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- # Cheatmenu_din
- !All the active dynamics for the cheat menu are here
- $cheatmenu['empty'] = {
- !Yes, intentionally empty, do not remove it
- }
- $cheatmenu['work'] = {
- if cheatWork = 0:
- cheatWork = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatWork = 1:
- cheatWork = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['hair'] = {
- if cheatHapri = 0:
- cheatHapri = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatHapri = 1:
- cheatHapri = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['enema'] = {
- if cheatKlisma = 0:
- cheatKlisma = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatKlisma = 1:
- cheatKlisma = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['nomakeup'] = {
- if cheatNomakeup = 0:
- cheatNomakeup = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNomakeup = 1:
- cheatNomakeup = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['nosweat'] = {
- if cheatNoSweat = 0:
- cheatNoSweat = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNoSweat = 1:
- cheatNoSweat = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['noEat'] = {
- if cheatNoEat = 0:
- cheatNoEat = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNoEat = 1:
- cheatNoEat = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['noDrink'] = {
- if cheatNoDrink = 0:
- cheatNoDrink = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNoDrink = 1:
- cheatNoDrink = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['noSleep'] = {
- if cheatNoSleep = 0:
- cheatNoSleep = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNoSleep = 1:
- cheatNoSleep = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['noFat'] = {
- if cheatNoFat = 0:
- cheatNoFat = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatNoFat = 1:
- cheatNoFat = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['health'] = {
- if cheatHealth = 0:
- cheatHealth = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatHealth = 1:
- cheatHealth = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['Bandit'] = {
- if cheatBandit = 0:
- cheatBandit = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatBandit = 1:
- cheatBandit = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['age'] = {
- :tooyoung
- age = year - ((pcs_dob - (pcs_dob mod 10000)) / 10000)
- if ((month * 100) + day) <= pcs_dob mod 10000: age -= 1
- if age < 15: pcs_dob -= 10000 & jump 'tooyoung'
- dynamic $cheatmenu['looks']
- }
- $cheatmenu['visualage'] = {
- vidage = input("For how many years you want to look?")
- if vidage <= 14: vidage = 14
- dynamic $cheatmenu['looks']
- }
- $cheatmenu['money'] = {
- money = input("How much money do you want to have?")
- if money < 0:money = 0
- dynamic $cheatmenu['status']
- }
- $cheatmenu['bodyMod'] = {
- clr
- pl '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- pl ''
- pl '<center><a href="exec:dynamic $cheatmenu[''status'']">Return to last menu</a></center>'
- pl ''
- pl '<center><b><font color="red">WARNING!</font></b></center>'
- pl ''
- pl 'Using this function to change body shape does not resize clothes and may cause other adverse interactions.'
- pl 'Use at your own risk!'
- pl ''
- pl 'You are currently <<$body>>.'
- pl ''
- pl 'You may select from the following sizes:'
- pl ''
- pl 'starving (No, you may not select ''starving'', it''s here to show where the scale starts)'
- pl ''
- if salocatnow ! 1:
- pl '<a href="exec:salo = 20 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 1)]>></a>'
- pl ''
- end
- if salocatnow ! 2:
- pl '<a href="exec:salo = 40 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 2)]>></a>'
- pl ''
- end
- if salocatnow ! 3:
- pl '<a href="exec:salo = 60 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 3)]>></a>'
- pl ''
- end
- if salocatnow ! 4:
- pl '<a href="exec:salo = 80 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 4)]>></a>'
- pl ''
- end
- if salocatnow ! 5:
- pl '<a href="exec:salo = 100 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 5)]>></a>'
- pl ''
- end
- if salocatnow ! 6:
- pl '<a href="exec:salo = 120 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 6)]>></a>'
- pl ''
- end
- if salocatnow ! 7:
- pl '<a href="exec:salo = 140 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 7)]>></a>'
- pl ''
- end
- }
- $cheatmenu['addict'] = {
- if NarkImmune = 0:
- NarkImmune = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif NarkImmune = 1:
- NarkImmune = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['cheatHorny'] = {
- if cheatHorny = 0:
- cheatHorny = 1
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatHorny = 1:
- cheatHorny = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['slutshot'] = {
- if cheatSlut = 0:
- cheatSlut = 1
- cycle = 6
- dynamic $cheatmenu['permanent']
- exit
- elseif cheatSlut = 1:
- cheatSlut = 0
- cycle = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['cheat_NoPregnancy'] = {
- if cheat_NoPregnancy = 1:
- killvar 'cheat_NoPregnancy'
- $cheat_NoPregnancy = 'YES'
- dynamic $cheatmenu['permanent']
- else
- cheat_NoPregnancy = 1
- $cheat_NoPregnancy = 'NO'
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['Vibrator'] = {
- if cheatVib = 0:
- cheatVib = 1
- bedvibrator = 1
- dynamic $cheatmenu['permanent']
- elseif cheatVib = 1:
- cheatVib = 0
- bedvibrator = 0
- dynamic $cheatmenu['permanent']
- end
- }
- $cheatmenu['BimboCloth'] = {
- if $cheatBimbo = '<b>ON</b>':
- $cheatBimbo = 'OFF'
- elseif $cheatBimbo = 'OFF':
- $cheatBimbo = '<b>ON</b>'
- end
- }
- $cheatmenu['permanent'] = {
- gs'stat'
- clr
- if cheatWork = 0:$cheatWork = 'OFF'
- if cheatWork = 1:$cheatWork = '<b>ON</b>'
- if cheatHapri = 0:$cheatHapri = 'OFF'
- if cheatHapri = 1:$cheatHapri = '<b>ON</b>'
- if cheatKlisma = 0:$cheatKlisma = 'OFF'
- if cheatKlisma = 1:$cheatKlisma = '<b>ON</b>'
- if cheatNomakeup = 0:$cheatNomakeup = 'OFF'
- if cheatNomakeup = 1:$cheatNomakeup = '<b>ON</b>'
- if cheatNoSweat = 0:$cheatNoSweat = 'OFF'
- if cheatNoSweat = 1:$cheatNoSweat = '<b>ON</b>'
- if cheatNoEat = 0:$cheatNoEat = 'OFF'
- if cheatNoEat = 1:$cheatNoEat = '<b>ON</b>'
- if cheatNoDrink = 0:$cheatNoDrink = 'OFF'
- if cheatNoDrink = 1:$cheatNoDrink = '<b>ON</b>'
- if cheatNoSleep = 0:$cheatNoSleep = 'OFF'
- if cheatNoSleep = 1:$cheatNoSleep = '<b>ON</b>'
- if cheatNoFat = 0:$cheatNoFat = 'OFF'
- if cheatNoFat = 1:$cheatNoFat = '<b>ON</b>'
- if cheatHealth = 0:$cheatHealth = 'OFF'
- if cheatHealth = 1:$cheatHealth = '<b>ON</b>'
- if NarkImmune = 0:$NarkImmune = 'OFF'
- if NarkImmune = 1:$NarkImmune = '<b>ON</b>'
- if cheatSlut = 0:$cheatSlut = 'NO'
- if cheatSlut = 1:$cheatSlut = '<b>YES</b>'
- if cheatHorny = 0:$cheatHorny = 'NO'
- if cheatHorny = 1:$cheatHorny = '<b>YES</b>'
- if bedvibrator = 0:$cheatVib = 'NO'
- if bedvibrator = 1:$cheatVib = '<b>YES</b>'
- if cheatBandit = 0:$cheatBandit = 'NO'
- if cheatBandit = 1:$cheatBandit = '<b>YES</b>'
- if cheat_NoPregnancy = 0:$cheat_NoPregnancy = 'NO'
- if cheat_NoPregnancy = 1:$cheat_NoPregnancy = '<b>YES</b>'
- if $cheatBimbo = '':$cheatBimbo = 'OFF'
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- pl'More than one job is possible: <a href="exec:dynamic $cheatmenu[''work'']"><<$cheatWork>></a>'
- pl'Always combed: <a href="exec:dynamic $cheatmenu[''hair'']"><<$cheatHapri>></a>'
- pl'Always do an enema: <a href="exec:dynamic $cheatmenu[''enema'']"><<$cheatKlisma>></a>'
- pl'Cosmetics never smeared: <a href="exec:dynamic $cheatmenu[''nomakeup'']"><<$cheatNomakeup>></a>'
- pl'Never sweat: <a href="exec:dynamic $cheatmenu[''nosweat'']"><<$cheatNoSweat>></a>'
- pl'Never eat: <a href="exec:dynamic $cheatmenu[''noEat'']"><<$cheatNoEat>></a>'
- pl'Never drink: <a href="exec:dynamic $cheatmenu[''noDrink'']"><<$cheatNoDrink>></a>'
- pl'Never sleep: <a href="exec:dynamic $cheatmenu[''noSleep'']"><<$cheatNoSleep>></a>'
- pl'Never lose or gain weight: <a href="exec:dynamic $cheatmenu[''noFat'']"><<$cheatNoFat>></a>'
- pl'Disable STDs: <a href="exec:dynamic $cheatmenu[''health'']"><<$cheatHealth>></a>'
- pl'Never get addicted: <a href="exec:dynamic $cheatmenu[''addict'']"><<$NarkImmune>></a>'
- if Enable_sforma = 1:
- pl'Allow any clothing for school: <a href="exec:Enable_sforma = 0 & dynamic $cheatmenu[''permanent'']">ON</a>'
- else
- pl'Allow any clothing for school: <a href="exec:Enable_sforma = 1 & dynamic $cheatmenu[''permanent'']">OFF</a>'
- end
- nl
- pl'Enable sleeping with vibrator inserted: <a href="exec:dynamic $cheatmenu[''Vibrator'']"><<$cheatVib>></a>'
- pl'Bandit always horny: <a href="exec:dynamic $cheatmenu[''Bandit'']"><<$cheatBandit>></a>'
- pl'Bimbo clothing without becoming bimbo: <a href="exec:dynamic $cheatmenu[''BimboCloth''] & dynamic $cheatmenu[''permanent'']"><<$cheatBimbo>></a>'
- nl
- pl'Set arousal to always be at 50 or more: <a href="exec:dynamic $cheatmenu[''cheatHorny'']"><<$cheatHorny>></a>'
- pl'Turn off periods (and pregnancies): <a href="exec:dynamic $cheatmenu[''slutshot'']"><<$cheatSlut>></a>'
- pl'Impregnation is no longer in the game: <a href="exec:dynamic $cheatmenu[''cheat_NoPregnancy'']"><<$cheat_nopregnancy>></a>'
- nl
- if cyccustom = 0:pl'Automatic period tracking: <a href="exec:dynamic $cheatmenu[''auto_period'']">OFF</a>'
- if cyccustom = 1:pl'Automatic period tracking: <a href="exec:dynamic $cheatmenu[''auto_period'']">ON</a>'
- nl
- if Enable_autotampon = 1:
- pl'Automatic cheat on Tampon: <a href="exec:Enable_autotampon = 0 & dynamic $cheatmenu[''permanent'']">ON</a>'
- else
- pl'Automatic cheat on Tampon: <a href="exec:Enable_autotampon = 1 & dynamic $cheatmenu[''permanent'']">OFF</a>'
- end
- nl
- if Enable_nodream > 0:
- pl'No dream chance: <a href="exec:Enable_nodream=input(''Enter no dream chance (%)'') & dynamic $cheatmenu[''permanent'']"><<Enable_nodream>>%</a>, <a href="exec:Enable_nodream=0 & dynamic $cheatmenu[''permanent'']">ON</a>'
- else
- pl'No dream chance: <a href="exec:Enable_nodream=input(''Enter no dream chance (%)'') & dynamic $cheatmenu[''permanent'']">OFF</a>'
- end & !1.2.3 new function
- if Enable_skipnoevclass > 0:
- pl'Only allow Class event with (Anatoly E.), with chance : <a href="exec:Enable_skipnoevclass=input(''Enter event chance (%)'') & dynamic $cheatmenu[''permanent'']"><<Enable_skipnoevclass>>%</a>, <a href="exec:Enable_skipnoevclass=0 & dynamic $cheatmenu[''permanent'']">ON</a>'
- else
- pl'Only allow Class event with (Anatoly E.): <a href="exec:Enable_skipnoevclass=input(''Enter event chance (%)'') & dynamic $cheatmenu[''permanent'']">OFF</a>'
- end
- nl
- pl'<B>WARNING</B>:some events need cum/sweat/non-Virgin to trigger. These cheat may cause bug'
- !{
- if Enable_clearcum = 1:
- pl' <a href="exec:Enable_clearcum = 0 & dynamic $cheatmenu[''permanent'']">Clean cum Instantly: ON</a>'
- else
- pl' <a href="exec:Enable_clearcum = 1 & dynamic $cheatmenu[''permanent'']">Clean cum Instantly: OFF</a>'
- end
- }
- }
- $cheatmenu['status'] = {
- gs'stat'
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- pl'Set alcohol levels:'
- pl'<a href="exec:alko = 0 & dynamic $cheatmenu[''status'']">Sober</a> <a href="exec:alko = 2 & dynamic $cheatmenu[''permanent'']">Tipsy</a> <a href="exec:alko = 4 & dynamic $cheatmenu[''permanent'']">Drunk</a> <a href="exec:alko = 7 & dynamic $cheatmenu[''permanent'']">Wasted</a> <a href="exec:alko = 11 & dynamic $cheatmenu[''permanent'']">Barely coherent</a>'
- nl
- pl'<a href="exec:pcs_horny = 100 & dynamic $cheatmenu[''status'']">Max arousal</a>'
- pl'<a href="exec:pcs_horny = 0 & dynamic $cheatmenu[''status'']">Min arousal</a>'
- pl'<a href="exec:dynamic $cheatmenu[''bodyMod'']">Body Modification</a>'
- nl
- pl'<a href="exec:pcs_health = pcs_vital*10 + pcs_stren*5+1000 & pcs_willpwr = pcs_intel*5 + will*5+1000 & pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo & vgape = 0 & agape = 0 & nippain = 0 & dynamic $cheatmenu">Full restoration of Health, Manna, Reason.</a>'
- pl'<a href="exec:pcs_sleep = 100 & pcs_stam = stammax & pcs_mood = 100 & dynamic $cheatmenu">Full restoration of Sleep, Stamina, Mood.</a>'
- pl'<a href="exec:pcs_energy = 200 & pcs_hydra = 200 & dynamic $cheatmenu">Full restoration of Hunger and Water.</a>'
- pl'<a href="exec:dynamic $cheatmenu[''money'']">Change money</a>'
- pl'<a href="exec:money = 0 & dynamic $cheatmenu">Zero money</a>'
- pl'<a href="exec:dynamic $cheatmenu[''std_cure'']">Cure all stds</a>'
- pl'<a href="exec:vgape = 0 & agape = 0 & nippain = 0 & painpub = 0 & pirs_pain_ton = 0 & mesec = 0 & spanked = 0 & SLomka = 0 & Narkoman = 0 & strongnark = 0 & SNarkTimes = 0 & nark = 0 & fingal = 0 & mosol = 0 & frost = 0 & sick = 0 & hypnoAddict = 0 & hypnoWithdrawal = 0 & dynamic $cheatmenu[''std_cure''] & dynamic $cheatmenu[''pain_killer'']">Cure all ailments.</a>'
- nl
- pl'<a href="exec:dynamic $cheatmenu[''force_preg'']">Force random pregnancy</a>'
- pl'<a href="exec:dynamic $cheatmenu[''remove_preg'']">Remove pregnancy</a>'
- pl'<a href="exec:dynamic $cheatmenu[''cycle'']"><b>Set stage of menstrual cycle</b></a>'
- pl '<a href="exec:gs''cum_cleanup'',''reset''">Remove all cum</a>'
- }
- $cheatmenu['avatar_hair_set'] = {
- $av_hair = input("Input your custom hair:")
- if $av_hair='':exit
- avatar_hair = 1
- dynamic $cheatmenu['looks']
- }
- $cheatmenu['rename'] = {
- $pcs_firstname = input("What is your first name? (Leave blank for default)")
- if $pcs_firstname = '':$pcs_firstname = 'Svetlana'
- $pcs_lastname = input("What is your last name? (Leave blank for default)")
- if $pcs_lastname = '':$pcs_lastname = 'Lebedev'
- !!!0.2.6 addition
- $pcs_nickname = input("What is your nickname? (Note: If you chose a custom name, you have to enter something here!)")
