# npcstaticdefaults !{npc_gender['A<>'] should be set before calling 'defaults'} !{set skills via gs 'npcstaticdefaults', 'skills' followed by the categories in any combination examples: gs 'npcstaticdefaults', 'skills', 'combat', 'dance', 'sport' gs 'npcstaticdefaults', 'skills', 'combat', 'sport' gs 'npcstaticdefaults', 'skills', 'dance', 'sport', 'combat' gs 'npcstaticdefaults', 'skills', 'dance' } !{names (npc_firstname, npc_lastname and npc_usedname) should be set before calling 'group' set social group values by group name or number, eg: gs 'npcstaticdefaults', 'group', 'coolkid' gs 'npcstaticdefaults', 'group', 1 just set selfie values by calling gs 'npcstaticdefaults', 'group' } !{override wrong values after the gs call} if $ARGS[0] = 'defaults': $npc_dad['A<>'] = 'U' $npc_mom['A<>'] = 'U' $npc_pic['A<>'] = 'xPICx' $npc_PersType['A<>'] = 'XXXX' $npc_firstpart['A<>'] = 'U' $npc_lastpart['A<>'] = 'U' $npc_kidpater['A<>'] = 'N' ! {standards by gender} if npc_gender['A<>'] = 0: ! {male} npc_cyc['A<>'] = -1 npc_fert['A<>'] = -1 npc_spermpot['A<>'] = 10000 npc_vag['A<>'] = -1 npc_hymen['A<>'] = -1 npc_nips['A<>'] = 1 elseif npc_gender['A<>'] = 1: ! {female} $npc_thdick['A<>'] = 'clitoris' npc_cyc['A<>'] = rand(0,29) npc_fert['A<>'] = 1 npc_dick['A<>'] = -1 npc_spermpot['A<>'] = -1 npc_nips['A<>'] = 4 end ! {other possible args ? elseif $ARGS[0] = 'attribs': ! standard attribute values } elseif $ARGS[0] = 'skills': if Enable_Android = 1: if arrpos('$ARGS', 'combat', 1) > 0: npc_jab['A<>'] = 20 npc_punch['A<>'] = 20 npc_kick['A<>'] = 20 npc_def['A<>'] = 30 end if arrpos('$ARGS', 'dance', 1) > 0: npc_dance['A<>'] = 30 npc_danceero['A<>'] = 10 end if arrpos('$ARGS', 'sport', 1) > 0: npc_run['A<>'] = 30 npc_vball['A<>'] = 30 npc_chess['A<>'] = 30 end else if arrpos(1, '$ARGS', 'combat') > 0: npc_jab['A<>'] = 20 npc_punch['A<>'] = 20 npc_kick['A<>'] = 20 npc_def['A<>'] = 30 end if arrpos(1, '$ARGS', 'dance') > 0: npc_dance['A<>'] = 30 npc_danceero['A<>'] = 10 end if arrpos(1, '$ARGS', 'sport') > 0: npc_run['A<>'] = 30 npc_vball['A<>'] = 30 npc_chess['A<>'] = 30 end end elseif $ARGS[0] = 'body': if $ARGS[1] = 'model': npc_vag['A<>'] = 30 npc_ass['A<>'] = 10 npc_apprnc['A<>'] = 100 npc_lipbalm['A<>'] = 1 npc_makeup['A<>'] = 1 npc_skin['A<>'] = 100 npc_hgt['A<>'] = 165 npc_bust['A<>'] = 40 npc_hairlng['A<>'] = 100 npc_haircol['A<>'] = 2 npc_lip['A<>'] = 2 npc_lashes['A<>'] = 2 npc_eyesize['A<>'] = 2 npc_eyecol['A<>'] = 3 elseif $ARGS[1] = 'actor': npc_hgt['A<>'] = 188 npc_hairlng['A<>'] = 20 npc_tan['A<>'] = 1 npc_lip['A<>'] = 1 npc_eyecol['A<>'] = 1 end elseif $ARGS[0] = 'group': ! {social groups} npc_selfieon['A<>'] = 1 if $npc_lastname['A<>'] ! '': $npc_selfie['A<>'] = '<<$npc_firstname["A<>"]>> <<$npc_lastname["A<>"]>>' else $npc_selfie['A<>'] = '<<$npc_firstname["A<>"]>>' end if $ARGS[1] = 'friends' or ARGS[1] = 8: npc_grupTipe['A<>'] = 8 elseif $ARGS[1] = 'family' or ARGS[1] = 7: npc_grupTipe['A<>'] = 7 else schoolenable['A<>'] = 1 discoenable['A<>'] = 1 $npcGo['A<>'] = '<<$npc_firstname["A<>"]>> <<$npc_lastname["A<>"]>>' $school_static_num['A<>'] = 'A<>' if $ARGS[1] = 'teacher' or ARGS[1] = 6: npc_grupTipe['A<>'] = 6 discoenable['A<>'] = 0 elseif $ARGS[1] = 'outcast' or ARGS[1] = 5: npc_grupTipe['A<>'] = 5 $npcGoSchool['A<>'] = '<<$npc_usedname["A<>"]>>' elseif $ARGS[1] = 'gopnik' or ARGS[1] = 4: npc_grupTipe['A<>'] = 4 $npcGoSchool['A<>'] = '<<$npc_usedname["A<>"]>>' elseif $ARGS[1] = 'nerd' or ARGS[1] = 3: npc_grupTipe['A<>'] = 3 $npcGoSchool['A<>'] = '<<$npc_usedname["A<>"]>>' elseif $ARGS[1] = 'jock' or ARGS[1] = 2: npc_grupTipe['A<>'] = 2 $npcGoSchool['A<>'] = '<<$npc_usedname["A<>"]>>' elseif $ARGS[1] = 'coolkid' or ARGS[1] = 1: npc_grupTipe['A<>'] = 1 $npcGoSchool['A<>'] = '<<$npc_usedname["A<>"]>>' end end end --- npcstaticdefaults ---------------------------------