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- # atak
- if $ARGS[0] = 'player':
- cla
- tip = 0
- strenA = stren
- speedA = speed
- agilA = agil
- vitalA = vital
- !Skills
- boxingA = boxing
- !Parameters
- healthA = health
- BonusA = BonusAtak
- strenD = strenV
- speedD = speedV
- agilD = agilV
- vitalD = vitalV
- !Skills
- boxingD = boxingV
- !Parameters
- healthD = healthV
- initBonusA = initBonus
- initBonus = 0
- initBonusV = 0
- BonusD = BonusDefV
- if stunV <= 0:
- xgt'atak','popad'
- elseif stunV > 0:
- '<b><font color = green><<$boy>> Can not move a critical hit</font></b>'
- xgt'atak','uronKrit'
- end
- end
- if $ARGS[0] = 'enemy':
- cla
- tip = 1
- strenA = strenV
- speedA = speedV
- agilA = agilV
- vitalA = vitalV
- !Skills
- boxingA = boxingV
- !Parameters
- healthA = healthV
- BonusA = BonusAtakV
- strenD = stren
- speedD = speed
- agilD = agil
- vitalD = vital
- !Skills
- boxingD = boxing
- !Parameters
- healthD = health
- BonusD = BonusDef
- initBonusA = initBonusV
- initBonus = 0
- initBonusV = 0
- if stun <= 0:
- xgt'atak','popad'
- elseif stun > 0:
- '<b><font color = red>YOU can not move a critical hit</font></b>'
- xgt'atak','uronKritV'
- end
- end
- if $ARGS[0] = 'popad':
- cla
- !payment hit dodge
- poSp = speedA*20/100
- uvAg = agilD*20/100
- poBox = boxingA*20/100
- uvBox = boxingD*20/100
- popad = RAND(boxingA-poBox,boxingA+poBox) + RAND(speedA-poSp,speedA+poSp) + BonusA + initBonusA
- uvorot = RAND(boxingD-uvBox,boxingD+uvBox) + RAND(agilD-uvAg,agilD+uvAg) + BonusD
- uvorKoef = uvorot*50/100
- popKoef = popad*50/100
- if popad > uvorot:
- if popad >= uvorot+uvorKoef:
- !Crete, very direct hit
- if tip = 0:
- !attack players
- '<b><font color = green>Critical hits</font></b>'
- xgt'atak','uronKrit'
- elseif tip = 1:
- !He attacks the enemy
- '<b><font color = red>Critical hits</font></b>'
- xgt'atak','uronKritV'
- end
- elseif popad < uvorot+uvorKoef:
- !Normal hit
- if tip = 0:
- !attack players
- '<b><font color = green>EYE</font></b>'
- xgt'atak','uron'
- elseif tip = 1:
- !He attacks the enemy
- '<b><font color = red>EYE</font></b>'
- xgt'atak','uronV'
- end
- end
- elseif popad <= uvorot:
- if popad+popKoef <= uvorot:
- !critical blunder
- if tip = 0:
- !attack players
- '<b><font color = red>CRITICAL SLIP</font></b>'
- xgt'atak','uronKritV'
- elseif tip = 1:
- !He attacks the enemy
- '<b><font color = green>CRITICAL SLIP</font></b>'
- xgt'atak','uronKrit'
- end
- elseif popad+popKoef > uvorot:
- !bloomer
- if tip = 0:
- !attack players
- '<b><font color = red>LOST</font></b>'
- xgt'fight','sta'
- elseif tip = 1:
- !He attacks the enemy
- '<b><font color = green>LOST</font></b>'
- xgt'fight','sta'
- end
- end
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- damage = RAND(stren,stren*2) + weapbonus + magweapbonus
- if knife > 0:
- knibon = knife+1
- knife = 0
- damage = damage*knibon
- knibon = 0
- '<b><font color = green>The enemy flies your throwing knife</font></b>'
- end
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:damage = damage - dospehDefV & dospehEnV = dospehEnV - 1
- if damage < 0:damage = 0
- healthV = healthV - damage
- if weaponTipe = 1:bloodV = bloodV + RAND(weapon/4,weapon/2)
- if weaponTipe = 2:stun = stun + RAND(1,2)
- if weaponTipe = 3:bloodV = bloodV + RAND(weapon/4,weapon/2)
- if stunner > 0:
- stunner = 0
- stunV = RAND(3,6)
- '<b><font color = green>You paralyzed the enemy on <<stunV>> moves.</font></b>'
- end
- '<b><font color = green>Accept damage <<damage>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- health = health - damage
- '<b><font color = red><<$boy>> reflected the damage and you get <<damage>> points of damage</font></b>'
- end
- xgt'fight','sta'
- elseif defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- defenceV = defenceV - damage
- '<b><font color = green>Protection of the enemy suffered damage <<damage>> units</font></b>'