- if $pcs_nickname = '':$pcs_nickname = 'Sveta'
- }
- $cheatmenu['looks'] = {
- gs'stat'
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- pl'<<$pcs_firstname>> <<$pcs_lastname>> (<<$pcs_nickname>>). <a href="exec:dynamic $cheatmenu[''rename'']">Rename</a>'
- if player_avatar = 1:
- pl' <a href="exec:player_avatar = 0 & dynamic $cheatmenu[''looks'']">Custom Avatar: ON</a>'
- else
- pl' <a href="exec:player_avatar = 1 & dynamic $cheatmenu[''looks'']">Custom Avatar: OFF</a>'
- end
- if avatar_hair = 1:
- pl'<a href="exec:avatar_hair = 0 & dynamic $cheatmenu[''looks'']">Custom Hair: ON</a>'
- pl'<<$av_hair>>'
- else
- pl'<a href="exec:dynamic $cheatmenu[''avatar_hair_set'']">Custom Hair: OFF</a>'
- end
- nl
- pl'<a href="exec:dynamic $cheatmenu[''parameters'']">Show design parameters of body</a>'
- pl'<a href="exec:dynamic $cheatmenu[''vneshpara'']">Show beauty parameters</a>'
- nl
- pl'You are <a href="exec: pcs_dob += 10000 & dynamic $cheatmenu[''age'']">(-1)</a> <<age>> <a href="exec: pcs_dob -= 10000 & dynamic $cheatmenu[''age'']">(+1)</a> years old'
- nl
- pl'<a href=>You look <<vidage>> years old</a>'
- pl'<a href="exec:dynamic $cheatmenu[''visualage'']">Change apparent age</a>'
- nl
- pl 'You have <<$titsize>> breasts'
- if tits => 0 and tits < 11:pl'<a href="exec:silicone += 5 & dynamic $cheatmenu[''looks'']">Enlarge breasts(silicone)</a>'
- if silicone => 1:pl'<a href="exec:silicone -= 5 & dynamic $cheatmenu[''looks'']">Shrink breasts(silicone)</a>'
- if tits => 0 and tits < 11:pl'<a href="exec:nbsize += 5 & dynamic $cheatmenu[''looks'']">Enlarge breasts(natural)</a>'
- if nbsize => 1:pl'<a href="exec:nbsize -= 5 & titreduc = 1 & dynamic $cheatmenu[''looks'']">Shrink breasts(natural)</a>'
- nl
- pl'<<$lip>>'
- if pcs_lip < 4:pl'<a href="exec:pcs_lip += 1 & dynamic $cheatmenu[''looks'']">Enlarge lips</a>'
- if pcs_lip > 0:pl'<a href="exec:pcs_lip -= 1 & dynamic $cheatmenu[''looks'']">Shrink lips</a>'
- nl
- pl'<<$skin>>'
- if pcs_skin < 100: pl'<a href="exec:pcs_skin += 20 & gs ''body_shape'', ''basebeautycalc'', 1 & dynamic $cheatmenu[''looks'']">Improve skin</a>'
- if pcs_skin > 0: pl'<a href="exec:pcs_skin -= 20 & gs ''body_shape'', ''basebeautycalc'', 1 & dynamic $cheatmenu[''looks'']">Worsen skin</a>'
- if pcs_tan >= 0:pl'<a href="exec:pcs_tan += 10 & dynamic $cheatmenu[''looks'']">Become sunburnt</a>'
- if pcs_tan > 0:pl'<a href="exec:pcs_tan = 0 & dynamic $cheatmenu[''looks'']">Remove pcs_tan</a>'
- nl
- pl'<<$pcs_throat>>'
- if pcs_throat <= 31:pl'<a href="exec:pcs_throat += 5 & dynamic $cheatmenu[''looks'']">Increase throat capacity</a>'
- if pcs_throat >= 5:pl'<a href="exec:pcs_throat -= 5 & dynamic $cheatmenu[''looks'']">Decrease throat capacity</a>'
- if dounspell = 1:
- nl
- pl'<a href="exec:dounsplkil = 2 & gs ''body_shape'', ''hardreset''">Hard Reset body shape</a>'
- end
- nl
- pl'<a href="exec:dynamic $cheatmenu[''looks2'']">Go to page 2</a> <a href="exec:dynamic $cheatmenu[''looks3'']">Go to page 3</a>'
- }
- $cheatmenu['looks2'] = {
- gs'stat'
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- pl'<<$pcs_vag>>'
- if pcs_vag > 0:pl'<a href="exec:pcs_vag = 0 & dynamic $cheatmenu[''looks2'']">Reinstate virginity</a>'
- if pcs_vag <= 31:pl'<a href="exec:pcs_vag += 5 & dynamic $cheatmenu[''looks2'']">Enlarge the vagina</a>'
- if pcs_vag >= 5:pl'<a href="exec:pcs_vag -= 5 & dynamic $cheatmenu[''looks2'']">Reduce the vagina</a>'
- pl 'Your vagina will shrink by <<vshrink>> every <<vshrinkdays>> days.'
- if vshrink < 10:pl'<a href="exec:vshrink += 1 & dynamic $cheatmenu[''looks2'']">Increase the amount to shrink</a>'
- if vshrink > 0:pl'<a href="exec:vshrink -= 1 & dynamic $cheatmenu[''looks2'']">Reduce the amount to shrink</a>'
- if vshrinkdays < 10:pl'<a href="exec:vshrinkdays += 1 & dynamic $cheatmenu[''looks2'']">Increase the number of days it takes</a>'
- if vshrinkdays > 1:pl'<a href="exec:vshrinkdays -= 1 & dynamic $cheatmenu[''looks2'']">Reduce the number of days it takes</a>'
- nl
- pl'<<$pcs_ass>>'
- if pcs_ass <= 31:pl'<a href="exec:pcs_ass += 5 & dynamic $cheatmenu[''looks2'']">Enlarge anus</a>'
- if pcs_ass >= 5:pl'<a href="exec:pcs_ass -= 5 & dynamic $cheatmenu[''looks2'']">Reduce the anus</a>'
- pl 'Your anus will shrink by <<ashrink>> every <<ashrinkdays>> days.'
- if ashrink < 10:pl'<a href="exec:ashrink += 1 & dynamic $cheatmenu[''looks2'']">Increase the amount to shrink</a>'
- if ashrink > 0:pl'<a href="exec:ashrink -= 1 & dynamic $cheatmenu[''looks2'']">Reduce the amount to shrink</a>'
- if ashrinkdays < 10:pl'<a href="exec:ashrinkdays += 1 & dynamic $cheatmenu[''looks2'']">Increase the number of days it takes</a>'
- if ashrinkdays > 1:pl'<a href="exec:ashrinkdays -= 1 & dynamic $cheatmenu[''looks2'']">Reduce the number of days it takes</a>'
- nl
- if dounspell = 0:
- if fat ! 0: pl'<a href="exec:fat = 0 & dynamic $cheatmenu[''looks2'']">Zero fat</a>'
- pl'Body Fat = (<<salo>>): <a href="exec:salo -= 10 & & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">-10</a> <a href="exec:salo -= 5 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">-5</a> <a href="exec:salo -= 1 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">-1</a> <a href="exec:salo += 1 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">+1</a> <a href="exec:salo += 5 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">+5</a> <a href="exec:salo += 10 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">+10</a>'
- pl'Note: You need some Body Fat to survive, any value under 11 is clasified as "starving" and a value of 0 can lead to a Game Over.'
- end
- nl
- pl'<a href="exec:dynamic $cheatmenu[''tatoo'']">Tattoo removal</a>'
- nl
- pl'<a href="exec:dynamic $cheatmenu[''looks'']">Go to page 1</a> <a href="exec:dynamic $cheatmenu[''looks3'']">Go to page 3</a>'
- }
- $cheatmenu['looks3'] = {
- gs'stat'
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- pl'<<$hair>>'
- if pcs_haircol =< 0:
- pl'Your hair is now (prev) <<$pcs_haircol>> <a href="exec:pcs_haircol +=1 & dynamic $cheatmenu[''looks3''] & pcs_haircol = nathcol">(next)</a>'
- elseif pcs_haircol > 0 and pcs_haircol < 3:
- pl'Your hair is now <a href="exec:pcs_haircol -=1 & dynamic $cheatmenu[''looks3'']" & pcs_haircol = nathcol>(prev)</a> <<$pcs_haircol>> <a href="exec:pcs_haircol +=1 & dynamic $cheatmenu[''looks3'']" & pcs_haircol = nathcol>(next)</a>'
- elseif pcs_haircol => 3:
- pl'Your hair is now <a href="exec:pcs_haircol -=1 & dynamic $cheatmenu[''looks3'']" & pcs_haircol = nathcol>(prev)</a> <<$pcs_haircol>> (next)'
- end
- if pcs_hairlng > 975:
- pl'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks3'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks3'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks3'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a>'
- elseif pcs_hairlng > 900:
- pl'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks3'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks3'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks3'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks3'']">+25</a>'
- elseif pcs_hairlng >= 100:
- pl'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks3'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks3'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks3'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks3'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks3'']">+100</a>'
- elseif pcs_hairlng >= 25:
- pl'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks3'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks3'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks3'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks3'']">+100</a>'
- elseif pcs_hairlng >= 5:
- pl'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks3'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks3'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks3'']">+100</a>'
- else
- pl'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks3'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks3'']">+100</a>'
- end
- if hairgrowcht = 0:pl'<a href="exec:hairgrowcht = 1 & dynamic $cheatmenu[''looks3'']">Stop hair growth</a>'
- if hairgrowcht = 1:pl'<a href="exec:hairgrowcht = 0 & dynamic $cheatmenu[''looks3'']">Allow hair growth</a>'
- nl
- pl'<<$glaza>>'
- if pcs_naturallashes < 2:pl'<a href="exec:pcs_naturallashes += 1 & dynamic $cheatmenu[''looks3'']">Enlarge lashes</a>'
- if pcs_naturallashes > 0:pl'<a href="exec:pcs_naturallashes -= 1 & dynamic $cheatmenu[''looks3'']">Shrink lashes</a>'
- if pcs_eyesize < 3:pl'<a href="exec:pcs_eyesize += 1 & dynamic $cheatmenu[''looks3'']">Increase the size of the eye</a>'
- if pcs_eyesize > 0:pl'<a href="exec:pcs_eyesize -= 1 & dynamic $cheatmenu[''looks3'']">Reduce the size of the eye</a>'
- if pcs_eyecol <= 0:
- pl'Your eyes are now (prev) <<$pcs_eyecol>> <a href="exec:pcs_eyecol +=1 & dynamic $cheatmenu[''looks3'']">(next)</a>'
- elseif pcs_eyecol > 0 and pcs_eyecol < 3:
- pl'Your eyes are now <a href="exec:pcs_eyecol -=1 & dynamic $cheatmenu[''looks3'']">(prev)</a> <<$pcs_eyecol>> <a href="exec:pcs_eyecol +=1 & dynamic $cheatmenu[''looks3'']">(next)</a>'
- elseif pcs_eyecol >= 3:
- pl'Your eyes are now <a href="exec:pcs_eyecol -=1 & dynamic $cheatmenu[''looks3'']">(prev)</a> <<$pcs_eyecol>> (next)'
- end
- nl
- pl'<a href="exec:dynamic $cheatmenu[''looks'']">Go to page 1</a> <a href="exec:dynamic $cheatmenu[''looks2'']">Go to page 2</a>'
- }
- $cheatmenu['parameters'] = {
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''looks'']"><b>Outward Appearance</b></a></center>'
- nl
- pl'Body Shape Parameters'
- pl'<<pcs_bust>> - <<pcs_waist>> - <<pcs_hips>>, <<$titsize>> breasts, the difference between the hips and waist <<pcs_hips-pcs_waist>> cm'
- pl'Muscularity: musle = <<musle>>, salo = <<salo>>, fat = <<fat>>'
- pl'Variable List:'
- pl'agilbuf = <<agilbuf>>'
- pl'strenbuf = <<strenbuf>>'
- pl'vitalbuf = <<vitalbuf>>'
- pl'weight (pcs_weight) = <<pcs_weight>>'
- pl'bust (pcs_bust) = <<pcs_bust>>'
- pl'band (pcs_band) = <<pcs_band>>'
- pl'waist (pcs_waist) = <<pcs_waist>>'
- pl'hips (pcs_hips) = <<pcs_hips>>'
- pl'bust - band (pcs_cupsize) = <<pcs_cupsize>>'
- pl'silicone = <<silicone>>'
- pl'nbsize = <<nbsize>>'
- pl'magicf2b = <<magicf2b>>'
- pl'genbsize = <<genbsize>>'
- pl'vhips = <<vhips>>'
- pl'vhtmp = <<vhtmp>>'
- pl'wratio = <<wratio>>'
- pl'bratio = <<bratio>>'
- pl'hratio = <<hratio>>'
- pl'vofat = <<vofat>>'
- pl'salocatnow = <<salocatnow>>'
- pl'salocatlast = <<salocatlast>>'
- pl'magf2bdo = <<magf2bdo>>'
- pl'mgf2bnocnt = <<mgf2bnocnt>>'
- pl'magtarcup = <<magtarcup>>'
- pl'normbuffpick = <<normbuffpick>>'
- pl'nrmbfpckct = <<nrmbfpckct>>'
- pl'btwarn = <<btwarn>>'
- pl'salolast = <<salolast>>'
- }
- $cheatmenu['vneshpara'] = {
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''looks'']"><b>Outward Appearance</b></a></center>'
- nl
- pl 'Appearance Parameters'
- pl 'vidage = <<vidage>>'
- pl 'pcs_naturallashes = <<pcs_naturallashes>>'
- pl 'pcs_eyesize = <<pcs_eyesize>>'
- pl 'pcs_lip = <<pcs_lip>>'
- pl 'pcs_apprncbase = <<pcs_apprncbase>>'
- pl 'PXCloThinness = <<PXCloThinness>>'
- pl 'PXCloTopCut = <<PXCloTopCut>>'
- pl 'PXCloSkirtShortness = <<PXCloSkirtShortness>>'
- pl 'PXCloPantsShortness = <<PXCloPantsShortness>>'
- pl 'CloAdjustedBeauty = <<CloAdjustedBeauty>>'
- pl 'mopkoef = <<mopkoef>>'
- pl 'pcs_hairbsh = <<pcs_hairbsh>>'
- pl 'lipbalmKoef = <<lipbalmKoef>>'
- pl 'pcs_breath = <<pcs_breath>>'
- pl 'sweatKoef = <<sweatKoef>>'
- pl 'glassvnesh = <<glassvnesh>>'
- pl 'dyevmod = <<dyevmod>>'
- pl 'hairkoef = <<hairkoef>>'
- pl 'legkoef = <<legkoef>>'
- }
- $cheatmenu['tatoo'] = {
- gs'stat'
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''looks2'']"><b>Outward Appearance</b></a></center>'
- nl
- if tatarm = 0:pl'You do not have a tattoo on your arm</a>'
- if tatarm >= 1:pl'<a href="exec:tattCount-=1 & tatarm = 0 & dynamic $cheatmenu[''tatoo'']">Remove your arm tattoo</a>'
- if tatass = 0:pl'You do not have a tattoo on your ass</a>'
- if tatass >= 1:pl'<a href="exec:tattCount-=1 & tatass = 0 & dynamic $cheatmenu[''tatoo'']">Remove your ass tattoo</a>'
- if tatback = 0:pl'You do not have a tattoo on your back</a>'
- if tatback >= 1:pl'<a href="exec:tattCount-=1 & tatback = 0 & dynamic $cheatmenu[''tatoo'']">Remove your back tattoo</a>'
- if tatblly = 0:pl'You do not have a tattoo on your belly</a>'
- if tatblly >= 1:pl'<a href="exec:tattCount-=1 & tatblly = 0 & dynamic $cheatmenu[''tatoo'']">Remove your belly tattoo</a>'
- if tatbrst = 0:pl'You do not have a tattoo on your breast</a>'
- if tatbrst >= 1:pl'<a href="exec:tattCount-=1 & tatbrst = 0 & dynamic $cheatmenu[''tatoo'']">Remove your breast tattoo</a>'
- if tatchst = 0:pl'You do not have a tattoo on your chest</a>'
- if tatchst >= 1:pl'<a href="exec:tattCount-=1 & tatchst = 0 & dynamic $cheatmenu[''tatoo'']">Remove your chest tattoo</a>'
- if tatfce = 0:pl'You do not have a tattoo on your face</a>'
- if tatfce >= 1:pl'<a href="exec:tattCount-=1 & tatfce = 0 & dynamic $cheatmenu[''tatoo'']">Remove your face tattoo</a>'
- if tatankle = 0:pl'You do not have a tattoo on your ankle</a>'
- if tatankle >= 1:pl'<a href="exec:tattCount-=1 & tatankle = 0 & dynamic $cheatmenu[''tatoo'']">Remove your ankle tattoo</a>'
