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- # starenie
- i = 1
- :loopcheap
- if cheapW[i] = 1:
- dynamic 'cheapH[<<i>>] -= 1'
- i += 1
- if i <= 85:jump 'loopcheap'
- killvar 'cheapW'
- end
- i = 1
- :loopaverage
- if averageW[i]:
- dynamic 'averageH[<<i>>] -= 1'
- i += 1
- if i <= 125:jump 'loopaverage'
- killvar 'averageW'
- end
- i = 1
- :loopexpensive
- if expensiveW[i] = 1:
- dynamic 'expensiveH[<<i>>] -= 1'
- i += 1
- if i <= 147:jump 'loopexpensive'
- killvar 'expensiveW'
- end
- i = 1
- :loopformal
- if formalW[i] = 1:
- dynamic 'formalH[<<i>>] -= 1'
- i += 1
- if i <= 14:jump 'loopformal'
- killvar 'formalW'
- end
- i = 1
- :loopoffice
- if officeW[i] = 1:
- dynamic 'officeH[<<i>>] -= 1'
- i += 1
- if i <= 30:jump 'loopoffice'
- killvar 'officeW'
- end
- i = 1
- :loopschool
- if schoolW[i] = 1:
- dynamic 'schoolH[<<i>>] -= 1'
- i += 1
- if i <= 14:jump 'loopschool'
- killvar 'schoolW'
- end
- i = 1
- :loopexercise
- if exerciseW[i] = 1:
- dynamic 'exerciseH[<<i>>] -= 1'
- i += 1
- if i <= 26:jump 'loopexercise'
- killvar 'exerciseW'
- end
- i = 1
- :loopnaughty
- if naughtyW[i] = 1:
- dynamic 'naughtyH[<<i>>] -= 1'
- i += 1
- if i <= 67:jump 'loopnaughty'
- killvar 'naughtyW'
- end
- i = 1
- :loopexhibit
- if exhibitW[i] = 1:
- dynamic 'exhibitH[<<i>>] -= 1'
- i += 1
- if i <= 30:jump 'loopexhibit'
- killvar 'exhibitW'
- end
- i = 1
- :loopuniform
- if uniformW[i] = 1:
- dynamic 'uniformH[<<i>>] -= 1'
- i += 1
- if i <= 24:jump 'loopuniform'
- killvar 'uniformW'
- end
- i = 1
- :loopcoat
- if coatW[i] = 1:
- dynamic 'coatH[<<i>>] -= 1'
- i += 1
- if i <= 12:jump 'loopcoat'
- killvar 'coatW'
- end
- i = 1
- :loopswimwear
- if swimwearW[i] = 1:
- dynamic 'swimwearH[<<i>>] -= 1'
- i += 1
- if i <= 30:jump 'loopswimwear'
- killvar 'swimwearW'
- end
- --- starenie ---------------------------------
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