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[added] further explainations for skill creation in stat_sklattrib_lvlset + [fixed] performance skill attribute line

Sicaa 4 years ago
parent
commit
ee16f79969
1 changed files with 8 additions and 2 deletions
  1. 8 2
      locations/stat_sklattrib_lvlset.qsrc

+ 8 - 2
locations/stat_sklattrib_lvlset.qsrc

@@ -33,6 +33,12 @@ if pcs_magik < 0: pcs_magik = 0
 
 !!Skill set Section
 !!Each skill has three lines, the first is the comment that says what the skill is, the next that sets pcs_"name", and the finial which sets "name"[1] to [x] with the attribute index of the attribute(s) ending with a -1 to show end.
+!! Clarification on the third line:
+!!  These are the numerical attribute IDs (found at the top of stat_sklattrib) that are associated with the skill. They get a small portion (1/5) of the skill''s exp.
+!!  This means they don''t necessarily need to contribute to this skills pcs_X value, merely if it makes sense for an attribute to increase slightly due to Sveta
+!!  gaining experience with said skill, then you can do that by adding the attribute''s numerical ID there.
+!! Example:
+!!  the heel skill doesn''t benefit from agility, reaction and charisma, however they are listed in the third line (1, 4, 6) and consequently grow a little when it increases
 
 !!Jabs; Quick strikes that do not have much power
 pcs_jab = (jab_lvl + (pcs_agil * 2 + pcs_stren) / 3) / 2
@@ -185,8 +191,8 @@ pcs_inhib = inhib_lvl + (alko * 3) & if pcs_inhib > 100: pcs_inhib = 100
 inhib[1] = 3 & inhib[2] = -1
 
 !!Performance; Skill at things like acting or putting on a show
-pcs_perform = (perform_lvl + (pcs_prcptn + pcs_chrsm) / 2) / 2
-perform[1] = 1 & perform[2] = 3 & perform[3] = -1
+pcs_perform = (perform_lvl + (pcs_chrsm + pcs_prcptn) / 2) / 2
+perform[1] = 6 & perform[2] = 7 & perform[3] = -1
 
 
 !!Skiing; Should be self-explanatory