- if tatleg = 0:pl'You do not have a tattoo on your leg</a>'
- if tatleg >= 1:pl'<a href="exec:tattCount-=1 & tatleg = 0 & dynamic $cheatmenu[''tatoo'']">Remove your leg tattoo</a>'
- if tatlip = 0:pl'You do not have a tattoo on your lip</a>'
- if tatlip >= 1:pl'<a href="exec:tattCount-=1 & tatlip = 0 & dynamic $cheatmenu[''tatoo'']">Remove your lip tattoo</a>'
- if tatneck = 0:pl'You do not have a tattoo on your neck</a>'
- if tatneck >= 1:pl'<a href="exec:tattCount-=1 & tatneck = 0 & dynamic $cheatmenu[''tatoo'']">Remove your neck tattoo</a>'
- if tatvag = 0:pl'You do not have a public tattoo</a>'
- if tatvag >= 1:pl'<a href="exec:tattCount-=1 & tatvag = 0 & dynamic $cheatmenu[''tatoo'']">Remove your pubic tattoo</a>'
- if tatlech = 0:pl'You do not have a tattoo on your shoulder</a>'
- if tatlech >= 1:pl'<a href="exec:tattCount-=1 & tatlech = 0 & dynamic $cheatmenu[''tatoo'']">Remove your shoulder tattoo</a>'
- if tatside = 0:pl'You do not have a tattoo on your side</a>'
- if tatside >= 1:pl'<a href="exec:tattCount-=1 & tatside = 0 & dynamic $cheatmenu[''tatoo'']">Remove your the tattoo on your side</a>'
- if tatupb = 0:pl'You do not have a tramp stamp</a>'
- if tatupb >= 1:pl'<a href="exec:tattCount-=1 & tatupb = 0 & dynamic $cheatmenu[''tatoo'']">Remove your tramp stamp</a>'
- if tatunder = 0:pl'You do not have an under breast tattoo</a>'
- if tatunder >= 1:pl'<a href="exec:tattCount-=1 & tatunder = 0 & dynamic $cheatmenu[''tatoo'']">Remove your under breast tattoo</a>'
- if tatwrist = 0:pl'You do not have a tattoo on your wrist</a>'
- if tatwrist >= 1:pl'<a href="exec:tattCount-=1 & tatwrist = 0 & dynamic $cheatmenu[''tatoo'']">Remove your wrist tattoo</a>'
- if tathand = 0:pl'You do not have a tattoo on your hand</a>'
- if tathand >= 1:pl'<a href="exec:tattCount-=1 & tathand = 0 & dynamic $cheatmenu[''tatoo'']">Remove your hand tattoo</a>'
- }
- $cheatmenu['setStat'] = {
- temp_input = input("Set your <<$ARGS[1]>> level:")
- dynamic "
- <<$ARGS[0]>>_lvl = temp_input
- <<$ARGS[0]>>_lvlst = temp_input
- "
- killvar 'temp_input'
- dynamic $cheatmenu['stats']
- }
- $cheatmenu['setAttrs'] = {
- loop_index = 0
- :set_attrs_loop
- dynamic "
- <<$att_name[loop_index]>>_lvl = <<ARGS[0]>>
- <<$att_name[loop_index]>>_lvlst = <<ARGS[0]>>
- "
- loop_index += 1
- ! Magic is the last attribute, so if it's a non-magic game we'll end the loop one iteration early
- if MagikDostup = 0 and loop_index < arrsize('$att_name'):
- jump 'set_attrs_loop'
- elseif loop_index < arrsize('$att_name') - 1:
- jump 'set_attrs_loop'
- end
- killvar 'loop_index'
- dynamic $cheatmenu['stats']
- }
- $cheatmenu['setSkills'] = {
- loop_index = 0
- :set_skills_loop
- dynamic "
- <<$skl_name[loop_index]>>_lvl = <<ARGS[0]>>
- <<$skl_name[loop_index]>>_lvlst = <<ARGS[0]>>
- "
- loop_index += 1
- ! Inhibition is the last in the array, but it's not really a skill so we'll skip it by ending the loop one iteration early
- if loop_index < arrsize('$skl_name') - 1: jump 'set_skills_loop'
- killvar 'loop_index'
- dynamic $cheatmenu['stats']
- }
- $cheatmenu['printStatLinks'] = {
- p '<a href="exec:<<$ARGS[0]>>_lvl = 100 & <<$ARGS[0]>>_lvlst = 100 & dynamic $cheatmenu[''stats'']" >Max</a> '
- p '<a href="exec:<<$ARGS[0]>>_lvl += 1 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >+1</a> '
- p '<a href="exec:<<$ARGS[0]>>_lvl += 10 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >+10</a> '
- p '<a href="exec:<<$ARGS[0]>>_lvl -= 1 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >-1</a> '
- p '<a href="exec:<<$ARGS[0]>>_lvl -= 10 & <<$ARGS[0]>>_lvlst = <<$ARGS[0]>>_lvl & dynamic $cheatmenu[''stats'']" >-10</a> '
- p '<a href="exec:<<$ARGS[0]>>_lvl = 0 & <<$ARGS[0]>>_lvlst = 0 & dynamic $cheatmenu[''stats'']" >Min</a> '
- pl '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[0]>>'', ''<<$ARGS[1]>>''" >Set</a>'
- }
- $cheatmenu['stats'] = {
- gs 'stat'
- clr
-
- !Set a floor and ceiling for all attributes and skills
- loop_index = 0
- :attr_trim_loop
- dynamic "
- if <<$att_name[loop_index]>>_lvl < 0: <<$att_name[loop_index]>>_lvl = 0
- if <<$att_name[loop_index]>>_lvlst < 0: <<$att_name[loop_index]>>_lvlst = 0
- if <<$att_name[loop_index]>>_lvl > 100: <<$att_name[loop_index]>>_lvl = 100
- if <<$att_name[loop_index]>>_lvlst > 100: <<$att_name[loop_index]>>_lvlst = 100
- "
- loop_index += 1
- if loop_index < arrsize('$att_name'): jump 'attr_trim_loop'
-
- loop_index = 0
- :skill_trim_loop
- dynamic "
- if <<$skl_name[loop_index]>>_lvl < 0: <<$skl_name[loop_index]>>_lvl = 0
- if <<$skl_name[loop_index]>>_lvlst < 0: <<$skl_name[loop_index]>>_lvlst = 0
- if <<$skl_name[loop_index]>>_lvl > 100: <<$skl_name[loop_index]>>_lvl = 100
- if <<$skl_name[loop_index]>>_lvlst > 100: <<$skl_name[loop_index]>>_lvlst = 100
- "
- loop_index += 1
- if loop_index < arrsize('$skl_name'): jump 'skill_trim_loop'
- killvar 'loop_index'
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- pl'<b>Attributes</b> (values 0 - 100):'
- pl '<a href="exec:dynamic $cheatmenu[''setAttrs''], 100" >Max Attributes</a> <a href="exec:dynamic $cheatmenu[''setAttrs''], 0" >Min Attributes</a>'
- p 'Strength (<<stren_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'stren', 'Strength'
- p 'Agility (<<agil_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'agil', 'Agility'
- p 'Endurance (<<vital_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'vital', 'Endurance'
- p 'Intelligence (<<intel_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'intel', 'Intelligence'
- p 'Mental Agility (<<react_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'react', 'Mental Agility'
- p 'Spirit (<<sprt_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'sprt', 'Spirit'
- p 'Charisma (<<chrsm_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'chrsm', 'Charisma'
- p 'Perception (<<prcptn_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'prcptn', 'Perception'
- if MagikDostup = 0: p 'Magic (<<magik_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'magik', 'Magic'
- nl
- pl'<b>Sexual:</b>'
- pl 'Inhibition level (<<100 - pcs_inhib>>): <a href="exec:inhib_lvl = 0 & inhib_lvlst = 0 & dynamic $cheatmenu[''stats'']" >Max</a> <a href="exec:inhib_lvl -= 1 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:inhib_lvl -= 10 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:inhib_lvl += 1 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:inhib_lvl += 10 & inhib_lvlst = inhib_lvl & dynamic $cheatmenu[''stats'']" >-10</a> <a href="exec:inhib_lvl = 100 & inhib_lvlst = 100 & dynamic $cheatmenu[''stats'']" >Min</a>'
- if pcs_dom < 0 or sub < 0: pcs_dom = 0 & sub = 0
- if pcs_dom > 100: pcs_dom = 100
- if sub > 100: sub = 100
- if pcs_dom >= 0 and sub = 0:
- pl 'Dominance (<<pcs_dom>>): <a href="exec:pcs_dom = 100 & dynamic $cheatmenu[''stats'']" >Max</a> <a href="exec:pcs_dom += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:pcs_dom += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:pcs_dom -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:pcs_dom -= 10 & dynamic $cheatmenu[''stats'']" >-10</a> <a href="exec:pcs_dom = 0 & dynamic $cheatmenu[''stats'']" >Min</a>'
- else
- pl 'Submissiveness (<<sub>>): <a href="exec:sub = 100 & dynamic $cheatmenu[''stats'']" >Max</a> <a href="exec:sub += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:sub += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:sub -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:sub -= 10 & dynamic $cheatmenu[''stats'']" >-10</a> <a href="exec:sub = 0 & dynamic $cheatmenu[''stats'']" >Min</a>'
- end
- nl
- pl'<b>Skills</b> (values 0 - 100, and adjusted by attributes):'
- pl '<a href="exec:dynamic $cheatmenu[''setSkills''], 100" >Max Skills</a> <a href="exec:dynamic $cheatmenu[''setSkills''], 0" >Min Skills</a>'
- nl
- pl'<b>Combat:</b>'
- p 'Jabs - Adjusted total (<<pcs_jab>>) - Skill level (<<jab_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'jab', 'Jabs'
- p 'Power Strikes - Adjusted total (<<pcs_punch>>) - Skill level (<<punch_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'punch', 'Power Strikes'
- p 'Kicks - Adjusted total (<<pcs_kick>>) - Skill level (<<kick_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'kick', 'Kicks'
- p 'Defence - Adjusted total (<<pcs_def>>) - Skill level (<<def_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'def', 'Defence'
- p 'Marksmanship - Adjusted total (<<pcs_shoot>>) - Skill level (<<shoot_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'shoot', 'Marksmanship'
- nl
- pl'<b>Craft:</b>'
- p 'Singing - Adjusted total (<<pcs_vokal>>) - Skill level (<<vokal_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'vokal', 'Singing'
- p 'Tailoring - Adjusted total (<<pcs_sewng>>) - Skill level (<<sewng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'sewng', 'Tailoring'
- p 'Instrumental Music - Adjusted total (<<pcs_instrmusic>>) - Skill level (<<instrmusic_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'instrmusic', 'Instrumental Music'
- p 'Photography - Adjusted total (<<pcs_photoskl>>) - Skill level (<<photoskl_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'photoskl', 'Photography'
- p 'Artistic Skills - Adjusted total (<<pcs_artskls>>) - Skill level (<<artskls_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'artskls', 'Artistic Skills'
- nl
- pl'<b>Dance:</b>'
- p 'Modern Dancing - Adjusted total (<<pcs_danc>>) - Skill level (<<danc_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'danc', 'Modern Dancing'
- p 'Erotic Dancing - Adjusted total (<<pcs_dancero>>) - Skill level (<<dancero_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'dancero', 'Erotic Dancing'
- p 'Pole Dancing - Adjusted total (<<pcs_dancpol>>) - Skill level (<<dancpol_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'dancpol', 'Pole Dancing'
- nl
- pl'<b>Sport:</b>'
- p 'Running - Adjusted total (<<pcs_run>>) - Skill level (<<run_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'run', 'Running'
- p 'Volleyball - Adjusted total (<<pcs_vball>>) - Skill level (<<vball_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'vball', 'Volleyball'
- p 'Ice Skating - Adjusted total (<<pcs_icesktng>>) - Skill level (<<icesktng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'icesktng', 'Ice Skating'
- p 'Wrestling - Adjusted total (<<pcs_wrstlng>>) - Skill level (<<wrstlng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'wrstlng', 'Wrestling'
- p 'Football - Adjusted total (<<pcs_ftbll>>) - Skill level (<<ftbll_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'ftbll', 'Football'
- nl
- pl'<b>Work:</b>'
- p 'Serving - Adjusted total (<<pcs_servng>>) - Skill level (<<servng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'servng', 'Serving'
- p 'Modeling - Adjusted total (<<pcs_mdlng>>) - Skill level (<<mdlng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'mdlng', 'Modeling'
- p 'Medicine - Adjusted total (<<pcs_medcn>>) - Skill level (<<medcn_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'medcn', 'Medicine'
- nl
- pl'<b>Others:</b>'
- p 'Chess - Adjusted total (<<pcs_chess>>) - Skill level (<<chess_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'chess', 'Chess'
- p 'Gaming - Adjusted total (<<pcs_gaming>>) - Skill level (<<gaming_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'gaming', 'Gaming'
- p 'People Skills - Adjusted total (<<pcs_humint>>) - Skill level (<<humint_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'humint', 'People Skills'
- p 'Persuasion - Adjusted total (<<pcs_persuas>>) - Skill level (<<persuas_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'persuas', 'Persuasion'
- p 'Observation - Adjusted total (<<pcs_observ>>) - Skill level (<<observ_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'observ', 'Observation'
- p 'Makeup - Adjusted total (<<pcs_makupskl>>) - Skill level (<<makupskl_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'makupskl', 'Makeup'
- p 'Computer Skill - Adjusted total (<<pcs_compskl>>) - Skill level (<<compskl_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'compskl', 'Computer Skill'
- p 'Hacking - Adjusted total (<<pcs_comphckng>>) - Skill level (<<comphckng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'comphckng', 'Hacking'
- p 'Handy-work - Adjusted total (<<pcs_hndiwrk>>) - Skill level (<<hndiwrk_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'hndiwrk', 'Handy-work'
- if MagikDostup = 0: pl 'Spell - Casting Adjusted total (<<pcs_splcstng>>) - Skill level (<<splcstng_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'splcstng', 'Spellcasting'
- nl
- if workPTU > 1:pl'<a href="exec:teachlevel += 10 & dynamic $cheatmenu[''stats'']">Reputation teacher+10: <<teachlevel>></a>'
- if workPTU > 1:pl'<a href="exec:teachlevel -= 10 & dynamic $cheatmenu[''stats'']">Reputation teacher-10: <<teachlevel>></a>'
- if pcs_grades >= 0:pl'<a href="exec:pcs_grades += 10 & dynamic $cheatmenu[''stats'']">Improve their academic performance: <<pcs_grades>></a>'
- if schoolprogul >= 0:pl'<a href="exec:schoolprogul = 0 & dynamic $cheatmenu[''stats'']">Zero Absenteeism: <<schoolprogul>></a>'
- }
- $cheatmenu['reputation'] = {
- gs'stat'
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- pl 'Relationship values are from 0 - 100. If they exceed this limit they will be reset overnight.'
