# fight if $ARGS[0] = 'start': cla inFight = 1 FColor = RGB(0,0,0) BColor = RGB(255,255,255) LColor = RGB(106,90,205) gs'defence' gs'statBat' if SasoriBody > 2 and healthV <= 0 or SasoriBody > 2 and mannaV <= 0 or SasoriBody > 2 and willpowerV <= 0: SasoriBody = SasoriBody - 1 gs'priziv','sasori' 'Doll parts scattered on and immediately entered into battle another puppet Sasori.' 'You`ve heard the sonorous voice Sasori "I have a lot of dolls, you can not win."' elseif SasoriBody = 2 and healthV <= 0 or SasoriBody = 2 and mannaV <= 0 or SasoriBody = 2 and willpowerV <= 0: SasoriBody = SasoriBody - 1 gs'priziv','sasori1' 'Last Doll crumbled into pieces and he came to fight Sasori.' end if stunV > 0 and SasoriBody > 1: stunV = 0 'Doll began to move again.' end if stunV > 0 and SasoriBody = 1: stunV = 0 'Sasori move again.' end if GedoMazo = 1 and healthV <= 0 or GedoMazo = 1 and mannaV <= 0 or GedoMazo = 1 and willpowerV <= 0: GedoMazo = 2 barierV = 0 '<<$boy>> He fell to the ground turning to dust' gs'priziv','tobi' '<<$boy>> to attack' end if health <= 0 and heart = 0 and izanagi = 0: 'You lost' xgt'ender','loss' exit elseif healthV <= 0 and heartV = 0 and izanagiV = 0: '<<$boy>> lost' xgt'ender','win' exit elseif manna <= 0 and heart = 0 and izanagi = 0: 'You lost' xgt'ender','loss' exit elseif mannaV <= 0 and heartV = 0 and izanagiV = 0: '<<$boy>> lost' xgt'ender','win' exit elseif willpower <= 0 and heart = 0 and izanagi = 0: 'You lost' xgt'ender','loss' exit elseif willpowerV <= 0 and heartV = 0 and izanagiV = 0: '<<$boy>> lost' xgt'ender','win' exit end if izanagiV > 0 and healthV <= 0 or izanagiV > 0 and mannaV <= 0 or izanagiV > 0 and willpowerV <= 0: izanagiV = izanagiV - 1 '<<$boy>> simply disappeared' healthV = vitalV*10 + strenV*5 mannaV = intelV*magikV + magikV*100 + vitalV*10 willpowerV = willV*10 stunV = 0 if program = 6 and izanagiOnce = 0:izanagiOnce = 1 & unmaterialV = 40 & tobizanagi = 0 '<<$boy>> appeared in front of you is completely healthy. He folded his arms and magic sign said Izanagi - perfect illusion.' 'One of his eyes was closed forever, I am paying for this spell.' elseif heartV > 0 and healthV <= 0 or heartV > 0 and mannaV <= 0 or heartV > 0 and willpowerV <= 0: heartV = heartV - 1 '<<$boy>> He staggered, and his heart burst' healthV = vitalV*10 + strenV*5 mannaV = intelV*magikV + magikV*100 + vitalV*10 willpowerV = willV*10 stunV = 0 '<<$boy>> He stood up and rushed into the fray. He has run another heart.' elseif izanagi > 0 and health <= 0 or izanagi > 0 and manna <= 0 or izanagi > 0 and willpower <= 0: izanagi = izanagi - 1 'You are gone' health = vital*10 + stren*5 willpower = intel*5 + will*5 manna = (intel*magik) + magik*100 + vital*10 + rikudo stun = 0 zerkaloV = 0 poisonV = 0 bloodV = 0 'And then he appeared in front of the enemy completely healthy.' elseif heart > 0 and health <= 0 or heart > 0 and manna <= 0 or heart > 0 and willpower <= 0: heart = heart - 1 zerkaloV = 0 poisonV = 0 bloodV = 0 'Your heart could not resist and snapped.' health = vital*10 + stren*5 willpower = intel*5 + will*5 manna = (intel*magik) + magik*100 + vital*10 + rikudo stun = 0 'You are not dead, You run another heart.' end gs'before' '= = = = = = = = = = = = = (ROUND <>) = = = = = = = = = = = = =' '<<$boy>> life <>, manna <>, willpower <>' if defenceV > 0:'Protection <> units' if defenceMV > 0:'Protection of manna <> units' if defenceWV > 0:'Protection will <> units' 'Your life <>, manna <>, willpower <>' if defence > 0:'Protection <> units' if defenceM > 0:'Protection from impacts on manna <> units' if defenceW > 0:'Protect from the effects of the will <> units' if defenceAct > 0:'<> moves regeneration protection' if defenceActM > 0:'<> stroke recovery protection from