altPRE 11 KB

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  1. # altPRE
  2. if $ARGS[0] = 'scene1':
  3. '<center><img src="images/pic/gadukino.jpg"></center>'
  4. 'You are here on summer holiday with your parents and have been stuck here weeks. Good thing this evening you are finally going home, there is nothing to do here but watch animals graze.'
  5. act 'Take a walk':
  6. *clr
  7. cla
  8. '<center><img src="images/picPRE/woodsPRE.jpg"></center>'
  9. 'You take a walk while playing with your phone. When you look up you realize you got lost!'
  10. act 'Find a way back':
  11. *clr
  12. cla
  13. '<center><img src="images/picPRE/ruinPRE.jpg"></center>'
  14. 'You try to find your way back but the only thing you manage to do is get more lost. After hours of wandering you come across an old ruin.'
  15. act 'Take a break':
  16. *clr
  17. cla
  18. '<center><img src="images/picPRE/tunnel1PRE.jpg"></center>'
  19. 'You sit down on a large stone in the ruins and take a breather. You are starting to get hungy. If its not one thing its another. You stomp with your foot. Naturally, floor gives way and you fall down. You feel slightly dazed but after a quick check you seem to be uninjured. You seem to be in an underground chamber of some sort. Looking up you see that climbing out is not an option, there is an old gate here but its either locked or rusted shut. Looks like the only way out is the tunnel on the other side of the chamber.'
  20. act 'Follow the tunnel':
  21. *clr
  22. cla
  23. '<center><img src="images/picPRE/tunnel2PRE.jpg"></center>'
  24. 'Tunnel goes on for what feels like miles. You start to worry you phone battery will die.'
  25. act 'Further':
  26. *clr
  27. cla
  28. '<center><img src="images/picPRE/dunPRE3.jpg"></center>'
  29. 'At the end of the tunnel you find a dead end. Or at least it seems so. You can see light coming through the cracks in the wall so you do your best to knock it down. Suddenly the wall crumbles and you find yourself in another chamber. Lots of old pottery and baubles. Another tunnel. Hopefully it leads out. In the center of the room is an altar and on it is what seems to be centerpiece of this room, a strange amulet.'
  30. act 'Examine amulet':
  31. *clr
  32. cla
  33. '<center><img src="images/picPRE/amuletPRE.jpg"></center>'
  34. 'You take the amulet in hand and notice its much lighter than it seems and unusually warm for a piece of metal. Its shaped like an antique oil lamp and... is that a penis? As you are about to pocket it amulet grows even hotter and zaps you. Oww. You drop it. Screw this, you are out of here.'
  35. act 'Find a way out':
  36. *clr
  37. cla
  38. '<center><img src="images/picPRE/kotPRE.jpg"></center>'
  39. 'You follow the passage and find yourself in a construction site. There are several <b>keep out</b> signs visible from here. Shit.'
  40. act 'Sneak out':
  41. *clr
  42. cla
  43. '<center><img src="images/etogame/road.jpg"></center>'
  44. 'Workers shift was over so that made sneaking out much easier. And you found a road! You hope you can make it back before your mother starts freaking out. As you start walking back you feel a sudden rush of heat and find yourself falling...'
  45. act 'continue':gt 'altPre','scene2'
  46. end
  47. end
  48. end
  49. end
  50. end
  51. end
  52. end
  53. end
  54. end
  55. if $ARGS[0] = 'scene2':
  56. clr
  57. '<center><img src="images/picPRE/karinPRE.jpg"></center>'
  58. 'You wake up in in an unfamiliar room. Standing near you is the a red-haired girl.'
  59. '"Ah, you woke up," she chirped. "We found you half-dead, you know. You almost didnt make it. Shouldnt be fondling ancient amulets you know nothing about."'
  60. '"But some good news, while you were unconscious, I did some research on you. Turns out the Amulet of Power passed to you. Must have happened when you touched it. Unfortunately, I got some bad news for you too. Toby, well, this really powerful sorcerer. He''s been after the amulet for a while now and if he realizes that the amulet''s power has passed to you he will hunt you down."'
  61. act 'What''s going on?':
  62. cla
  63. *clr
  64. '<center><img src="images/picPRE/karinPRE.jpg"></center>'
  65. '"What''s the hell is going on?" you respond. You try to move your hands, but you''re tied to the bed.'
  66. '"Um, okay, I''ll start from the beginning," the girl says. "Magic exists and is real. Ages ago the world was not the same, magicians were prominent and it was normal to anyone."'
  67. '"However one day everything changed. The Order of Dawn is responsible for that. That masked man you encountered, his name is Toby and he is the head of that order. What they did was capture several demons and used their power to cast a grand spell, that bewitched the entire world."'
