# mod_addedflavour_SFLA_NPCInteract if $ARGS[0] = 'start': CLOSE ALL *clr & cla NPCInteract_NPCID = ARGS[1] NPCInteract_NPCArrLoc = arrpos('charsche_charlist',NPCInteract_NPCID) $NPCInteract_NPCName = $npc_firstname['A<>'] if $NPCInteract_NPCName = 'Igor' : $NPCInteract_NPCName = 'Igora' $NPCInteract_FontColour = $npc_fontcolor['A<>'] NPCInteract_SexyChance = rand(1,(6 - difficulty)) if (PCloInhibit >= 30 or $clothingworntype = 'nude') or npc_horny['A<>'] >= 75 : NPCInteract_SexyChance = 1 '
<<$NPCInteract_NPCName>> <<$npc_lastname[''A<>'']>>
' KILLVAR '$NPCInteract_NPCImageLocList' copyarr '$NPCInteract_NPCImageLocList','$modArr_AF_A<>_ImagesLoc' KILLVAR '$NPCInteract_NPCImageDescList' copyarr '$NPCInteract_NPCImageDescList','$modArr_AF_A<>_ImagesDesc' KILLVAR '$NPCInteract_ImageConditions' if $charsche_character_CurActDesc[NPCInteract_NPCArrLoc] = 'Working Out': $NPCInteract_ImageConditions[] = '{Gym}' elseif $charsche_character_CurActDesc[NPCInteract_NPCArrLoc] = 'Studying': $NPCInteract_ImageConditions[] = '{Studying}' end if $loc = 'mod_addedflavour_SFLA_Bal': $NPCInteract_ImageConditions[] = '{Balcony}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'mod_addedflavour_SFLA_BaRm': $NPCInteract_ImageConditions[] = '{Bathroom}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'mod_addedflavour_SFLA_Bedr1': $NPCInteract_ImageConditions[] = '{Bedroom}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'mod_addedflavour_SFLA_Bedr2': $NPCInteract_ImageConditions[] = '{Bedroom}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'mod_addedflavour_SFLA_Bedr3': $NPCInteract_ImageConditions[] = '{Bedroom}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'mod_addedflavour_SFLA_Bedr4': $NPCInteract_ImageConditions[] = '{Bedroom}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'mod_addedflavour_SFLA_Kit': $NPCInteract_ImageConditions[] = '{Kitchen}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'mod_addedflavour_SFLA_Sitr': $NPCInteract_ImageConditions[] = '{Lounge}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'mod_addedflavour_SFLA_SpRm': if modVar_AF_SFLA_AptState['SpareRoomOccupied'] = 2 : $NPCInteract_ImageConditions[] = '{Bedroom}' if modVar_AF_SFLA_AptState['SpareRoomOccupied'] ! 2 : $NPCInteract_ImageConditions[] = '{Spareroom}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'city_island': $NPCInteract_ImageConditions[] = '{School}' $NPCInteract_ImageConditions[] = '{Urban}' $NPCInteract_ImageConditions[] = '{Outdoor}' elseif $loc = 'city_park': $NPCInteract_ImageConditions[] = '{Park}' $NPCInteract_ImageConditions[] = '{Outdoor}' elseif $loc = 'torgcentr': $NPCInteract_ImageConditions[] = '{Shopping}' $NPCInteract_ImageConditions[] = '{Urban}' $NPCInteract_ImageConditions[] = '{Outdoor}' elseif $loc = 'club': $NPCInteract_ImageConditions[] = '{Party}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'city_library': $NPCInteract_ImageConditions[] = '{Urban}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'foto': $NPCInteract_ImageConditions[] = '{Party}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'dorm': $NPCInteract_ImageConditions[] = '{Bedroom}' $NPCInteract_ImageConditions[] = '{Lounge}' $NPCInteract_ImageConditions[] = '{Indoor}' elseif $loc = 'dolls' or $loc = 'shop_dolls': $NPCInteract_ImageConditions[] = '{Work}' $NPCInteract_ImageConditions[] = '{Indoor}' end KILLVAR '$NPCInteractImageOptionsPrimary' KILLVAR '$NPCInteractImageOptionsSecondary' NPCInteractImageLocLoopCount = 0 :NPCInteractImageLocLoopstart if NPCInteractImageLocLoopCount >= arrsize('$NPCInteract_NPCImageLocList'): jump 'NPCInteractImageLocLoopend' end NPCInteractImageDescLoopCount = 0 :NPCInteractImageDescLoop if NPCInteractImageDescLoopCount >= arrsize('$NPCInteract_ImageConditions'): NPCInteractImageLocLoopCount += 1 jump 'NPCInteractImageLocLoopstart' end if modVar_AF_SexProg['A<>'] = 0 and strpos($NPCInteract_NPCImageDescList[NPCInteractImageLocLoopCount],'{Sexy}') > 0: NPCInteractImageLocLoopCount += 1 jump 'NPCInteractImageLocLoopstart' end if NPCInteract_SexyChance = 1 and modVar_AF_SexProg['A<>'] > 0 and strpos($NPCInteract_NPCImageDescList[NPCInteractImageLocLoopCount],'{Sexy}') > 0: if strpos($NPCInteract_NPCImageDescList[NPCInteractImageLocLoopCount],$NPCInteract_ImageConditions[NPCInteractImageDescLoopCount]) > 0: if NPCInteractImageDescLoopCount = 0: $NPCInteractImageOptionsPrimary[] = NPCInteractImageLocLoopCount else $NPCInteractImageOptionsSecondary[] = NPCInteractImageLocLoopCount end end elseif NPCInteract_SexyChance = 1 and modVar_AF_SexProg['A<>'] > 0 and strpos($NPCInteract_NPCImageDescList[NPCInteractImageLocLoopCount],'{Casual}') > 0: if strpos($NPCInteract_NPCImageDescList[NPCInteractImageLocLoopCount],$NPCInteract_ImageConditions[NPCInteractImageDescLoopCount]) > 0: $NPCInteractImageOptionsSecondary[] = NPCInteractImageLocLoopCount end elseif strpos($NPCInteract_NPCImageDescList[NPCInteractImageLocLoopCount],'{Casual}') > 0 and strpos($NPCInteract_NPCImageDescList[NPCInteractImageLocLoopCount],$NPCInteract_ImageConditions[NPCInteractImageDescLoopCount]) > 0: if NPCInteractImageDescLoopCount = 0: $NPCInteractImageOptionsPrimary[] = NPCInteractImageLocLoopCount else $NPCInteractImageOptionsSecondary[] = NPCInteractImageLocLoopCount end end NPCInteractImageDescLoopCount += 1 jump 'NPCInteractImageDescLoop' :NPCInteractImageLocLoopend :NPCInteractImageOptionsLoopstart if arrsize('$NPCInteractImageOptionsPrimary') >= 3 or arrsize('$NPCInteractImageOptionsSecondary') = 0: jump 'NPCInteractImageOptionsLoopend' end if arrsize('$NPCInteractImageOptionsPrimary') < 3: modVar_AF_Rand = rand(1,arrsize('$NPCInteractImageOptionsSecondary')) - 1 $NPCInteractImageOptionsPrimary[] = $NPCInteractImageOptionsSecondary[modVar_AF_Rand] KILLVAR '$NPCInteractImageOptionsSecondary' , modVar_AF_Rand jump 'NPCInteractImageOptionsLoopstart' end :NPCInteractImageOptionsLoopend modVar_AF_Rand = rand(1,arrsize('$NPCInteractImageOptionsPrimary')) - 1 NPCInteract_ImageArrPos = $NPCInteractImageOptionsPrimary[modVar_AF_Rand] $NPCInteract_ImageChoice = $NPCInteract_NPCImageLocList[NPCInteract_ImageArrPos] '
' if modVar_AF_SexProg['A<>'] = 0: '