the effects of manna' if unmaterial > 0:'You`re <> strokes are not material.' '= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =' gs'init' if hod = 0: !player attacks 'You can attack' if gun > 0: !Boomstick if bulletIn > 0: '<> Charged cartridges in the gun' act 'Pistol shot': cla bulletIn -= 1 gunpower = 150 buu = 1 gunpricel = 1 Gcrime += 1 gt'strelba' end elseif bulletIn <= 0: if bullet = 0: 'Ammunition for the gun ran out.' elseif bullet>0: '<> ammunition for pistols' act 'Charge': cla if bullet < 7: bulletIn = bullet bullet = 0 'You charge all of the remaining cartridges in the gun.' end if bullet >= 7: bullet -= 7 bulletIn = 7 'You loaded 7 bullets in the gun.' end act 'Further':gt'fight','sta' end end end end if Mgun > 0: !Boomstick if mbulletIn > 0: '<> Charged cartridges in the machine' act 'A single from the machine': cla mbulletIn -= 1 buu = 1 gunpower = 300 gunpricel = 2 Gcrime += 1 gt'strelba' end if mbulletIn >= 3: act 'A short burst of machine': cla mbulletIn -= 3 buu = 3 gunpower = 300 gunpricel = 1 Gcrime += buu gt'strelba' end act 'A long line of machine': cla buu = mbulletIn mbulletIn = 0 gunpower = 300 gunpricel = 0 Gcrime += buu gt'strelba' end end elseif mbulletIn <= 0: if mbullet = 0: 'Chucks for machine ran out.' elseif mbullet > 0: '<> ammunition for the machine' act 'Charge': cla if mbullet < 7: mbulletIn = mbullet mbullet = 0 'You charge all remaining ammunition into the machine.' end if mbullet >= 30: mbullet -= 30 mbulletIn = 30 'You loaded 30 cartridges in the machine.' end act 'Further':gt'fight','sta' end end end end if tragun > 0: !travmatik if tbulletIn > 0: 'Travmatiki charged' act 'Pistol shot': cla tbulletIn -= 1 gunpower = 50 buu = 1 gunpricel = 0 gt'strelba' end elseif tbulletIn <= 0: if tbullet = 0: 'Cartridges for travmatika ended.' elseif tbullet > 0: '<> cartridges for travmatika' act 'Charge': cla if tbullet >= 1: tbullet -= 1 tbulletIn = 1 'You loaded a cartridge in travmatik.' end act 'Further':gt'fight','sta' end end end end act 'Physical Attack':xgt'boxing' if magik > 0: act 'Magic Attack':gt'magik' end elseif hod = 1: !enemy attacks '<<$boy>> attacks' act 'Further':xgt'enemy','start' end end if $ARGS[0] = 'sta': cla damTip = 0 damTipM = 0 damTipV = 0 damTipMV = 0 magweapbonus = 0 magweapbonusV = 0 bonusSh = 0 bonusShV = 0 eleSh = 0 eleShV = 0 poisonAV = 0 hidanAtk = 0 '= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =' '<<$boy>> life <>, manna <>, willpower <>' if defenceV > 0:'Protection <> units' if defenceMV > 0:'Protection of manna <> units' if defenceWV > 0:'Protection will <> units' 'Your life <>, manna <>, willpower <>' if defence > 0:'Protection <> units' if defenceM > 0:'Protection from impacts on manna <> units' if defenceW > 0:'Protect from the effects of the will <> units' if defenceAct > 0:'<> moves regeneration protection' if defenceActM > 0:'<> stroke recovery protection from the effects of manna' '= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =' act 'Further':gt'fight','start' end if $ARGS[0] = 'Wrestlergen': if nopornowrestling = 0: nopornowrestling = 1 NPCnum = 30 NPCnow = 1 !!shag = 1 gs 'npc' NoView = 1 NPCrost = 30 gs 'generation' NoView = 1 NPCrost = 30 gs 'generation' NoView = 1 NPCrost = 30 gs 'generation' NoView = 1 NPCrost = 30 gs 'generation' NoView = 1 NPCrost = 30 gs 'generation' $nikname[1] = 'schoolgirl' !!musle[0] = 100 !!flex[0] = agil !!stamina[0] = vital * 3 !!wipo[0] = will !!intel[0] = 10 !!krasota[0] = vnesh !!rost[0] = 165 !!salo[0] = 100 !!fat[0] = 100 !!$nikname[1] = 'steel Virgo' !!musle[1] = 100 !!flex[1] = 100 !!stamina[1] = 300 !!wipo[1] = 50 !!intel[1] = 10 !!krasota[1] = 10 !!rost[1] = 165 !!salo[1] = 100 !!fat[1] = 100 end end --- fight ---------------------------------