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- # FSstat
- FSneedExpNextLvl = (FSlvl * 10)*FSlvl
- FSneedExp = FSneedExpNextLvl - FSexp
- if FSneedExp <= 0 and FSlvl > FSlvlr:FSlvlr = FSlvl & FSpoint += 5 & FSlvl += 1 & FSexp = 0
- if FSfemin < 45:$FSfemin = 'Men'
- if FSfemin >= 45 and FSfemin >= 55:$FSfemin = 'Androgynous'
- if FSfemin > 55:$FSfemin = 'Female'
- if FSfigur < 45:$FSfigur = 'Male figure'
- if FSfigur >= 45 and FSfigur >= 55:$FSfigur = 'Androgynous figure'
- if FSfigur > 55:$FSfigur = 'Female figure'
- if FScolor < 0:FScolor = 0
- if FScolor > 5:FScolor = 5
- if FScolor = 0:$FScolor = 'Black hair' & $FSsherst = 'Black'
- if FScolor = 1:$FScolor = 'Brown hair' & $FSsherst = 'Brown'
- if FScolor = 2:$FScolor = 'Foxy hair' & $FSsherst = 'Redhead'
- if FScolor = 3:$FScolor = 'Blonde hair' & $FSsherst = '<<$name>>'
- if FScolor = 4:$FScolor = 'Pink hair' & $FSsherst = 'Pink'
- if FScolor = 5:$FScolor = 'White hair' & $FSsherst = 'White'
- if FSface <= 0:$FSface = '<<$FSfemin>> person. <<$FScolor>>'
- if FSface = 1:$FSface = '<<$FSfemin>> a person with cat ears and nose. <<$FScolor>>'
- if FSface = 2:$FSface = '<<$FSfemin>> a person with dog ears and nose. <<$FScolor>>'
- if FSface = 3:$FSface = '<<$FSfemin>> A person with fox ears and nose. <<$FScolor>>'
- if FSface = 4:$FSface = '<<$FSfemin>> The person with the protruding ears and nose. <<$FScolor>>'
- if FSface = 5:$FSface = '<<$FSfemin>> A person with cow''s ears and nose. <<$FScolor>>'
- if FSface >= 6:$FSface = '<<$FSfemin>> a person with ears and nose like a lizard. <<$FScolor>>'
- if FSskin <= 0:$FSskin = 'Normal skin'
- if FSskin = 1:$FSskin = '<<$FSsherst>> The fur on the body'
- if FSskin >= 2:$FSskin = 'Scales on body'
- if FShvost <= 0:$FShvost = ''
- if FShvost = 1:$FShvost = 'Cat''s tail'
- if FShvost = 2:$FShvost = 'Dog''s tail'
- if FShvost = 3:$FShvost = 'Foxtail'
- if FShvost = 4:$FShvost = 'Horse''s tail'
- if FShvost = 5:$FShvost = 'Cow''s Tail'
- if FShvost >= 6:$FShvost = 'Reptile tail'
- if dicktipe <= 0:$dicktipe = 'Normal male'
- if dicktipe = 1:$dicktipe = 'Conical, covered with soft spines cat'
- if dicktipe = 2:$dicktipe = 'Red, a large dog at the base node'
- if dicktipe = 3:$dicktipe = 'Covered with coarse, black leather bull'
- if dicktipe >= 4:$dicktipe = 'Powerful horse'
- if FSdick > 0:$FSdick = '<<$dicktipe>> long dick <<FSdick>>, see'
- if FSdick <= 0:$FSdick = ''
- if FSvagina > 0:$FSvagina = 'Between the legs of you is Snatch.'
- if FSvagina <= 0:$FSvagina = ''
- if FStits = 1:$FStitrazm = 'AA'
- if FStits = 2:$FStitrazm = 'A resolution'
- if FStits = 3:$FStitrazm = 'size B'
- if FStits = 4:$FStitrazm = 'size C'
- if FStits = 5:$FStitrazm = 'size D'
- if FStits = 6:$FStitrazm = 'size E'
- if FStits = 7:$FStitrazm = 'size F'
- if FStits > 8:$FStitrazm = 'size F +'
- if FStits > 0 and FStitsLine = 0:$FStits = 'Female breast <<$FStitrazm>>'
- if FStits > 0 and FStitsLine = 1:$FStits = 'Two pairs of women''s breasts <<$FStitrazm>>'
- if FStits > 0 and FStitsLine >= 2:$FStits = 'Three pairs of nipples <<$FStitrazm>>'
- if FSpers = 0:$FSpers = 'You have no character'
- if FSpers > 0:$FSpers = '<<$FSname>>. <<$FSface>> <<$FSfigur>> <<$FStits>> <<$FSskin>> <<$FShvost>> <<$FSdick>> <<$FSvagina>>'
- 'Level <<FSlvl>>, exp <<FSexp>>, need for next level <<FSneedExp>> exp'
- 'Life <<FSHP>>'
- 'Strength <<FSstren>>'
- 'Speed <<FSspeed>>'
- 'Agility <<FSagil>>'
- 'Initiative <<FSreakt>>'
- 'Endurance <<FSvital>>'
- if FShour >= 24:
- FShour -= 24
- FSday += 1
- if FSsup = 0:
- FSHP -= 10
- else
- FSsup -= 1
- end
- end
- if FSHP > 100:FSHP = 100
- '<a href="exec:gt ''FSstart''">Get out of the game</a>'
- 'Day <<FSday>>, h <<FShour>>'
- '<<FSgem>> of coins. Food enough for <<FSsup>> days'
- ''
- $FSatk = {
- KGOLzas = rand(FSagilV / 4, FSagilV)
- KGOLataka = rand(FSspeed / 2, FSspeed * 2)
- if KGOLataka >= KGOLzas:
- if KGOLataka >= KGOLzas * 2:
- KGHPnpow = rand(FSstren/2, FSstren)+ rand(FSweaponDam/2, FSweaponDam)
- FSHPV -= KGHPnpow
- '<font color="green">CRETE <<KGHPnpow>></font>'
- else
- KGHPnpow = rand(FSstren/4, FSstren/2)+ rand(FSweaponDam/4, FSweaponDam/2)
- KGHPntpow = KGHPnpow - FSbronaV
- if KGHPntpow <= 0:KGHPntpow = 1
- FSHPV -= KGHPnpow
- '<font color="blue">Contact with <<KGHPnpow>></font>'
- end
- else
- '<font color="red"><<$FSnameV>> dodged your attack</font>'
- end
- }
- $FSatkV = {
- KGOLzas = rand(FSagil / 4, FSagil)
- KGOLataka = rand(FSspeedV / 2, FSspeedV * 2)
- if KGOLataka >= KGOLzas:
- if KGOLataka >= KGOLzas * 2:
- KGHPnpow = rand(FSstrenV/2, FSstrenV)+ rand(FSweaponDamV/2, FSweaponDamV)
- FSHP -= KGHPnpow
- '<font color="red">CRETE <<KGHPnpow>></font>'
- else
- KGHPnpow = rand(FSstrenV/4, FSstrenV/2)+ rand(FSweaponDamV/4, FSweaponDamV/2)
- KGHPntpow = KGHPnpow - FSbrona
- if KGHPntpow <= 0:KGHPntpow = 1
- FSHP -= KGHPnpow
- '<font color="brown">Contact with <<KGHPnpow>></font>'
- end
- else
- '<font color="green">You dodged the attack</font>'
- end
- }
- --- FSstat ---------------------------------
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