4 次代碼提交 4fa913e576 ... 5a1070ca28

作者 SHA1 備註 提交日期
  nyanobot 5a1070ca28 [changed] replaced lots of duplication in cheat menu with a dynamic 6 年之前
  nyanobot 723e062864 [changed] added links to Min and Max all skills (except inhibition) 6 年之前
  nyanobot 291919d080 [changed] flipped my Min and Max links, added them for Sexual stats 6 年之前
  nyanobot 30e45e8c75 [changed] Min, Max, and Set links for attributes in the cheat menu 6 年之前
共有 1 個文件被更改,包括 98 次插入43 次删除
  1. 98 43
      locations/Cheatmenu_din.qsrc

+ 98 - 43
locations/Cheatmenu_din.qsrc

@@ -643,6 +643,56 @@ $cheatmenu['tatoo'] = {
 	if tathand >= 1:pl'<a href="exec:tattCount-=1 & tathand = 0 & dynamic $cheatmenu[''tatoo'']">Remove your hand tattoo</a>'
 }
 
+$cheatmenu['setStat'] = {
+	temp_input = input("Set your <<$ARGS[1]>> level:")
+	dynamic "
+		<<$ARGS[0]>>_lvl = temp_input
+		<<$ARGS[0]>>_lvlst = temp_input
+	"
+	killvar 'temp_input'
+	dynamic $cheatmenu['stats']
+}
+
+$cheatmenu['setAttrs'] = {
+	loop_index = 0
+	:set_attrs_loop
+		dynamic "
+			<<$att_name[loop_index]>>_lvl = <<ARGS[0]>>
+			<<$att_name[loop_index]>>_lvlst = <<ARGS[0]>>
+		"
+		loop_index += 1
+		! Magic is the last attribute, so if it's a non-magic game we'll end the loop one iteration early
+		if MagikDostup = 0 and loop_index < arrsize('$att_name'): jump 'set_attrs_loop'
+		elseif loop_index < arrsize('$att_name') - 1: jump 'set_attrs_loop'
+		end
+	killvar 'loop_index'
+	dynamic $cheatmenu['stats']
+}
+
+$cheatmenu['setSkills'] = {
+	loop_index = 0
+	:set_skills_loop
+		dynamic "
+			<<$skl_name[loop_index]>>_lvl = <<ARGS[0]>>
+			<<$skl_name[loop_index]>>_lvlst = <<ARGS[0]>>
+		"
+		loop_index += 1
+		! Inhibition is the last in the array, but it's not really a skill so we'll skip it by ending the loop one iteration early
+		if loop_index < arrsize('$skl_name') - 1: jump 'set_skills_loop'
+	killvar 'loop_index'
+	dynamic $cheatmenu['stats']
+}
+
+$cheatmenu['printStatLinks'] = {
+	p '<a href="exec:<<$ARGS[0]>>_lvl = 100 & <<$ARGS[0]>>_lvlst = 100 & dynamic $cheatmenu[''stats'']" >Max</a>  '
+	p '<a href="exec:<<$ARGS[0]>>_lvl += 1 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >+1</a> '
+	p '<a href="exec:<<$ARGS[0]>>_lvl += 10 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >+10</a> '
+	p '<a href="exec:<<$ARGS[0]>>_lvl -= 1 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >-1</a> '
+	p '<a href="exec:<<$ARGS[0]>>_lvl -= 10 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >-10</a>  '
+	p '<a href="exec:<<$ARGS[0]>>_lvl = 0 & <<$ARGS[0]>>_lvlst = 0 & dynamic $cheatmenu[''stats'']" >Min</a>  '
+	pl '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[0]>>'', ''<<$ARGS[1]>>''" >Set</a>'
+}
+
 $cheatmenu['stats'] = {
 	gs 'stat'
 	clr
@@ -673,69 +723,74 @@ $cheatmenu['stats'] = {
 
 	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
 	nl
-	pl 'Strength (<<stren_lvl>>): <a href="exec:stren_lvl += 1 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:stren_lvl += 5 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:stren_lvl += 10 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:stren_lvl -= 1 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:stren_lvl -= 5 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:stren_lvl -= 10 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Agility (<<agil_lvl>>): <a href="exec:agil_lvl += 1 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:agil_lvl += 5 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:agil_lvl += 10 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:agil_lvl -= 1 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:agil_lvl -= 5 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:agil_lvl -= 10 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Endurance (<<vital_lvl>>): <a href="exec:vital_lvl += 1 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:vital_lvl += 5 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:vital_lvl += 10 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:vital_lvl -= 1 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:vital_lvl -= 5 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:vital_lvl -= 10 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Intelligence (<<intel_lvl>>): <a href="exec:intel_lvl += 1 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:intel_lvl += 5 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:intel_lvl += 10 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:intel_lvl -= 1 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:intel_lvl -= 5 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:intel_lvl -= 10 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Mental Agility (<<react_lvl>>): <a href="exec:react_lvl += 1 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:react_lvl += 5 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:react_lvl += 10 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:react_lvl -= 1 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:react_lvl -= 5 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:react_lvl -= 10 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Sprit (<<sprt_lvl>>): <a href="exec:sprt_lvl += 1 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:sprt_lvl += 5 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:sprt_lvl += 10 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:sprt_lvl -= 1 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:sprt_lvl -= 5 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:sprt_lvl -= 10 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Charisma (<<chrsm_lvl>>): <a href="exec:chrsm_lvl += 1 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:chrsm_lvl += 5 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:chrsm_lvl += 10 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:chrsm_lvl -= 1 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:chrsm_lvl -= 5 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:chrsm_lvl -= 10 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Perception (<<prcptn_lvl>>): <a href="exec:prcptn_lvl += 1 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:prcptn_lvl += 5 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:prcptn_lvl += 10 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:prcptn_lvl -= 1 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:prcptn_lvl -= 5 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:prcptn_lvl -= 10 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	if MagikDostup = 0: pl 'Magic (<<magik_lvl>>): <a href="exec:magik_lvl += 1 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:magik_lvl += 5 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:magik_lvl += 10 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:magik_lvl -= 1 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:magik_lvl -= 5 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:magik_lvl -= 10 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
+	pl'<b>Attributes</b> (values 0 - 100):'
+	pl '<a href="exec:dynamic $cheatmenu[''setAttrs''], 100" >Max Attributes</a>    <a href="exec:dynamic $cheatmenu[''setAttrs''], 0" >Min Attributes</a>'
+	p 'Strength (<<stren_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'stren', 'Strength'
+	p 'Agility (<<agil_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'agil', 'Agility'
+	p 'Endurance (<<vital_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'vital', 'Endurance'
+	p 'Intelligence (<<intel_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'intel', 'Intelligence'
+	p 'Mental Agility (<<react_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'react', 'Mental Agility'
+	p 'Spirit (<<sprt_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'sprt', 'Spirit'
+	p 'Charisma (<<chrsm_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'chrsm', 'Charisma'
+	p 'Perception (<<prcptn_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'prcptn', 'Perception'
+	if MagikDostup = 0: p 'Magic (<<magik_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'magik', 'Magic'
 	nl
 	pl'<b>Sexual:</b>'
-	pl 'Inhibition level (<<100 - pcs_inhib>>): <a href="exec:inhib_lvl -= 1 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:inhib_lvl -= 5 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:inhib_lvl -= 10 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:inhib_lvl += 1 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:inhib_lvl += 5 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:inhib_lvl += 10 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
+	pl 'Inhibition level (<<100 - pcs_inhib>>): <a href="exec:inhib_lvl = 0 & inhib_lvlst = 0 & dynamic $cheatmenu[''stats'']" >Max</a>  <a href="exec:inhib_lvl -= 1 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:inhib_lvl -= 10 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:inhib_lvl += 1 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:inhib_lvl += 10 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >-10</a>  <a href="exec:inhib_lvl = 100 & inhib_lvlst = 100 & dynamic $cheatmenu[''stats'']" >Min</a>'
 	if pcs_dom < 0 or sub < 0: pcs_dom = 0 & sub = 0
 	if pcs_dom > 100: pcs_dom = 100
 	if sub > 100: sub = 100
 	if pcs_dom >= 0 and sub = 0:
-		pl 'Dominance (<<pcs_dom>>): <a href="exec:pcs_dom += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:pcs_dom += 5 & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:pcs_dom += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:pcs_dom -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:pcs_dom -= 5 & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:pcs_dom -= 10 & dynamic $cheatmenu[''stats'']" >-10</a>'
+		pl 'Dominance (<<pcs_dom>>): <a href="exec:pcs_dom = 100 & dynamic $cheatmenu[''stats'']" >Max</a>  <a href="exec:pcs_dom += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:pcs_dom += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:pcs_dom -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:pcs_dom -= 10 & dynamic $cheatmenu[''stats'']" >-10</a>  <a href="exec:pcs_dom = 0 & dynamic $cheatmenu[''stats'']" >Min</a>'
 	else
-		pl 'Submissiveness (<<sub>>): <a href="exec:sub += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:sub += 5 & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:sub += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:sub -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:sub -= 5 & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:sub -= 10 & dynamic $cheatmenu[''stats'']" >-10</a>'
+		pl 'Submissiveness (<<sub>>): <a href="exec:sub = 100 & dynamic $cheatmenu[''stats'']" >Max</a>  <a href="exec:sub += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:sub += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:sub -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:sub -= 10 & dynamic $cheatmenu[''stats'']" >-10</a>  <a href="exec:sub = 0 & dynamic $cheatmenu[''stats'']" >Min</a>'
