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- # BMloc
- gs 'stat'
- '<<$text>>'
- act 'Dance':
- cls
- gs 'stat'
- if bmFrend[Tboynum] = 0:
- if bmHJ[Tboynum] > 0 or bmBJ[Tboynum] > 0 or bmSEX[Tboynum] > 0 or bmANAL[Tboynum] > 0 or bmGANG[Tboynum] > 0:
- if bmHJ[Tboynum] > 0:$text2 = 'you handle me like that caressed'
- if bmBJ[Tboynum] > 0:$text2 = 'You took me in her mouth'
- if bmSEX[Tboynum] > 0:$text2 = 'we have to sleep with you'
- if bmANAL[Tboynum] > 0:$text2 = 'I took you in the ass'
- if bmGANG[Tboynum] > 0:$text2 = 'I''ll fuck with a friend'
- '<<$niknameboy>> tells you "Remember me, <<$text2>>. I''m <<$bmNane[Tboynum]>>"'
- else
- if bmKISS[Tboynum] > 0 or bmTITS[Tboynum] > 0:
- '<<$niknameboy>> tells you "Remember me, I like you and we drank together beer. I''m <<$bmNane[Tboynum]>>"'
- else
- '<<$niknameboy>> tells you "Remember me, I like you and we danced together. I''m <<$bmNane[Tboynum]>>"'
- end
- end
- else
- !!if bmFrend[Tboynum] = 1:end
- !!if bmFrend[Tboynum] = 2:end
- !!if bmFrend[Tboynum] = 3:end
- end
- if bmTip[Tboynum] = 0:'After the Dance <<$bmNane[Tboynum]>> offers to go out and drink beer.'
- if bmTip[Tboynum] = 1:'After the Dance <<$bmNane[Tboynum]>> offers to plunk.'
- if bmTip[Tboynum] = 2:'After the Dance <<$bmNane[Tboynum]>> offers to go to his hotel.'
- act 'Agree':
- cls
- boynumBlock = 1
- if bmTip[Tboynum] = 0:gt 'EvBoyBuh'
- if bmTip[Tboynum] = 1:gt 'EvgopBuh'
- if bmTip[Tboynum] = 2:gt 'EvOtelMan'
- end
- act 'Refuse':
- cls
- willpower += rand(0, 1)
- gt 'gdkin'
- end
- end
- act 'Leave':gt 'gdkin'
- --- BMloc ---------------------------------
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