Bladeren bron

[text edit] typo's fixed by Beroxxus

Kevin_Smarts 3 jaren geleden
bovenliggende
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3aa9b4f208
1 gewijzigde bestanden met toevoegingen van 15 en 15 verwijderingen
  1. 15 15
      locations/nerd_game_night.qsrc

+ 15 - 15
locations/nerd_game_night.qsrc

@@ -111,7 +111,7 @@ if $ARGS[0] = 'game_night1':
 		*clr & cla
 		gs 'stat'
 		'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/character.jpg"></center>'
-		'Feofan glances to Petka and sighs a little, "Anyways I should tell you a little something about your fellow adventures. Artem is playing a Dwarven male Fighter, Gerasim is playing a half-orc male Ranger, Julia is playing a Human female Cleric of the Lady or Morning, Zinaida is playing a Human male Fighter, Petka was playing a Halfling male rogue but he got killed last game session and he wanted to try something different, so now he is playing Half Elven female Wizard." As he talks the others smile to you when he talks about their character.'
+		'Feofan glances to Petka and sighs a little, "Anyways I should tell you a little something about your fellow adventures. Artem is playing a Dwarven male Fighter, Gerasim is playing a half-orc male Ranger, Julia is playing a Human female Cleric of the Lady of Morning, Zinaida is playing a Human male Fighter, Petka was playing a Halfling male rogue but he got killed last game session and he wanted to try something different, so now he is playing Half Elven female Wizard." As he talks the others smile to you when he talks about their character.'
 		*nl
 		'You nod listening and then he explains a little about what each of them can do and to you it sounds like they are mostly able to fight, heal, cast damaging spells, or buff up the other characters. Which makes sense from what little you know about the game. "So what the group could really use is a Rogue, I made one up for you to help you get started. She is a human Rogue that is quick and agile, she is also beautiful and charismatic, which will help the group when dealing with social situations. Don''t worry she can fight too, her ability to sneak up or around enemies and deliver devastating back stabs. So what do you think?" The whole group now looks to you waiting for your reply.'
 		act 'Sounds like fun':
@@ -281,7 +281,7 @@ if $ARGS[0] = 'keep_playing_on2':
 	'The group starts discussing if they should make a stop or try and press on through the night. Eventually the decided it would be safer to stop for the night. As everyone starts setting up the tents, making the fire, or starting on making dinner. You ask Feofan, "You said there was a river nearby yes?"'
 	'He nods, "Yes, you set up camp just at the edge of the tree''s, the river is just a short bit beyond them."'
 	*nl
-	'"Okay my character is going to go down to the river and take a bath." Everyone is silent a moment and you look around, "What? It''s what my character would do, none of us have bathed in days, that''s just gross and I thought we was roll playing." Everyone quickly agree''s it makes sense and that they never really thought about it until you brought it up. They also explain they normally don''t worry about stuff like that though.'
+	'"Okay my character is going to go down to the river and take a bath." Everyone is silent a moment and you look around, "What? It''s what my character would do, none of us have bathed in days, that''s just gross and I thought we were role-playing." Everyone quickly agree''s it makes sense and that they never really thought about it until you brought it up. They also explain they normally don''t worry about stuff like that though.'
 	act 'Stay in camp':
 		*clr & cla
 		'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/camp.jpg"></center>'
@@ -292,7 +292,7 @@ if $ARGS[0] = 'keep_playing_on2':
 	act 'Go to the river and bath':
 		*clr & cla
 		'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/bathing.jpg"></center>'
-		'You smile a bit at their reactions, "Well if we are suppose to pretend to be these characters, if I was her I would desperately want to bath and clean up. So I will go to the river." Feofan describes the beautiful river running through the forest and the sounds of the animals. You pick a nice spots, fairly close to the camp but far enough way to not be seen. Then you have your character strip naked and get ready to bath in the river. You notice Petka pass Feofan a note, who reads it with a smile and then ask you to roll some dice.'
+		'You smile a bit at their reactions, "Well if we are suppose to pretend to be these characters, if I was her I would desperately want to bathe and clean up. So I will go to the river." Feofan describes the beautiful river running through the forest and the sounds of the animals. You pick a nice spot, fairly close to the camp but far enough way to not be seen. Then you have your character strip naked and get ready to bathe in the river. You notice Petka pass Feofan a note, who reads it with a smile and then ask you to roll some dice.'