 	end
 	nl
+	pl'<b>Skills</b> (values 0 - 100, and adjusted by attributes):'
+	pl '<a href="exec:dynamic $cheatmenu[''setSkills''], 100" >Max Skills</a>    <a href="exec:dynamic $cheatmenu[''setSkills''], 0" >Min Skills</a>'
+	nl
 	pl'<b>Combat:</b>'
-	pl 'Jabs - Adjusted total (<<pcs_jab>>) - Skill level (<<jab_lvl>>): <a href="exec:jab_lvl += 1 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:jab_lvl += 5 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:jab_lvl += 10 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:jab_lvl -= 1 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:jab_lvl -= 5 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:jab_lvl -= 10 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Power - Strikes Adjusted total (<<pcs_punch>>) - Skill level (<<punch_lvl>>): <a href="exec:punch_lvl += 1 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:punch_lvl += 5 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:punch_lvl += 10 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:punch_lvl -= 1 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:punch_lvl -= 5 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:punch_lvl -= 10 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Kicks - Adjusted total (<<pcs_kick>>) - Skill level (<<kick_lvl>>): <a href="exec:kick_lvl += 1 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:kick_lvl += 5 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:kick_lvl += 10 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:kick_lvl -= 1 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:kick_lvl -= 5 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:kick_lvl -= 10 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Defence - Adjusted total (<<pcs_def>>) - Skill level (<<def_lvl>>): <a href="exec:def_lvl += 1 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:def_lvl += 5 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:def_lvl += 10 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:def_lvl -= 1 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:def_lvl -= 5 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:def_lvl -= 10 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Marksmanship - Adjusted total (<<pcs_shoot>>) - Skill level (<<shoot_lvl>>): <a href="exec:shoot_lvl += 1 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:shoot_lvl += 5 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:shoot_lvl += 10 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:shoot_lvl -= 1 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:shoot_lvl -= 5 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:shoot_lvl -= 10 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
+	pl 'Jabs - Adjusted total (<<pcs_jab>>) - Skill level (<<jab_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'jab', 'Jabs'
+	pl 'Power Strikes - Adjusted total (<<pcs_punch>>) - Skill level (<<punch_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'punch', 'Power Strikes'
+	pl 'Kicks - Adjusted total (<<pcs_kick>>) - Skill level (<<kick_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'kick', 'Kicks'
+	pl 'Defence - Adjusted total (<<pcs_def>>) - Skill level (<<def_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'def', 'Defence'
+	pl 'Marksmanship - Adjusted total (<<pcs_shoot>>) - Skill level (<<shoot_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'shoot', 'Marksmanship'
 	nl
 	pl'<b>Craft:</b>'
-	pl 'Singing - Adjusted total (<<pcs_vokal>>) - Skill level (<<vokal_lvl>>): <a href="exec:vokal_lvl += 1 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:vokal_lvl += 5 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:vokal_lvl += 10 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:vokal_lvl -= 1 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:vokal_lvl -= 5 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:vokal_lvl -= 10 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Tailoring - Adjusted total (<<pcs_sewng>>) - Skill level (<<sewng_lvl>>): <a href="exec:sewng_lvl += 1 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:sewng_lvl += 5 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:sewng_lvl += 10 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:sewng_lvl -= 1 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:sewng_lvl -= 5 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:sewng_lvl -= 10 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Instrumental - Music Adjusted total (<<pcs_instrmusic>>) - Skill level (<<instrmusic_lvl>>): <a href="exec:instrmusic_lvl += 1 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:instrmusic_lvl += 5 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:instrmusic_lvl += 10 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:instrmusic_lvl -= 1 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:instrmusic_lvl -= 5 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:instrmusic_lvl -= 10 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Photography - Adjusted total (<<pcs_photoskl>>) - Skill level (<<photoskl_lvl>>): <a href="exec:photoskl_lvl += 1 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:photoskl_lvl += 5 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:photoskl_lvl += 10 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:photoskl_lvl -= 1 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:photoskl_lvl -= 5 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:photoskl_lvl -= 10 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Artistic - Skills Adjusted total (<<pcs_artskls>>) - Skill level (<<artskls_lvl>>): <a href="exec:artskls_lvl += 1 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:artskls_lvl += 5 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:artskls_lvl += 10 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:artskls_lvl -= 1 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:artskls_lvl -= 5 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:artskls_lvl -= 10 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
+	pl 'Singing - Adjusted total (<<pcs_vokal>>) - Skill level (<<vokal_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'vokal', 'Singing'
+	pl 'Tailoring - Adjusted total (<<pcs_sewng>>) - Skill level (<<sewng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'sewng', 'Tailoring'
+	pl 'Instrumental Music - Adjusted total (<<pcs_instrmusic>>) - Skill level (<<instrmusic_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'instrmusic', 'Instrumental Music'
+	pl 'Photography - Adjusted total (<<pcs_photoskl>>) - Skill level (<<photoskl_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'photoskl', 'Photography'
+	pl 'Artistic Skills - Adjusted total (<<pcs_artskls>>) - Skill level (<<artskls_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'artskls', 'Artistic Skills'
 	nl
 	pl'<b>Dance:</b>'
-	pl 'Modern Dancing - Adjusted total (<<pcs_danc>>) - Skill level (<<danc_lvl>>): <a href="exec:danc_lvl += 1 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:danc_lvl += 5 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:danc_lvl += 10 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:danc_lvl -= 1 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:danc_lvl -= 5 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:danc_lvl -= 10 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Erotic Dancing - Adjusted total (<<pcs_dancero>>) - Skill level  (<<dancero_lvl>>): <a href="exec:dancero_lvl += 1 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:dancero_lvl += 5 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:dancero_lvl += 10 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:dancero_lvl -= 1 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:dancero_lvl -= 5 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:dancero_lvl -= 10 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Pole Dancing - Adjusted total (<<pcs_dancpol>>) - Skill level  (<<dancpol_lvl>>): <a href="exec:dancpol_lvl += 1 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:dancpol_lvl += 5 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:dancpol_lvl += 10 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:dancpol_lvl -= 1 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:dancpol_lvl -= 5 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:dancpol_lvl -= 10 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
+	pl 'Modern Dancing - Adjusted total (<<pcs_danc>>) - Skill level (<<danc_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'danc', 'Modern Dancing'
+	pl 'Erotic Dancing - Adjusted total (<<pcs_dancero>>) - Skill level  (<<dancero_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'dancero', 'Erotic Dancing'
+	pl 'Pole Dancing - Adjusted total (<<pcs_dancpol>>) - Skill level  (<<dancpol_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'dancpol', 'Pole Dancing'
 	nl
 	pl'<b>Sport:</b>'
-	pl 'Running - Adjusted total (<<pcs_run>>) - Skill level (<<run_lvl>>): <a href="exec:run_lvl += 1 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:run_lvl += 5 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:run_lvl += 10 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:run_lvl -= 1 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:run_lvl -= 5 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:run_lvl -= 10 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Volleyball - Adjusted total (<<pcs_vball>>) - Skill level (<<vball_lvl>>): <a href="exec:vball_lvl += 1 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:vball_lvl += 5 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:vball_lvl += 10 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:vball_lvl -= 1 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:vball_lvl -= 5 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:vball_lvl -= 10 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Ice Skating - Adjusted total (<<pcs_icesktng>>) - Skill level (<<icesktng_lvl>>): <a href="exec:icesktng_lvl += 1 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:icesktng_lvl += 5 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:icesktng_lvl += 10 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:icesktng_lvl -= 1 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:icesktng_lvl -= 5 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:icesktng_lvl -= 10 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Wrestling - Adjusted total (<<pcs_wrstlng>>) - Skill level (<<wrstlng_lvl>>): <a