Relationship - ' + iif(npc_rel['A<>'] < 30,'Unpleasant (<>'']>>)','') + iif(npc_rel['A<>'] >= 30 and npc_rel['A<>'] < 50,'Developing (<>'']>>)','') + iif(npc_rel['A<>'] >= 50 and npc_rel['A<>'] < 65,'Good (<>'']>>)','') + iif(npc_rel['A<>'] >= 65 and npc_rel['A<>'] < 75,'Very Good (<>'']>>)','') + iif(npc_rel['A<>'] >= 75 and npc_rel['A<>'] < 85,'Close (<>'']>>)','') + iif(npc_rel['A<>'] >= 85 and npc_rel['A<>'] < 100,'Very Close (<>'']>>)','') + iif(npc_rel['A<>'] = 100,'Perfect (<>'']>>)','') elseif modVar_AF_SexProg['A<>'] > 0: '
Relationship - ' + iif(modVar_AF_SexProg['A<>'] < modVar_AF_SexProg['TouchGate'],'Intimate (<>'']>>)','') + iif(modVar_AF_SexProg['A<>'] >= modVar_AF_SexProg['TouchGate'] and modVar_AF_SexProg['A<>'] < modVar_AF_SexProg['KissGate'],'Body Contact (<>'']>>)','') + iif(modVar_AF_SexProg['A<>'] >= modVar_AF_SexProg['KissGate'] and modVar_AF_SexProg['A<>'] < modVar_AF_SexProg['OralGate'],'Kissing (<>'']>>)','') + iif(modVar_AF_SexProg['A<>'] >= modVar_AF_SexProg['OralGate'] and modVar_AF_SexProg['A<>'] < modVar_AF_SexProg['VaginalGate'],'Adventurous (<>'']>>)','') + iif(modVar_AF_SexProg['A<>'] >= modVar_AF_SexProg['VaginalGate'] and modVar_AF_SexProg['A<>'] < modVar_AF_SexProg['ThreesomeGate'],'Sexual (<>'']>>)','') + iif(modVar_AF_SexProg['A<>'] >= modVar_AF_SexProg['ThreesomeGate'],'Fully Uninhibited (<>'']>>)','') end *nl if hour < 12 : $NPCInteract_DayStateName = 'Morning' if hour >= 12 and hour < 17 : $NPCInteract_DayStateName = 'Afternoon' if hour >= 17 : $NPCInteract_DayStateName = 'Evening' modVar_AF_Rand = rand(1,3) modVar_AF_Rand2 = rand(1,5) if modVar_AF_Rand2 = 1 : $NPCInteract_Preamble = 'I am just' if modVar_AF_Rand2 = 2 : $NPCInteract_Preamble = 'I am currently' if modVar_AF_Rand2 = 3 : $NPCInteract_Preamble = 'I am idly' if modVar_AF_Rand2 = 4 : $NPCInteract_Preamble = 'I am keeping busy while' if modVar_AF_Rand2 = 5 : $NPCInteract_Preamble = 'I am enjoying myself while' modVar_AF_Rand3 = rand(1,10) if modVar_AF_Rand3 = 1 : $NPCInteract_RandomLine = ' You are looking good today!' if modVar_AF_Rand3 = 2 : $NPCInteract_RandomLine = ' I feel fantastic today, how are you?' if modVar_AF_Rand3 = 3 : $NPCInteract_RandomLine = ' Looks like it is going to be a fine day today.' if modVar_AF_Rand3 = 4 : $NPCInteract_RandomLine = ' Are you ready for a day of non-stop activity!?' if modVar_AF_Rand3 = 5 : $NPCInteract_RandomLine = ' Hope you are looking forward for the rest of the day, because I am!' if modVar_AF_Rand3 = 6 : $NPCInteract_RandomLine = ' I like the clothes you are wearing, they really suit you.' if modVar_AF_Rand3 = 7 : $NPCInteract_RandomLine = ' What do you think of my get up, I think I look quite good in them.' if modVar_AF_Rand3 = 8 : $NPCInteract_RandomLine = ' It has been nice getting to spend time with you lately.' if modVar_AF_Rand3 = 9 : $NPCInteract_RandomLine = ' You know what, I really just do not know what to do with myself today.' if modVar_AF_Rand3 = 10 : $NPCInteract_RandomLine = ' You are looking damn pretty today, you fit in so well with everyone here!' $NPCInteract_GetActChat = $charsche_character_CurActDesc[NPCInteract_NPCArrLoc] gs 'mod_addedflavour_SFLA_NPCInteract' , 'getactchat' , $charsche_character_CurActLoc[NPCInteract_NPCArrLoc] $NPCInteract_NPCCurAct = $NPCInteract_GetActChat $NPCInteract_GetActChat = $charsche_character_PrevActDesc[NPCInteract_NPCArrLoc] gs 'mod_addedflavour_SFLA_NPCInteract' , 'getactchat' , $charsche_character_PrevActLoc[NPCInteract_NPCArrLoc] $NPCInteract_NPCPrevAct = $NPCInteract_GetActChat '"' + iif(modVar_AF_Rand = 1,'Hi ','') + iif(modVar_AF_Rand = 2,'Good <<$NPCInteract_DayStateName>> ','') + iif(modVar_AF_Rand = 3,'Hello there ','') + '<<$pcs_nickname>>!<<$NPCInteract_RandomLine>> <<$NPCInteract_Preamble>> <<$NPCInteract_NPCCurAct>>, although earlier I was <<$NPCInteract_NPCPrevAct>>."' *nl if strpos($NPCInteract_NPCImageDescList[$NPCInteractImageOptionsPrimary[modVar_AF_Rand]],'{Sexy}') > 0 or (modVar_AF_SexProg['A<>'] > 0 and NPCInteract_SexyChance = 1): 'You notice that <<$npc_nickname[''A<>'']>> is also being particularly flirty towards you...' *nl act 'Have a chat' : gt 'mod_addedflavour_SFLA_NPCInteract' , 'chat' , 'Flirty' else act 'Have a chat' : gt 'mod_addedflavour_SFLA_NPCInteract' , 'chat' , 'Casual' end if $charsche_character_CurActDesc[NPCInteract_NPCArrLoc] = 'Resting': gs 'mod_addedflavour_SFLA_Functions' , 'whoelse' , $loc , 'Resting' '"Do you fancy joining ' + iif (arrsize('modArr_AF_SFLA_SharedActPeopleArray') > 1,'us in some','me in my') + ' comfortable malaise?"' act 'Relax with <<$npc_nickname[''A<>'']>> (<> mins)' : gt 'mod_addedflavour_SFLA_Events' , 'relax' , charsche_character_CurActTime[NPCInteract_NPCArrLoc] if $loc = 'city_park' and $clothingworntype = 'exercise': *nl '"Or if you''re interested then you and me could go for a jog around the park and get some sweating done!?"' act 'Go jogging with <<$npc_nickname[''A<>'']>>' : gt 'mod_addedflavour_SFLA_Events' , 'jogging' , NPCInteract_NPCID end elseif $charsche_character_CurActDesc[NPCInteract_NPCArrLoc] = 'Watch TV': gs 'mod_addedflavour_SFLA_Functions' , 'whoelse' , $loc , 'Watch TV' '"Would you like to join ' + iif (arrsize('modArr_AF_SFLA_SharedActPeopleArray') > 1,'us','me') + ' on the sofa and veg out in front of the TV?"' act 'Watch TV with <<$npc_nickname[''A<>'']>>' : gt 'mod_addedflavour_SFLA_Events' , 'watchtv' elseif $charsche_character_CurActDesc[NPCInteract_NPCArrLoc] = 'Playing Games': gs 'mod_addedflavour_SFLA_Functions' , 'whoelse' , $loc , 'Playing Games' '"Do you want to play some Video Games with ' + iif (arrsize('modArr_AF_SFLA_SharedActPeopleArray') > 1,'us','me') + '?"' act 'Play Video Games with <<$npc_nickname[''A<>'']>>' : gt 'mod_addedflavour_SFLA_Events' , 'videogames' elseif $charsche_character_CurActDesc[NPCInteract_NPCArrLoc] = 'Computer': '"Do you want to join me on the Computer?"' $modVar_AF_SFLA_Temp = '<>' act 'Idle on the Laptop with <<$npc_nickname[''A<>'']>>' : gt 'mod_addedflavour_SFLA_Events' , 'computertime' , $modVar_AF_SFLA_Temp elseif $charsche_character_CurActDesc[NPCInteract_NPCArrLoc] = 'Working Out': if $clothingworntype = 'exercise': '"How about joining me for the rest of my workout routine?"' act 