Commit History

Author SHA1 Message Date
  KeyMasterOfGozer 25f80537e1 Change Fight Stats block to include a portrait. 5 years ago
  KeyMasterOfGozer d5d35f2898 Reduce Combat spell Damage and Shielding. Spells are no longer one-shot kills, unless opponent is weak. Shielding no longer makes you completely invulnerable on a single casting. 5 years ago
  KeyMasterOfGozer f7243df6d1 Improvements to Fight Poster. 5 years ago
  KeyMasterOfGozer 251720770a Fixed several Timer related bugs. Added ability to override name on NPC in case you want to use multiples of the same kind. Added randomized portraits for several NPC types. Made several NPC type slightly randomized in Stats. Added Initiative (Timer) to Stats Print. 5 years ago
  KeyMasterOfGozer fcbd26e794 Add fight timer influence to spell casting. 5 years ago
  KeyMasterOfGozer 398bbfa5f6 Bug: Timer change not writing to the correct array entry. 5 years ago
  KeyMasterOfGozer 91a4c34577 Fix some bugs with wrong target numbers being used for multi combat. 5 years ago
  KeyMasterOfGozer 60fc894e7e Merge branch 'master' into dev 5 years ago
  KeyMasterOfGozer 745a565815 Make NCP fight be able to add multiple opponents. 5 years ago
  KevinSmarts 3b5dd8200d [fixes] Increased odds of making contact and added a contingency so that 1/4 misses will also be hits. 5 years ago
  Infinite f3d346ec52 Syntax fixes 5 years ago
  KevinSmarts a4fa1edae5 Merge remote-tracking branch 'KeyMasterOfGozer/master' 5 years ago
  KevinSmarts 739ac7ef4f [fixes] increased fight dmg by a large amount to reduce the fight times and clicking 5 years ago
  KeyMasterOfGozer ac81c71ef7 Added AoE damage for some spells, added Stun mechanism into Fight mechanics. 5 years ago
  KeyMasterOfGozer 2bf529779d Changed order of clearing screen after spellcast to make better sense. 5 years ago
  KeyMasterOfGozer 88ca05add6 Added new Fight algorithm that will have NPCs casting spells if needed. Made all Fight components handle arbitrary numbers of Opponents and Allies instead of just max 3. 5 years ago
  KeyMasterOfGozer 85c11b503e Combat Magic restored for PC. Spells working for NPCs, but no spells in Fight AI. That is next step 5 years ago
  KeyMasterOfGozer f8059a66c7 Add spell casting for NPCs 5 years ago
  KevinSmarts a47541fb10 Disabled spell option in fights 5 years ago
  julzor ac65730ef7 [changed] moved the surrender action to the bottom 5 years ago
  KevinSmarts 3f96f7e225 [added] Surrender option available in fights 5 years ago
  KevinSmarts e4702591ea [added] Fights now have a variable for endings and have updated them to use this. It is numerical and should be used in all fights for win and lose in the file "ender" 5 years ago
  KevinSmarts b53062f3d6 [fixed] Fights now working but ending not connecting 5 years ago
  KevinSmarts b48d4fb1b1 [fixed] Ironed out some fight bugs but its still not right 5 years ago
  KeyMasterOfGozer 4cf5b38533 Replaced Timer logic for 3 only per team with arbitrary number 5 years ago
  KevinSmarts d1c8f3f9c2 [added] multi-party fights 5 years ago
  KeyMasterOfGozer b7678a72e2 [Added] Updated damage in fight to take Clones and Shields into account. 5 years ago
  KeyMasterOfGozer 4366464a4a [Fixed] Ender calls for fight aren't working, cause no actions available. Temporarily bypassed them. Improved Fight Poster at beginning to support any number of participants. 5 years ago
  KeyMasterOfGozer ec9a7ca237 [Added] Seeded new fight parameters. Still no magic added. 5 years ago
  KeyMasterOfGozer c7c5c183c8 [Fixed] Fixed bugs in fight mechanism. Added initialization to sparring with Gustav in Tatiana's lab 5 years ago