href="exec:wrstlng_lvl += 1 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:wrstlng_lvl += 5 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:wrstlng_lvl += 10 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:wrstlng_lvl -= 1 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:wrstlng_lvl -= 5 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:wrstlng_lvl -= 10 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Football - Adjusted total (<<pcs_ftbll>>) - Skill level (<<ftbll_lvl>>): <a href="exec:ftbll_lvl += 1 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:ftbll_lvl += 5 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:ftbll_lvl += 10 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:ftbll_lvl -= 1 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:ftbll_lvl -= 5 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:ftbll_lvl -= 10 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
+	pl 'Running - Adjusted total (<<pcs_run>>) - Skill level (<<run_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'run', 'Running'
+	pl 'Volleyball - Adjusted total (<<pcs_vball>>) - Skill level (<<vball_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'vball', 'Volleyball'
+	pl 'Ice Skating - Adjusted total (<<pcs_icesktng>>) - Skill level (<<icesktng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'icesktng', 'Ice Skating'
+	pl 'Wrestling - Adjusted total (<<pcs_wrstlng>>) - Skill level (<<wrstlng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'wrstlng', 'Wrestling'
+	pl 'Football - Adjusted total (<<pcs_ftbll>>) - Skill level (<<ftbll_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'ftbll', 'Football'
 	nl
 	pl'<b>Work:</b>'
-	pl 'Serving - Adjusted total (<<pcs_servng>>) - Skill level (<<servng_lvl>>): <a href="exec:servng_lvl += 1 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:servng_lvl += 5 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:servng_lvl += 10 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:servng_lvl -= 1 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:servng_lvl -= 5 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:servng_lvl -= 10 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Modeling - Adjusted total (<<pcs_mdlng>>) - Skill level (<<mdlng_lvl>>): <a href="exec:mdlng_lvl += 1 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:mdlng_lvl += 5 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:mdlng_lvl += 10 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:mdlng_lvl -= 1 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:mdlng_lvl -= 5 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:mdlng_lvl -= 10 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Medicine - Adjusted total (<<pcs_medcn>>) - Skill level (<<medcn_lvl>>): <a href="exec:medcn_lvl += 1 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:medcn_lvl += 5 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:medcn_lvl += 10 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:medcn_lvl -= 1 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:medcn_lvl -= 5 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:medcn_lvl -= 10 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
+	pl 'Serving - Adjusted total (<<pcs_servng>>) - Skill level (<<servng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'servng', 'Serving'
+	pl 'Modeling - Adjusted total (<<pcs_mdlng>>) - Skill level (<<mdlng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'mdlng', 'Modeling'
+	pl 'Medicine - Adjusted total (<<pcs_medcn>>) - Skill level (<<medcn_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'medcn', 'Medicine'
 	nl
 	pl'<b>Others:</b>'
-	pl 'Chess - Adjusted total (<<pcs_chess>>) - Skill level (<<chess_lvl>>): <a href="exec:chess_lvl += 1 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:chess_lvl += 5 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:chess_lvl += 10 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:chess_lvl -= 1 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:chess_lvl -= 5 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:chess_lvl -= 10 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Gaming - Adjusted total (<<pcs_gaming>>) - Skill level (<<gaming_lvl>>): <a href="exec:gaming_lvl += 1 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:gaming_lvl += 5 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:gaming_lvl += 10 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:gaming_lvl -= 1 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:gaming_lvl -= 5 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:gaming_lvl -= 10 & gaming_lvlst = gaming_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'People - skills Adjusted total (<<pcs_humint>>) - Skill level (<<humint_lvl>>): <a href="exec:humint_lvl += 1 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:humint_lvl += 5 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:humint_lvl += 10 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:humint_lvl -= 1 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:humint_lvl -= 5 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:humint_lvl -= 10 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Persuasion - Adjusted total (<<pcs_persuas>>) - Skill level (<<persuas_lvl>>): <a href="exec:persuas_lvl += 1 