# intro_city_tg
!!2022/03/17
gs 'themes', 'indoors'
killvar '$start_type'
$start_type = 'city_tg'
$start_type[1] = 'tg'

if $ARGS[0] = 'start':
	menu_off = 1
	'<center><b><font color="maroon">Apartment</font></b></center>'
	'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/1.jpg"></center>'
	'You wake up to the sound of your alarm clock and hear Luda, your wife, mumbling next to you. "Don''t want to, it''s too early." She pulls her blanket up and rolls over. You reach over and turn the clock off.'
	*nl
	'<i>There are days when I just want to keep sleeping,</i> you think to yourself. <i>But I can''t, not today.</i>'
	act 'Go to the bathroom':
		*clr & cla
		'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/mikhail_2.jpg"></center>'
		'Being careful not to wake up your daughter, you head to the bathroom and take care of your morning routine.'
		act 'Leave the apartment':
			*clr & cla
			'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/3.jpg"></center>'
			'Your car sits in a parking lot near your house. You unlock it with the remote key and climb in.'
			act 'Go to work':
				*clr & cla
				'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/4.jpg"></center>'
				'You turn the key and the engine roars to life. The morning rush hour means that the roads are filled with traffic as you head to work. You drive for what feels like an eternity, but you eventually reach the office. The music on the radio was pleasant, at least.'
				act 'Park at the office':
					*clr & cla
					'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/5.jpg"></center>'
					'You pull into a parking lot near the building and manage to find a good spot. You greet the security guard on your way in before heading upstairs to your office. Shortly after you sit down at your desk and boot up your computer, your boss''s secretary comes in and hands you a folder with several travel documents.'
					*nl
					'"Am I going on a business trip or something?" you inquire.'
					*nl
					'"Yes, the director said it had something to do with a construction project out in the middle of nowhere. That''s pretty much all I know," she replies.'
					*nl
					'After she leaves, you read over the travel documents and fill them out. Time to go to the director.'
					act 'Go and see your boss':
						*clr & cla
						'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_roman.jpg"></center>'
						'You head into the directors'' office, greet him and hand him the papers to sign. The director, Roman Gromov, scans through the text before signing off on it with a broad, sweeping stroke.'
						'"Ms. Glavbukh is in her office. Get some travel money while I make a few calls. We''ll discuss your trip when you get back."'
						act 'Go to the chief accountant':
							*clr & cla
							'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_marina.jpg"></center>'
							'Marina is indeed already in her office. After filing your signed travel documents, she grumbles about antiquated systems as she counts out the money.'
							act 'Return to the director':
								*clr & cla
								'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_roman.jpg"></center>'
								'Roman is busy talking on the phone when you re-enter the his office. He gestures for you to sit down on one of the chairs across from him.'
								*nl
								'"Yes, I understand... yes. I''ll send Mikhail over ASAP, he''ll represent me... Yes... Tell your men to work on some other parts of the project in the meantime. Have Igor guard the pit and let no one make any fuss, and make sure nobody gets wind of this and, you know, try to halt the construction... Okay, we''ll keep in touch."'
								*nl
								'Roman hangs up and turns to you. "Last night, while excavating for the foundations, the workers stumbled upon something; one of the excavators dug into a hollow space of some sort. Luckily, Igor was on site and halted the excavation.'
								'"It''s not clear what exactly it is, yet. Maybe an abandoned bunker or a cave. But in any case, if there are any more chambers under the foundation, we might not be able to build on the land. So what I want you to do, is to go to the construction site, figure out exactly what the problem is and solve this whole mess as quickly as possible."'
								act 'Remind him of the correct procedures':
									*clr & cla
									'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_roman.jpg"></center>'
									'"Firstly we need to talk to..." you start to say, but are quickly interrupted.'
									'"Mikhail, do you realize what''s at stake here? We''re near the end of our credit line, we still have unfinalized agreements on the project''s contract, and we already have guys digging the pit. If there''s a huge hole under the foundation and we can''t build on the site, that could bankrupt the company. So this mysterious structure must be addressed immediately and I have to hold the fort here and keep a lid on things."'
									act 'Doesn''t look like you have a choice': gt 'intro_city_tg', 'roadPRE'
								end
							end
						end
					end
				end
			end
		end
	end
end

