# Kikatak if $ARGS[0] = 'player': set defsumV = agilV + reaktV + KikDefV set defkofV = defsumV * 20 / 100 set defV = rand(defsumV - defkofV, defsumV + defkofV) if popad >= defV * 2: 'CRETE' set damageKrit = damage * 20/100 set damage += damageKrit set healthV -= damage set pointKik += 1 'You applied <> points of damage' if damage >= healthV * 20 / 100: set pointKik += 1 '<<$nameV>> fell to the ring' if healthV < (vitalV * 10 + strenV * 5) / 4: '<<$nameV>> in a knockout. This is a victory!' xgt 'enderKik', 'winKO' exit end end end if popad < defV * 2 and popad >= defV: 'Contact' set healthV -= damage set pointKik += 1 'You applied <> points of damage' if damage >= healthV * 20 / 100: set pointKik += 1 '<<$nameV>> fell to the ring' if healthV < (vitalV * 10 + strenV * 5) / 4: '<<$nameV>> in a knockout. This is a victory!' xgt 'enderKik', 'winKO' exit end end end if popad < defV:'Slip' end if $ARGS[0] = 'enemy': set defsum = agil + reakt + KikDef set defkof = defsum * 20 / 100 set def = rand(defsum - defkof, defsum + defkof) if popad >= def * 2: 'CRETE' set damageKrit = damage * 20 / 100 set damage += damageKrit set health -= damage set pointKikV += 1 'You have caused <> points of damage' if damage >= health * 20 / 100: set pointKikV += 1 'You have fallen into the ring' if health < (vital * 10 + stren * 5) / 4: 'You are in a knockout. This defeat' xgt 'enderKik', 'loss' exit end end end if popad < def * 2 and popad >= def: 'Contact' set health -= damage set pointKikV += 1 'You have caused <> points of damage' if damage >= health * 20 / 100: set pointKikV += 1 'You have fallen into the ring' if health < (vital * 10 + stren * 5) / 4: 'You are in a knockout. This defeat' xgt 'enderKik', 'loss' exit end end end if popad < def:'Slip' end --- Kikatak ---------------------------------