- if storyline = 1:
- nl
- pl'Relationships in Pavlovsk'
- nl
- pl '<font color="blue"><b>Family</b></font>'
- if Enable_reputation_family = 0:
- pl '<a href="exec:Enable_reputation_family = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_family = 1:
- pl '<a href="exec:Enable_reputation_family = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- pl 'Stepfather: <<npc_rel[''A28'']>> <a href="exec:npc_rel[''A28''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A28''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl 'Mother: <<npc_rel[''A29'']>> <a href="exec:npc_rel[''A29''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A29''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl 'Sister: <<npc_rel[''A33'']>> <a href="exec:npc_rel[''A33''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A33''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl 'Brother: <<npc_rel[''A34'']>> <a href="exec:npc_rel[''A34''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A34''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- nl
- nl
- pl '<font color="blue"><b>School</b></font>'
- pl '<i>Popular Kids</i>'
- if Enable_reputation_popular = 0:
- pl '<a href="exec:Enable_reputation_popular = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_popular = 1:
- pl '<a href="exec:Enable_reputation_popular = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- pl '<<$npc_firstname[''A1'']>> <<$npc_lastname[''A1'']>>: <<npc_rel[''A1'']>> <a href="exec:npc_rel[''A1''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A1''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A4'']>> <<$npc_lastname[''A4'']>>: <<npc_rel[''A4'']>> <a href="exec:npc_rel[''A4''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A4''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A14'']>> <<$npc_lastname[''A14'']>>: <<npc_rel[''A14'']>> <a href="exec:npc_rel[''A14''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A14''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A15'']>> <<$npc_lastname[''A15'']>>: <<npc_rel[''A15'']>> <a href="exec:npc_rel[''A15''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A15''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A17'']>> <<$npc_lastname[''A17'']>>: <<npc_rel[''A17'']>> <a href="exec:npc_rel[''A17''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A17''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A23'']>> <<$npc_lastname[''A23'']>>: <<npc_rel[''A23'']>> <a href="exec:npc_rel[''A23''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A23''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A146'']>> <<$npc_lastname[''A146'']>>: <<npc_rel[''A146'']>> <a href="exec:npc_rel[''A146''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A146''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A147'']>> <<$npc_lastname[''A147'']>>: <<npc_rel[''A147'']>> <a href="exec:npc_rel[''A147''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A147''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A148'']>> <<$npc_lastname[''A148'']>>: <<npc_rel[''A148'']>> <a href="exec:npc_rel[''A148''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A148''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if soniaPS = 0: pl '<<$npc_firstname[''A25'']>> <<$npc_lastname[''A25'']>>: <<npc_rel[''A25'']>> <a href="exec:npc_rel[''A25''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A25''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A139'']>> <<$npc_lastname[''A139'']>>: <<npc_rel[''A139'']>> <a href="exec:npc_rel[''A139''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A139''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A140'']>> <<$npc_lastname[''A140'']>>: <<npc_rel[''A140'']>> <a href="exec:npc_rel[''A140''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A140''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- nl
- pl '<i>Athletes</i>'
- if Enable_reputation_athletes = 0:
- pl '<a href="exec:Enable_reputation_athletes = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_athletes = 1:
- pl '<a href="exec:Enable_reputation_athletes = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- pl '<<$npc_firstname[''A3'']>> <<$npc_lastname[''A3'']>>: <<npc_rel[''A3'']>> <a href="exec:npc_rel[''A3''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A3''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if fedormasha = 0: pl '<<$npc_firstname[''A5'']>> <<$npc_lastname[''A5'']>>: <<npc_rel[''A5'']>> <a href="exec:npc_rel[''A5''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A5''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A8'']>> <<$npc_lastname[''A8'']>>: <<npc_rel[''A8'']>> <a href="exec:npc_rel[''A8''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A8''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A13'']>> <<$npc_lastname[''A13'']>>: <<npc_rel[''A13'']>> <a href="exec:npc_rel[''A13''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A13''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if zverRageQW = 0 or zverRageQW = 10: pl '<<$npc_firstname[''A18'']>> <<$npc_lastname[''A18'']>>: <<npc_rel[''A18'']>> <a href="exec:npc_rel[''A18''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A18''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A19'']>> <<$npc_lastname[''A19'']>>: <<npc_rel[''A19'']>> <a href="exec:npc_rel[''A19''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A19''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A22'']>> <<$npc_lastname[''A22'']>>: <<npc_rel[''A22'']>> <a href="exec:npc_rel[''A22''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A22''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A149'']>> <<$npc_lastname[''A149'']>>: <<npc_rel[''A149'']>> <a href="exec:npc_rel[''A149''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A149''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A150'']>> <<$npc_lastname[''A150'']>>: <<npc_rel[''A150'']>> <a href="exec:npc_rel[''A150''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A150''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A141'']>> <<$npc_lastname[''A141'']>>: <<npc_rel[''A141'']>> <a href="exec:npc_rel[''A141''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A141''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- nl
- pl '<i>Nerds</i>'
- if Enable_reputation_nerds = 0:
- pl '<a href="exec:Enable_reputation_nerds = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_nerds = 1:
- pl '<a href="exec:Enable_reputation_nerds = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- pl '<<$npc_firstname[''A2'']>> <<$npc_lastname[''A2'']>>: <<npc_rel[''A2'']>> <a href="exec:npc_rel[''A2''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A2''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A6'']>> <<$npc_lastname[''A6'']>>: <<npc_rel[''A6'']>> <a href="exec:npc_rel[''A6''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A6''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A12'']>> <<$npc_lastname[''A12'']>>: <<npc_rel[''A12'']>> <a href="exec:npc_rel[''A12''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A12''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A16'']>> <<$npc_lastname[''A16'']>>: <<npc_rel[''A16'']>> <a href="exec:npc_rel[''A16''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A16''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A151'']>> <<$npc_lastname[''A151'']>>: <<npc_rel[''A151'']>> <a href="exec:npc_rel[''A151''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A151''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A152'']>> <<$npc_lastname[''A152'']>>: <<npc_rel[''A152'']>> <a href="exec:npc_rel[''A152''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A152''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A153'']>> <<$npc_lastname[''A153'']>>: <<npc_rel[''A153'']>> <a href="exec:npc_rel[''A153''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A153''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A142'']>> <<$npc_lastname[''A142'']>>: <<npc_rel[''A142'']>> <a href="exec:npc_rel[''A142''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A142''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- nl
- pl '<i>Gopniks</i>'
- if Enable_reputation_gopniks = 0:
- pl '<a href="exec:Enable_reputation_gopniks = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_gopniks = 1:
- pl '<a href="exec:Enable_reputation_gopniks = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- pl '<<$npc_firstname[''A9'']>> <<$npc_lastname[''A9'']>>: <<npc_rel[''A9'']>> <a href="exec:npc_rel[''A9''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A9''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A10'']>> <<$npc_lastname[''A10'']>>: <<npc_rel[''A10'']>> <a href="exec:npc_rel[''A10''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A10''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A11'']>> <<$npc_lastname[''A11'']>>: <<npc_rel[''A11'']>> <a href="exec:npc_rel[''A11''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A11''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A20'']>> <<$npc_lastname[''A20'']>>: <<npc_rel[''A20'']>> <a href="exec:npc_rel[''A20''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A20''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A21'']>> <<$npc_lastname[''A21'']>>: <<npc_rel[''A21'']>> <a href="exec:npc_rel[''A21''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A21''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A24'']>> <<$npc_lastname[''A24'']>>: <<npc_rel[''A24'']>> <a href="exec:npc_rel[''A24''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A24''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A154'']>> <<$npc_lastname[''A154'']>>: <<npc_rel[''A154'']>> <a href="exec:npc_rel[''A154''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A154''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A155'']>> <<$npc_lastname[''A155'']>>: <<npc_rel[''A155'']>> <a href="exec:npc_rel[''A155''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A155''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A156'']>> <<$npc_lastname[''A156'']>>: <<npc_rel[''A156'']>> <a href="exec:npc_rel[''A156''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A156''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A157'']>> <<$npc_lastname[''A157'']>>: <<npc_rel[''A157'']>> <a href="exec:npc_rel[''A157''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A157''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A158'']>> <<$npc_lastname[''A158'']>>: <<npc_rel[''A158'']>> <a href="exec:npc_rel[''A158''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A158''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A143'']>> <<$npc_lastname[''A143'']>>: <<npc_rel[''A143'']>> <a href="exec:npc_rel[''A143''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A143''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A144'']>> <<$npc_lastname[''A144'']>>: <<npc_rel[''A144'']>> <a href="exec:npc_rel[''A144''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A144''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A145'']>> <<$npc_lastname[''A145'']>>: <<npc_rel[''A145'']>> <a href="exec:npc_rel[''A145''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A145''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- nl
- pl '<i>Outcasts/Loners</i>'
- if Enable_reputation_outcasts = 0:
- pl '<a href="exec:Enable_reputation_outcasts = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_outcasts = 1:
- pl '<a href="exec:Enable_reputation_outcasts = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- pl '<<$npc_firstname[''A7'']>> <<$npc_lastname[''A7'']>>: <<npc_rel[''A7'']>> <a href="exec:npc_rel[''A7''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A7''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if soniaPS > 0: pl '<<$npc_firstname[''A25'']>> <<$npc_lastname[''A25'']>>: <<npc_rel[''A25'']>> <a href="exec:npc_rel[''A25''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A25''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if zverRageQW > 1 and zverRageQW < 10: pl '<<$npc_firstname[''A18'']>> <<$npc_lastname[''A18'']>>: <<npc_rel[''A18'']>> <a href="exec:npc_rel[''A18''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A18''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if fedormasha = 1: pl '<<$npc_firstname[''A5'']>> <<$npc_lastname[''A5'']>>: <<npc_rel[''A5'']>> <a href="exec:npc_rel[''A5''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A5''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A159'']>> <<$npc_lastname[''A159'']>>: <<npc_rel[''A159'']>> <a href="exec:npc_rel[''A159''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A159''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- nl
- pl '<i>Teachers/Coaches</i>'
- if Enable_reputation_teachers = 0:
- pl '<a href="exec:Enable_reputation_teachers = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_teachers = 1:
- pl '<a href="exec:Enable_reputation_teachers = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- pl '<<$npc_firstname[''A26'']>> <<$npc_lastname[''A26'']>>: <<npc_rel[''A26'']>> <a href="exec:npc_rel[''A26''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A26''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl 'Mikhail Nikolayevich: <<npc_rel[''A69'']>> <a href="exec:npc_rel[''A69''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A69''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A128'']>> <<$npc_lastname[''A128'']>>: <<npc_rel[''A128'']>> <a href="exec:npc_rel[''A128''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A128''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A129'']>> <<$npc_lastname[''A129'']>>: <<npc_rel[''A129'']>> <a href="exec:npc_rel[''A129''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A129''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A130'']>> <<$npc_lastname[''A130'']>>: <<npc_rel[''A130'']>> <a href="exec:npc_rel[''A130''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A130''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A131'']>> <<$npc_lastname[''A131'']>>: <<npc_rel[''A131'']>> <a href="exec:npc_rel[''A131''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A131''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A132'']>> <<$npc_lastname[''A132'']>>: <<npc_rel[''A132'']>> <a href="exec:npc_rel[''A132''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A132''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A133'']>> <<$npc_lastname[''A133'']>>: <<npc_rel[''A133'']>> <a href="exec:npc_rel[''A133''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A133''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A134'']>> <<$npc_lastname[''A134'']>>: <<npc_rel[''A134'']>> <a href="exec:npc_rel[''A134''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A134''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A135'']>> <<$npc_lastname[''A135'']>>: <<npc_rel[''A135'']>> <a href="exec:npc_rel[''A135''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A135''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A136'']>> <<$npc_lastname[''A136'']>>: <<npc_rel[''A136'']>> <a href="exec:npc_rel[''A136''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A136''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A137'']>> <<$npc_lastname[''A137'']>>: <<npc_rel[''A137'']>> <a href="exec:npc_rel[''A137''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A137''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl '<<$npc_firstname[''A138'']>> <<$npc_lastname[''A138'']>>: <<npc_rel[''A138'']>> <a href="exec:npc_rel[''A138''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A138''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- nl
- nl
- pl '<font color="blue"><b>Others</b></font>'
- nl
- if npc_rel['A112'] >= 0:
- pl 'Sergei Shulgin: <<npc_rel[''A112'']>> <a href="exec:npc_rel[''A112''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A112''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- end
- nl
- if npc_rel['A219'] >= 0:
- pl 'Kat: <<npc_rel[''A219'']>> <a href="exec:npc_rel[''A219''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A219''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A218'] >= 0:
- pl 'Tanya: <<npc_rel[''A218'']>> <a href="exec:npc_rel[''A218''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A218''] & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A220'] >= 0:
- pl 'Vika: <<npc_rel[''A220'']>> <a href="exec:npc_rel[''A220''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A220''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A93'] >= 0:
- pl 'Irina: <<npc_rel[''A93'']>> <a href="exec:npc_rel[''A93''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A93''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A43'] >= 0:
- pl 'Tamara: <<npc_rel[''A93'']>> <a href="exec:npc_rel[''A43''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A43''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if alla >= 0:
- pl 'Alla: <<alla>> <a href="exec:alla += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:alla -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if masha >= 0:
- pl 'Masha: <<masha>> <a href="exec:masha += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:masha -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A41'] >= 0:
- pl 'Givi: <<npc_rel[''A41'']>> <a href="exec:npc_rel[''A41''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A41''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A42'] >= 0:
- pl 'Ashot: <<npc_rel[''A42'']>> <a href="exec:npc_rel[''A42''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A42''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if afra >= 0:
- pl 'Black Guys: <<afra>> <a href="exec:afra += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:afra -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A89'] >= 0:
- pl 'Eugene: <<npc_rel[''A89'']>> <a href="exec:npc_rel[''A89''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A89''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A217'] >= 0:
- pl 'Pavlin: <<npc_rel[''A217'']>> <a href="exec:npc_rel[''A217''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A217''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if hantersAndreiQw >= 0:
- pl 'Hunter Andrew: <<hantersAndreiQw>> <a href="exec:hantersAndreiQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:hantersAndreiQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if hantersSergeiQw >= 0:
- pl 'Hunter Sergei: <<hantersSergeiQw>> <a href="exec:hantersSergeiQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:hantersSergeiQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if hantersIgorQw >= 0:
- pl 'Hunter Igor: <<hantersIgorQw>> <a href="exec:hantersIgorQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:hantersIgorQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A217'] >= 0:
- pl 'Martin: <<npc_rel[''A216'']>> <a href="exec:npc_rel[''A216''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A216''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if pcs_lovers[0] = 1:
- nl
- pl'You are dating <<$loverdesc[0]>>.'
- if loverrelation[0] < 0: loverrelation[0] = 0
- if loverdays[0] < 0: loverdays[0] = 0
- if haraklover[0] > 2: haraklover[0] = 0
- if loverizvrat[0] > 1: loverizvrat[0] = 0
- pl'Change lover''s personality: <a href="exec:haraklover[0] += 1 & dynamic $cheatmenu[''reputation'']"><<haraklover[0]>></a>'
- pl'Change lover''s perversion: <a href="exec:loverizvrat[0] += 1 & dynamic $cheatmenu[''reputation'']"><<loverizvrat[0]>></a>'
- pl'Relationship: <<loverrelation[0]>> <a href="exec:loverrelation[0] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:loverrelation[0] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl'You''ve been dating for <<loverdays[0]>> days. <a href="exec:loverdays[0] += 5 & dynamic $cheatmenu[''reputation'']">+5</a> <a href="exec:loverdays[0] -= 5 & dynamic $cheatmenu[''reputation'']">-5</a>'
- end
- if pcs_lovers[1] = 1:
- nl
- pl'You are dating <<$loverdesc[1]>>.'
- if loverrelation[1] < 0: loverrelation[1] = 0
- if loverdays[1] < 0: loverdays[1] = 0
- if haraklover[1] > 2: haraklover[1] = 0
- if loverizvrat[1] > 1: loverizvrat[1] = 0
- pl'Change lover''s personality: <a href="exec:haraklover[1] += 1 & dynamic $cheatmenu[''reputation'']"><<haraklover[1]>></a>'
- pl'Change lover''s perversion: <a href="exec:loverizvrat[1] += 1 & dynamic $cheatmenu[''reputation'']"><<loverizvrat[1]>></a>'
- pl'Relationship: <<loverrelation[1]>> <a href="exec:loverrelation[1] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:loverrelation[1] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl'You''ve been dating for <<loverdays[1]>> days. <a href="exec:loverdays[1] += 5 & dynamic $cheatmenu[''reputation'']">+5</a> <a href="exec:loverdays[1] -= 5 & dynamic $cheatmenu[''reputation'']">-5</a>'
- end
- if pcs_lovers[2] = 1:
- nl
- pl'You are dating <<$loverdesc[2]>>.'
- if loverrelation[2] < 0: loverrelation[2] = 0
- if loverdays[2] < 0: loverdays[2] = 0
- if haraklover[2] > 2: haraklover[2] = 0
- if loverizvrat[2] > 1: loverizvrat[2] = 0
- pl'Change lover''s personality: <a href="exec:haraklover[2] += 1 & dynamic $cheatmenu[''reputation'']"><<haraklover[2]>></a>'
- pl'Change lover''s perversion: <a href="exec:loverizvrat[2] += 1 & dynamic $cheatmenu[''reputation'']"><<loverizvrat[2]>></a>'
- pl'Relationship: <<loverrelation[2]>> <a href="exec:loverrelation[2] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:loverrelation[2] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- pl'You''ve been dating for <<loverdays[2]>> days. <a href="exec:loverdays[2] += 5 & dynamic $cheatmenu[''reputation'']">+5</a> <a href="exec:loverdays[2] -= 5 & dynamic $cheatmenu[''reputation'']">-5</a>'
- end
- nl
- if pav_slut >= 25:pl'In Pavlovsk you are known as a <<$gnikname>>'
- if opusk > 0 or gnewQW < 4 or sipovka > 0:pl'<a href="exec:opusk = 0 & sipovka = 0 & gnewQW = 0 & dynamic $cheatmenu[''reputation'']">Clear reputation with Gopniks</a>'
- if StoryLine = 1:
- if motherKnowWhore > 0 or motherKnowSpravka > 0 or brotherSex >= 1 or evgenQW >= 3 or brotherknowslut > 0 or sisterknowslut > 0:
- nl
- pl'<font color="red"><B>WARNING</B></font> Clearing reputation flags with your family MAY CAUSE BUGS!!'