if $ARGS[0] = 'roadPRE':
	music_loop = 0
	CLOSE ALL
	'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/4.jpg"></center>'
	'You leave the office and phone Luda in your car. You explain the situation to her and drive off to the construction site.'
	act 'Drive':
		*clr & cla
		'<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_working.jpg"></center>'
		'You''re on the highway for hours before you arrive at the town near the site, leaving you feeling tired. Before you can check into a hotel and get some sleep, you need to get an understanding of the magnitude of the problem you''re dealing with. You follow the directions to the site, Igor calling on the way and telling you that you won''t have to go through a security check.'
		'You arrive and park your car at the site. You see Igor waving at you from a distance and walk up to him.'
		act 'Greet Igor':
			*clr & cla
			'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_igor.jpg"></center>'
			'Igor greets you. He''s obviously concerned about the situation and leads you to the pit''s fenced-off entrance without delay. It rained earlier, so the ground is soft and muddy.'
			'"The ladder''s over there," Igor informs you, while pointing to your left.'
			'You reach the hole in the ground and peek inside using the small flashlight from your keychain. "There seems to be a floor about 5 meters down."'
			'"Well, what do you think Mikhail? Shall we go down?" Igor asks with a faint glimmer of adventure in his eyes.'
			act 'Descend':
				*clr & cla
				'<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_cave_1.jpg"></center>'
				'Igor hands you a powerful flashlight and tells the guard bring a ladder over. Igor heads down first and you quickly follow him.'
				'The cave smells musty and looks gloomy, but you can breathe freely and the light from your flashlight illuminates the walls. You shoot a beam of light into the corridor and see something that resembles a door in the distance.'
				'"Damn. If any historians hear about this, they''ll be all over this place!" Igor mutters.'
				'You walk up to the door and see drawings on it. Most of them resemble people, but with other stick figures as well.'
				act 'Open the door':
					*clr & cla
					'<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_cave_3.jpg"></center>'
					'You lean against the door. It''s stiff, but you manage to push it open.'
					'"Oh shit! Take a look over there!" Igor exclaims nervously.'
					'You take a look at what Igor is pointing at and see a pile of human bones with a skull on top.'
					'"A tomb, I suppose..." he mutters while looking apprehensive.'
					'"Probably," you nod. "We can''t rule anything out just yet."'
					act 'Go further':
						*clr & cla
						'<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_cave_5.jpg"></center>'
						'Further into the cave, you reach a room that resembles some kind of archive, filled with dozens of old, dusty scrolls inside racks built into the walls.'
						'Igor takes one of the scrolls and carefully unrolls it. "What the hell? Look at this, it must be some kind of ancient language," he says. "I''ll take one with me and see what I can find out about these. Maybe I can get it deciphered so we know what we''re dealing with."'
						'Looking around, you notice another door on the other side of the chamber and walk over and open it.'
						act 'Enter the room':
							*clr & cla
							'<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_cave_altar.jpg"></center>'
							'There''s an altar in the center of the room with pots, several gold amulets and even stone figures scattered around it. You continue looking around the room curiously, trying to figure out what it''s purpose was.'
							'Looking closely at the altar, you notice a strange little amulet placed at the top.'
							act 'Examine the amulet':
								*clr & cla
								'<center><img <<$set_imgh>> src="images/system/1_openings/shared/item_amulet.jpg"></center>'
								'You pick up the strange amulet and examine it. <i>This is clearly very old</i> you think to yourself.'
								'While holding the amulet, you realize that it''s getting warm, almost hot, before you feel heat coursing through your entire body and feel a surge of strength inside you. It''s like you just finished a long jog, but without the fatigue.'
								'Igor enters the room with one of the scrolls in his hands. "Huh. Interesting little room," he observes while glancing over the altar. "Well, we have to make a decision: either we fill these catacombs up with cement or we let someone in to study them. Who knows what all this stuff is. Maybe it''s worth more than it looks?"'
								act 'Consult you boss':
									*clr & cla
									'<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_cave_altar.jpg"></center>'
									'"I''ve got to think about it and consult the director before we do anything," you reply and, without thinking about it, stuff the small amulet in your pocket.'
									'"Well, one thing''s for sure. You won''t get reception down here. Let''s head outside," Igor replies while motioning for you to leave.'
									act 'Go back to the surface':
										*clr & cla
										'<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_working.jpg"></center>'
										'You walk out of the strange chambers and climb back up the ladder to the surface.'
										'"We must have been down there longer than I thought, it''s already late. There will only be security on site now, so there''s nothing we can do here until morning. You should go to the hotel." Igor informs you.'
										'With a hasty goodbye, you make your way back to your car. <i>Damn!</i> you think. <i>Tomorrow''s going to be a stressful day.</i>'
										act 'Go to the hotel': gt 'intro_city_tg', 'otelPRE'
									end
								end
							end
						end
					end
				end
			end
		end
	end
end