- xgt'fight','sta'
- elseif klonV > 0 and unmaterialV <= 0:
- klonV = klonV - 1
- '<b><font color = green>Destroyed enemy clone, he still had <<KlonV>> Clones</font></b>'
- xgt'fight','sta'
- elseif unmaterialV > 0:
- unmaterialV = unmaterialV - 1
- '<b><font color = red>Your kick flew right through the opponent`s body. <<$boy>> Not material</font></b>'
- xgt'fight','sta'
- elseif barierV > 0:
- !imeniteta barrier for damage
- if barierV >= damage:
- '<b><font color = red><<$boy>> easily weathered blow your</font></b>'
- xgt'fight','sta'
- elseif barierV < damage:
- healthV = healthV - damage
- if weaponTipe = 1:bloodV = bloodV + RAND(weapon/4,weapon/2)
- if weaponTipe = 2:stun = stun + RAND(1,2)
- if weaponTipe = 3:bloodV = bloodV + RAND(weapon/4,weapon/2)
- if stunner > 0:
- stunV = RAND(3,6)
- '<b><font color = green>You paralyzed the enemy on <<stunV>> moves.</font></b>'
- end
- '<b><font color = green>Accept damage <<damage>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- health = health - damage
- '<b><font color = red><<$boy>> reflected the damage and you get <<damage>> points of damage</font></b>'
- end
- end
- xgt'fight','sta'
- end
- end
- if $ARGS[0] = 'uron':
- cla
- stKo = stren*20/100
- damage = RAND(stren-stKo,stren+stKo) + weapbonus + magweapbonus
- if knife > 0:
- knibon = knife+1
- knife = 0
- damage = damage*knibon
- knibon = 0
- '<b><font color = green>The enemy flies your throwing knife</font></b>'
- end
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:damage = damage - dospehDefV & dospehEnV = dospehEnV - 1
- if damage < 0:damage = 0
- healthV = healthV - damage
- if stunner > 0:
- stunner = 0
- stunV = RAND(1,3)
- '<b><font color = green>You paralyzed the enemy on <<stunV>> moves.</font></b>'
- end
- '<b><font color = green>Accept damage <<damage>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- health = health - damage
- '<b><font color = red><<$boy>> reflected the damage and you get <<damage>> points of damage</font></b>'
- end
- xgt'fight','sta'
- elseif defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- defenceV = defenceV - damage
- '<b><font color = green>Protection of the enemy suffered damage <<damage>> units</font></b>'
- xgt'fight','sta'
- elseif klonV > 0 and unmaterialV <= 0:
- klonV = klonV - 1
- '<b><font color = green>Destroyed enemy clone, he still had <<KlonV>> Clones</font></b>'
- xgt'fight','sta'
- elseif unmaterialV > 0:
- unmaterialV = unmaterialV - 1
- '<b><font color = red>Your kick flew right through the opponent`s body. <<$boy>> Not material</font></b>'
- xgt'fight','sta'
- elseif barierV > 0:
- !imeniteta barrier for damage
- if barierV >= damage:
- '<b><font color = red><<$boy>> easily weathered blow your</font></b>'
- xgt'fight','sta'
- elseif barierV < damage:
- healthV = healthV - damage
- if stunner > 0:
- stunV = RAND(1,3)
- '<b><font color = green>You paralyzed the enemy on <<stunV>> moves.</font></b>'
- end
- '<b><font color = green>Accept damage <<damage>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- health = health - damage
- '<b><font color = red><<$boy>> reflected the damage and you get <<damage>> points of damage</font></b>'
- end
- end
- xgt'fight','sta'
- end
- end
- if $ARGS[0] = 'uronKritV':
- cla
- damage = RAND(strenV,strenV*2) + weapbonusV + magweapbonusV
- if knifeV > 0:
- knibonV = knifeV+1
- knifeV = 0
- damage = damage*knibonV
- knibonV = 0
- '<b><font color = red>As you fly throwing knife</font></b>'
- end
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:damage = damage - dospehDef & dospehEn = dospehEn - 1
- if damage < 0:damage = 0
- health = health - damage
- if weaponTipeV = 1:blood = blood + RAND(weaponV/4,weaponV/2)
- if weaponTipeV = 2:stunV = stunV + RAND(1,2)
- if weaponTipeV = 3:blood = blood + RAND(weaponV/4,weaponV/2)
- if stunnerV > 0:
- stunnerV = 0