- if motherKnowWhore > 0:
- pl'Your mother thinks you are a whore. <a href="exec:motherKnowWhore = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- elseif motherKnowSpravka > 0:
- pl'Your mother thinks that you are a virgin. <a href="exec:motherKnowSpravka = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- end
- nl
- if evgenQW >= 3:
- pl'Your brother thinks you are a slut. <a href="exec:evgenQW = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- end
- if brotherknowslut = 1: pl'Your brother saw semen on your body and thinks you fuck around. <a href="exec:brotherknowslut = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- if brotherknowslut >= 2: pl'Your brother saw you in the park fucking the Gopniks. <a href="exec:brotherknowslut = 1 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- nl
- if sisterknowslut > 1 and sisboypartyQW > 1:
- pl'Your sister says you are a slut <a href="exec:sisboypartyQW = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- elseif sisterknowslut > 0:
- pl'Your sister knows that you sleep around. <a href="exec:sisterknowslut = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- end
- end
- end
- }
- $cheatmenu['documents'] = {
- gs'stat'
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- if SchoolAtestat = 0:pl'<a href="exec:SchoolAtestat = 1 & dynamic $cheatmenu[''documents'']">Get School Certificate</a>'
- if SchoolAtestat = 1:pl'Already have a School Certificate'
- if diplom = 0:pl'<a href="exec:diplom = 1 & dynamic $cheatmenu[''documents'']">Get Diploma</a>'
- if diplom = 1:pl'You already have a Diploma'
- if secrdiplom = 0:pl'<a href="exec:secrdiplom = 1 & dynamic $cheatmenu[''documents'']">Get Secretarial Diploma</a>'
- if secrdiplom = 1:pl'You already have a Secretarial Diploma'
- if masash < 10:pl'<a href="exec:masash = 10 & dynamic $cheatmenu[''documents'']">Get Masseuse Certificate</a>'
- if masash >= 10:pl'You already have a Masseuse Certificate'
- if prava = 0:pl'<a href="exec:prava = 1 & dynamic $cheatmenu[''documents'']">Get Driving Licence</a>'
- if prava = 1:pl'You already have Driving Licence'
- }
- $cheatmenu['input_time'] = {
- inputtmp = input("Enter time with 4-digit (input 0102 for 1:02)")
- if inputtmp/100 >= 0 and inputtmp/100 <= 23:hour = inputtmp/100
- inputtmp = inputtmp mod 100
- if inputtmp >= 0 and inputtmp <= 59:minut = inputtmp
- killvar 'inputtmp'
- dynamic $cheatmenu['time']
- }
- $cheatmenu['time'] = {
- gs 'daystart'
- gs 'outdoors', 'temp_set'
- gs 'stat'
- temp_daystart = (year - 2016) * 365
- !!2016 is a leapyear so no adjustment before division
- temp_daystart += (year - 2016) / 4
- i=1
- :temp_daystart
- if temp_month > i:
- temp_daystart += monthsend[i]
- i += 1
- jump 'temp_daystart'
- end
- temp_daystart += temp_day
- temp_daystart -= daystart_start
- temp_daystart += 1
- if currtimecheck = 1:
- killvar 'currtimecheck'
- if currday ! daystart:
- if currday < daystart:
- week = (week + daystart - currday) mod 7
- else
- temp = week - ((currday - daystart) mod 7)
- if temp <= 0: week = 7 - temp else week = temp
- end
- currday = daystart
- end
- if currhour < (daystart-1) * 24 + hour:femcycloop = (daystart-1) * 24 + hour - currhour
- :femcycloop
- if femcycloop > 0:gs 'femcyc' & femcycloop -= 1 & jump 'femcycloop'
- end
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- if temp_minut > 9:
- if temp_hour > 9: $temptime = '<b><<temp_hour>>:<<temp_minut>></b>' else $temptime = '<b>0<<temp_hour>>:<<temp_minut>></b>'
- else
- if temp_hour > 9: $temptime = '<b><<temp_hour>>:0<<temp_minut>></b>' else $temptime = '<b>0<<temp_hour>>:0<<temp_minut>></b>'
- end
- if minut > 9:
- if hour > 9: $tempcurtime = '<b><<hour>>:<<minut>></b>' else $tempcurtime = '<b>0<<hour>>:<<minut>></b>'
- else
- if hour > 9: $tempcurtime = '<b><<hour>>:0<<minut>></b>' else $tempcurtime = '<b>0<<hour>>:0<<minut>></b>'
- end
- if temp_daystart > daystart:
- temp = (temp_daystart - daystart) mod 7
- if (temp + week) mod 7 = 0:temp_week = 7 else temp_week = (temp + week) mod 7
- elseif temp_daystart < daystart:
- temp = (daystart - temp_daystart) mod 7
- if (week - temp) mod 7 = 0:
- temp_week = 7
- elseif (week - temp) mod 7 < 0:
- temp_week = ((week - temp) mod 7) + 7
- else
- temp_week = week - temp
- end
- else
- temp_week = week
- end
- killvar 'temp'
- pl'Current time: <b><<$week[week]>></b>, <b><<day>></b>. day of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
- pl'Target time: <b><<$week[temp_week]>></b>, <b><<temp_day>></b>. day of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
- pl'Daychange: <<temp_daystart - daystart>>'
- nl
- pl'Year: <a href="exec:temp_year += 1 & dynamic $cheatmenu[''time'']">+1 Year</a> <a href="exec:temp_year -= 1 & dynamic $cheatmenu[''time'']">-1 Year</a>'
- pl'Select <a href="exec:dynamic $cheatmenu[''month'']">Month</a>'
- $daychange = ' <a href="exec:temp_day += 7 & dynamic $cheatmenu[''time'']">+7 Day</a>'
- $daychange += ' <a href="exec:temp_day += 1 & dynamic $cheatmenu[''time'']">+1 Day</a>'
- $daychange += ' <a href="exec:temp_day -= 1 & dynamic $cheatmenu[''time'']">-1 Day</a>'
- $daychange += ' <a href="exec:temp_day -= 7 & dynamic $cheatmenu[''time'']">-7 Day</a>'
- pl 'Day:' +$daychange
- killvar 'daychange'
- $SS = 'Hour: '
- if temp_hour > 0:$SS += '<a href="exec:temp_hour -= 1 & dynamic $cheatmenu[''time'']">-1</a> ' else $SS += ' '
- if temp_hour > 3:$SS += '<a href="exec:temp_hour -= 4 & dynamic $cheatmenu[''time'']">-4</a> ' else $SS += ' '
- if temp_hour ! 0:$SS += '<a href="exec:temp_hour = 0 & dynamic $cheatmenu[''time'']">0</a> ' else $SS += ' '
- if temp_hour < 23:$SS += '<a href="exec:temp_hour += 1 & dynamic $cheatmenu[''time'']">+1</a> ' else $SS += ' '
- if temp_hour < 20:$SS += '<a href="exec:temp_hour += 4 & dynamic $cheatmenu[''time'']">+4</a>'
- pl $SS
- $SS = 'Minute: '
- if temp_minut > 14:$SS += '<a href="exec:temp_minut -= 15 & dynamic $cheatmenu[''time'']">-15</a> ' else $SS += ' '
- if temp_minut > 0:$SS += '<a href="exec:temp_minut -= 1 & dynamic $cheatmenu[''time'']">-1</a> ' else $SS += ' '
- if temp_minut ! 0:$SS += '<a href="exec:temp_minut = 0 & dynamic $cheatmenu[''time'']">0</a> ' else $SS += ' '
- if temp_minut < 59:$SS += '<a href="exec:temp_minut += 1 & dynamic $cheatmenu[''time'']">+1</a> '
- if temp_minut < 46:$SS += '<a href="exec:temp_minut += 15 & dynamic $cheatmenu[''time'']">+15</a>'
- pl $SS
- killvar 'SS'
- pl
- pl' <a href="exec:dynamic $cheatmenu[''input_time'']">Direct input time</a>'
- pl
- pl'Weather: <a href="exec:sunWeather=iif(sunWeather=0,1,0) & $pogoda=iif(sunWeather=0,''Rain...'',''Clear...'') & chWeather = 1 & gs ''outdoors'', ''weather'' & dynamic $cheatmenu[''time'']">'+iif(sunWeather=0,'Rain','Sunny')+'</a>'
- pl
- pl'<a href="exec:day = temp_day & $month = $temp_month & month = temp_month & year = temp_year & hour = temp_hour & minut = temp_minut & currtimecheck = 1 & dynamic $cheatmenu[''time'']">Accept target date & time</a>'
- pl'<a href="exec:temp_day = day & $temp_month = $month & temp_month = month & temp_year = year & temp_hour = hour & temp_minut = minut & dynamic $cheatmenu[''time'']">Reset target date & time</a>'
- pl
- pl'Temperature = <<$temperature>> - <a href="exec:temper += 1 & dynamic $cheatmenu[''time'']">+1 degree</a> - <a href="exec:temper += 5 & dynamic $cheatmenu[''time'']">+5 degrees</a> - <a href="exec:temper -= 1 & dynamic $cheatmenu[''time'']">-1 degree</a> - <a href="exec:temper -= 5 & dynamic $cheatmenu[''time'']">-5 degrees</a>'
- pl
- if TempUnit = 0: pl'Use <a href="exec:TempUnit = 1 & gs ''outdoors'',''weather'' & dynamic $cheatmenu[''time'']">Fahrenheit</a> scale' else pl'Use <a href="exec:TempUnit = 0 & gs ''outdoors'',''weather'' & dynamic $cheatmenu[''time'']">Celsius</a> scale'
- }
- $cheatmenu['week'] = {
- gs'stat'
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''time'']"><b>Time</b></a></center>'
- nl
- pl'Current time: <b><<day>></b>. day of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
- pl'Target time: <b><<temp_day>></b>. day of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
- nl
- pl'<a href="exec:week = 1 & dynamic $cheatmenu[''time'']">Monday</a>'
- pl'<a href="exec:week = 2 & dynamic $cheatmenu[''time'']">Tuesday</a>'
- pl'<a href="exec:week = 3 & dynamic $cheatmenu[''time'']">Wednesday</a>'
- pl'<a href="exec:week = 4 & dynamic $cheatmenu[''time'']">Thursday</a>'
- pl'<a href="exec:week = 5 & dynamic $cheatmenu[''time'']">Friday</a>'
- pl'<a href="exec:week = 6 & dynamic $cheatmenu[''time'']">Saturday</a>'
- pl'<a href="exec:week = 7 & dynamic $cheatmenu[''time'']">Sunday</a>'
- }
- $cheatmenu['month'] = {
- gs'stat'
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''time'']"><b>Time</b></a></center>'
- nl
- pl'Current time: <b><<day>></b>. day of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
- pl'Target time: <b><<temp_day>></b>. day of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
- nl
- pl'<a href="exec:temp_month = 1 & $temp_month = ''January'' & dynamic $cheatmenu[''time'']">January</a>'
- pl'<a href="exec:temp_month = 2 & $temp_month = ''February'' & dynamic $cheatmenu[''time'']">February</a>'
- pl'<a href="exec:temp_month = 3 & $temp_month = ''March'' & dynamic $cheatmenu[''time'']">March</a>'
- pl'<a href="exec:temp_month = 4 & $temp_month = ''April'' & dynamic $cheatmenu[''time'']">April</a>'
- pl'<a href="exec:temp_month = 5 & $temp_month = ''May'' & dynamic $cheatmenu[''time'']">May</a>'
- pl'<a href="exec:temp_month = 6 & $temp_month = ''June'' & dynamic $cheatmenu[''time'']">June</a>'
- pl'<a href="exec:temp_month = 7 & $temp_month = ''July'' & dynamic $cheatmenu[''time'']">July</a>'
- pl'<a href="exec:temp_month = 8 & $temp_month = ''August'' & dynamic $cheatmenu[''time'']">August</a>'
- pl'<a href="exec:temp_month = 9 & $temp_month = ''September'' & dynamic $cheatmenu[''time'']">September</a>'
- pl'<a href="exec:temp_month = 10 & $temp_month = ''October'' & dynamic $cheatmenu[''time'']">October</a>'
- pl'<a href="exec:temp_month = 11 & $temp_month = ''November'' & dynamic $cheatmenu[''time'']">November</a>'
- pl'<a href="exec:temp_month = 12 & $temp_month = ''December'' & dynamic $cheatmenu[''time'']">December</a>'
- }
- $cheatmenu['magic'] = {
- gs'stat'
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- if succubusflag = 1:
- pl '<a href="exec:dynamic $cheatmenu[''succubreset'']"><b>Remove & Reset Succubus status</b></a>'
- nl
- end
- pl'<a href="exec:pcs_magik += 1 & dynamic $cheatmenu[''magic'']">Is magical: <<pcs_magik>></a>'
- nl
- if spelltuman = 0:pl'<a href="exec:spelltuman = 1 & dynamic $cheatmenu[''magic'']">Cover the area fog</a>'
- if spellklon = 0:pl'<a href="exec:spellklon = 1 & dynamic $cheatmenu[''magic'']">Override clone of yourself</a>'
- if spellstun = 0:pl'<a href="exec:spellstun = 1 & dynamic $cheatmenu[''magic'']">Checkmate</a>'
- if spellweap = 0:pl'<a href="exec:spellweap = 1 & dynamic $cheatmenu[''magic'']">Invest energy into a weapon (It requires weapons)</a>'
- if spellwind = 0:pl'<a href="exec:spellwind = 1 & dynamic $cheatmenu[''magic'']">Blow away the fog</a>'
- if spellklon2 = 0:pl'<a href="exec:spellklon2 = 1 & dynamic $cheatmenu[''magic'']">Substitute itself clones (3 pieces)</a>'
- if spellenergo = 0:pl'<a href="exec:spellenergo = 1 & dynamic $cheatmenu[''magic'']">Create a weak energy shield</a>'
- if spellinit = 0:pl'<a href="exec:spellinit = 1 & dynamic $cheatmenu[''magic'']">Create a slight delay of time</a>'
- if spellhel = 0:pl'<a href="exec:spellhel = 1 & dynamic $cheatmenu[''magic'']">Battle Heal</a>'
- if spellfire0 = 0 or spellfire2 = 0 or spellfire3 = 0 or spellfire4 = 0 or spellfire5 = 0:
- nl
- pl'<b>Elemental Spells Fire:</b></a>'
- end
- if spellfire0 = 0:pl'<a href="exec:spellfire0 = 1 & dynamic $cheatmenu[''magic'']">Flame</a>'
- if spellfire2 = 0:pl'<a href="exec:spellfire2 = 1 & dynamic $cheatmenu[''magic'']">The release of fire</a>'
- if spellfire3 = 0:pl'<a href="exec:spellfire3 = 1 & dynamic $cheatmenu[''magic'']">Fire Barrier</a>'
- if spellfire4 = 0:pl'<a href="exec:spellfire4 = 1 & dynamic $cheatmenu[''magic'']">Firestorm</a>'
- if spellfire5 = 0:pl'<a href="exec:spellfire5 = 1 & dynamic $cheatmenu[''magic'']">Flame Shield</a>'
- if spellele0 = 0 or spellele2 = 0 or spellele3 = 0 or spellele4 = 0 or spellele5 = 0:
- nl
- pl'<b>Elements Lightning Spells:</b></a>'
- end
- if spellele0 = 0:pl'<a href="exec:spellele0 = 1 & dynamic $cheatmenu[''magic'']">Category</a>'
- if spellele2 = 0:pl'<a href="exec:spellele2 = 1 & dynamic $cheatmenu[''magic'']">Lightning</a>'
- if spellele3 = 0:pl'<a href="exec:spellele3 = 1 & dynamic $cheatmenu[''magic'']">Electric barrier</a>'
- if spellele4 = 0:pl'<a href="exec:spellele4 = 1 & dynamic $cheatmenu[''magic'']">Dance of thousands of birds</a>'
- if spellele5 = 0:pl'<a href="exec:spellele5 = 1 & dynamic $cheatmenu[''magic'']">Dancing Sphere</a>'
- if spellert0 = 0 or spellert2 = 0 or spellert3 = 0 or spellert4 = 0 or spellert5 = 0:
- nl
- pl'<b>Spells Earth Elements:</b></a>'
- end
- if spellert0 = 0:pl'<a href="exec:spellert0 = 1 & dynamic $cheatmenu[''magic'']">Quicksand</a>'
- if spellert2 = 0:pl'<a href="exec:spellert2 = 1 & dynamic $cheatmenu[''magic'']">Active protection</a>'
- if spellert3 = 0:pl'<a href="exec:spellert3 = 1 & dynamic $cheatmenu[''magic'']">Abyss</a>'
- if spellert4 = 0:pl'<a href="exec:spellert4 = 1 & dynamic $cheatmenu[''magic'']">Absolute protection</a>'
- if spellert5 = 0:pl'<a href="exec:spellert5 = 1 & dynamic $cheatmenu[''magic'']">Sando</a>'
- if spellwind0 = 0 or spellwind2 = 0 or spellwind3 = 0 or spellwind4 = 0 or spellwind5 = 0:
- nl
- pl'<b>Wind Elemental Spells:</b></a>'
- end
- if spellwind0 = 0:pl'<a href="exec:spellwind0 = 1 & dynamic $cheatmenu[''magic'']">Wind gust</a>'
- if spellwind2 = 0:pl'<a href="exec:spellwind2 = 1 & dynamic $cheatmenu[''magic'']">The horrific pressure</a>'
- if spellwind3 = 0:pl'<a href="exec:spellwind3 = 1 & dynamic $cheatmenu[''magic'']">Vacuum Sphere</a>'
- if spellwind4 = 0:pl'<a href="exec:spellwind4 = 1 & dynamic $cheatmenu[''magic'']">Vacuum shells</a>'
- if spellwind5 = 0:pl'<a href="exec:spellwind5 = 1 & dynamic $cheatmenu[''magic'']">Devouring vacuum</a>'
- if spellwater0 = 0 or spellwater2 = 0 or spellwater3 = 0 or spellwater4 = 0 or spellwater5 = 0:
- nl
- pl'<b>Water Elemental Spell:</b></a>'
- end
- if spellwater0 = 0:pl'<a href="exec:spellwater0 = 1 & dynamic $cheatmenu[''magic'']">Creek manna</a>'
- if spellwater2 = 0:pl'<a href="exec:spellwater2 = 1 & dynamic $cheatmenu[''magic'']">Flooding</a>'
- if spellwater3 = 0:pl'<a href="exec:spellwater3 = 1 & dynamic $cheatmenu[''magic'']">Blister</a>'
- if spellwater4 = 0:pl'<a href="exec:spellwater4 = 1 & dynamic $cheatmenu[''magic'']">Water shark rocket</a>'
- if spellwater5 = 0:pl'<a href="exec:spellwater5 = 1 & dynamic $cheatmenu[''magic'']">The Great Flood</a>'
- }
- $cheatmenu['dynamic'] = {
- $dynamicCommand = input("Enter command to execute.")