if $ARGS[0] = 'otelPRE':
	'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/6.jpg"></center>'
	'Your trip to the hotel is quite uneventful compared to your tomb raiding adventure.'
	'You park your car and go to the receptionist to get a room. There are only double rooms available, but it''s going on the company card, so that just means you''ll get a bigger room. You swipe the card and take your room key.'
	act 'Head upstairs to your room':
		*clr & cla
		'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/7.jpg"></center>'
		'Lying down on one of the beds, you start to wonder just who built that crypt and what it''s purpose was as your thoughts drift to the amulet you found. The way that thing is still making you feel wonderful baffles you.'
		act 'Call the director':
			*clr & cla
			'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/7.jpg"></center>'
			'You dial Roman''s number and after a few rings, he picks up. You inform him of what you found at the site: an ancient tomb, human bones, scrolls in a mysterious language and a strange altar.'
			'Roman stays silent while you give your report. He decides that it would be best to stop the construction and tells you to stay and keep watch over the site until further notice.'
			'You put the phone down. <i>Looks like this trip is going to last longer than expected,</i> you think to yourself.'
			act 'Go to bed':
				*clr & cla
				'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/7.jpg"></center>'
				'It doesn''t take you long to drift off to sleep'
				*nl
				'Images begin to form in your mind and you soon find yourself in a middle of a dream. The amulet stands before you and out of it comes a ghost of some sort. Before you even realize what you are doing, you find yourself staring deep into the ghost''s eyes, which turn into two Earths.'
				'"Looking at the world most just see the mundane, but there is more to it, much more and now you see that too. You have the potential to shape it all, but first, you have company."'
				*nl
				'You suddenly return to your senses and become aware of not only the room around you, but that you''re not alone.'
				act 'Open your eyes':
					*clr & cla
					'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_reinhold.jpg"></center>'
					'As you open your eyes, you see a man standing in your room. He is wearing a long black coat and his face looks weary; he is unshaven and reminds you of scruffy Hollywood police detectives.'
					'"Where is the amulet?" he asks as he approaches you.'
					act 'Ask who he is':
						*clr & cla
						'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_reinhold.jpg"></center>'
						'"Who are you?" you ask, puzzled. The man''s sudden appearance and a sense you never knew you had tells you something about him; that he is not of this world.'
						'"Don''t cause any problems now. Give me the amulet, close the construction site and all will be fine. After all, that place belongs to us," he says in a firm voice.'
						'<i>Belongs to us?</i> His response leaves you bewildered, wondering who he is and what this is all about.'
						'"Well, how about I give you a small taste of my power?" the man asks, and out of nowhere comes a burning desire to give him the amulet.'
						act 'Give him the amulet':
							*clr & cla
							'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/7.jpg"></center>'
							'You get out of the bed and give him the stone figure you had put in your pocket earlier. The man takes it, steps back, and without warning, something in his eyes begins to spin like a whirlwind, causing your own eyes to blur as if he was hypnotizing you. A few seconds later, your vision clears with the man having somehow disappeared into thin air.'
							'You rub your eyes. "What the hell is going on here? Was that a dream? No, it can''t be. I wouldn''t walk around in a dream. I think," you say to yourself before checking your pocket. The amulet is indeed gone. You sit down on the bed, trying to make sense of what just happened.'
							'While lost in thought, you hear a knock on the door. You get up to open the door, not even thinking why you would have visitors this late at night.'
							*nl
							'"...Who''s there?" you ask, still confused.'
							'A woman''s voice responds that she''s the hotel receptionist and that she needs to talk to you about an urgent matter.'
							act 'Answer the door':
								*clr & cla
								'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
								'You open the door, but don''t recall the woman in front of you being at the reception desk; the woman from earlier didn''t have red hair and glasses. After entering the room she quickly examines the place, before locking her eyes on you.'
								'"Mikhail, right?" she asks and you nod.'
								'"You went to a certain place last night and took something very valuable, and very powerful..." she continues.'
								act 'Another one?':
									*clr & cla
									'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
									'You sigh, irritated that not only have you been disturbed in the middle of the night, but these idiots apparently can''t even agree amongst themselves which one should be disturbing you.'
									'"Listen, you''re starting to bother me. That other guy already showed up asking for the damn amulet."'
									'She looks at you with surprise. "What? Someone already came here? Who was it?"'
									act 'Tell her':
										*clr & cla
										'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
										'"It was some guy in a navy cloak with ginger hair and a light beard. He didn''t tell me his name. He already took the amulet."'
										'The girl''s face drops. "Damn it!" She looks into your eyes. "Okay... Mikhail, we have to go somewhere else. There are too many people that might get hurt here. Gustav, come here!" The girl calls out to the corridor and a tall man enters the room.'
										$pcs_firstname = 'Mikhail'
										$pcs_lastname = 'Ivanov'
										age = 35
										vidage = 35
										!!body
										pcs_hgt = 186
										dick = 0
										pcs_energy = 60
										pcs_hydra = 60
										pcs_sleep = 70
										!!stats
										pcs_stren = 160
										pcs_agil = 50
										pcs_vital = 160
										pcs_intel = 50
										pcs_sprt = 100
										pcs_react = 50
										pcs_kick = 20
										pcs_punch = 20
										pcs_jab = 20
										pcs_health = pcs_vital * 10
										pcs_willpwr = pcs_intel * 5 + pcs_sprt * 5
										pcs_mana = (pcs_intel * pcs_magik) + pcs_vital * 5
										birthday = 1
										birthmonth = 4
										birthyear = 1983
										pcs_dob = 19830401
										act 'Prepare to fight':
											*clr & cla
											'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_gustav.jpg"></center>'
											'The man has a large tattoo across the left side of his face. He too has red hair.'
											$boy = 'Gustav'
											gs 'fight','initFight',1