 		'Feofan pauses dramatically after your dice roll. "Just after you get undressed, you are about to wade into the river and get clean when you suddenly hear the snapping of a twig like someone is there. What do you do?"'
 		act 'Grab your sword':
 			*clr & cla
@@ -302,7 +302,7 @@ if $ARGS[0] = 'keep_playing_on2':
 			'Feofan then descibes how your character is standing their naked with her bare sword out. Then Petka blurts out, "<<$pcs_nickname>> naked?" Then blushes as he realizes what he said. "I-I meant her character!"'
 			*nl
 			'The others start laughing, "Sure you did," they wink, "<<$pcs_nickname>>''s naked body."'
-			'"I didn''t know you were such a perv, Petka!" The tension rises a bit before easing up as the rest tease Petka about his unfortunate choice of words. You tell him your fine and the return to camp, then you finish bathing, get dressed and head back to camp. After you do the rest of them take your lead and one at a time their characters all go and bath as well. Apparently enjoying the more immersive roll playing you are doing.'
+			'"I didn''t know you were such a perv, Petka!" The tension rises a bit before easing up as the rest tease Petka about his unfortunate choice of words. You tell him your fine and to return to camp, then you finish bathing, get dressed and head back to camp. After you do, the rest of them take your lead and one at a time their characters all go and bathe as well. Apparently enjoying the more immersive role-playing you are doing.'
 			*nl
 			'As the party beds down for the night, you and the others keep teasing Petka throughout the rest of the game as it nears the end.'
 			'Feofan anounces, "We''re out of time," since all of you are having fun you let out a sigh, "Don''t worry, there are lots of adventures left to explore. We''ll pick it up the next time, hopefully Petka will get to see <<$pcs_nickname>> naked again." He says with a wink which gets everyone laughing again and Petka blushing once more, then the group gathers up their books and walk out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
@@ -320,7 +320,7 @@ if $ARGS[0] = 'game_night3':
 	grupvalue[3] += 1
 	gs 'stat'
 	'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
-	'Feofan has already set up everything as you walk inside the library. There is a new map set on the table, it''s a map over the village you''re about to enter, "Wow, that looks great!" as everyone runs over to see what is being set up.'
+	'Feofan has already set up everything as you walk inside the library. There is a new map set on the table, it''s a map of the village you''re about to enter, "Wow, that looks great!" as everyone runs over to see what is being set up.'
 	'Feofan is clearly loving the attention, "Thanks, it took me several weeks to draw up the details and paint everything. Shall we get started?" All of you quickly take a seat around the table as Feofan begins, "After you break camp and pack up, you make haste to the village. You enter the sleepy village around midday."'
 	'He then describes the layout of the village, he points to the blacksmith shop where you can update your gear, the tavern where you can collect valuable information, the alchemist shop where you can buy different potions to help you out throughout the world. There''s even a rumor there''s a brothel somewhere within the village.'
 	'You all sit there in awe as Feofan explains further on and as soon he is finished Artem takes over, "Let us find an inn which we can use as a base and where we can rest at night." It doesn''t take long before you find a nice inn that you settle into.'
@@ -371,8 +371,8 @@ if $ARGS[0] = 'game_night3':
 								'Petka jumps in excited, "I also found the brothel, if that''s any consolation."'
 								'Artem replies. "Isn''t your character a girl?"'
 								'Petka blushes a little, likely he forgot. "Yeah so?"'
-								'Artem laughs. "Why would she need a brothal?"'
-								'Everyone starts laughing, disregarding that you haven''t really achieved any of your goals this game night. As your party sits at the local tavern, drinking and eating, they all engage in some roll playing between characters. Shortly after that the game night is over and you all help Feofan to pack everything up and then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
+								'Artem laughs. "Why would she need a brothel?"'
+								'Everyone starts laughing, disregarding that you haven''t really achieved any of your goals this game night. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing between characters. Shortly after that the game night is over and you all help Feofan to pack everything up and then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
 								act 'Leave': gt 'pav_commcenter', 'lobby'
 							end
 						elseif temp > 18 and temp <= 26:
@@ -382,7 +382,7 @@ if $ARGS[0] = 'game_night3':
 							'You roll the dice and hit the first target number Feofan stated but not the higher one he said you need for complete success.'