'Exercise with <<$npc_nickname[''A<>'']>>' : gt 'mod_addedflavour_SFLA_Events' , 'exercise' , NPCInteract_NPCID else '"If you chuck some workout clothes on you could join me in getting some Exercise!"' end elseif $charsche_character_CurActDesc[NPCInteract_NPCArrLoc] = 'Yoga': if $clothingworntype = 'exercise': '"You fancy getting down and achieving some spiritual fulfillment with me?"' act 'Do Yoga with <<$npc_nickname[''A<>'']>>' : gt 'mod_addedflavour_SFLA_Events' , 'yoga' , NPCInteract_NPCID else '"How about you go get some workout clothes on so you join me in some yoga!"' end elseif $charsche_character_CurActDesc[NPCInteract_NPCArrLoc] = 'Partying': '"You know, we could go have some fun if you like; how about we go for a dance?"' act 'Dance with <<$npc_nickname[''A<>'']>>' : gt 'mod_addedflavour_SFLA_Events' , 'dancing' , NPCInteract_NPCID elseif $charsche_character_CurActDesc[NPCInteract_NPCArrLoc] = 'Shopping': gs 'mod_addedflavour_SFLA_Functions' , 'whoelse' , $loc , 'Shopping' '"You are looking a bit bored, you fancy joining ' + iif (arrsize('modArr_AF_SFLA_SharedActPeopleArray') > 1,'us','me') + ' in hitting all the shops without actually buying anything!?"' act 'Do some shopping' : gt 'mod_addedflavour_SFLA_Events' , 'SFLA-ShoppingEv' end gs 'mod_addedflavour_SFLA_Functions' , 'whoelse' , $loc , 'Any' gs 'mod_addedflavour_A<>_Functions' , 'NPCInteract-TalkEvents' act 'Go about your business' : gt $loc, $loc_arg end if $ARGS[0] = 'getactchat': if $NPCInteract_GetActChat = 'Shopping': $NPCInteract_GetActChat = 'doing some Shopping' elseif $NPCInteract_GetActChat = 'Partying': $NPCInteract_GetActChat = 'hitting the Dance Floor' if $loc ! 'club': $NPCInteract_GetActChat = $NPCInteract_GetActChat + ' down the Night Club' end elseif $NPCInteract_GetActChat = 'Studying': $NPCInteract_GetActChat = 'revising for my Degree' if $loc ! 'city_library' and $ARGS[1] = 'city_library': $NPCInteract_GetActChat = $NPCInteract_GetActChat + ' at the City Library' elseif $loc ! 'mod_addedflavour_SFLA_SpRm' and $ARGS[1] = 'mod_addedflavour_SFLA_SpRm': $NPCInteract_GetActChat = $NPCInteract_GetActChat + ' at Home' end elseif $NPCInteract_GetActChat = 'Resting' and $ARGS[1] = 'city_park': $NPCInteract_GetActChat = 'killing time down the Park' elseif $NPCInteract_GetActChat = 'Yoga': $NPCInteract_GetActChat = 'doing some Yoga' elseif $NPCInteract_GetActChat = 'Resting': $NPCInteract_GetActChat = 'lounging around' if $loc ! 'mod_addedflavour_SFLA_Sitr' and $ARGS[1] = 'mod_addedflavour_SFLA_Sitr': $NPCInteract_GetActChat = $NPCInteract_GetActChat + ' in our Living Room' elseif $loc ! 'mod_addedflavour_SFLA_Bal' and $ARGS[1] = 'mod_addedflavour_SFLA_Bal': $NPCInteract_GetActChat = $NPCInteract_GetActChat + ' on our Balcony' elseif $loc ! $charsche_character_HomeLoc[NPCInteract_NPCArrLoc] and $ARGS[1] = $charsche_character_HomeLoc[NPCInteract_NPCArrLoc]: $NPCInteract_GetActChat = $NPCInteract_GetActChat + ' in Bed' elseif $loc ! 'city_island' and $ARGS[1] = 'city_island': $NPCInteract_GetActChat = 'killing time in between lectures' end elseif $NPCInteract_GetActChat = 'Eating': $NPCInteract_GetActChat = 'getting something to Eat' elseif $NPCInteract_GetActChat = 'Bathing': $NPCInteract_GetActChat = 'having a Shower' elseif $NPCInteract_GetActChat = 'Working Out': $NPCInteract_GetActChat = 'getting some Exercise' if $loc ! 'mod_addedflavour_SFLA_SpRm': if modVar_AF_SFLA_AptState['SpareRoomOccupied'] = 2: $NPCInteract_GetActChat = $NPCInteract_GetActChat + ' in the Living Room' else $NPCInteract_GetActChat = $NPCInteract_GetActChat + ' in the Spare Room' end end elseif $NPCInteract_GetActChat = 'Playing Games': $NPCInteract_GetActChat = 'playing some Video Games' elseif $NPCInteract_GetActChat = 'Computer': $NPCInteract_GetActChat = 'lazing around with the Computer' elseif $NPCInteract_GetActChat = 'Watch TV': $NPCInteract_GetActChat = 'Watching some Television' elseif $NPCInteract_GetActChat = 'Bathing': $NPCInteract_GetActChat = 'Freshening Up' elseif $NPCInteract_GetActChat = 'Working': if $loc ! 'city_island' and $ARGS[1] = 'city_island': $NPCInteract_GetActChat = 'attending University lectures' elseif ($loc ! 'dolls' and $loc ! 'shop_dolls') and ($ARGS[1] = 'dolls' or $ARGS[1] = 'shop_dolls'): $NPCInteract_GetActChat = $NPCInteract_GetActChat + ' at Patchwork Dolls' end elseif $NPCInteract_GetActChat = 'Sex': $NPCInteract_GetActChat = ', well, I was... busy...' elseif $NPCInteract_GetActChat = 'Modelling': if $loc ! 'foto' and $ARGS[1] = 'foto': $NPCInteract_GetActChat = $NPCInteract_GetActChat + ' at the Agency' end end end if $ARGS[0] = 'chat': *clr & cla minut += rand(2,6) gs 'stat' '
<<$npc_firstname[''A<>'']>> <<$npc_lastname[''A<>'']>>
' '
' *nl if $ARGS[1] = 'Flirty': gs 'mod_addedflavour_SFLA_NPCInteract' , 'chatdialogue' , $NPCInteract_NPCName , 'Flirty' KILLVAR 'modArr_AF_SFLA_SharedActPeopleArray' modArr_AF_SFLA_SharedActPeopleArray[] = NPCInteract_NPCID modVar_AF_Rand = rand(1,3) gs 'mod_addedflavour_SFLA_Functions' , 'npcrelcalc' , 'Sexy' , modVar_AF_Rand gs 'mod_addedflavour_Functions' , 'npchorncalc' , 'Gain' , NPCInteract_NPCID , rand(1,5) elseif $ARGS[1] = 'Casual': gs 'mod_addedflavour_SFLA_NPCInteract' , 'chatdialogue' , $NPCInteract_NPCName , 'Casual' KILLVAR 'modArr_AF_SFLA_SharedActPeopleArray' modArr_AF_SFLA_SharedActPeopleArray[] = NPCInteract_NPCID gs 'mod_addedflavour_SFLA_Functions' , 'npcrelcalc' , 'Casual' , 1 end act 'Return to what you were doing' : gt $loc, $loc_arg end if $ARGS[0] = 'chatdialogue': if $ARGS[2] = 'Casual': modVar_AF_Rand = rand(1,20) modVar_AF_Rand = rand(1,20) modVar_AF_Rand = rand(1,20) elseif $ARGS[2] = 'Flirty': modVar_AF_Rand = rand(21,30) modVar_AF_Rand = rand(21,30) modVar_AF_Rand = rand(21,30) end :NPCInteractChatDialogue if modVar_AF_Rand = 1: '"So how is life keeping you then ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '?' *nl '"Can''t say I have any complaints..."' *nl '"Good, wouldn''t have it any other way."' elseif modVar_AF_Rand = 2: '"How are you finding life then ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', anything you need help with?"' *nl '"Nope, getting through it OK; tough but rewarding...' elseif modVar_AF_Rand = 3: '"Having a good day so far?"' *nl '"Yeah, all things considered. It hasn''t been too bad."' *nl '"Brilliant! I''ve been having a fantastic day so far!"' elseif modVar_AF_Rand = 4: if sunWeather = 1: '"Nice day out there isn''t it ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '!"' *nl '"You''re damn right; weather to look good in!"' else '"I see that it has been pissing it down, hope it clears up later..."' *nl '"Not to worry, I''m sure you''ll find a way to brighten up the day!"' *nl '"... I hope you don''t try that corny line with just anyone; but I love it anyway!"' end elseif modVar_AF_Rand = 5: if hour < 12: '"Is the morning treating you well?"' *nl '"Well as it could be although I could do without them!"' else '"You''re looking a bit haggered, bet you are looking forward to bed!"' *nl '"Like you wouldn''t fucking believe!"' end elseif modVar_AF_Rand = 6: if week <= 5: '"You looking forward to the weekend?"' *nl 'Abso-fucking-lutely! Been working hard this week and need to get some me-time."' else '"You have the look of someone enjoying a break from things."' *nl '"Definitely, I needed this weekend like you wouldn''t believe!"' end elseif modVar_AF_Rand = 7: '"You watch anything good on TV lately?"' *nl '"No, not really..."' *nl '"You get up to anything interesting at all?"' *nl '"No, not really..."' *nl '"You''re not really listening to me, are you?"' *nl '"No, not really..."' *nl '"I really feel that our relationship has developed from this enlightening dialogue..."' *nl '"No, not really..."' *nl '...I might need to murder someone...' elseif modVar_AF_Rand = 8: if $ARGS[1] = 'Kolka': '"We haven''t really talked about it too much but how are you finding the city?"' *nl '"It''s been extraordinary. Sometimes it feels as if there is more to do in Pavlovsk but you dig a little bit deeper and sure enough you keep finding new layers to be uncovered."' *nl '"I''m glad you like it. It''s always difficult leaving Pavlovsk but when you get here you soon realise it is for the best. Would be nice if more of my friends made it though."' elseif $ARGS[1] = 'Anushka': if Storyline = 1: '"It''s been so good to see you in the city, I wasn''t sure whether I''d see anyone here with me; how are you finding it?"' *nl '"It''s been brilliant! To be fair I am already well acquainted with the area anyway but to get the chance to spend more time here and away from my Mother is fantastic!"' else '"It''s been nice getting to know someone new in the city. It might be full of people but you can feel so isolated at times."' *nl '"I know what you mean; although I have found lots of good people here, certainly better people than back home..."' end elseif $ARGS[1] = 'Igor': '"So Igor...a; how are you finding your new life in Saint Petersburg?"' *nl '"Nerve-racking! I am enjoying only being known as a women but it is difficult to not be completely open about my status. It''s hard having to hide who I am."' *nl '"I understand and while I can''t really help you with what you are going through I can at least be there for you and of course, keep your secrets."' *nl '"Thanks ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '' + iif(Storyline = 1,', you really helped me back in Pavlovsk and its good to have you helping me here as well.','.') + '"' else '"We haven''t really talked about it but how are you finding Russia?"' *nl '"You know what, it has been quite interesting and fun. You never really know what to expect before you come but now that I am here I don''t regret doing so."' *nl '"That''s fantastic, I know a lot of good people here and I''m sure you can too. There is certainly a lot of fun to be had: experiencing the atmosphere, seeing the sights, meeting the people, and all the sex that comes with meeting the people, oh and checking out the rural areas!"' *nl '"Exactly, a place worth going t... wait, what was that middle one again?"' *nl '"Seeing the sights?"' *nl '"...."' *nl '"...."' end elseif modVar_AF_Rand = 9: '"Fuck me ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', ther..."' *nl '"Yes"' *nl '"e''s this problem I need to work on that is a pai- wait, what was that?"' *nl '"What?"' *nl '"...."' elseif modVar_AF_Rand = 10: if $ARGS[1] = 'Kolka': '"You know what ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', everyone here doesn''t half like going to the Night Club!"' *nl '"You''re damn right we do! Must be quite nice though getting the Apartment to yourself?"' *nl '"You''re damn right! A whole apartment to myself, wouldn''t know what to do with it!"' elseif $ARGS[1] = 'Anushka': '"Hey' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '! I hope to see you down the Night Club at some point; I''m trying to sweet-talk the owner into letting our band play there or somewhere else in the city and I could use another attractive young women to help me!"' *nl '"Of course, I try to get down there whenever I can!"' elseif $ARGS[1] = 'Igor': '"You know ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', I have been convincing myself to go down the Night Club more lately. It might sound odd but it seems safe there for me."' *nl '"I can understand that. The drink, the lights, the music; everyone can relax their inhibitions there. I''ll look out for you when I''m down there as well!"' else '"You know what ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', I''m getting really into living in the City. Maybe I''ll move out here with you when I am at University!"' *nl '"You should! It could be a lot of fun!"' end elseif modVar_AF_Rand = 11: if $ARGS[1] = 'Kazumi': '"You know what ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', I fancy running naked through the park!"' *nl '"Sure you do that..."' *nl '"You don''t think its a sane thing to do?"' *nl '"On the contrary, I''ve seen many a sane person with their clothes off, not necessarily in public but still..."' gs 'mod_addedflavour_Functions' , 'pcs_reticence' , 'chkpossible' , 2 if modVar_AF_Inhib['Result'] = 1: *nl 'Probably best to ignore the fact she''d probably see me doing the same...' end elseif $ARGS[1] = 'Elizabeth': '"So ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', settling in well?"' *nl '"Absolutely, it''s been