											gs 'fight_npcdata', 'gustav'
											fightEnding = 1

											act 'Fight': gt 'fight', 'start'
										end
									end
								end
							end
						end
					end
				end
			end
		end
	end
end

if $ARGS[0] = 'tatianaPRE':
	$pcs_firstname = '<<$temp_firstname>>'
	$pcs_lastname = '<<$temp_lastname>>'
	'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
	'You wake up in an unfamiliar room. Standing near you is the same red-haired girl that entered your hotel room.'
	'"Ah, you''re awake," she chirps. "I told this jerk Gustav that he should have treated you more carefully, but he''s bad at listening. As a result, I had to use some magic to stabilize you. He almost knocked you out permanently."'
	'"While you were unconscious, I did some research on you. Turns out the Amulet of Power passed to you. Must have happened when you touched it. Unfortunately, Reinhold, the guy in your room, he''s probably realized by now that the amulet no longer has the power and now he''s out to hunt you down."'
	act 'What''s going on?':
		*clr & cla
		'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
		'"What the hell is going on?" you respond. You try to move your hands, but you''re tied to the bed.'
		'"I''ll start from the beginning," the girl says. "Magic exists and is real. Millennia ago, the world was not the same. The fae creatures who possess natural magic lived in balance, but the succubus were free to breed with whomever they wished."'
		'"They bred with humans, and with that human magicians were born. The Sidhe, as the most powerful of the fae, feared the increasing number of human magicians and cast a very powerful spell to bind the succubus to them. This prevented either from being able to reproduce without the other."'
		*nl
		'"All magicians have some of that original fae blood in there bodies and it is through that that they are able to connect with the world of magic." The redhead adjusts her glasses. "Most of the world simply ignores magic or are protected from it by magic''s natural desire to remain hidden."'
		'"But last night, there was a powerful burst of magical energy, strong enough to be clearly seen by any with magical connections. Can you guess where this surge came from? Yeah, that cave you found. Apparently the surge occurred when you opened the seal to the archive. Anyway, that was when we started to search. That source of power is desired by many, but it is extremely dangerous and in the wrong hands could do untold horrors."'
		*nl
		'She stops for a few seconds for you process the information. It seems really far fetched.'
		'"As you can figure out, Reinhold wanted to prevent the amulet being misused, but he was not very thorough and didn''t check you over."'
		act 'So, the whole world is just an illusion?':
			*clr & cla
			'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
			'"So magic exists and is used by all these people and creatures, but the rest of us just don''t see it, or convince ourselves it didn''t happen?"'
			'The girl nods. "Yes. You''re a quick study. Machines, apartments, television and the Internet. All this really does exist and is in the form in which people see it. But if I say, hurl a fireball, then people might see that I threw a grenade or shot from a flamethrower. The human mind can''t process magic, so it blocks it as a way to protect the person from going crazy."'
			'"Hence such things as little green men, UFOs, poltergeists and spontaneous combustion are when people encounter a difficult to hide phenomenon and the conclusion is flawed. In some cases, if someone''s mind can''t cope with the spell they witness, they can be driven insane."'
			act 'And who are you?':
				*clr & cla
				'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
				'"And who are you?" you ask.'
				'The girl smiles. "Me? I''m Tatiana, a young mage with a keen interest in magical phenomenon. I specialize in the treatment of mutations, and magic relating to the body. I have little combat skill, so I rely on the services of Gustav to provide some muscle. He''s a Mutant due to magical exposure. It gives him unmatched physical strength and he is a great tracker."'
				'"The two of us run a detective agency for cover and money, but our real objective is studying magic and its effects."'
