# init
!Calculation initiative
!Be sure to check for mills
!hod variable is responsible for who will attack
!hod = 0 player attacks hod = 1 enemy attacks
!<<$name>>
if GedoMazo = 1 and stunV > 0:stunV = 0 & mannaV = mannaV - 1000 & '<<$boy>> with a deafening roar,, It allocates a large amount of energy which allows him to attack you again.'
initi = react*20/100
initi = initi - dospehVes
if initi < 0:initi = 0
init = RAND(react-initi,react+initi) + initBonus
initiV = reactV*20/100
initiV = initiV - dospehVesV
if initiV < 0:initiV = 0
initV = RAND(reactV-initiV,reactV+initiV) + initBonusV
if hodtime >= 3 and stun = 0 and stunV = 0 and initBonus = 0:
!the player has already attacked three times
'<<$boy>> I took the initiative'
hod = 1
hodtime = 0
exit
elseif hodtimeV >= 3 and stun = 0 and stunV = 0 and initBonusV = 0:
!the opponent three times already attacked
'You seized the initiative'
hod = 0
hodtimeV = 0
exit
end
if stun = 0 and stunV = 0 and hodtime < 3 and hodtimeV < 3 or stun = 0 and stunV = 0 and initBonus > 0 or stun = 0 and stunV = 0 and initBonusV > 0:
!neither in the camp
if tuman = 0 and tumanV = 0:
!no fog
if init > initV:
!initiative tackler
'You took the initiative'
hod = 0
hodtime = hodtime + 1
exit
elseif init < initV:
!the initiative has captured the enemy
'<<$boy>> He seized the initiative'
hod = 1
hodtimeV = hodtimeV + 1
exit
elseif init = initV:
hod = RAND(0,1)
if hod = 0:'You hardly took the initiative'
if hod = 1:'<<$boy>> hardly seized the initiative'
exit
end
elseif tuman > 0:
!fog player
tuman = tuman - 1
initV = reactV-initiV
if init > initV:
!initiative tackler
'In your fog <<$boy>> I do not have time for you, and you took the initiative'
hod = 0
hodtime = hodtime + 1
exit
elseif init < initV:
!the initiative has captured the enemy
'Although your fog <<$boy>> He seized the initiative'
hod = 1
hodtimeV = hodtimeV + 1
exit
elseif init = initV:
hod = RAND(0,1)
if hod = 0:'You hardly seized the initiative in spite of your fog'
if hod = 1:'<<$boy>> despite your fog still took the initiative'
exit
end
elseif tumanV > 0:
!fog opponent
tumanV = tumanV - 1
init = react-initi
if init > initV:
!initiative tackler
'Despite the fog, You took the initiative'
hod = 0
hodtime = hodtime + 1
exit
elseif init < initV:
!the initiative has captured the enemy
'<<$boy>> Using a mist easily captures initiative'
hod = 1
hodtimeV = hodtimeV + 1
exit
elseif init = initV:
hod = RAND(0,1)
if hod = 0:'You hardly seized the initiative in spite of the fog'
if hod = 1:'<<$boy>> Using a mist seized the initiative'
exit
end
end
end
if stun > 0:
!player in the camp
stun = stun - 1
hod = 1
if tuman > 0:tuman = tuman - 1
if tumanV > 0:tumanV = tumanV - 1
'You can not move, and <<$boy>> easy to seize the initiative'
exit
elseif stunV > 0:
!the enemy in the camp
stunV = stunV - 1
hod = 0
if tuman > 0:tuman = tuman - 1
if tumanV > 0:tumanV = tumanV - 1
'<<$boy>> It can not move and you can easily grab the initiative'
exit
end
--- init ---------------------------------