very good here!"' *nl '"That''s grand! Anything you need you just let me know."' elseif $ARGS[1] = 'Janina': '"Hey ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', you''re looking fine today... not as good as me but still damn fine..."' *nl '"Thanks Jan, I would say the same but you clearly already know that!"' *nl '"Damn right!"' elseif $ARGS[1] = 'Anushka': '"I hope you don''t mind me saying but you have been looking so happy since I have seen you spending more time in the city, it''s nice to see!"' *nl '"Don''t worry, I really have been. Sure, Pavlovsk is where my heart is and I am back there often but it is nice to be on my own."' elseif $ARGS[1] = 'Kolka': '"It''s a shame I haven''t been able to find anyone playing football out here; you would think it would be easy with it being St.Petersburg after all."' *nl '"Yeah... come to think of it I hadn''t really noticed until you pointed it out."' elseif $ARGS[1] = 'Igor': if Storyline = 1: '"I''ve got to say that of all the people I expected to join me in the city, you were one of the last people! Not being mean, just could never see you leaving Pavlovsk."' *nl '"Ha! Had you said that before then I would probably have agreed with you, but a lot has changed since then..."' *nl '"Yeah, you''re not wrong."' else '"It''s nice seeing you off the Island more, and you seem happier for it."' *nl '"And you know what, I am. You, Eugene and even Eva have really helped me adjust to the City. I couldn''t have done it without all of you."' end end elseif modVar_AF_Rand = 12: if $ARGS[1] = 'Kazumi': '"So Kazumi, tell me about Kagoshima? I''ve only ever read about Japan so would love to know more."' *nl '"Well ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', it''s hotter than you might expect, and while not Tokyo it is still quite a busy city. Then there is the stratovolcano of course; you can always see it on the skyline."' *nl '"A Volcano?! Don''t really know if I could get used to that."' elseif $ARGS[1] = 'Elizabeth': '"So you said you came from Bath, only thing I really know about there is its reputation"' *nl '"True, it does earn that reputation but it still manages to be quite a random place with random people, it might be Bath but it is still Somerset after all!"' *nl '"A place for all people then?"' *nl '"Exactly, it''s a good environment all in all."' elseif $ARGS[1] = 'Janina': '"So Janina, you said you come from Darmstadt, can''t say I know anything about there, what''s it like?"' *nl '"To be fair my family lived on the Military Base so that''s where I spent most of my time; still, Germany was good to me, it''s a good place."' elseif $ARGS[1] = 'Anushka': if Anush_dolls >= 2 and modVar_AF_EventTriggered['A205-ShopSexEv'] > 0 and rand(1,2) = 1: '"Well' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '. I got a very nice reward from Viola the other day; seemed she was very thankful for sending a certain customer to her store..."' *nl '"And would that person happen to be little old me per chance..."' *nl '"Yes, yes it would! And with the reward I got I''ll have to start introducing you to more people!"' *nl '"Well, I am always eager to please!"' *nl '"Aren''t you just!"' else '"Just so you know I have been taking up some part time work down at Patchwork Dolls to help supplement my earnings at the Agency, I hope to see you down there if not only to keep me company."' *nl '"Of course Anushka. ' + iif(Anush_dolls >= 2,'It''s a lot of fun visiting the shop anyway.','I can come and visit you there.') + ' It will give us the chance to spend some time together."' end elseif $ARGS[1] = 'Kolka': if modVar_AF_SFLA_AptRProg['Sitr'] >= modVar_AF_SFLA_AptRProg['Lv2Req']: '"Have you tried out our Video Games Console yet? I''ll think you''ll find the rest of the house quite a challange on it!"' *nl '"Don''t I know it! Kaz ripped me to shreds on it. Shows you can only be as good as your competition"' *nl '"Exactly.... hey, wait a sec...."' else '"It''s a shame I haven''t finished renovating the Living Room yet; was thinking of getting a brand new video games console."' *nl '"Yeah, that would of been very cool, might have to visit here more often if you did!"' end elseif $ARGS[1] = 'Igor': if Storyline = 1: '"I realise that you are trying to start a new life here but have you heard from anyone back home in Pavlovsk at all?"' *nl '"No, not really. I do try to get back but back there I am still Igor and part of me thinks that is for the best."' else '"I realise you are in a new chapter of your life but I am curious to know more about where you came from."' *nl '"As you can imagine, my past is complicated. Let''s just say I come from the area outside of the city. I don''t know if you''d have any reason to go there, it''s a weird place come to think of it..."' *nl '"You''d be surprised just what I get up to in this country!"' end end elseif modVar_AF_Rand = 13: if $ARGS[1] = 'Kazumi': '"So Kazumi, is there anything you miss about Kagoshima?"' *nl '"Oh the food. Don''t get me wrong, I like the food here but there is Deep-Fried Fish Cakes you just can''t find anywhere else. Oh and the Shōchū; theres good fun to be had getting drunk with that!"' *nl '"Sounds worth going for that alone!"' *nl '"You know what, I think it is!!"' elseif $ARGS[1] = 'Elizabeth': '"So Lizzie, anything you miss about the UK?"' *nl '"Well its very easy to miss the familarity of home, but I enjoy travelling the world and it makes it all the easier knowing I always have a pleasant place to go back to."' elseif $ARGS[1] = 'Janina': '"So Janina, anything you miss from Germany?"' *nl '"Well not as much as you might think as we usually had to move around a lot but one thing you could count on in Darmstadt was the Jazz. There''s a good scene for that music there."' elseif $ARGS[1] = 'Anushka': if Storyline = 1: '"So Anushka, are you still keeping in touch with our friends back in Pavlovsk?"' *nl '"Yeah! In fact apart from not having to go to school I am pretty much seeing them as much as I was before."' else '"So Anushka, as I understand it you are not from Saint Petersburg and I wouldn''t be interested to learn more about your home."' *nl '"Well I came from Pavlovsk which is a town