				act 'What do you want from me?':
					*clr & cla
					'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
					'"What do you want from me?" you ask.'
					'"Well, the amulet obviously," Tatiana replies. "When I looked for you, I was hoping to get that object of power to study, but Reinhold got to you first. The amulet will now be pretty much useless anyway, as its power passed on to you."'
					'"But this is not good for you. You may think that since you have the amulet''s power, you can do anything. But in reality, you''re helpless without the skill to use it. Reinhold easily overpowered your will and forced you to obey, and Gustav beat you like a puppy."'
					act 'What is this amulet?':
						*clr & cla
						'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
						'"And what is this amulet? Where did it come from?" you ask.'
						'Tatiana thinks about it for a few seconds. "It was made by the trickster Rikudo, one of the most powerful ancient magicians before he died, he taunted the only living mage who could control its immense power by cursing him to be stuck in a female form and making it only activate for a male mage."'
						'"Great. So I''ve been thrown into this mess by the dead owner of that ancient tomb. Hang on! I''m not a mage, so how could the power be transferred to me?"'
						*nl
						'"It seems that its long time underground caused it to malfunction and its power has entered your body. The bad news is it is far too powerful and will kill you." Her words fill you with fear and you start to struggle against your bindings.'
						'"You''re lucky Reinhold didn''t realize this. He would have stopped you from accidentally wielding the power and killing yourself and who knows how many others by killing you in that hotel room. I have another way to save you, but you''re not going to like it."'
						'You don''t say anything, so she continues. "I can feel the aura of power emanating from you. By drawing from that, I can perform a powerful magic spell that will transform you into someone who is protected from the masculine alignment of the power."'
						act 'I don''t understand':
							*clr & cla
							'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
							'"Uh, I do not understand. What are you suggesting?"'
							'Tatiana runs a hand through her hair and giggles. "I''ll make you a pretty, young girl and the power will lie dormant, saving you from blowing up a city or something."'
							*nl
							'Your eyes widen in shock. "Well, there is another way. I can just stop your heart and let your power dissolve into nature, but you will die. I''m not Reinhold, I can take this risk and I don''t want to kill you. Maybe with more time doing research, I can work out another solution, but I can''t leave you like this."'
							act 'What about your family?':
								*clr & cla
								'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
								'"Hey, I don''t want to be a woman. I have a family! A wife and daughter!" you protest.'
								'Tatiana smiles. "Well the choice is simple. You either die or live without a penis for the time being. As for your family, not to worry. I''ll arrange everything. We''ll fabricate your death to get Reinhold off your back. To make your transition easier, I''ll cover your memory of your family. They will only be ghostly memories, you won''t even remember where you lived. Don''t worry, I won''t erase your entire memory and leave you a useless vegetable."'
								act 'There must be another way!':
									$loc = 'intro_city_tg'
									$loc_arg = 'custom'
									*clr & cla
									'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
									'"There must be another way!" you panic while tugging at the restraints on the bed.'
									'Tatiana''s face turns serious. "Do not argue. It''s the only way available to me. You''ll need to use a new name, so think it over in your dreams and tell me when you wake up, otherwise I''ll give you a pretty name. Now go to sleep." She puts her hand on your chest and your vision immediately fades. You dream about a girl you never knew and what she did at school...'
									act 'Dream': gt 'intro_city_select', 'start'
								end
							end
						end
					end
				end
			end
		end
	end
end