- if $dynamicCommand = '':exit
- dynamic $dynamicCommand
- }
- $cheatmenu['std_cure'] = {
- venera = 0
- GerpesOnce = 0
- Gerpes = 0
- SifacOnce = 0
- Sifilis = 0
- TriperOnce = 0
- Triper = 0
- TriperOral = 0
- KandidozOnce = 0
- Kandidoz = 0
- }
- $cheatmenu['auto_period'] = {
- if cyccustom = 0:
- cyccustom = 1
- else
- cyccustom = 0
- end
- dynamic $cheatmenu['permanent']
- }
- $cheatmenu['force_preg'] = {
- if mesec ! 0: mesec = 0
- if FocH ! 0: FocH = 0
- if EggRH ! 0: EggRH = 0
- if Ovulate ! 0: Ovulate = 0
- if UnfertEgg ! 0: UnfertEgg = 0
- if LutH ! 0: LutH = 0
- if RecovH ! 0: RecovH = 0
- preg = 1
- cycle = 5
- PregChem = 150
- $wombthfath = 'A sperm donor'
- babyembryo += 1
- if fertegg = 0:
- Nextbaby = arrsize('$ChildFath')
- Temppolkid = rand(0,1)
- polkid[nextbaby] = Temppolkid
- $kidname[nextbaby] = 'unborn'
- kidage[nextbaby] = 0
- daykid[nextbaby] = 0
- monthkid[nextbaby] = 0
- yearkid[nextbaby] = 0
- Babyptype[nextbaby] = 0
- $ChildFath[nextbaby] = 'A sperm donor'
- $ChildThFath[nextbaby] = 'A sperm donor'
- hairkid[nextbaby] = rand(0, 3)
- eyeskid[nextbaby] = rand(0, 3)
- ChildConType[nextbaby] = 0
- Babyptype[nextbaby] = 1
- else
- fertegg -= 1
- end
- }
- $cheatmenu['remove_preg'] = {
- pregtime = 0
- pregtalk = 0
- preg = 0
- thinkpreg = 0
- knowpreg = 0
- cycle = 4
- RecovH = rand(7,70)
- RecovH += pregchem
- knowpregloss = 2
- !! I am not sure, why is it here this cycle, but I leave it so (rachels)
- nextbaby = arrsize('yearkid')
- :poliabortloop
- !!Changed to check if baby has a birth year instead, if it doesn''t, do abortion
- if yearkid[nextbaby-1] = 0:
- KILLVAR 'polkid',nextbaby-1
- KILLVAR '$kidname',nextbaby-1
- KILLVAR 'kidage',nextbaby-1
- KILLVAR 'daykid',nextbaby-1
- KILLVAR 'monthkid',nextbaby-1
- KILLVAR 'yearkid',nextbaby-1
- KILLVAR 'Babyptype',nextbaby-1
- KILLVAR '$ChildFath',nextbaby-1
- KILLVAR '$ChildThFath',nextbaby-1
- KILLVAR 'hairkid',nextbaby-1
- KILLVAR 'eyeskid',nextbaby-1
- KILLVAR 'cumarrcon',nextbaby-1
- KILLVAR '$wombpotfath'
- BabyEmbryo -= 1
- end
- nextbaby -= 1
- if nextbaby > 0:
- jump 'poliabortloop'
- end
- }
- $cheatmenu['cycle'] = {
- if cycle ! 5:
- EggRH = 0
- LutH = 0
- Ovulate = 0
- UnfertEgg = 0
- FertEgg = 0
- RecovH = 0
- mesec = 0
- '<a href="exec:daylastperiod = daystart & Cycle = 0 & mesec = 96">Menstration</a>'
- '<a href="exec:Cycle = 1">Follicular</a>'
- '<a href="exec:Cycle = 2 & Ovulate = 24+rand(0,20) & EggRH = 160 + 160+rand(0, 5)">Ovulation</a>'
- '<a href="exec:Cycle = 3">Luteal</a>'
- end
- }
- $cheatmenu['display'] = {
- !call this for pre-game setting
- clr
- if Enable_settingmode = 1:
- !call from Menu - Game settings
- pl '<center><B>Settings</B></center>'
- nl
- pl'<center> <a href="exec:dynamic $cheatmenu"><b>Cheat Menu</b></a></center>'
- nl
- pl '<center><a href="exec:FUNC (''$menu_obnovit'')"><b>Exit Menu</b></a></center>'
- pl '<center><B>Game Play Setting</B></center>'
- else
- !value= 2, call from Character creation
- pl '<center><B>Game Play Setting</B></center>'
- end
- pl 'Mod management page: <a href="exec:gt ''mod_setting''">Here</a>'
- if Enable_nogameover = 1:
- pl'Prevent Non-Drama GAMEOVER: Currently ON - <a href="exec:Enable_nogameover = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- else
- pl'Prevent Non-Drama GAMEOVER: Currently OFF - <a href="exec:Enable_nogameover = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- if music_on = 0:
- pl'Music: Currently OFF - <a href="exec:music_on = 1 & music_loop = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- else
- pl'Music: Currently ON - <a href="exec:music_on = 0 & music_loop = 0 & close all & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- end
- nl
- if oldobjmenu = 1:
- pl'Current Menu Style: <a href="exec:oldobjmenu = 0 & gs ''obj_din'',''new'' & dynamic $cheatmenu[''display'']">Old Style Menu</a>'
- else
- pl'Current Menu Style: <a href="exec:oldobjmenu = 1 & gs ''obj_din'',''old'' & dynamic $cheatmenu[''display'']">New Style Menu</a>'
- end
- if disable_autosave = 1:
- pl'AutoSave: Currently OFF - <a href="exec:disable_autosave = 0 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- else
- pl'AutoSave: Currently ON - <a href="exec:disable_autosave = 1 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- end
- if autohairbrush = 1:
- pl'Auto brush hair on mirror visit: Currently ON - <a href="exec:autohairbrush = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- else
- pl'Auto brush hair on mirror visit: Currently OFF - <a href="exec:autohairbrush = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- if enfullmorrout = 1:
- pl'Full morning routine enabled: Currently ON - <a href="exec:enfullmorrout = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- else
- pl'Full morning routine enabled: Currently OFF - <a href="exec:enfullmorrout = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- if editpornname = 1:
- pl'Editing of the names of the porn movies you stared enabled: Currently ON - <a href="exec:editpornname = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- else
- pl'Editing of the names of the porn movies you stared disabled: Currently OFF - <a href="exec:editpornname = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- nl
- pl '<center><B>Difficulty Setting</B></center>'
- pl 'At the moment it only improves rate of skill gain'
- pl 'Difficulty: Currenty at <<func(''_difficulty'',''getdifficulty'')>>'
- pl '<ul><li>set to <a href="exec:FUNC(''_difficulty'',''setdifficulty'',''easy peasy'') & dynamic $cheatmenu[''display'']">easy peasy</a></li>'
- pl '<li>set to <a href="exec:FUNC(''_difficulty'',''setdifficulty'',''relaxed'') & dynamic $cheatmenu[''display'']">relaxed</a></li>'
- pl '<li>set to <a href="exec:FUNC(''_difficulty'',''setdifficulty'',''realistic'') & dynamic $cheatmenu[''display'']">realistic</a></li>'
- pl '<li>set to <a href="exec:FUNC(''_difficulty'',''setdifficulty'',''hardcore'') & dynamic $cheatmenu[''display'']">hardcore</a></li></ul>'
- nl
- pl '<center><B>Display Setting</B></center>'
- if set_imgh > 0: set_imgw = 0
- if set_imgw > 0: set_imgh = 0
- if set_imgh <= 0 and set_imgw <= 0: $set_imgh = ''
- if set_imgh > 0:
- pl'Force Image Height: <a href="exec:set_imgw = 0 & set_imgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']"><<set_imgh>></a>, <a href="exec:set_imgh = 0 & dynamic $cheatmenu[''display'']">ON</a>'
- $set_imgh = 'Height = <<set_imgh>>'
- else
- pl'Force Image height: <a href="exec:set_imgw = 0 & set_imgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- if set_imgw > 0:
- pl'Force Image Width: <a href="exec:set_imgh = 0 & set_imgh=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']"><<set_imgw>></a>, <a href="exec:set_imgw=0 & dynamic $cheatmenu[''display'']">ON</a>'
- $set_imgh = 'width = <<set_imgh>>'
- else
- pl'Force Image Width: <a href="exec:set_imgh = 0 &set_imgh=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- if night_mode = 1:
- pl 'Night Mode: <a href="exec:night_mode = 0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl 'Night Mode: <a href="exec:night_mode = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- if Enable_faceturn = 1:
- pl'Always show face: <a href="exec:Enable_faceturn = 0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl'Always show face: <a href="exec:Enable_faceturn = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- nl
- if disable_LoadSave = 0:
- pl'Save/Load Buttons: <a href="exec:disable_LoadSave = 2 & dynamic $cheatmenu[''display'']">Currently Image</a>'
- elseif disable_LoadSave = 2:
- pl'Save/Load Buttons: <a href="exec:disable_LoadSave = 1 & dynamic $cheatmenu[''display'']">Currently Text</a>'
- elseif disable_LoadSave = 1:
- pl'Save/Load Buttons: <a href="exec:disable_LoadSave = 0 & dynamic $cheatmenu[''display'']">Currently Off</a>'
- end
- nl
- if Enable_tablemap = 1:
- pl'List friends in table: <a href="exec:Enable_tablemap = 0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl'List friends in table: <a href="exec:Enable_tablemap = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- if Enable_towntable = 1:
- pl'Display Pavlovsk description in table: <a href="exec:Enable_towntable = 0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl'Display Pavlovsk description in table: <a href="exec:Enable_towntable = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- nl
- if Enable_clothwidth<0:Enable_clothwidth=0
- if Enable_clothwidth > 0:
- pl'Set Wardrobe cloth image width: <a href="exec:Enable_clothwidth=input(''Input wardrobe cloth image width'') & dynamic $cheatmenu[''display'']"><<Enable_clothwidth>></a>, <a href="exec:Enable_clothwidth=0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl'Set Wardrobe cloth image width: <a href="exec:Enable_clothwidth=input(''Input wardrobe cloth image width'') & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- nl
- if Enable_Android = 1:
- pl 'Set Fontsize for Status: Unsupported'
- pl '<a href="exec:Enable_Android = 0 & dynamic $cheatmenu[''display'']">Android Mode :ON</a>'
- !pl 'click <a href="exec:clr & FUNC (''$menu_obnovit'')">refresh</a> to refresh status window.'
- pl 'click <B>refresh</B> on top of status window to renew.'
- else
- pl '<a href="exec:Enable_Android = 1 & dynamic $cheatmenu[''display'']">Android Mode :OFF</a>'
- end
- nl
- pl '<center><B>Status Window Display</B></center>'
- if Enable_statfsize<0:Enable_statfsize=0
- if Enable_statfsize > 0:
- pl 'Set Fontsize for Status: <a href="exec:Enable_statfsize=input(''Enter Fontsize'') & dynamic $cheatmenu[''display'']"><<Enable_statfsize>></a>, <a href="exec:Enable_statfsize=0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl 'Set Fontsize for Status: <a href="exec:Enable_statfsize=input(''Enter fontsize'') & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- if ETOmenu = 1:
- pl'Status Display mode: <a href="exec:ETOmenu = 0 & dynamic $cheatmenu[''display'']">Text</a>'
- else
- pl'Status Display mode: <a href="exec:ETOmenu = 1 & dynamic $cheatmenu[''display'']">Scale Bar</a>'
- end
- if Enable_scalepic = 1:
- pl 'Scalebar is now as <b>Image</b>, you can switch to <a href="exec:Enable_scalepic = 0 & dynamic $cheatmenu[''display'']">Character</a> or <a href="exec:Enable_scalepic = 2 & dynamic $cheatmenu[''display'']">Table</a>'
- if Enable_scalewidth > 0:
- pl'Scalebar Width: <a href="exec:input(''Input Scalebar Width (default to 120)'') & dynamic $cheatmenu[''display'']"><<Enable_scalewidth-1>></a>, Set is currently <a href="exec:Enable_scalewidth = 0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl'Scalebar Width: Lock is currently <a href="exec:Enable_scalewidth=1+input(''InputS calebar Width (default to 120)'') & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- if Enable_scaleheight > 0:
- pl'Scalebar Height: <a href="exec:input(''Input Scalebar Height (default to 15)'') & dynamic $cheatmenu[''display'']"><<Enable_scaleheight-1>></a>, Set is currently <a href="exec:Enable_scaleheight = 0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl'Scalebar Height: Lock is currently <a href="exec:Enable_scaleheight=1+input(''InputS calebar Height (default to 15)'') & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- elseif Enable_scalepic = 0:
- pl 'Scalebar is now as <b>Character</b>, you can switch to <a href="exec:Enable_scalepic = 1 & dynamic $cheatmenu[''display'']">Image</a> or <a href="exec:Enable_scalepic = 2 & dynamic $cheatmenu[''display'']">Table</a>'
- if cheatStatusBars = 1:
- pl ' <a href="exec:cheatStatusBars = 0 & dynamic $cheatmenu[''display'']">Switch to larger status bars</a>'
- else
- pl ' <a href="exec:cheatStatusBars = 1 & dynamic $cheatmenu[''display'']">Switch to smaller status bars</a>'
- end
- elseif Enable_scalepic = 2:
- pl 'Scalebar is now as <b>Table</b>, you can switch to <a href="exec:Enable_scalepic = 0 & dynamic $cheatmenu[''display'']">Image</a> or <a href="exec:Enable_scalepic = 1 & dynamic $cheatmenu[''display'']">Character</a>'
- end
- if Enable_statfsize > 0:
- pl 'Set Fontsize for Status: <a href="exec:Enable_statfsize=input(''Enter Fontsize'') & dynamic $cheatmenu[''display'']"><<Enable_statfsize>></a>, <a href="exec:Enable_statfsize=0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl 'Set Fontsize for Status: <a href="exec:Enable_statfsize=input(''Enter fontsize'') & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- nl
- pl '<center><B>Status Window toolbar</B></center>'
- if Enable_showattr = 1:
- pl'Show More attribute: <a href="exec:Enable_showattr = 0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl'Show More attribute: <a href="exec:Enable_showattr = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- if Enable_showskill = 1:
- pl'Show skill: <a href="exec:Enable_showskill = 0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl'Show skill: <a href="exec:Enable_showskill = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- if Enable_showrelation = 1:
- pl'Show relations: <a href="exec:Enable_showrelation = 0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl'Show relations: <a href="exec:Enable_showrelation = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- if Enable_showstatimg = 1:
- pl'Show image toolbar: <a href="exec:Enable_showstatimg = 0 & dynamic $cheatmenu[''display'']">ON</a>'
- else
- pl'Show image toolbar: <a href="exec:Enable_showstatimg = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- nl
- pl '<center><B>Image Toolbar Settings</B></center>'
- !control image toolbar position
- $stat_temp_text = '<br>Image toolbar position: <B>'
- if Enable_statimg_loc = 0:
- $stat_temp_text += 'Middle'
- elseif Enable_statimg_loc = 1:
- $stat_temp_text += 'Top'
- elseif Enable_statimg_loc = 2:
- $stat_temp_text += 'Bottom'
- else
- $stat_temp_text += 'ERROR! please reset it'
- end
- $stat_temp_text += '</B>. You can move it to '
- if Enable_statimg_loc ! 0:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=0 & dynamic $cheatmenu[''display'']">Middle</a>'
- if Enable_statimg_loc ! 1:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=1 & dynamic $cheatmenu[''display'']">Top</a>'
- if Enable_statimg_loc ! 2:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=2 & dynamic $cheatmenu[''display'']">Bottom</a>'
- pl $stat_temp_text
- killvar 'stat_temp_text'
- !End control image toolbar position
- if set_statimgh > 0: set_statimgw = 0
- if set_statimgw > 0: set_statimgh = 0
- if set_statimgh <= 0 and set_statimgw <= 0: $set_statimgh = ''
- if set_statimgh > 0:
- pl'Force Image toobar height: <a href="exec:set_statimgw=0 & set_statimgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']"><<set_statimgh>></a>, <a href="exec:set_statimgh=0 & dynamic $cheatmenu[''display'']">ON</a>'
- $set_statimgh = 'height = <<set_statimgh>>'
- else
- pl'Force Image toobar height: <a href="exec:set_statimgw=0 & set_statimgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- if set_statimgw > 0:
- pl'Force Image toobar width: <a href="exec:set_statimgh=0 & set_statimgw=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']"><<set_statimgw>></a>, <a href="exec:set_statimgw=0 & dynamic $cheatmenu[''display'']">ON</a>'
- $set_statimgh = 'width = <<set_statimgw>>'
- else
- pl'Force Image toobar width: <a href="exec:set_statimgh=0 & set_statimgw=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']">OFF</a>'
- end
- nl
- pl '<center><B>Font Settings</B></center>'
- pl
- pl'<center><a href="exec:gs ''shortgs'',''fonts'', ''$cheatmenu[''''display'''']'',''$OpenInnerThought'',''$CloseInnerThought'' "> Set the style for Inner Thoughts </a></center>'
- pl
- pl $OpenInnerThought+'Oh my god, what will the neighbours think of us?'+$CloseInnerThought
- nl
- pl'<center> <a href="exec:dynamic $cheatmenu[''theme'']"><b>Phone Theme Menu</b></a></center>'
- !<a href="exec:gs ''Cheatmenu_din'' & Enable_settingmode = 1 & dynamic $cheatmenu[''display'']"><img src="<<FUNC(''$phone_theme'')>>icon_settings.png"></a>
- }
- $cheatmenu['theme'] = {
- clr
- pl '<center><B>Phone Theme Menu</B></center>'
- nl
- pl '<center><a href="exec:dynamic $cheatmenu[''display'']"><b>Settings Menu</b></a></center>'
- nl
- pl 'Current theme: <<$phonetheme_name[pcs_phonetheme]>>'
- nl
- pl 'Choose from the available themes'
- nl
- i = 0
- :phonethemeloop
- if phonetheme[i] = 1:pl'<a href="exec: pcs_phonetheme = <<i>> & dynamic $cheatmenu[''theme'']"><img src="images/system/phone/theme/' + $phonetheme_name[i] + '/icon_call.png"></a>'
- i += 1
- if i <= ARRSIZE('phonetheme'):jump 'phonethemeloop'
- }
- $cheatmenu['pain'] = {
- if pain['head'] < 0:pain['head'] = 0
- if pain['hair'] < 0:pain['hair'] = 0
- if pain['ears'] < 0:pain['ears'] = 0
- if pain['eyebrows'] < 0:pain['eyebrows'] = 0
- if pain['eyes'] < 0:pain['eyes'] = 0
- if pain['cheeks'] < 0:pain['cheeks'] = 0
- if pain['nose'] < 0:pain['nose'] = 0
- if pain['mouth'] < 0:pain['mouth'] = 0
- if pain['lips'] < 0:pain['lips'] = 0