- stun = RAND(3,6)
- '<b><font color = red><<$boy>> You paralyzed on <<stun>> moves.</font></b>'
- end
- '<b><font color = red>You harmed <<damage>> units</font></b>'
- if zerkalo > 0:
- zerkalo = zerkalo - 1
- healthV = healthV - damage
- '<b><font color = green>You are repelled and the damage <<$boy>> We received <<damage>> points of damage</font></b>'
- end
- xgt'fight','sta'
- elseif defence > 0 and klon <= 0 and unmaterial <= 0:
- defence = defence - damage
- '<b><font color = red>Your protection harmed <<damage>> units</font></b>'
- xgt'fight','sta'
- elseif klon > 0 and unmaterial <= 0:
- klon = klon - 1
- '<b><font color = red>It destroys your clone, Do you have more <<Klon>> Clones</font></b>'
- xgt'fight','sta'
- elseif unmaterial > 0:
- unmaterial = unmaterial - 1
- '<b><font color = green>Beat the enemy flew right through your body. YOU are not material</font></b>'
- xgt'fight','sta'
- elseif barier > 0:
- !imeniteta barrier for damage
- if barier >= damage:
- '<b><font color = green>You can easily withstand the impact of the enemy</font></b>'
- xgt'fight','sta'
- elseif barier < damage:
- health = health - damage
- if weaponTipeV = 1:blood = blood + RAND(weaponV/4,weaponV/2)
- if weaponTipeV = 2:stunV = stunV + RAND(1,2)
- if weaponTipeV = 3:blood = blood + RAND(weaponV/4,weaponV/2)
- if stunnerV > 0:
- stun = RAND(3,6)
- '<b><font color = red><<$boy>> You paralyzed on <<stun>> moves.</font></b>'
- end
- '<b><font color = red>You harmed <<damage>> units</font></b>'
- if zerkalo > 0:
- zerkalo = zerkalo - 1
- healthV = healthV - damage
- '<b><font color = green>You are repelled and the damage <<$boy>> We received <<damage>> points of damage</font></b>'
- end
- end
- xgt'fight','sta'
- end
- end
- if $ARGS[0] = 'uronV':
- cla
- stKo = strenV*20/100
- damage = RAND(strenV-stKo,strenV+stKo) + weapbonusV + magweapbonusV
- if knifeV > 0:
- knibonV = knifeV+1
- knifeV = 0
- damage = damage*knibonV
- knibonV = 0
- '<b><font color = red>As you fly throwing knife</font></b>'
- end
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:damage = damage - dospehDef & dospehEn = dospehEn - 1
- if damage < 0:damage = 0
- health = health - damage
- if stunnerV > 0:
- stunnerV = 0
- stun = RAND(3,6)
- '<b><font color = red><<$boy>> You paralyzed on <<stun>> moves.</font></b>'
- end
- '<b><font color = red>You harmed <<damage>> units</font></b>'
- if zerkalo > 0:
- zerkalo = zerkalo - 1
- healthV = healthV - damage
- '<b><font color = green>You are repelled and the damage <<$boy>> We received <<damage>> points of damage</font></b>'
- end
- xgt'fight','sta'
- elseif defence > 0 and klon <= 0 and unmaterial <= 0:
- defence = defence - damage
- '<b><font color = red>Your protection harmed <<damage>> units</font></b>'
- xgt'fight','sta'
- elseif klon > 0 and unmaterial <= 0:
- klon = klon - 1
- '<b><font color = red>It destroys your clone, Do you have more <<Klon>> Clones</font></b>'
- xgt'fight','sta'
- elseif unmaterial > 0:
- unmaterial = unmaterial - 1
- '<b><font color = green>Beat the enemy flew right through your body. YOU are not material</font></b>'
- xgt'fight','sta'
- elseif barier > 0:
- !imeniteta barrier for damage
- if barier >= damage:
- '<b><font color = green>You can easily withstand the impact of the enemy</font></b>'
- xgt'fight','sta'
- elseif barier < damage:
- health = health - damage
- if stunnerV > 0:
- stun = RAND(3,6)
- '<b><font color = red><<$boy>> You paralyzed on <<stun>> moves.</font></b>'
- end
- '<b><font color = red>You harmed <<damage>> units</font></b>'
- if zerkalo > 0:
- zerkalo = zerkalo - 1
- healthV = healthV - damage
- '<b><font color = green>You are repelled and the damage <<$boy>> We received <<damage>> points of damage</font></b>'
- end
- end
- xgt'fight','sta'
- end
- end
- --- atak ---------------------------------
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