# beforeFW $endurdin = { Ken = (musle / 100) * Kus / 100 if ken <= 0:ken = 1 Kene = (musle[i] / 100) * Kuse / 100 if kene <= 0:kene = 1 KoefUder = rand(Uder * 20 / 100, Uder) KoefUderE = rand(Udere * 20 / 100, Udere) KoefBros = rand(Brosok * 20 / 100, Brosok) KoefBrosE = rand(Brosoke * 20 / 100, Brosoke) KoefProt = rand(Zash * 20 / 100, Zash) KoefProtE = rand(Zashe*20 / 100, Zashe) } $uderdin = { Kus = 5 Kuse = 10 dynamic $endurdin endur -= ken endurE -= kene Aktiv = (strenw / 2) + agilw + rand(0, lustw) + KoefUder Aktiv = Aktiv * endur / endurMax Passiv = (((strenwE + (agilwE / 2)) * koefE) / 100) + rand(0, lustwE) + KoefProtE Passiv = Passiv * endurE / endurMaxE } $uderdinE = { Kus = 10 Kuse = 5 dynamic $endurdin endur -= ken endurE -= kene Aktiv = (strenwE / 2) + agilwE + rand(0, lustwE) + KoefUdere Aktiv = Aktiv * endurE / endurMaxE Passiv = (((strenw + (agilw / 2)) * koef) / 100) + rand(0, lustw) + KoefProt Passiv = Passiv * endur / endurMaxE } $brosdin = { Kus = 10 Kuse = 10 dynamic $endurdin endur -= ken endurE -= kene Aktiv = strenw + (agilw / 2) + rand(0, lustw) + KoefBros Aktiv = Aktiv * endur / endurMax Passiv = (((strenwE / 2) + agilwE) * koefE / 100) + rand(0, lustwE) + KoefProtE Passiv = Passiv * endurE / endurMaxE } $brosdinE = { Kus = 10 Kuse = 10 dynamic $endurdin endur -= ken endurE -= kene Aktiv = strenwE + (agilwE / 2) + rand(0, lustwE) + KoefBrosE Aktiv = Aktiv * endurE / endurMaxE Passiv = (((strenw / 2) + agilw) * koef / 100) + rand(0, lustw) + KoefProt Passiv = Passiv * endur / endurMax } !!power, throws !!flexibility, protection, !!speed, initiative !!equipment, !!endurance a = 1 point = 0 pointE = 0 $pcs_firstnameE = $nikname[i] $pcs_firstnameA = $nikname[a] strenw = musle[1] / 10 strenwE = musle[i] / 10 agilw = flex[1] / 10 agilwE = flex[i] / 10 lustMax = wipo[1] lustMaxE = wipo[i] lustw = lustMax lustwe = lustMaxe Brosok = Bteh[1] / 10 BrosokE = Bteh[i] / 10 Uder = Uteh[1] / 10 Udere = Uteh[i] / 10 Zash = Zteh[1] / 10 Zashe = Zteh[i] / 10 resultFight = 0 endurMax = stamina[1] / 10 endurMaxE = stamina[i] / 10 endur = endurMax endurE = endurMaxE croonce = 0 round = 1 rMin = 8 stoper = 0 Ku = 0 Kb = 0 Kz = 0 KuE = 0 KbE = 0 KzE = 0 !!minus the endurance of fat !!force depends on the endurance !!speed depends on the endurance menu_off = 1 if Formula = 0:Formula = 3 '
before round
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> src="images/locations/city/citycenter/gym/kickboxing/bef.jpg">
' 'The referee has the two of you meet in the middle of the ring explaining the rules before the fight, "Before we decide who gets advantage you need to arm wrestle. Let''s have a clean fight and now greet each other." she says.' 'You and <<$pcs_firstnameE>> nod and greet each other and move towards the middle to decide who gets the advantage.' act 'Arm wrestle': cls !!picture '
> src="images/locations/city/citycenter/gym/kickboxing/arm.jpg">
' 'The two of you begin tugging back and forward. Both you and your opponent are giving you best as you want the advantage...' if strenw > strenwE: point += 1 lustw += 1 crouch = 1 'You''ve won the arm wrestle and the referee has your opponent get down on all fours, as you position yourself behind her.' elseif strenw < strenwE: pointE += 1 lustwE += 1 crouch = 0 'You''ve lost the arm wrestle and the referee has you get down on all fours, and the opponent position herself behind you.' elseif strenw = strenwE: 'No one seems to be able to win the arm wrestle so the referee stops and tells you that they would use a coin instead that would determine who wins.' if rand(0, 1) = 0: crouch = 1 'The referee has your opponent get down on all fours, as you position yourself behind her.' else crouch = 0 'The referee has you get down on all fours, and the opponent position herself behind you.' end end act 'Follow the referees instruction':gt 'FightCrouch' end --- beforeFW ---------------------------------