if $ARGS[0] = 'custom':
	$loc = 'intro_city_tg'
	$loc_arg = 'custom'
!!	This is to bypass the next part if the avatar system was used
!!	It will be changed to bypass the head options, once more body options are added

!!	Just hair and eye color here for now; the dialog will be updated as more options are added
	'<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
	'<center><img <<$set_imgh>> src="images/system/1_openings/shared/character_creation_2.jpg"></center>'
	'As you drift in unconsciousness, an impression of a woman forms in your mind. Many aspects of her appearance are indistinct, but there are some things you can make out.'
	'She is fairly tall.'
	*nl
	'<center>Customize your:</center>'
	'<center><a href="exec:gs ''intro_customization'', ''hair''"><img src="images/system/1_openings/shared/icon_hair.png"></a> <a href="exec:gs ''intro_customization'', ''eyes''"><img src="images/system/1_openings/shared/icon_eye.png"></a></center>'
	*nl
	'Everything else about her is fuzzy...'

	act 'Done': gt 'intro_city_tg', 'sleepPRE'
end

if $ARGS[0] = 'sleepPRE':	
	killobj
	'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
	'"You''re awake?" Tatiana asks while looking into your eyes.'
	act 'Look at yourself':
		*clr & cla
		'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/8.jpg"></center>'
		'"Fuck," you say and immediately shut your mouth again. Your voice... it''s so feminine. Tatiana giggles.'
		'"This is the first time I''ve changed someone''s gender, therefore I just <i>had</i> to see your reaction. Totally worth it. But you turned out beautiful. For a first try anyway. I should tell you that your body will change much faster than one of a natural born woman, for awhile, until it regulates itself to your new reality. That means it will be easier to gain and lose weight, muscle, stuff like that. All in all, you turned out quite well. You look pretty much exactly like her."' 
		'"By the way, your new ''equipment'' down there is fully functional, so if you don''t want to be a mother, you should think about using contraceptives."'
		*nl
		'You glare at Tatiana. "So that makes me a woman now? On the outside maybe, but guess what? I''m still a 34 year old man on the inside!"'
		'"Well, yes. I won''t argue about that." Tatiana agrees. "It''s your life and you decide what you do with it, but for the time being, you can''t go back to your old life, so deal with it. On a side note, I already took care of an alibi. Mikhail crashed his car into the pit and died, it''s on the news." Tatiana picks up a remote and turns on the TV.'

