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- # mod_bestmod
- !input mod entry point here. this will be checked on every location, please keep it clean and brief to avoid game lag
- if $loc = 'Gadsarai' and $metka = '' and menu_off = 0: '<br>Sitting near the barn is your grandparents'' <a href="exec:gt ''mod_bestmod_bandit''">large dog, named Bandit</a>'
- if $loc = 'Miroslava' and npc_QW['A60'] >= 30 and hour < 19 and month >= 5 and month <= 9 and MiraLoc ! 3: gs 'mod_bestmod_mira', 'third_wish'
- if $loc = 'zoomagazine' and $metka = 'start' and menu_off = 0: gs 'mod_bestmod_petshop', 'buy_dog'
- if $curloc = 'korr' and sobaka = 1 and menu_off = 0:'Your dog, <a href="exec:gt ''mod_bestmod_petdog'', ''start'', $loc"><<$namesob>></a>, is lying on the floor near the entrance.'
- if $curloc = 'korr2x' and sobaka = 1 and menu_off = 0:'Near the entrance to the bedroom is your dog, <a href="exec:gt ''mod_bestmod_petdog'',''start'', $loc"><<$namesob>></a>'
- if ($loc = 'sitr' or $loc = 'sitr2x') and menu_off = 0: gs 'mod_bestmod_sitr'
- if ($loc = 'kuhr' or $loc = 'kuhr2x') and menu_off = 0: gs 'mod_bestmod_kuhr'
- if $loc = 'kafe' and metka = 'start' and menu_off = 0 and QWdogReiq = 3 and week = 7 and hour >= 12: act 'Sit down and wait for Margaret': gt 'mod_bestmod_margo', 'margo'
- !! Probably replace houserabrand with another random factor which takes into account PC's
- !! beast exp and relationship with pet.
- if $loc = 'bed' and ((bm_pet_dog_rel > 10 and pcs_horny > 60) or (pcs_horny > 80 and alko > 3) or bm_beast['exp'] > 6) and housrA = 1 and bm_dog_once_day ! daystart and houserabrand < 4: gt 'mod_bestmod_bed', 'sog1'
- if $loc = 'glake' and $selact = 'Go sunbathing (1:00)' and $clothingworntype = 'nude' and bm_beast['exp'] > 0 and rand(1,10) = 5: gt 'mod_bestmod_lake_dog', 'start'
- if $loc = 'postdeliveries' and $ARGS[0] = '10':
- if banditfrend = 1:
- act 'Try to calm the dog':
- cla
- *clr
- pcs_mood += 10
- gs 'stat'
- if temper > 0: '<center><img <<$set_imgh>> src="images/locations/shared/postoffice/happydog.jpg"></center>'
- if temper <= 0: '<center><img <<$set_imgh>> src="images/locations/shared/postoffice/happydogw.jpg"></center>'
- 'Your encounters with Bandit have taught you a thing or two about dogs, and somewhat to your own surprise the dog responds very well to your soothing voice: "Shhh! Who''s a good boy?"'
- 'The dog quiets down almost immediately, and when you enter the yard it comes at you wagging its tail. You give it a soft pat on the head, just as the owner comes out of his house: "Wha... how di..."'
- 'He looks at his dog, and back to you, completely baffled. After you collect his signature, you give the dog another pat on the head and continue your round with a smile on your face.'
- act 'Continue your round':gt 'postdeliveries', 'resume'
- end
- end
- end
- !! Some of the variables used in this mod:
- !! bm_beast['exp'] Beastiality experience. Incremented each act.
- !! bm_beast['num'] Count of animal partners. Incremented once per individual.
- !! bm_beast['dog_exp'] Experience with dogs. Incremented each act with dog.
- !! bm_beast['dog_num'] Count of dog partners. Incremented once per individual dog.
- !! ...
- --- mod_bestmod ---------------------------------
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