- if pain['tongue'] < 0:pain['tongue'] = 0
- if pain['throat'] < 0:pain['throat'] = 0
- if pain['neck'] < 0:pain['neck'] = 0
- if pain['back'] < 0:pain['back'] = 0
- if pain['asscheeks'] < 0:pain['asscheeks'] = 0
- if pain['asshole'] < 0:pain['asshole'] = 0
- if pain['hips'] < 0:pain['hips'] = 0
- if pain['thighs'] < 0:pain['thighs'] = 0
- if pain['legL'] < 0:pain['legL'] = 0
- if pain['legR'] < 0:pain['legR'] = 0
- if pain['feet'] < 0:pain['feet'] = 0
- if pain['toes'] < 0:pain['toes'] = 0
- if pain['shoulders'] < 0:pain['shoulders'] = 0
- if pain['armL'] < 0:pain['armL'] = 0
- if pain['armR'] < 0:pain['armR'] = 0
- if pain['hands'] < 0:pain['hands'] = 0
- if pain['fingers'] < 0:pain['fingers'] = 0
- if pain['chest'] < 0:pain['chest'] = 0
- if pain['breasts'] < 0:pain['breasts'] = 0
- if pain['nipples'] < 0:pain['nipples'] = 0
- if pain['ribs'] < 0:pain['ribs'] = 0
- if pain['tummy'] < 0:pain['tummy'] = 0
- if pain['pubic'] < 0:pain['pubic'] = 0
- if pain['vaginal'] < 0:pain['vaginal'] = 0
- if pain['clitoris'] < 0:pain['clitoris'] = 0
- if pain['urethra'] < 0:pain['urethra'] = 0
- if pain['cervix'] < 0:pain['cervix'] = 0
- clr
- pl '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- pl '<a href="exec:killvar ''pain'' & dynamic $cheatmenu[''pain'']">No pain</a>'
- pl 'pain[head] = <<pain[''head'']>> <a href="exec:pain[''head''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''head''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[hair] = <<pain[''hair'']>> <a href="exec:pain[''hair''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hair''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[ears] = <<pain[''ears'']>> <a href="exec:pain[''ears''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''ears''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[eyebrows] = <<pain[''ears'']>> <a href="exec:pain[''eyebrows''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''eyebrows''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[eyes] = <<pain[''eyes'']>> <a href="exec:pain[''eyes''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''eyes''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[cheeks] = <<pain[''cheeks'']>> <a href="exec:pain[''cheeks''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''cheeks''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[nose] = <<pain[''nose'']>> <a href="exec:pain[''nose''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''nose''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[mouth] = <<pain[''mouth'']>> <a href="exec:pain[''mouth''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''mouth''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[lips] = <<pain[''lips'']>> <a href="exec:pain[''lips''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''lips''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[tongue] = <<pain[''tongue'']>> <a href="exec:pain[''tongue''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''tongue''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[throat] = <<pain[''throat'']>> <a href="exec:pain[''throat''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''throat''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[neck] = <<pain[''neck'']>> <a href="exec:pain[''neck''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''neck''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[back] = <<pain[''back'']>> <a href="exec:pain[''back''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''back''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[asscheeks] = <<pain[''asscheeks'']>> <a href="exec:pain[''asscheeks''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''asscheeks''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[asshole] = <<pain[''asshole'']>> <a href="exec:pain[''asshole''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''asshole''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[hips] = <<pain[''hips'']>> <a href="exec:pain[''hips''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hips''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[thighs] = <<pain[''thighs'']>> <a href="exec:pain[''thighs''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''thighs''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[left leg] = <<pain[''legL'']>> <a href="exec:pain[''legL''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''legL''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[right leg] = <<pain[''legR'']>> <a href="exec:pain[''legR''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''legR''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[feet] = <<pain[''feet'']>> <a href="exec:pain[''feet''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''feet''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[toes] = <<pain[''toes'']>> <a href="exec:pain[''toes''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''toes''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[shoulders] = <<pain[''shoulders'']>> <a href="exec:pain[''shoulders''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''shoulders''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[left arm] = <<pain[''armL'']>> <a href="exec:pain[''armL''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''armL''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[right arm] = <<pain[''armR'']>> <a href="exec:pain[''armR''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''armR''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[hands] = <<pain[''hands'']>> <a href="exec:pain[''hands''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hands''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[fingers] = <<pain[''fingers'']>> <a href="exec:pain[''fingers''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''fingers''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[chest] = <<pain[''chest'']>> <a href="exec:pain[''chest''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''chest''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[breasts] = <<pain[''breasts'']>> <a href="exec:pain[''breasts''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''breasts''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[nipples] = <<pain[''nipples'']>> <a href="exec:pain[''nipples''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''nipples''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[ribs] = <<pain[''ribs'']>> <a href="exec:pain[''ribs''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''ribs''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[tummy] = <<pain[''tummy'']>> <a href="exec:pain[''tummy''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''tummy''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[pubic] = <<pain[''pubic'']>> <a href="exec:pain[''pubic''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''pubic''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[vaginal] = <<pain[''vaginal'']>> <a href="exec:pain[''vaginal''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''vaginal''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[labia] = <<pain[''labia'']>> <a href="exec:pain[''labia''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''labia''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[clitoris] = <<pain[''clitoris'']>> <a href="exec:pain[''clitoris''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''clitoris''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[urethra] = <<pain[''urethra'']>> <a href="exec:pain[''urethra''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''urethra''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- pl 'pain[cervix] = <<pain[''cervix'']>> <a href="exec:pain[''cervix''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''cervix''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- }
- $cheatmenu['DNA'] = {
- clr
- pl '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a><br>DNA string generation<br>If parents are not in game, leave the respective IDs empty</center>'
- nl
- if $cheatDNAC ! '':
- pl '<b>Child: <<$npc_firstname[''<<$cheatDNAC>>'']>> <<$npc_lastname[''<<$cheatDNAC>>'']>></b> (<<$cheatDNAC>>)<br><<$npc_dna[$cheatDNAC]>><br><a href="exec:killvar ''cheatDNAC'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
- npctemp = 0
- killvar 'cheatDNAM'
- killvar 'cheatDNAF'
- :npcparentfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if mid($npc_dna['A<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
- $cheatDNAM = 'A<<npctemp>>'
- elseif mid($npc_dna['A<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
- $cheatDNAF = 'A<<npctemp>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if mid($npc_dna['B<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
- $cheatDNAM = 'B<<npctemp>>'
- elseif mid($npc_dna['B<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
- $cheatDNAF = 'B<<npctemp>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if mid($npc_dna['C<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
- $cheatDNAM = 'C<<npctemp>>'
- elseif mid($npc_dna['C<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
- $cheatDNAF = 'C<<npctemp>>'
- end
- end
- if ($npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '') and ($cheatDNAM = '' or $cheatDNAF = ''):npctemp += 1 & jump 'npcparentfind'
- killvar 'npctemp'
- else
- pl '<a href="exec:killvar ''tempDNAC'' & dynamic $cheatmenu[''DNAC'']"><b>ID of child (if it is known)</b></a>'
- end
- if $cheatDNAM ! '':
- pl '<br><b>Mother: <<$npc_firstname[''<<$cheatDNAM>>'']>> <<$npc_lastname[''<<$cheatDNAM>>'']>></b> (<<$cheatDNAM>>)<br><<$npc_dna[$cheatDNAM]>><br><a href="exec:killvar ''cheatDNAM'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
- else
- pl '<br><a href="exec:killvar ''tempDNAM'' & dynamic $cheatmenu[''DNAM'']"><b>ID of mother (if it is known)</b></a>'
- end
- if $cheatDNAF ! '':
- pl '<br><b>Father: <<$npc_firstname[''<<$cheatDNAF>>'']>> <<$npc_lastname[''<<$cheatDNAF>>'']>></b> (<<$cheatDNAF>>)<br><<$npc_dna[$cheatDNAF]>><br><a href="exec:killvar ''cheatDNAF'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
- else
- pl '<br><a href="exec:killvar ''tempDNAF'' & dynamic $cheatmenu[''DNAF'']"><b>ID of father (if it is known)</b></a>'
- end
- nl
- if $cheatDNAM ! '' and $cheatDNAF ! '':
- $cheatDNAgenerated = func('DNA','generate',$npc_dna[$cheatDNAM],$npc_dna[$cheatDNAF])
- elseif $cheatDNAM ! '':
- if $cheatDNAC ! '':
- $tempDNAF = func('DNA','generateF',$npc_dna[$cheatDNAC])
- else
- $tempDNAF = func('DNA','create')
- $cheatDNAgenerated = func('DNA','generate',$npc_dna[$cheatDNAM],$tempDNAF)
- end
- elseif $cheatDNAF ! '':
- if $cheatDNAC ! '':
- $tempDNAM = func('DNA','generateM',$npc_dna[$cheatDNAC])
- else
- $tempDNAM = func('DNA','create')
- $cheatDNAgenerated = func('DNA','generate',$tempDNAM,$npc_dna[$cheatDNAF])
- end
- else
- if $cheatDNAC = '':
- $tempDNAM = func('DNA','create')
- $tempDNAF = func('DNA','create')
- $cheatDNAgenerated = func('DNA','generate',$tempDNAM,$tempDNAF)
- else
- $tempDNAM = func('DNA','generateM',$npc_dna[$cheatDNAC])
- $tempDNAF = func('DNA','generateF',$npc_dna[$cheatDNAC])
- end
- end
- if $cheatDNAM = '':pl '<br><b>Random mother DNA:</b> <<$tempDNAM>>'
- if $cheatDNAF = '':pl '<br><b>Random father DNA:</b> <<$tempDNAF>>'
- if $cheatDNAC = '':pl '<br><b>Random child DNA:</b> <<$cheatDNAgenerated>>'
- pl '<br><a href="exec:dynamic $cheatmenu[''DNA'']">Generate again</a>'
- if $cheatDNAC ! '':
- npctemp = 0
- :npcgparfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['A<<npctemp>>'],1,10):
- pl '<br><b>Grandmother: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['A<<npctemp>>'],1,10):
- pl '<br><b>Grandfather: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['B<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['B<<npctemp>>'],1,10):
- pl '<br><b>Grandmother: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['B<<npctemp>>'],1,10):
- pl '<br><b>Grandfather: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['C<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['C<<npctemp>>'],1,10):
- pl '<br><b>Grandmother: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['C<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['A<<npctemp>>'],1,10):
- pl '<br><b>Grandfather: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- end
- end
- if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcgparfind'
- end
- if $cheatDNAM ! '' or $cheatDNAF ! '':
- npctemp = 0
- :npcchildfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
- pl '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- pl '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- pl '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
- pl '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- pl '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- pl '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
- pl '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- pl '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- pl '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- end
- end
- if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcchildfind'
- npctemp = 0
- :npcgchildfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
- pl '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
- pl '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif ((mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
- pl '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
- pl '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
- pl '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif ((mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
- pl '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
- pl '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
- pl '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif ((mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
- pl '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- end
- end
- if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcgchildfind'
- killvar 'npctemp'
- end
- killvar '$tempDNAF'
- killvar '$tempDNAM'
- killvar '$tempDNAC'
- killvar 'cheatDNAgenerated'
- }
- $cheatmenu['DNAM'] = {
- $cheatDNAM = input("Enter genetic mother ID (like A33, without apostrophe)")
- if $cheatDNAM = '':exit
- dynamic $cheatDNAM
- dynamic $cheatmenu['DNA']
- }
- $cheatmenu['DNAF'] = {
- $cheatDNAF = input("Enter genetic father ID (like A34, without apostrophe)")
- if $cheatDNAF = '':exit
- dynamic $cheatDNAF
- dynamic $cheatmenu['DNA']
- }
- $cheatmenu['DNAC'] = {
- $cheatDNAC = input("Enter genetic Child ID (like A34, without apostrophe)")
- if $cheatDNAC = '':exit
- dynamic $cheatDNAC
- dynamic $cheatmenu['DNA']
- }
- $cheatmenu['quicktime'] = {
- minut += ARGS[0]
- *clr
- gs 'daystart'
- gs 'outdoors', 'weather'
- gs 'stat'
- gs 'cum_arrcheat'
- }
- $cheatmenu = {
- gs'stat'
- currhour = (daystart-1) * 24 + hour
- currday = daystart
- temp_week = week & temp_day = day & $temp_month = $month & temp_month = month & temp_year = year & temp_hour = hour & temp_minut = minut
- clr
- pl'<center><a href="exec:gs''$menu_obnovit''"><b>Exit Menu</b></a> <a href="exec:dynamic $cheatmenu[''display'']"><b>Settings Menu</b></a></center>'
- nl
- pl'<a href="exec:dynamic $cheatmenu[''permanent'']"><b>Recurrent cheats</b></a>'
- pl'<a href="exec:dynamic $cheatmenu[''status'']"><b>Status changes</b></a>'
- pl'<a href="exec:dynamic $cheatmenu[''looks'']"><b>Change appearance</b></a>'
- pl'<a href="exec:dynamic $cheatmenu[''stats'']"><b>Set attributes and skills</b></a>'
- pl'<a href="exec:dynamic $cheatmenu[''reputation'']"><b>Set relationships and reputation</b></a>'
- pl'<a href="exec:dynamic $cheatmenu[''documents'']"><b>Add diplomas, licenses and certificates</b></a>'
- pl'<a href="exec:dynamic $cheatmenu[''time'']"><b>Manipulate time and temperature</b></a>'
- if MagikDostup = 0: pl'<a href="exec:dynamic $cheatmenu[''magic'']"><b>Magic</b></a>'
- pl'<a href="exec:gt ''NPCChanger'', ''Start''"><b>NPC Editor</b></a>'
- pl'<a href="exec:dynamic $cheatmenu[''pain'']"><b>Pain management panel</b></a>'
- pl'<a href="exec:dynamic $cheatmenu[''DNA'']"><b>Generating DNA string</b></a>'
- pl '<a href="exec:dynamic $cheatmenu[''bdimmain'']"><b>Change image sets for body view</b></a>'
- nl
- nl
- pl '<a href="exec:dynamic $cheatmenu[''dynamic'']">Dynamic Input Command</a>'
- pl'<a href="exec:gs ''cum_arrcheat''">OOX Debug</a>'
- pl'Right now <<$week[week]>> <<$month>> <<day>> <<year>> <<hour>>:<<minut>>'
- pl '<a href="exec:dynamic $cheatmenu[''quicktime''], 15 & dynamic $cheatmenu">+15</a>'
- nl
- nl
- pl'<a href="exec:gt''pavResidential''">Teleport to Pavlovsk</a>'
- pl'<a href="exec:gt''street''">Teleport to City</a>'
- pl'<a href="exec:gt''gadukino''">Teleport to Gadukino</a>'
- pl'<a href="exec:gt''dachi''">Teleport to Suburban Cooperative</a>'
- pl'<b>Warning!</b> Teleporting while in event is likely to break your game!'