  68. 'The redhead adjusts her glasses. "You would never know it, but the whole world lives in an illusion, with Toby in direct control. Someone may try to rebel against the illusion, but due to its powerful magic, most of the world has simply forgotten about magic and went to live on in the illusory world, which they believe is real."'
  69. '"But last night there was a powerful burst of magical energy, strong enough to even cause a malfunction in Tsukuemi. Tsukuemi is the name of that illusory spell imposed on the moon. Can you guess where magicians felt this surge? It was that cave you found. Apparently the surge occurred at the activation of the amulet. Anyways, the hunting began, many mages of all stripes went looking for that source of power capable of disrupting the Tsukuemi illusion."'
  70. 'She stops for a few seconds for you process that information. It seems really far fetched.'
  71. '"As you can figure out, Toby wants to prevent the destruction of his Tsukuemi spell. And perhaps use the amulet''s power to strengthen it since the spell has weakened over the ages."'
  72. act 'So, the whole world is just an illusion?':
  73. cla
  74. *clr
  75. '<center><img src="images/picPRE/karinPRE.jpg"></center>'
  76. '"The whole world is in a... Tsukuemi illusion that Toby casted?" you ask.'
  77. 'The girl nods. "Yes. But the illusion is very specific. Your perception of normal physical things are real. The spell has hidden only the Magical aspect to the normal person. Machines, apartments, television and the Internet, all this really does exist and is in the form in which people see it. But if I say, hurl a fireball, then people will see that I threw a grenade or shot from a flamethrower. Once the human mind meets magic, Tsukuemi acts and influences the mind, blocking it from seeing a miracle"'
  78. '"Hence such things as little green men, UFOs, poltergeists, spontaneous combustion, are the effects of Tsukuemi using shortcuts when people encounter a difficult to hide phenomenon. And in some cases, if someone''s mind can not cope with the influence of Tsukuemi, the spell can can drive the person crazy and then no one would ever believe them."'
  79. act 'And who are you?':
  80. cla
  81. *clr
  82. '<center><img src="images/picPRE/karinPRE.jpg"></center>'
  83. '"And who are you?" you ask.'
  84. 'The girl smiled. "Me? I''m Karin, a mage, but certainly not someone from the Order of Dawn like the sorcerer Toby. I specialize in the treatment of mutations, and body changing magic. I have little warcasting or combat training, so I rely on the services of Juugo in situations like retrieving you. He''s a Mutant, his mutation is due to his magical nature and it gives him unmatched physical strength. But unfortunately with this power, the Tsukuemi spell is impacting his psychological stability. So we work together, I keep him sane and he acts as my muscle when needed."'
  85. act 'Why do you need me?':
  86. cla
  87. *clr
  88. '<center><img src="images/picPRE/karinPRE.jpg"></center>'
  89. '"Why do you need me?" you ask.'
  90. '"Hmm, well... power obviously," Karin replies. "When I looked for you, I was hoping to get that object of power. But now the situation has changed. The amulet pretty much became useless, as its power passed on to you."'
  91. '"But this is not good for you. You may think that since you have the amulet''s power, you can do anything. But in reality, you''re helpless without the skills to use it. Toby can easily overpower your will and forced you to obey, and Juugo can kick your ass. So you are essentially a walking amulet with a big target painted on your back."'
  92. act 'What is this amulet? Where did it come from?':
  93. cla
  94. *clr
  95. '<center><img src="images/picPRE/karinPRE.jpg"></center>'
  96. '"And what is this amulet? Where did it come from?" you ask.'
  97. 'Karin thinks about it for a few moments. "My guess is, that it was made by the trickster Rikudo, the ancient magician of stunning force. I do not know how precisely, but the amulet was created in a special way. Perhaps it only gives power to someone can''t control magic. And it also seems to empower men. The amulet could be Rikudo''s emergency power, or even how the magician transferred his power when he passed away."'
  98. 'Great. So you''ve been thrown into this mess by the dead owner of that ancient tomb.'
  99. '"You are lucky to be a woman," Karin adds, "Rikudo''s power seems to only work if it is in a man''s body. Since it has low compatibility with women his bloodhounds will have trouble tracking you down."'
  100. act 'So what should I do?':
  101. cla
  102. *clr
  103. '<center><img src="images/picPRE/karinPRE.jpg"></center>'
  104. '"Lay low for now. Go on with your life. We will contact you if anything comes up. Yuugo here will drop you off at your home."'
  105. act 'Follow Yuugo':
  106. hour = 18
  107. cla
  108. *clr
  109. '<center><img src="images/etogame/gorodok.jpg"></center>'
  110. 'You give Yuugo directions to your house and half an hour later he drops you off in front of your home.'
  111. act 'continue':gt 'pavResidential'
  112. end
  113. end
  114. end
  115. end
  116. end
  117. end
  118. end
  119. end
  120. --- altPRE ---------------------------------