 							'"What do you want girl?!" the blacksmith looks angrily at you.'
 							'Feeling quite confident you reply, "Look, we want to buy some equipment from you and I''m pretty sure you could use some gold, I am sure we can work something out. Can you really say no this?" You start playing with the gold pouch.'
-							'There''s a silence for a while as the blacksmith finally sighs, "Fine, I''ll sell you my goods but it''ll cost you the double."'
+							'There''s a silence for a while as the blacksmith finally sighs, "Fine, I''ll sell you my goods but it''ll cost you double."'
 							'You tell him that you need to talk to your group as you leave the shop and quickly tell your comrades what has been said, "That only means we can buy either the armors or weapons for everyone." Artem sighs, "Take the weapons we''ll need them more. A dead corpse won''t fight back."'
 							'You walk back into the shop and buy the weapons. You''re paying a way higher price than you expected but at least you managed to get some new gear.'
 							act 'Meet up with the others':
@@ -395,7 +395,7 @@ if $ARGS[0] = 'game_night3':
 								'Petka jumps in excited, "I also found the brothel, if that''s any consolation."'
 								'Artem replies. "Isn''t your character a girl?"'
 								'Petka blushes a little, likely he forgot. "Yeah so?"'
-								'Artem laughs. "Why would she need a brothal?"'
+								'Artem laughs. "Why would she need a brothel?"'
 								'Everyone starts laughing, you spend some time looking at the stuff you''ve managed to get hold of, as your party sits at the local tavern, drinking and eating. "I can''t wait to see how all of this plays out." someone comments before Feofan calls a stop for the day. Shortly after that the game night is over and you all help Feofan to pack everything up and then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
 								act 'Leave':gt 'pav_commcenter', 'lobby'
 							end
@@ -415,7 +415,7 @@ if $ARGS[0] = 'game_night3':
 								'Petka jumps in excited, "I also found the brothel, if that''s any consolation."'
 								'Artem replies. "Isn''t your character a girl?"'
 								'Petka blushes a little, likely he forgot. "Yeah so?"'
-								'Artem laughs. "Why would she need a brothal?"'
+								'Artem laughs. "Why would she need a brothel?"'
 								'Everyone starts laughing, you spend some time looking at the stuff you''ve managed to get hold of, as your party sits at the local tavern, drinking and eating. "Good job everyone! I can''t wait to see you use all these weapons at a later time." Feofan comments as it''s time to stop for the day. Shortly after that the game night is over and you all help Feofan to pack everything up and then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
 								act 'Leave':gt 'pav_commcenter', 'lobby'
 							end
@@ -443,7 +443,7 @@ if $ARGS[0] = 'game_night3':
 					'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/blacksmith.jpg"></center>'
 					'"S-Sorry, we don''t have much gold so." Artem starts to explain.'
 					'"I don''t care!" the annoyed voice behind the counter is getting louder.'
-					'Noticing Artem not getting anywhere you decide to jump in, "Please sir, just give us a minute we just need to decide on what to buy since we''re on a limited budget."'
+					'Noticing Artem not getting anywhere you decide to jump in, "Please sir, just give us a minute. We just need to decide on what to buy since we''re on a limited budget."'
 					'There is an awkward silence in the air for a while before the blacksmith speaks up, "Talk it over and then call on me when you''ve decided."'
 					'"Thank you!" You turn to the others, "So what should we do? We really have limited funds and it''s really expensive here."'
 					'Artem says. "Get Zinaida and me some better weapons it is all we can afford."'
@@ -463,7 +463,7 @@ if $ARGS[0] = 'game_night3':
 							'Petka jumps in excited, "I also found the brothel, if that''s any consolation."'
 							'Artem replies. "Isn''t your character a girl?"'
 							'Petka blushes a little, likely he forgot. "Yeah so?"'
-							'Artem laughs. "Why would she need a brothal?"'
+							'Artem laughs. "Why would she need a brothel?"'