- nl
- pl'Pregnancy speed multiplier: <a href="exec:if pregspeedcheat < 3:pregspeedcheat += 1 & dynamic $cheatmenu else pregspeedcheat = 0 & dynamic $cheatmenu"><b><<pregspeedcheat+1>></b></a>'
- nl
- pl'<a href="exec:dynamic $cheatmenu[''vartracker'']"><b>Variable tracker</b></a>'
- nl
- nl
- pl'<a href="exec: gt ''IbizaStart'',''cfonts''"><b>Set color fonts</b></a>'
- pl'<a href="exec: gt ''IbizaStart'',''bwfonts''"><b>Set black fonts</b></a>'
- nl
- pl'<a href="exec: gt ''IbizaStart'',''start''"><b>Ibiza start</b></a>'
- nl
- pl'<a href="exec: gt ''IbizaStart'',''First Day''"><b>Saturday - go to Ibiza</b></a>'
- nl
- pl'<a href="exec: gt ''IbizaDay2'',''day two''"><b>Sunday</b></a>'
- nl
- pl'<a href="exec: gt ''IbizaDay3'',''day three''"><b>Monday</b></a>'
- nl
- pl'<a href="exec: gt ''IbizaDay4'',''day four''"><b>Tuesday</b></a>'
- nl
- pl'<a href="exec: gt ''IbizaDay5'',''day five''"><b>Wednesday</b></a>'
- nl
- pl'<a href="exec: gt ''IbizaDay6'',''day six''"><b>Thursday</b></a>'
- nl
- pl'<a href="exec: gt ''IbizaDay7'',''day seven''"><b>Friday</b></a>'
- nl
- }
- $cheatmenu['vartracker'] = {
- gs'stat'
- clr
- pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- pl'<center>For testing purposes.<br>If reporting a bug only the lines in red are neccessary.</center>'
- nl
- pl'$loc: <<$loc>>'
- pl'$locM: <<$locM>>'
- pl'<font color = red>$CURLOC: <<$CURLOC>></font>'
- pl'$location_type: <<$location_type>>'
- pl'home_cur: <<home_cur>>'
- pl'$home_town: <<$home_town>>'
- pl'$home_name: <<$home_name>>'
- pl'daystart: <<daystart>>'
- pl'daystart_start: <<daystart_start>>'
- pl'month: <<month>>'
- pl'week: <<week>>'
- pl'$temperature: <<$temperature>>'
- pl'pffilmday: <<pffilmday>>'
- pl'$pfname: <<$pfname>>'
- pl'modelmon: <<modelmon>>'
- pl'min_arousal: <<min_arousal>>'
- pl'pcs_nips: <<pcs_nips>>'
- pl'clit_size: <<clit_size>>'
- pl'steroid_have: <<steroid_have>>'
- pl'steroid_counter: <<steroid_counter>>'
- pl'steroid_dose: <<steroid_dose>>'
- pl'aphrodisiac_have: <<aphrodisiac_have>>'
- pl'aphrodisiac_counter: <<aphrodisiac_counter>>'
- pl'aphrodisiac_timer: <<aphrodisiac_timer>>'
- pl'aphrodisiac_addiction: <<aphrodisiac_addiction>>'
- pl'bcream_have: <<bcream_have>>'
- pl'motherQW: <<npc_QW[''A29'']>>'
- pl'Anastasia quest level: <<npc_QW[''A192'']>>'
- pl'sex: <<stat[''vaginal'']>>'
- pl'$clothingworntype: <<$clothingworntype>>'
- pl'PCloQuality: <<PCloQuality>>'
- pl'Mira''s Father Quest (npc_QW[''A64'']): <<npc_QW[''A64'']>>'
- pl'Mira''s Quest (npc_QW[''A60'']): <<npc_QW[''A60'']>>'
- pl'mirasextimes: <<mirasextimes>>'
- pl'Bandit Quest Level (npc_QW[''A66'']): <<npc_QW[''A66'']>>'
- pl'Mira''s Relationship (npc_rel[''A60'']): <<npc_rel[''A60'']>>'
- pl'Mitka''s Quest (npc_QW[''A63'']): <<npc_QW[''A63'']>>'
- pl'mirabrosextime: <<mirabrosextime>>'
- pl'momslut: <<momslut>>'
- pl'children: <<kid>>'
- pl'fetus number: <<BabyEmbryo>>'
- pl'pregnancy state: <<preg>>'
- pl'thinkpreg: <<thinkpreg>>'
- pl'knowpreg: <<knowpreg>>'
- pl'knowpregrecover: <<knowpregrecover>>'
- pl'cycle: <<cycle>>'
- pl'menoage: <<menoage>>'
- pl'age: <<age>>'
- pl'mesec: <<mesec>>'
- pl'FocH: <<FocH>>'
- pl'EggRH: <<EggRH>>'
- pl'Ovulate: <<Ovulate>>'
- pl'UnfertEgg: <<UnfertEgg>>'
- pl'FertEgg: <<FertEgg>>'
- if FertEgg > 0:
- i = arrpos('$kidname','unborn')
- imax = arrsize('$kidname')-1
- :chlp
- pl' <<i+1>>. baby''s pregnancy type: <<babyptype[i]>>'
- if i < imax: i += 1 & jump 'chlp'
- killvar 'i'
- killvar 'imax'
- end
- pl'Implanted Embryos: <<BabyEmbryo>>'
- pl'ferteggage: <<ferteggage>>'
- pl'PregChem: <<PregChem>>'
- pl'pillcon: <<pillcon>>'
- pl'Believed pillcon: <<pillcon2>>'
- pl'RecovH: <<RecovH>>'
- pl'daylastperiod: <<daylastperiod>> (daystart difference: <<daystart-daylastperiod>>)'
- pl'lastmens: <<lastmens>>'
- pl'hypnoTime: <<hypnoTime>>'
- pl'hypnoStrength: <<hypnoStrength>>'
- pl'hypnoDay: <<hypnoDay>>'
- pl'hypnoAddict: <<hypnoAddict>>'
- pl'missCum: <<missCum>>'
- pl'condoms/bad condoms: <<prezik>>/<<badprezik>>'
- if tabletki > 0:
- pl'pack(s) of birth control pills: <<tabletki>>'
- if tabletkiold > 0: pl' <<tabletkiold>> expired pack'
- if tabletkifake > 0: pl' <<tabletkifake>> counterfeit pack'
- if tabletkirej > 0: pl' <<tabletkirej>> factory rejected pack'
- if tabletkifert > 0: pl' <<tabletkifert>> fertility hormones pack'
- if tabletkisug > 0: pl' <<tabletkisug>> sugar pills pack'
- end
- if pillsleft[ptype] > 0:
- if ptype = 0: $pilltype = 'normal '
- if ptype = 1: $pilltype = 'expired '
- if ptype = 2: $pilltype = 'counterfeit '
- if ptype = 3: $pilltype = 'factory rejected '
- if ptype = 4: $pilltype = 'sugar '
- if ptype = 5: $pilltype = 'fertility hormone '
- pl'<<pillsleft[ptype]>> <<$pilltype>>pills left of your currently used pack'
- killvar '$pilltype'
- end
- }
- $cheatmenu['bdimmain'] = {
- gs 'stat'
- clr
- pl '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- pl '<center><b>Body Image Controls</b></center>'
- nl
- pl 'You are currently using set: <<$bodimgsets[((bodset * 10) + 9)]>>'
- if bdsetlock = 1:
- pl 'The set used is locked to current.'
- else
- pl 'The set used is unlocked.'
- end
- nl
- pl 'This is the current default and custom (if any) body image sets:'
- nl
- pl '<a href="exec:chmbodset = 0 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[9]>></b></a>'
- nl
- pl '<a href="exec:chmbodset = 1 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[19]>></b></a>'
- nl
- pl '<a href="exec:chmbodset = 2 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[29]>></b></a>'
- nl
- if bodsetcnt >= 3:
- pl 'You may edit aspects of a custom image set by clicking on their folder names below.'
- nl
- pl '<a href="exec:chmbodset = 3 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[39]>></b></a>'
- nl
- elseif bodsetcnt = 2:
- pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- nl
- end
- if bodsetcnt >= 4:
- pl '<a href="exec:chmbodset = 4 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[49]>></b></a>'
- nl
- elseif bodsetcnt = 3:
- pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- nl
- end
- if bodsetcnt >= 5:
- pl '<a href="exec:chmbodset = 5 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[59]>></b></a>'
- nl
- elseif bodsetcnt = 4:
- pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- nl
- end
- if bodsetcnt >= 6:
- pl '<a href="exec:chmbodset = 6 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[69]>></b></a>'
- nl
- elseif bodsetcnt = 5:
- pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- nl
- end
- if bodsetcnt >= 7:
- pl '<a href="exec:chmbodset = 7 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[79]>></b></a>'
- nl
- elseif bodsetcnt = 6:
- pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- nl
- end
- if bodsetcnt >= 8:
- pl '<a href="exec:chmbodset = 8 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[89]>></b></a>'
- nl
- elseif bodsetcnt = 7:
- pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- nl
- end
- if bodsetcnt >= 9:
- pl '<a href="exec:chmbodset = 9 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[99]>></b></a>'
- nl
- elseif bodsetcnt = 8:
- pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
- nl
- end
- }
- $cheatmenu['bdimdisplay'] = {
- gs 'stat'
- clr
- pl '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
- nl
- pl '<center><b>Body Image Set Display</b></center>'
- pl '<a href="exec:killvar ''chmbodset'' & dynamic $cheatmenu[''bdimmain'']"><b>Go Back</b></a>'
- nl
- if bdsetlock = 1 and chmbodset = fixbodset:
- pl 'This is the currently locked set.'
- pl '<a href="exec:bdsetlock = 0 & bodset = 1 & killvar ''fixbodset'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Clear the lock.</b></a>'
- else
- pl '<a href="exec:bdsetlock = 1 & bodset = chmbodset & fixbodset = chmbodset & dynamic $cheatmenu[''bdimdisplay'']"><b>Use this set only.</b></a>'
- end
- nl
- if chmbodset <= 2:
- pl 'Folder: <<$bodimgsets[((chmbodset * 10) + 9)]>>'
- pl 'Descriptors:'
- pl '<a href="exec:view ''images/pc/body/shape/0.jpg''"><<$bodimgsets[((chmbodset * 10) + 0)]>></a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/1.jpg''"><<$bodimgsets[((chmbodset * 10) + 1)]>></a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/2.jpg''"><<$bodimgsets[((chmbodset * 10) + 2)]>></a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/3.jpg''"><<$bodimgsets[((chmbodset * 10) + 3)]>></a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/4.jpg''"><<$bodimgsets[((chmbodset * 10) + 4)]>></a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/5.jpg''"><<$bodimgsets[((chmbodset * 10) + 5)]>></a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/6.jpg''"><<$bodimgsets[((chmbodset * 10) + 6)]>></a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/7.jpg''"><<$bodimgsets[((chmbodset * 10) + 7)]>></a>'
- nl
- else
- pl 'Folder: <<$bodimgsets[((chmbodset * 10) + 9)]>>'
- pl 'Descriptors: (Displayed as "You are:")'
- pl '<a href="exec:view ''images/pc/body/shape/0.jpg''"><<$bodimgsets[((chmbodset * 10) + 0)]>></a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/1.jpg''"><<$bodimgsets[((chmbodset * 10) + 1)]>></a> -- <a href="exec:chmbddes = 1 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/2.jpg''"><<$bodimgsets[((chmbodset * 10) + 2)]>></a> -- <a href="exec:chmbddes = 2 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/3.jpg''"><<$bodimgsets[((chmbodset * 10) + 3)]>></a> -- <a href="exec:chmbddes = 3 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/4.jpg''"><<$bodimgsets[((chmbodset * 10) + 4)]>></a> -- <a href="exec:chmbddes = 4 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- nl
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/5.jpg''"><<$bodimgsets[((chmbodset * 10) + 5)]>></a> -- <a href="exec:chmbddes = 5 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- nl
- if imgset6ovr[chmbodset] = 1:
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/6.jpg''"><<$bodimgsets[((chmbodset * 10) + 6)]>></a> -- <a href="exec:chmbddes = 6 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- nl
- pl 'You are using a <a href="exec:imgset6ovr[chmbodset] = 0 & dynamic $cheatmenu[''bdimdisplay'']">custom image 6</a> for this set.'
- nl
- else
- pl '<a href="exec:view ''images/pc/body/shape/6.jpg''"><<$bodimgsets[((chmbodset * 10) + 6)]>></a>'
- nl
- pl 'You are using the <a href="exec:imgset6ovr[chmbodset] = 1 & dynamic $cheatmenu[''bdimdisplay'']">default image 6</a> for this set.'
- nl
- end
- if imgset7ovr[chmbodset] = 1:
- pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/7.jpg''"><<$bodimgsets[((chmbodset * 10) + 7)]>></a> -- <a href="exec:chmbddes = 7 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
- nl
- pl 'You are using a <a href="exec:imgset7ovr[chmbodset] = 0 & dynamic $cheatmenu[''bdimdisplay'']">custom image 7</a> for this set.'
- nl
- else
- pl '<a href="exec:view ''images/pc/body/shape/7.jpg''"><<$bodimgsets[((chmbodset * 10) + 7)]>></a>'
- nl
- pl 'You are using the <a href="exec:imgset7ovr[chmbodset] = 1 & dynamic $cheatmenu[''bdimdisplay'']">default image 7</a> for this set.'
- nl
- end
- pl '<a href="exec:dynamic $cheatmenu[''bdimcstdel'']">Delete this set.</a>'
- end
- }
- $cheatmenu['bdimcstdel'] = {
- clr
- pl '<center><b>Body Image Set Removal</b></center>'
- pl '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Go Back</b></a>'
- nl
- pl 'This is where you remove a body image set from use, please note it does not delete anything, it just clears the custom set from this game instance/save.'
- if klsetask = 1:
- pl '<a href="exec:klsetask = 2 & dynamic $cheatmenu[''bdimcstdel'']"><b>Are you sure you want to remove set <<$bodimgsets[((chmbodset * 10) + 9)]>>?</b></a>'
- elseif klsetask = 2:
- if chmbodset <= 2:
- pl 'You have encoutered error 1'
- pl '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Go Back</b></a>'
- exit
- end
- if bdsetlock = 1 and fixbodset >= chmbodset: bdsetlock = 0 & killvar 'fixbodset'
- if bodsetcnt > chmbodset:
- cyci1 = 0
- cyci2 = chmbodset
- :overwriter1
- $bodimgsets[((cyci2 * 10) + cyci1)] = $bodimgsets[(((cyci2 + 1) * 10) + cyci1)]
- cyci1 += 1
- if cyci1 < 10: jump 'overwriter1'
- imgset6ovr[cyci2] = imgset6ovr[(cyci2 + 1)]
- imgset7ovr[cyci2] = imgset7ovr[(cyci2 + 1)]
- cyci1 = 0
- cyci2 += 1
- if cyci2 < bodsetcnt: jump 'overwriter1'
- killvar 'cyci1' & killvar 'cyci2'
- elseif bodsetcnt < chmbodset:
- pl 'You have encoutered error 2'
- pl '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Go Back</b></a>'
- exit
- end
- cyci1 = 9
- :poofer1
- killvar 'bodimgsets', ((bodsetcnt * 10) + cyci1)
- cyci1 -= 1
- if cyci1 >= 0: jump 'poofer1'
- killvar 'cyci1'
- killvar 'imgset6ovr', bodsetcnt
- killvar 'imgset7ovr', bodsetcnt
- bodsetcnt -= 1
- killvar 'klsetask'
- dynamic $cheatmenu['bdimmain']
- else
- pl '<a href="exec:klsetask = 1 & dynamic $cheatmenu[''bdimcstdel'']">Remove set <<$bodimgsets[((chmbodset * 10) + 9)]>>?</a>'
- end
- }
- $cheatmenu['bdimcstadd'] = {
- clr
- pl '<center><b>Body Image Set Addition</b></center>'
- pl '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimmain'']"><b>Go Back</b></a>'
- nl
- pl 'This is where you can add a new image set to a game.'
- pl 'To add an image set, create a folder in images/pc/body/shape/ and name it anything you want (shorter will be easier to remember). Then put in it any images you want named 1.jpg, 2.jpg, etc. up 5, 6, or 7. Just make sure it contains images 1 to 5. Once you have done that, click the link below and put in your folder name to add that set.'
- pl 'Note: This will only be for this instance/save of the game and you will have to redo the click the link step if you want to add the same folder to a different instance/save.'
- nl
- pl '<a href="exec:dynamic $cheatmenu[''bdimcstaddpro'']">Add Image Set</a>'
- }
- $cheatmenu['bdimcstaddpro'] = {
- $tmpstrg = input("Enter folder name, do not include ''\''")
- if $tmpstrg = '':
- killvar '$tmpstrg'
- dynamic $cheatmenu['bdimcstadd']
- else
- bodsetcnt += 1
- cyci1 = 0
- :addcyc
- $bodimgsets[((bodsetcnt * 10) + cyci1)] = $bodimgsets[(10 + cyci1)]
- cyci1 += 1
- if cyci1 < 9: jump 'addcyc'
- $bodimgsets[((bodsetcnt * 10) + 9)] = $tmpstrg
- imgset6ovr[bodsetcnt] = 0
- imgset7ovr[bodsetcnt] = 0
- killvar '$tmpstrg'
- killvar 'cyci1'
- dynamic $cheatmenu['bdimmain']
- end
- }
- $cheatmenu['bdimcstdesed'] = {
- $tmpstrg = input("Enter a new descriptor")
- if $tmpstrg = '':
- killvar 'chmbddes'
- killvar '$tmpstrg'
- else
- $bodimgsets[((chmbodset * 10) + chmbddes)] = $tmpstrg
- killvar 'chmbddes'
- killvar '$tmpstrg'
- dynamic $cheatmenu['bdimdisplay']
- end
- }
- $cheatmenu['succubreset'] = {
- clr
- pl 'Are you sure you want to reset your Succubus status? You will lose all levels, saved power, and succubus skill levels.'
- nl
- pl '<a href="exec:dynamic $cheatmenu[''magic'']"><b>No, nevermind.</b></a>'
- nl
- pl '<a href="exec:dynamic $cheatmenu[''sucresetdo'']"><b>Yes, remove & reset Succubus status</b></a>'
- }
- $cheatmenu['sucresetdo'] = {
- !! Probably do not need to kill all of these, but better to unload them.
- killvar 'scfwon'
- killvar 'scpopt'
- killvar '$sclocrt'
- killvar '$scargrt'
- killvar '$scsubloc'
- killvar 'suceatinit'
- killvar 'succubusflag'
- killvar 'succubusQW'
- killvar '$sucself1'
- killvar 'succublvl'
- killvar 'succubxp'
- killvar 'sucxpsnapshot'
- killvar 'succhungry'
- killvar 'sucexcess'
- killvar 'sexnutrition'
- killvar 'suclezsex'
- killvar 'sucabslez'
- killvar 'sucabscum'
- killvar '$sucabs1'
- killvar '$sucabs2'
- killvar '$sucabs3'
- killvar 'succonfail'
- killvar 'sucpowzeroed'
- killvar 'suchuntday'
- killvar 'sucpcinfo'
- killvar 'karinsucsex'
- killvar 'karinsucsexday'
- killvar 'karinsucsexask'
- killvar 'tatianasucsex'
- killvar 'tatianasucsexday'
- killvar 'tatianasucsexask'
- killvar 'sucwalkday'
- killvar '$sucgoloc'
- killvar '$sucgometka'
- killvar 'sucskill'
- killvar 'sucstorecap'
- killvar 'sucinfoday'
- killvar 'sctrainprep'
- !! This list will be updated as new variables are added
- dynamic $cheatmenu['magic']
- }
- --- Cheatmenu_din ---------------------------------
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