in the area outside the city. Not much to say about the place really; on the outside it is your typical Russian town but on the inside... weird place that. But then maybe its just my personal experience, and that my Mother is still there..."' *nl '"You know what, the town gets more interesting by the moment."' end elseif $ARGS[1] = 'Kolka': '"It''s a shame I haven''t been able to find anyone playing football out here; you would think it would be easy with it being St.Petersburg after all."' *nl '"Yeah... come to think of it I hadn''t really noticed until you pointed it out."' elseif $ARGS[1] = 'Igor': if Storyline = 1: '"Do you keep in touch with anyone from School? I know probably not but I thought I''d ask anyway."' *nl '"As it happens, no. Schoolfriends forget you very quickly but I don''t really have a problem with that. The cliques, the expectations, the rules; it all disappears the moment you leave those doors."' *nl '"I try to keep in touch the best I can but yeah, it is much harder without the School forcing you together."' else '"So ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', you haven''t told me much about your past, so go on!"' *nl '"Well I am sure it is the same as everyone else. Pressure, rinse, repeat. Same as any other Bo---!!"' *nl 'Bloody hell, I''ve gotten so used to this that I had completely forgotten my life before the change' *nl '"..oring old upbringing... ha ha..... ha..."' *nl '"You''re looking pretty today..."' *nl '"...."' end end elseif modVar_AF_Rand = 14: if $ARGS[1] = 'Kazumi': '"Tell me about your family, I''m not sure if I asked before"' *nl '"Well there isn''t much to tell, they are just good people but otherwise unremarkable."' *nl '"Still its quite something leaving them behind."' *nl '"Don''t get me wrong, I love them to bits. But I was the fifth of six children they had and that gave me a lot of freedom to wonder; I do still keep in touch with them though."' *nl '"Glad to hear it!"' elseif $ARGS[1] = 'Elizabeth': '"I''m interested to know more about your family, anything you can tell me?"' *nl '"Well my parents were pretty standard I suppose; they did everything they could and did it well. They just had me and my brother to raise though but he''s a lot of fun and we get on well!"' *nl '"Sounds like he is worth meeting!"' *nl '"Well you just might as he does like to visit me whereever I travel to."' elseif $ARGS[1] = 'Janina': '"Tell me about your family Jan, I''m interested."' *nl '"Well my father was stationed at the Military Base but he met my mother in the city itself. It could get quite interesting with the dynamic of it all but it worked well."' elseif $ARGS[1] = 'Anushka': if valeriaIntroduced = 1: '"So is your Mother still... well..."' *nl '"... a complete bitch? Yes. As it happens the whole thing with me being here and at University is burning her up; she just hates to see achievement in whatever form it takes. But you know what, fuck her; shrill old failures like her never change."' *nl '"True that."' else '"It''s so good to get away from my Mother. The shrill bitch is wasting her life back home just waiting for other people to fail so she can excuse her own useless existence."' *nl '"I didn''t realise you fealt that strongly."' *nl '"Yes, she poisened my Brothers mind against me just out of spite; I feel nothing for her."' end elseif $ARGS[1] = 'Kolka': '"So Kolka, how are you getting on with Mishan and Zhendos, I haven''t heard anything new about them in a while from you..."' *nl '"They''re fine; we still play football and... well, thats probably about it. Yeah, come to think we have done anything new in a long time."' *nl '"Yeah, it really has been a very long time..."' elseif $ARGS[1] = 'Igor': if modVar_AF_EventTriggered['A4-EvaSex'] > 0: '"So Eva tells me that you two are getting on very well"' *nl '"She told you? Well I suppose we couldn''t hide it but damn is she amazing at it; leaves me breathless every time."' *nl '"Whoa... what do you two get up to when I am not around?"' *nl '"Oh you don''t... well, you know, things...."' else '"You should get to know Eva as well, she has been fantastic to me since I settled in here."' *nl '"Maybe I will, it''s always good to meet new people"' *nl '"I usually meet up with her down the University Fields so I am sure you will see her there too."' end end elseif modVar_AF_Rand = 15: if $ARGS[1] = 'Kazumi': '"So Kazumi, I bet it''s been difficult getting hold of any Manga here."' *nl '"Absolutely! I tried the library and they directed me to the kiddie section! Still, I''ve got the Internet so its not all lost."' elseif $ARGS[1] = 'Elizabeth': '"So how has University Life been treating you?"' *nl '"It''s been good. Met a lot of new people here and they''ve all turned out to be interesting and unique personalities; certainly a lot to get out of living in Russia!"' elseif $ARGS[1] = 'Janina': '"So Janina, how are you finding the music scene here in Saint-Petersburg?"' *nl '"I''ll admit its not as widespread as I''m used to but if you know where to look you can find some damn cool artists!"' *nl '"I would like to see them!"' *nl '"Hmmm... are you cool enough... will have to think about that.... *smiles*"' *nl '"Hey!"' elseif $ARGS[1] = 'Anushka': If Storyline = 1 : '"Are you still able to practice with the band as much now that you are here?"' If Storyline ! 