 							'Everyone starts laughing, you spend some time looking at the stuff you''ve managed to get hold of as your party sits at the local tavern, drinking and eating. "I can''t wait to see how all of this plays out." someone comments before Feofan calls a stop for the day. Shortly after that the game night is over and you all help Feofan to pack everything up and then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
 							act 'Leave':gt 'pav_commcenter', 'lobby'
 						end
@@ -518,7 +518,7 @@ if $ARGS[0] = 'woman':
 	gs 'stat'
 	'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/tavernwoman.jpg"></center>'
 	!Will turn out to be a succubus in a future game night where the group will have to fight her
-	'You nod towards the woman dressed in black and start walking over to her. As you approach her, the woman is not looking you way but away from you, "Can''t you see I''m mourning, I''m in no mood talking to anyone."'
+	'You nod towards the woman dressed in black and start walking over to her. As you approach her, the woman is not looking you way but away from you, "Can''t you see I''m mourning, I''m in no mood to be talking to anyone."'
 	'You''re surprised by her bluntness, "I don''t want to be a bother."'
 	'"Then don''t..." the woman interrupts you, and after a short silent moment, "You should find someone you love before it''s too late. Better to love than never to have felt it. I should know, I had the most fairest man in this kingdom but our relationship turned sour and I threw it all away... I heard that the heartbreak killed him in the end and now there''s a fortune just sitting there at that damned mansion."'
 	'"Why are you telling this to me? If there''s a fortune there don''t you want to keep that a secret? This sounds too good to be true." you grow a bit suspicious of her ulterior motives.'
@@ -589,10 +589,10 @@ if $ARGS[0] = 'oldman':
 	'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/tavernman.jpg"></center>'
 	'You walk over to the old man and before you can even say a word he says. "Buy me a drink and I''ll tell you a story."'
 	'"Is that so?" you nod at the barkeep to pour another drink for the old man.'
-	'After taking a sip the old man begins telling you about an earlier life, when he was still a young man, a adventure like you, until he took a arrow to the knee. Then he starts telling you about some of the adventures he use to go on. During his life he managed to fight dragons, powerful mages, bandits, which he and his merry crew were able to dispose of without any trouble, "Now for the story, girl."'
+	'After taking a sip the old man begins telling you about an earlier life, when he was still a young man, an adventurer like you, until he took a arrow to the knee. Then he starts telling you about some of the adventures he use to go on. During his life he managed to fight dragons, powerful mages, bandits, which he and his merry crew were able to dispose of without any trouble, "Now for the story, girl."'
 	'You take a seat as he starts, "Our last adventure started in this village, we had met up, the crew and I and we decided to go on one final adventure. There was this all powerful Necromancer that resided deep inside a castle inside the forest, it was said he was unkillable... But we still decided to head out to meet this foe and slay him for the fame."'
 	*nl
-	'He goes silent as his eyes blacken as he takes another sip, "We underestimated that bastard. Before we knew it, his monsters had killed off half of our crew before we had even gotten near the castle... Anyways, at last we make it in and we stand in front of the necromancer himself. Just as we''re about to attack him I get slashed across my face by some shadow creature," he points to his scar, "Then all hell broke loose, the fighting, screaming. The dead coming back to life to fight for him, even the shadows where alive. We was losing and my friends where all dieing around me. Finally when I was the last one standing I left and a skelton archer shoot me in my knee. After that I have no idea what happened, I just ran and ran until I passed out. I awoken by the forest, all alone, no idea how I got there, with no crew in sight."'
+	'He goes silent as his eyes blacken as he takes another sip, "We underestimated that bastard. Before we knew it, his monsters had killed off half of our crew before we had even gotten near the castle... Anyways, at last we make it in and we stand in front of the necromancer himself. Just as we''re about to attack him I get slashed across my face by some shadow creature," he points to his scar, "Then all hell broke loose, the fighting, screaming. The dead coming back to life to fight for him, even the shadows were alive. We was losing and my friends were all dieing around me. Finally when I was the last one standing I left and a skelton archer shoot me in my knee. After that I have no idea what happened, I just ran and ran until I passed out. I awoken by the forest, all alone, no idea how I got there, with no crew in sight."'
 	*nl
 	'"Where can I find this place, old man?" you curiously ask.'
 	'"I wouldn''t recommend you to go there, you''ll end up just like us, dead." the old man warns.'