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Selaa lähdekoodia

[fixed] more hunter schedule and timing tweaks

3xpurt 4 vuotta sitten
vanhempi
säilyke
fba3f364e6
3 muutettua tiedostoa jossa 23 lisäystä ja 22 poistoa
  1. 1 1
      locations/hunter_ambient.qsrc
  2. 3 2
      locations/swamp_woods.qsrc
  3. 19 19
      locations/swamphouse.qsrc

+ 1 - 1
locations/hunter_ambient.qsrc

@@ -272,7 +272,7 @@ if $ARGS[0] = 'schedule':
 		end
 	end
 	if sunWeather = 1 and temper >= 15:hunters_outside = 1
-	if sunWeather = 0 or temper < 15:hunters_inside = 1
+	if sunWeather = 0 and temper < 15:hunters_inside = 1
 end
 
 if $ARGS[0] = 'bring_food':

+ 3 - 2
locations/swamp_woods.qsrc

@@ -51,6 +51,7 @@ if $ARGS[0] = 'start':
 	end
 
 	act 'Try to circle around the swamp':
+		!no one likes to be trapped. Need to update gadfrestswamp with pcs_bushcraft method, but there should always be an option to try, no matter how low the skill.
 		*clr & cla
 		if pcs_bushcraft < 15:
 			'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/thinks1.jpg"></center>'
@@ -65,7 +66,7 @@ if $ARGS[0] = 'start':
 			act 'Stay around for now': gt 'swamp_woods', 'start'
 			act 'Try anyway':
 				*clr & cla
-				minut += 180
+				minut += 30
 				nearby_woods_check = rand(1,10)
 
 				if nearby_woods_check = 1:
@@ -120,7 +121,7 @@ if $ARGS[0] = 'start':
 				end
 			end
 		else
-			minut += 120
+			minut += 30
 
 			!Make it back without effort
 			if $clothingworntype ! 'nude':

+ 19 - 19
locations/swamphouse.qsrc

@@ -307,50 +307,52 @@ if $ARGS[0] = 'start':
 	end
 	!hunters are invited to the table
 	if hunters_drink = 1 and hunters_inside = 1 and huntersKnowSlut = 0 and hunter_refuse = 0:
-		cla
-		*clr
 		gs 'stat'
-		*clr & cla
 		minut += 1
 		temp_sh = rand(1,4)
 		gs 'stat'
 
 		if temp_sh = 1:
+			*clr & cla
 			'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/hanterstable.jpg"></center>'
 			'You enter the hut and notice the plastered hunters.'
 			'"Oh look who''s showed up. <<$pcs_nickname>>, come, join us for a drink!" they invite you in.'
-			act 'Join': gs 'swamphouse', 'hunterstable'
+			act 'Join them at the table': gs 'swamphouse', 'hunterstable'
 			act 'Politely decline': hunter_refuse = 1 & gt 'swamphouse', 'start'
 		end
 		if temp_sh = 2:
+			*clr & cla
 			huntersAndreiQw += 1
 			'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/andreihanter.jpg"></center>'
 			'You enter the hut and notice the plastered hunters.'
 			'Oh, <<$pcs_nickname>>, come join us for a drink!" said Andrei.'
-			act 'Join': gs 'swamphouse', 'hunterstable'
+			act 'Join them at the table': gs 'swamphouse', 'hunterstable'
 			act 'Politely decline': hunter_refuse = 1 & gt 'swamphouse', 'start'
 		end
 		if temp_sh = 3:
+			*clr & cla
 			huntersSergeiQw += 1
 			'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/sergeihanter.jpg"></center>'
 			'You enter the hut and notice the plastered hunters.'
 			'Oh, <<$pcs_nickname>>, come join us for a drink!" Sergei says noticing you entering.'
-			act 'Join': gs 'swamphouse', 'hunterstable'
+			act 'Join them at the table': gs 'swamphouse', 'hunterstable'
 			act 'Politely decline': hunter_refuse = 1 & gt 'swamphouse', 'start'
 		end
 		if temp_sh = 4:
+			*clr & cla
 			huntersIgorQw += 1
 			'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/igorhanter.jpg"></center>'
 			'You enter the hut and notice the plastered hunters.'
 			'Oh, <<$pcs_nickname>>, come join us for a drink!" Igor shouts ignoring the other conversation.'
-			act 'Join': gs 'swamphouse', 'hunterstable'
+			act 'Join them at the table': gs 'swamphouse', 'hunterstable'
 			act 'Politely decline': hunter_refuse = 1 & gt 'swamphouse', 'start'
 		end
 	elseif hunters_breakfast = 1 or hunters_lunch = 1:
+		*clr & cla
 		'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/hanterstable.jpg"></center>'
 		'You went into the hut and notice that the hunters have prepared breakfast.'
 		'"Oh, <<$pcs_nickname>>, you''re just in time, come join us!"'
-		act 'Join': gs 'swamphouse', 'hunterstable'
+		act 'Join them at the table': gs 'swamphouse', 'hunterstable'
 		act 'Politely decline': hunter_refuse = 1 & gt 'swamphouse', 'start'
 	end
 
