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@@ -644,8 +644,33 @@ $cheatmenu['tatoo'] = {
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}
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$cheatmenu['stats'] = {
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- gs'stat'
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+ gs 'stat'
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clr
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+
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+ !Set a floor and ceiling for all attributes and skills
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+ loop_index = 0
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+ :attr_trim_loop
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+ dynamic "
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+ if <<$att_name[loop_index]>>_lvl < 0: <<$att_name[loop_index]>>_lvl = 0
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+ if <<$att_name[loop_index]>>_lvlst < 0: <<$att_name[loop_index]>>_lvlst = 0
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+ if <<$att_name[loop_index]>>_lvl > 100: <<$att_name[loop_index]>>_lvl = 100
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+ if <<$att_name[loop_index]>>_lvlst > 100: <<$att_name[loop_index]>>_lvlst = 100
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+ "
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+ loop_index += 1
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+ if loop_index < arrsize('$att_name'): jump 'attr_trim_loop'
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+
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+ loop_index = 0
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+ :skill_trim_loop
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+ dynamic "
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+ if <<$skl_name[loop_index]>>_lvl < 0: <<$skl_name[loop_index]>>_lvl = 0
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+ if <<$skl_name[loop_index]>>_lvlst < 0: <<$skl_name[loop_index]>>_lvlst = 0
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+ if <<$skl_name[loop_index]>>_lvl > 100: <<$skl_name[loop_index]>>_lvl = 100
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+ if <<$skl_name[loop_index]>>_lvlst > 100: <<$skl_name[loop_index]>>_lvlst = 100
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+ "
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+ loop_index += 1
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+ if loop_index < arrsize('$skl_name'): jump 'skill_trim_loop'
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+ killvar 'loop_index'
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+
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pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
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nl
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pl 'Strength (<<stren_lvl>>): <a href="exec:stren_lvl += 1 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:stren_lvl += 5 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:stren_lvl += 10 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:stren_lvl -= 1 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:stren_lvl -= 5 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:stren_lvl -= 10 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
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