1 : '"I''ve heard you are in a band, you able to practice as much with University and all?"' *nl '"Not as much as before but we are already good enough to play without it everyday anyway"' if bandpracticeinvite = 1: *nl '"Besides, that garage wasn''t the best of places to practice in anyway; the acoustics were never the same as a live gig."' end elseif $ARGS[1] = 'Kolka': '"You and Dad have been spending a lot more time together lately, what bought that about then?"' *nl '"I dunno, just suddenly he has wanted to watch TV with me and that sort of thing. It''s nice though; beforehand you would be hard-pressed to know whether they knew I was there at all!"' *nl '"Awww, sure they always knew; at least they did if I did anything with you..."' elseif $ARGS[1] = 'Igor': '"You know, you''ve seen that there is a strong Women''s Football scene here, how about you join up?"' *nl '"Are you serious? It''s difficult enough to keep it secret just out and about, let alone running around a Football Pitch with everyone looking at you!"' *nl '"One day Igora, one day I''ll see you out there!"' end elseif modVar_AF_Rand = 16: if $ARGS[1] = 'Kazumi': '"So ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', do you fancy getting some food?"' *nl '"Yeah, I suppose I could go fo-"' *nl '"Actually I''ve changed my mind, do you fancy going for a jog?"' *nl '"...OK, yeah I coul-"' *nl '"Actually, do you fancy finding some Video Games to play?"' *nl '"......yes, I cou-"' *nl '"Actually, do you fanc-"' *nl '"AAAAHHHHHHH!!!!"' elseif $ARGS[1] = 'Elizabeth': ' ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', it''s been so nice having you live here with us, we couldn''t have had a better person move in with us!"' *nl '"Awwww... thank you Elizabeth!"' elseif $ARGS[1] = 'Janina': '"You know what, I might very well have done everything I need to do today!"' *nl '"Well done I guess."' *nl '"Yep, well done indeed, time for some well earned doing nothing..."' elseif $ARGS[1] = 'Anushka': '"So Anushka, how has it been sampling what the city has to offer?"' *nl '"I have no idea what you could be insinuating..."' *nl '"Your mouth may say that but your eyes betray you!"' *nl '"Ha! I wouldn''t stop anyone watching anyway!"' elseif $ARGS[1] = 'Kolka': '"I hope you have been doing your studies while you''ve been here; it was the main reason I could get you here at all!"' *nl '"Don''t worry; every weekday I am at the City Library. It''s actually quite nice studying there, and all that space allows you to work without people tripping up over you."' *nl '"Good! Don''t feel you have to burn yourself out but you should definitely take advantage of the City while you are here."' elseif $ARGS[1] = 'Igor': '"So have you had to chance to sample more of the city yet?"' *nl '"No not really, although I have convinced myself to visit the Night Club and the Shopping Mall so I am at least venturing off the Island."' *nl '"That''s good to hear, I''ll keep a look out for you if I am out there!"' end elseif modVar_AF_Rand = 17: if $ARGS[1] = 'Kazumi': if month > 9 or month < 4: '"You know what ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', it''s cold here."' *nl '"It''s Russia..."' *nl '"I know but, it''s really, really cold..."' *nl 'I need to keep her away from the rest of Russia...' else '"Before I came here I wouldn''t have expected it to get as hot as it does; I can even get a tan here!"' *nl '"Yeah, you certainly chose the right place to stay in Russia"' end elseif $ARGS[1] = 'Elizabeth': if hotcat >= 7: '"You really have been looking gorgeous lately ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', just really beautiful!"' *nl '"Thanks very much! I don''t know If I could be more attractive than you but I do try!"' *nl '"I won''t have it, you''re putting us all to shame!"' else '"Can I just say how comfortable you are looking; just really fitting well into who you are."' *nl '"Thank you, I don''t think anyone has ever said that before"' end elseif $ARGS[1] = 'Janina': if ($clothingworntype = 'formal' or $clothingworntype = 'expensive'): '"I''ve been looking at the clothes you''re wearing; you look good but I have something else in mind..."' *nl '"What did you have in mind?"' *nl '"We''ll see, might need to take you shopping!"' else ' ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', we need to find you some new clothes, you''ve been looking a bit dowdy lately!"' *nl '"You have any idea''s?"' *nl '"Anything that doesn''t make you look like an old women would be a start"' *nl '"Thanks..."' end elseif $ARGS[1] = 'Anushka': if $clothingworntype = 'alternative' or $clothingworntype = 'dolls_dress' or $clothingworntype = 'dolls_outfits': '"Hey' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', I see you are wearing some of Patchwork''s Clothing; you are looking good!"' *nl '"Thanks Anushka! Yeah, I saw something I liked and took the plunge."' else '"So' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', I was talking to Viola and she mentioned she had some clothes in that would really suit you, you should head over the next time you get the chance."' *nl '"Really? Maybe I will then; can always use something new to wear."' if modVar_AF_EventTriggered['A205-ShopSexEv'] > 0: *nl 'Wait... could she be refering to that outfit...' end end elseif $ARGS[1] = 'Kolka': '"How are you finding the City then Kolka? Must be quite surreal getting away from Pavlovsk"' *nl '"Yeah, its bloody fantastic! I am able to go to so many different places and do so when I want to; I swear I am stuck in the same bloody routine when I am back home. And I have no idea what I get up to when we visit Gadukino; whenever I try to remember I draw a blank."' *nl '"Well that''s good then, and don''t worry, your time at home will only get better!"' elseif $ARGS[1] = 'Igor': if modVar_AF_EventTriggered['A4-Threesome'] > 0: '"So ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', I bet you didn''t predict that you would do what we did with Eugene in your lifetime did you?"' *nl '"I don''t think anyone would predict that! Was fun though, if not somewhat surreal!"' else '"I see you have been getting on well with Eugene since I introduced you."' *nl '"I certainly have, thank you so much for bringing us together. She is a bit intense at times but it really has helped accelerate my adaption to life here."' end end elseif modVar_AF_Rand = 18: if $ARGS[1] = 'Kazumi': '"You know what, I''m in a fantastic mood today. I feel brilliant, you look brilliant, all is well with the world!"' *nl '"It is really good being around you when you are all upbeat!"' elseif $ARGS[1] = 'Elizabeth': '"You know what ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', it would be good to see you down the Night Club, it''s a good scene down there and you would shine!"' *nl '"Maybe I will, I''ll be certain to look for you!"' *nl '"Make sure you do!"' elseif $ARGS[1] = 'Janina': '"Things have been going well for me lately, think it might be time to go out dancing!"' *nl '"It is a lot of fun!"' *nl '"Yep, I