@@ -373,13 +375,12 @@ if $ARGS[0] = 'start':
 		if pcs_horny >= 40 and pcs_horny < 70:'"Come and get me..." is all you manage to say before spreading your legs.'
 		if pcs_horny >= 70:'"I was hoping this would happen," you think to yourself, feeling your wet pussy screaming with desire. You jump on him, taking charge, leaving him stunned about who wants it more.'
 
-		act 'Go': gt 'huntersex', 'sluthomesex'
+		act 'Go with him': gt 'huntersex', 'sluthomesex'
 	end
 end
 
 if $ARGS[0] = 'stove':
-	cla
-	*clr
+	*clr & cla
 	$loc = 'swamphouse'
 	$metka = 'stove'
 	menu_off = 1
@@ -817,8 +818,7 @@ if $ARGS[0] = 'hunterstableBJ':
 end
 
 if $ARGS[0] = 'hunterstable':
-	cla
-	*clr
+	*clr & cla
 	menu_off = 1
 	minut += 1
 	smokertemp = rand(1,3)
@@ -835,7 +835,7 @@ if $ARGS[0] = 'hunterstable':
 	end
 
 	if hunters_drink = 1:
-		act 'Drink vodka':
+		act 'Drink vodka (0:15)':
 			*clr & cla
 			minut += 1
 			gs 'drugs', 'alcohol', 'vodka', 1
@@ -847,7 +847,7 @@ if $ARGS[0] = 'hunterstable':
 
 			act 'Continue': gs 'swamphouse', 'hunterstable'
 		end
-		act 'Drink beer':
+		act 'Drink beer (0:15)':
 			*clr & cla
 			minut += 15
 			gs 'drugs', 'alcohol', 'beer', 1
@@ -859,10 +859,10 @@ if $ARGS[0] = 'hunterstable':
 
 			act 'Continue': gs 'swamphouse', 'hunterstable'
 		end
-		act 'Eat a snack':
+		act 'Eat a snack (0:15)':
 			gs 'food', 'snack'
 			*clr & cla
-			minut += 30
+			minut += 15
 			gs 'stat'
 
 			'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/snack1.'+rand(1,2)+'.jpg"></center>'
@@ -870,7 +870,7 @@ if $ARGS[0] = 'hunterstable':
 			'You grab something to eat, so you don''t get drunk to quickly.'
 			act 'Continue': gs 'swamphouse', 'hunterstable'
 		end
-		act 'Chat':
+		act 'Chat (0:15)':
 			*clr & cla
 			minut += 15
 			if huntersAndreiQw < 10:huntersAndreiQw += 1
@@ -1636,7 +1636,7 @@ if $ARGS[0] = 'hunterstable':
 			end
 		end
 	elseif hunters_lunch = 1 or hunters_breakfast = 1 or hunters_evening = 1:
-		act 'Eat a meal':
+		act 'Eat a meal (0:15)':
 			gs 'food', 'm_meal'
 		end
 		act 'Chat (0:15)':