strand = rand(0, 2)
- if strand = 0:musle[i] += 10
- if strand = 1:flex[i] += 10
- if strand = 2:stamina[i] += 10
- tehrand = rand(0, 2)
- if tehrand = 0:Bteh[i] += 10
- if tehrand = 1:Uteh[i] += 10
- if tehrand = 2:Zteh[i] += 10
- if NoView = 0:'<b><<$nameE>> won surrender</b>'
- $spisok[a] += '<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=red>defeat surrender</font>'
- $spisok[i] += '<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=green>wins by submission</font>'
- win[i] += 1
- SubWin[i] += 1
- loss[a] += 1
- SubLoss[a] += 1
- end
- --- Autofight ---------------------------------
|