|
@@ -153,7 +153,7 @@ if $ARGS[0] = 'nerd':
|
|
|
cla & *clr
|
|
|
gs 'stat'
|
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/school/events/joinnerd.jpg"></center>'
|
|
|
- 'As you walk down the school hallway, you stop at your locker. You sense someone standing next to you and you turn to see Artem, Feofan, Petka, Gerasim, Zinadia, and Julia there. They give you friendly smiles. Artem speaks "Hey <<$pcs_nickname>>, we have been talking and we like you. We were wondering if you would like to come hang out with us at our game night?" They seem to be waiting on your response.'
|
|
|
+ 'As you walk down the school hallway, you stop at your locker. You sense someone standing next to you and you turn to see Artem, Feofan, Petka, Gerasim, Zinaida, and Julia there. They give you friendly smiles. Artem speaks "Hey <<$pcs_nickname>>, we have been talking and we like you. We were wondering if you would like to come hang out with us at our game night?" They seem to be waiting on your response.'
|
|
|
act 'Yes':
|
|
|
cla & *clr
|
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/school/events/joinnerd.jpg"></center>'
|
|
@@ -302,23 +302,23 @@ if $ARGS[0] = 'nerd game night':
|
|
|
'As you take your seat Feofan tells you this incredible background story as he builds up the game world so you can be fully immersed. You''re handed a handbook and a pencil as he continues on explaining what the game is all about.'
|
|
|
'You hear a couple of sighs as Feofan passionately continues on. "Why does it always end up like this? Let''s get on with the game already!" Petka exclaims.'
|
|
|
|
|
|
- grupvalue[3] + 2
|
|
|
+ grupvalue[3] += 2
|
|
|
gs 'gschool_socialchg', 'group_rel_change','nerds', 1
|
|
|
gs 'stat'
|
|
|
|
|
|
act 'Pick a character':
|
|
|
cla & *clr
|
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/character.jpg"></center>'
|
|
|
- 'It seems that Feofan has created two different characters for you to pick. One is a rouge which uses her beautiful looks, charm, and agility to get what she wants, while the other one is a wizard character that uses her intelligence and mystical abilities to rain down death and destruction with magic.'
|
|
|
+ 'It seems that Feofan has created two different characters for you to pick. One is a rogue which uses her beautiful looks, charm, and agility to get what she wants, while the other one is a wizard character that uses her intelligence and mystical abilities to rain down death and destruction with magic.'
|
|
|
'"Before we begin you need to pick out a character you want to use <<$pcs_nickname>>." Feofan tells you.'
|
|
|
- 'It doesn''t take long before the boys begin to argue for you to pick the rouge, "We''re currently missing a character that has lots of social skills so please pick her."'
|
|
|
+ 'It doesn''t take long before the boys begin to argue for you to pick the rogue, "We''re currently missing a character that has lots of social skills so please pick her."'
|
|
|
'The girls sigh loudly, "Don''t listen to them, they just want a sexy character in their party. Pick the wizard instead and you''ll be of more help to the group."'
|
|
|
gs 'stat'
|
|
|
|
|
|
- act 'Pick the rouge':
|
|
|
+ act 'Pick the rogue':
|
|
|
cla & *clr
|
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/rogue.jpg"></center>'
|
|
|
- 'You fall under the guys pressure and decide on the rouge. "Great choice, <<$pcs_nickname>>!" Petka says. "If we''re ever short on gold we can use your character to earn us some money while in the town." Petka continues on while the other boys start to laugh.'
|
|
|
+ 'You fall under the guys pressure and decide on the rogue. "Great choice, <<$pcs_nickname>>!" Petka says. "If we''re ever short on gold we can use your character to earn us some money while in the town." Petka continues on while the other boys start to laugh.'
|
|
|
gs 'stat'
|
|
|
npc_rel['A2'] += 1
|
|
|
npc_rel['A6'] += 1
|
|
@@ -329,7 +329,7 @@ if $ARGS[0] = 'nerd game night':
|
|
|
act 'Pick the wizard':
|
|
|
cla & *clr
|
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/wizard.jpg"></center>'
|
|
|
- 'You decide to follow the girls advice and pick the wizard. "I''m glad you decided to listen to us." Julia happily says. "We can build your character to be a wreck stuff." she continues on while Zinadia nods approvingly.'
|
|
|
+ 'You decide to follow the girls advice and pick the wizard. "I''m glad you decided to listen to us." Julia happily says. "We can build your character to be a wreck stuff." she continues on while Zinaida nods approvingly.'
|
|
|
minut += 30
|
|
|
gs 'stat'
|
|
|
npc_rel['A142'] += 1
|
|
@@ -345,7 +345,7 @@ if $ARGS[0] = 'nerd game night':
|
|
|
killvar '$Game_on'
|
|
|
cla & *clr
|
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/playing.jpg"></center>'
|
|
|
- 'Feofan clears his throat, "Now then, the last time we stopped at the event where Zinadia was supposed to make her move."'
|
|
|
+ 'Feofan clears his throat, "Now then, the last time we stopped at the event where Zinaida was supposed to make her move."'
|
|
|
'Artem sighs deeply, "Do we need to have this discussion again? It''s obvious that we should attack the dragon. After all she is the mighty warrior and our tank."'
|
|
|
'Gerasim looks a bit irritated, "We should buff the warrior first before taking on the dragon. It''s a more sound strategy."'
|
|
|
'The whole room erupts in a frenzy, everyone is talking over each other to get their point across... Feofan tries to calm everyone down but it''s futile, the situation is out of control. After a while they decide that they should vote on what to do next.'
|
|
@@ -378,7 +378,7 @@ if $ARGS[0] = 'nerd game night':
|
|
|
act 'Side with no one':
|
|
|
cla & *clr
|
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/gamenight.jpg"></center>'
|
|
|
- 'You excuse yourself as you explain that it wouldn''t be fair for you to take this kind of decision as you''re new at this and don''t even know how tought a dragon is, though it sounds dangerous.'
|
|
|
+ 'You excuse yourself as you explain that it wouldn''t be fair for you to take this kind of decision as you''re new at this and don''t even know how tough a dragon is, though it sounds dangerous.'
|
|
|
'The rest of the group seem to accept that as they go back to bickering about what to do next.'
|
|
|
minut += 30
|
|
|
gs 'stat'
|