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@@ -10,7 +10,7 @@ if $ARGS[0] = 'start':
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$location_type = 'secluded'
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hunterscabin = 1
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- util_rand = rand(1,8)
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+ util_rand = rand(1,2)
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gs 'gadukino_event', 'sound'
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gs 'hunter_ambient', 'schedule'
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@@ -39,7 +39,7 @@ if $ARGS[0] = 'start':
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*nl
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'Behind the hut there is a <a href="exec: gt ''swampspring'' ">spring</a>, if you continue a little further down there is a small <a href="exec: gt ''backwater'' ">creek</a> with relatively clean water.'
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- if hunters_available = 1 and hunters_outside = 1 and huntersknow = 0:
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+ if hunters_available = 1 and hunters_outside = 1 and hunters_were_met = 0:
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*nl
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'You spot some unfamiliar <a href="exec: gt ''hunters'', ''start'' ">people</a> standing in front of the hut.'
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elseif hunters_available = 1 and hunters_outside = 1:
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@@ -50,12 +50,12 @@ if $ARGS[0] = 'start':
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'You hear some gunshots and see <a href="exec: gt ''swamp_woods'', ''shooting_practice'' ">Andrei</a> not too far in the distance shooting some bottles.'
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elseif hunters_hunting = 1 and hunters_outside = 1:
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*nl
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- 'The hunters said they will be out hunting for a couple hours. You have the camp to yourself!'
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+ 'The hunters are most likely out hunting for a couple hours. You have the camp to yourself!'
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elseif (hunters_breakfast = 1 or hunters_lunch = 1 or hunters_drink = 1) and hunters_outside = 1:
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*nl
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'You see hunters are sitting by the <a href="exec: gt ''swamp_yard'', ''campfire''">campfire</a>'
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else
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- if huntersKnow = 0:
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+ if hunters_were_met = 0:
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*nl
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'The camp is quiet. There''s nobody here right now, where could they be.'
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else
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@@ -67,7 +67,6 @@ if $ARGS[0] = 'start':
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act '<b>Go to the swamp</b>': gt 'swamp_yard', 'swamp_escape'
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gs 'bicycle', 'swamp_yard'
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act 'Go into the house':gt 'swamphouse', 'start'
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- if dirty_swamp_yard > 10:act 'Go out in the yard':hunterslut -= 1 & dynamic $dirty_swamp_yard
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act 'Approach the firepit': gt 'swamp_yard', 'campfire'
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act 'Visit the spring': gt 'swampspring'
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@@ -75,7 +74,9 @@ if $ARGS[0] = 'start':
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act 'Explore the woods': minut += 10 & gt 'swamp_woods', 'start'
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- if hunters_outside = 1 and hunters_available = 1 and util_rand = 1: gt 'hunter_interactions', 'naked_encounter'
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+ if hunters_outside = 1 and hunters_available = 1 and util_rand = 1:
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+ gt 'swamp_yard', 'daytime_flavor_events'
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+ end
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end
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