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:persuas_lvl += 5 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:persuas_lvl += 10 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:persuas_lvl -= 1 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:persuas_lvl -= 5 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:persuas_lvl -= 10 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Observation - Adjusted total (<<pcs_observ>>) - Skill level (<<observ_lvl>>): <a href="exec:observ_lvl += 1 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:observ_lvl += 5 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:observ_lvl += 10 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:observ_lvl -= 1 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:observ_lvl -= 5 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:observ_lvl -= 10 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Makeup - Adjusted total (<<pcs_makupskl>>) - Skill level (<<makupskl_lvl>>): <a href="exec:makupskl_lvl += 1 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:makupskl_lvl += 5 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:makupskl_lvl += 10 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:makupskl_lvl -= 1 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:makupskl_lvl -= 5 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:makupskl_lvl -= 10 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Computer - Skill Adjusted total (<<pcs_compskl>>) - Skill level (<<compskl_lvl>>): <a href="exec:compskl_lvl += 1 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:compskl_lvl += 5 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:compskl_lvl += 10 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:compskl_lvl -= 1 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:compskl_lvl -= 5 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:compskl_lvl -= 10 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Hacking - Adjusted total (<<pcs_comphckng>>) - Skill level (<<comphckng_lvl>>): <a href="exec:comphckng_lvl += 1 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:comphckng_lvl += 5 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:comphckng_lvl += 10 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:comphckng_lvl -= 1 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:comphckng_lvl -= 5 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:comphckng_lvl -= 10 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	pl 'Handy-work - Adjusted total (<<pcs_hndiwrk>>) - Skill level (<<hndiwrk_lvl>>): <a href="exec:hndiwrk_lvl += 1 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:hndiwrk_lvl += 5 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:hndiwrk_lvl += 10 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:hndiwrk_lvl -= 1 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:hndiwrk_lvl -= 5 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:hndiwrk_lvl -= 10 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
-	if MagikDostup = 0: pl 'Spell - Casting Adjusted total (<<pcs_splcstng>>) - Skill level (<<splcstng_lvl>>): <a href="exec:splcstng_lvl += 1 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:splcstng_lvl += 5 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:splcstng_lvl += 10 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:splcstng_lvl -= 1 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:splcstng_lvl -= 5 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:splcstng_lvl -= 10 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
+	pl 'Chess - Adjusted total (<<pcs_chess>>) - Skill level (<<chess_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'chess', 'Chess'
+	pl 'Gaming - Adjusted total (<<pcs_gaming>>) - Skill level (<<gaming_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'gaming', 'Gaming'
+	pl 'People Skills - Adjusted total (<<pcs_humint>>) - Skill level (<<humint_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'humint', 'People Skills'
+	pl 'Persuasion - Adjusted total (<<pcs_persuas>>) - Skill level (<<persuas_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'persuas', 'Persuasion'
+	pl 'Observation - Adjusted total (<<pcs_observ>>) - Skill level (<<observ_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'observ', 'Observation'
+	pl 'Makeup - Adjusted total (<<pcs_makupskl>>) - Skill level (<<makupskl_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'makupskl', 'Makeup'
+	pl 'Computer Skill - Adjusted total (<<pcs_compskl>>) - Skill level (<<compskl_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'compskl', 'Computer Skill'
+	pl 'Hacking - Adjusted total (<<pcs_comphckng>>) - Skill level (<<comphckng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'comphckng', 'Hacking'
+	pl 'Handy-work - Adjusted total (<<pcs_hndiwrk>>) - Skill level (<<hndiwrk_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'hndiwrk', 'Handy-work'
+	if MagikDostup = 0: pl 'Spell - Casting Adjusted total (<<pcs_splcstng>>) - Skill level (<<splcstng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'splcstng', 'Spellcasting'
 	nl
 	if workPTU > 1:pl'<a href="exec:teachlevel += 10 & dynamic $cheatmenu[''stats'']">Reputation teacher+10: <<teachlevel>></a>'
 	if workPTU > 1:pl'<a href="exec:teachlevel -= 10 & dynamic $cheatmenu[''stats'']">Reputation teacher-10: <<teachlevel>></a>'