		act 'Watch TV':
			*clr & cla
			'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/9.jpg"></center>'
			'There is a news report about a businessman who drove his car into a hole at a construction site. He died in hospital without regaining consciousness.'
			'You look at Tatiana, bewildered. She has an enigmatic smile on her face. "Well, I''m still a magician and that''s something that I can do. Reinhold has definitely lost the trail. The body in that car was a perfect copy of your old self, from your absorbed amulet energy down to the placement of every single hair."'
			*nl
			'"Anyways, here are your new legal documents, including a new passport. Starting today, you are <<$pcs_firstname>> <<$pcs_lastname>>, an 18 year old girl who lives in the city. She grew up in Pavlovsk, with her mother, step father, sister and half brother. She just recently rented a apartment in the city after graduating from the Secondary school in Pavlovsk, tomorrow is moving day. Luckily for us she kept a journal about her life, notes about her family and friends, as well as many other things. I suggest you study it and memorize it, but to help you out she was admitted to the hospital with a minor head injury. I made sure her family was informed she has some memory issues so it should help with you fitting in and acting different than she did. But learn to act like her as quickly as you can, so you don''t bring unwanted attention to yourself.'
			*nl
			'This is a lot for you to take in and it takes a moment for you to grasp it all. "Wait what about the real <<$pcs_firstname>>?"'
			'She gives you a sad smile. "She was killed recently, that is why I picked her. No one knows she died so I was able to fix it so no one will know and give you a new life to hide in. I know it is not ideal and whenever we can fix this and change you back we can let her rest, think of it this way you are giving her family extra time with her."'
			*nl
			'You sigh and shake your head, this is all so much to take in, you don''t even know what to say. Then she adds "At least she had an apartment to call home. Here are the keys, she didn''t have much in her apartment yet, but study her journal, learn it like your life depends on it, because in a way it does. Now get up, you''ve got to go to your new home and start a new life."'
			'Gustav, the redhead with a tattoo on his face, enters the room. He looks at you. "Come on, I''ll take you."'
			act 'Go with Gustav':
				*clr & cla
				'<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_gustav.jpg"></center>'
				'Gustav silently takes you to the garage and you enter his black jeep. Gustav gets behind the wheel and drives you into the city. You silently speculate about what to do now.'
				'After a few minutes, while keeping his eyes on the road, Gustav speaks. "I''m sorry I beat you up. I have trouble controlling myself during a fight. You had a large build and for a second I thought you might be dangerous, so I ended up hitting you with my full force."'
				*nl
				'You look at him. "Forget it. Listen Gustav... What do I do now?"'
				'Gustav nods. "Well, I would advise you to start by buying food, all sorts of washing powders, laundry detergent and dishes. There are a few supplies already in the apartment, but they''ll only last you a day or two. There''s no TV either. Then get a job. Not far from your new home is a small café. If I remember correctly, there was a vacant waitress position there not too long ago. You should talk to the owner about the job. Don''t forget to monitor your health, keep your mood up and have a clear mind."'
				'"Your mind is very weak. If you don''t take care of yourself you will go crazy. You need to eat well, sleep regularly and have fun. Don''t become depressed or else you''ll end up in a madhouse. Don''t go looking for Tatiana; you won''t find her. Secondly, if we need to contact you, we will find you."'
				*nl
				'You arrive at some old Soviet era buildings in Pavlovsk. Gustav stops the car and points a finger at the entrance. "You''re in apartment 7 on the second floor. Tatiana already gave you the key, so go. Don''t just give up. Not everyone gets an entirely new chance at life. Tatiana and I will keep an eye out for you."'
				'"Also study that journal, try to fit in and make the best of your new life." You just nod, not knowing what to say you open the car door to get out.'
				act 'Get out of the car':
					gs 'intro_initialization_city'
					*clr & cla
					showstat 1
					showobjs 1
					gs 'obj_din', 'old'
					'<center><img <<$set_imgh>> src="images/system/1_openings/1_tf/start_tf.jpg"></center>'
					'You are exhausted and trying to take in all the strange things you''ve learnt and barely speak to anyone at home. You remember your Mom sitting you down and making you eat something before you get an early night''s sleep.'
					act 'Sleep': gt 'intro_city', 'city_intro'
				end
			end
		end
	end
end

if $ARGS[0] = 'welcome_intro':
	gs 'intro_initialization_city'
	!! Welcome to Girl Life speech
	pcs_inhib = 0
	pcs_heels = 0
	pcs_makupskl = 0
	showstat 1
	showobjs 1
	gs 'obj_din', 'old'
	*clr & cla
	'<center><img <<$set_imgh>> src="images/system/1_openings/5_city/city_start.jpg"></center>'
	'Welcome to the Transformation start! Although you''ve lost your masculinity and your old life, new possibilities are opening up before your eyes, not least aided in your newfound knowledge of the magical nature of the world!'
	'Don''t forget to enroll in university during August if that''s a goal you want to pursue.'
	act 'Start the game': gt 'korr'
end

--- intro_city_tg ---------------------------------

