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@@ -665,6 +665,21 @@ $cheatmenu['setAttrs'] = {
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if MagikDostup = 0 and loop_index < arrsize('$att_name'): jump 'set_attrs_loop'
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elseif loop_index < arrsize('$att_name') - 1: jump 'set_attrs_loop'
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end
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+ killvar 'loop_index'
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+ dynamic $cheatmenu['stats']
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+}
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+
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+$cheatmenu['setSkills'] = {
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+ loop_index = 0
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+ :set_skills_loop
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+ dynamic "
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+ <<$skl_name[loop_index]>>_lvl = <<ARGS[0]>>
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+ <<$skl_name[loop_index]>>_lvlst = <<ARGS[0]>>
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+ "
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+ loop_index += 1
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+ ! Inhibition is the last in the array, but it's not really a skill so we'll skip it by ending the loop one iteration early
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+ if loop_index < arrsize('$skl_name') - 1: jump 'set_skills_loop'
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+ killvar 'loop_index'
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dynamic $cheatmenu['stats']
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}
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@@ -698,7 +713,8 @@ $cheatmenu['stats'] = {
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pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
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nl
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- pl '<a href="exec:dynamic $cheatmenu[''setAttrs''], 0" >Min Stats</a> <a href="exec:dynamic $cheatmenu[''setAttrs''], 100" >Max Stats</a>'
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+ pl'<b>Attributes</b> (values 0 - 100):'
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+ pl '<a href="exec:dynamic $cheatmenu[''setAttrs''], 100" >Max Attributes</a> <a href="exec:dynamic $cheatmenu[''setAttrs''], 0" >Min Attributes</a>'
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pl 'Strength (<<stren_lvl>>): <a href="exec:stren_lvl = 100 & stren_lvlst = 100 & dynamic $cheatmenu[''stats'']" >Max</a> <a href="exec:stren_lvl += 1 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:stren_lvl += 10 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:stren_lvl -= 1 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:stren_lvl -= 10 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >-10</a> <a href="exec:stren_lvl = 0 & stren_lvlst = 0 & dynamic $cheatmenu[''stats'']" >Min</a> <a href="exec:dynamic $cheatmenu[''setStat''], ''stren'', ''Strength''" >Set</a>'
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pl 'Agility (<<agil_lvl>>): <a href="exec:agil_lvl = 100 & agil_lvlst = 100 & dynamic $cheatmenu[''stats'']" >Max</a> <a href="exec:agil_lvl += 1 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:agil_lvl += 10 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:agil_lvl -= 1 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:agil_lvl -= 10 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >-10</a> <a href="exec:agil_lvl = 0 & agil_lvlst = 0 & dynamic $cheatmenu[''stats'']" >Min</a> <a href="exec:dynamic $cheatmenu[''setStat''], ''agil'', ''Agility''" >Set</a>'
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pl 'Endurance (<<vital_lvl>>): <a href="exec:vital_lvl = 100 & vital_lvlst = 100 & dynamic $cheatmenu[''stats'']" >Max</a> <a href="exec:vital_lvl += 1 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:vital_lvl += 10 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:vital_lvl -= 1 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:vital_lvl -= 10 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >-10</a> <a href="exec:vital_lvl = 0 & vital_lvlst = 0 & dynamic $cheatmenu[''stats'']" >Min</a> <a href="exec:dynamic $cheatmenu[''setStat''], ''vital'', ''Endurance''" >Set</a>'
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@@ -720,6 +736,9 @@ $cheatmenu['stats'] = {
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pl 'Submissiveness (<<sub>>): <a href="exec:sub = 100 & dynamic $cheatmenu[''stats'']" >Max</a> <a href="exec:sub += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:sub += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:sub -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:sub -= 10 & dynamic $cheatmenu[''stats'']" >-10</a> <a href="exec:sub = 0 & dynamic $cheatmenu[''stats'']" >Min</a>'
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end
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nl
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+ pl'<b>Skills</b> (values 0 - 100, also dependent on attributes):'
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+ pl '<a href="exec:dynamic $cheatmenu[''setSkills''], 100" >Max Skills</a> <a href="exec:dynamic $cheatmenu[''setSkills''], 0" >Min Skills</a>'
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+ nl
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pl'<b>Combat:</b>'
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pl 'Jabs - Adjusted total (<<pcs_jab>>) - Skill level (<<jab_lvl>>): <a href="exec:jab_lvl += 1 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:jab_lvl += 5 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:jab_lvl += 10 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:jab_lvl -= 1 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:jab_lvl -= 5 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:jab_lvl -= 10 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
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pl 'Power - Strikes Adjusted total (<<pcs_punch>>) - Skill level (<<punch_lvl>>): <a href="exec:punch_lvl += 1 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:punch_lvl += 5 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:punch_lvl += 10 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:punch_lvl -= 1 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:punch_lvl -= 5 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:punch_lvl -= 10 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
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