do bring the fun!"' elseif $ARGS[1] = 'Anushka': '"Wow Anushka, I can''t help but notice how happy you have been lately."' *nl '"Do you know what' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', life has been good lately. I''m moving forward with it and perhaps even better than that, so are other people around me."' elseif $ARGS[1] = 'Kolka': '"Hey Kolka, what''s it like having a Bedroom of your own?"' *nl '"Oh my god ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '! I have never had a room of my own and its total bliss. Finally I have some privacy to watch por-, I mean, special interested programmes..."' *nl '"Yes, well, certainly make yourself at home but don''t push it!"' elseif $ARGS[1] = 'Igor': if modVar_AF_EventOpen['A144-UniversityEv'] = 1: '"Did you know that Anushka has come to the University as well?"' *nl '"I didn''t let on but I did. Not at the University though, I bumped into her at the Night Club! She didn''t recognise me though, just smiled and moved on..."' else '"You know what Igora, it is so nice seeing how happy you are now!"' *nl '"You know what ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', I feel happy. And I have you to thank for it. It''s risky at times but I don''t think I would be able to get here without your help."' end end elseif modVar_AF_Rand = 19: if $ARGS[1] = 'Kazumi': '"So how is it you know Elizabeth?"' *nl '"We met up at the Foreign Language School. She was eager to meet everyone that was there and I was happy to meet someone so outgoing, and our relationship developed quite strongly from there. Part of me thinks I wouldn''t have got to grips with Russian without her."' *nl '"She really is a good person to have around; she helped me settle in as well."' elseif $ARGS[1] = 'Elizabeth': '"So how is it you met Kazumi?"' *nl '"She was one of the first people I met at the Foreign Language Institute. You could see the energy bubbling up in her and I just knew it would only take a little effort to get flowing!"' *nl '"And you sure did, she always seems happy!"' elseif $ARGS[1] = 'Janina': '"So how do you know Kazumi?"' *nl '"I met her through Liz. Good thing too, she''s a lot of fun, especially when she''s drunk!"' *nl '"That is something to look forward to..."' elseif $ARGS[1] = 'Anushka': ' ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '... I love you... in fact, I am totally in love with you..."' *nl '"Wait... what... really? I don''t know what to say Anushka. I lov-"' *nl '"Actually' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', I''m just fucking with you, both literally and figuratively!"' *nl '"Nush, you bitch! You had me totally under your spell there!"' *nl '"Damn right I did!"' elseif $ARGS[1] = 'Kolka': '"You know what ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', I fucking love Terlis!"' *nl '"Who or what is that?!"' *nl '"I have no idea, but whenever I see that name around the place I swear more things happen to me, and good things at that."' *nl '"You know what, I have found that as well, especially when I am with you! In fact that reminds me" *mumbles* ...must think more on turning you into a women... *mumbles*' *nl '"Yeah, certainly lots more to d-, wait, what was that?"' *nl '"...nothing..."' elseif $ARGS[1] = 'Igor': '"Oh ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', I''m glad you are here, I''ve got something to tell you"' *nl '"I''m all ears!"' *nl '"I''ve been found by a Talent Scout for Porn Production Company in America and they are moving me out there! Unfortunately that means that today is the last day we can see each other..."' *nl '"What?! You''re going to America! Today! I... I don''t know what to say..."' *nl '"Bloody hell ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', you really are gullible aren''t you?"' *nl '"...."' end elseif modVar_AF_Rand = 20: if $ARGS[1] = 'Kazumi': '"So how is it you know Janina?"' *nl '"Lizzie introduced her to me! She knew her before she came here and thought we would get along, which we certainly did because we ended up with the Apartment!"' elseif $ARGS[1] = 'Elizabeth': '"So how did you meet Janina?"' *nl '"We met while me and my brother were stopping off in Germany before coming here. She was such this down to earth personality but just a little lost; fortunately she jumped at the chance to join us here!"' elseif $ARGS[1] = 'Janina': '"So how do you know Elizabeth?"' *nl '"We met up in Germany. Her and and her brother we stopping off in the area and when she said she was going to be staying here I figured it sounded interesting enough to do the same!"' *nl '"Good thing too so then you could meet me"' *nl '"Well, I suppose there''s always something..."' *nl '"Hey! I''m not that bad am I?"' *nl '"Nah! You''re good people ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '. This is a good apartment with everyone here!"' elseif $ARGS[1] = 'Anushka': '"So' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + ', when am I going to meet your Housemates? They sound like good people!"' *nl '"Soon enough, just waiting on them really."' *nl '"Good! I don''t think I was able to see you at all here until you met them but I still haven''t been able to meet them at all..."' *nl 'Give me a fucking chance, it takes a lot of time!!!' elseif $ARGS[1] = 'Kolka': '"I like your housemates ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '; they are so open and approachable. It''s nice being around people who are happy with life. Might even try to get to know them a little bit..."' *nl '"Hold on, hold on, let me bloody finish everything first. It''s difficult enough setting up simple interactions let alone what bloody problems they in turn reveal!"' *nl '"Huh... that doesn''t make any sense..."' *nl '"Yeah, I don''t know either, I was suddenly just compelled to say it."' *nl '"I''m going to go now"' *nl '"Probably for the best..."' elseif $ARGS[1] = 'Igor': '"Sometimes I sit back and think: I don''t think I would be able to get to this point without you. Or taken further, do I exist at all when you aren''t able to be in my life..."' *nl '"That''s a bit dark, Igora. Besides, I wasn''t involved in getting you to the City, you were already here when I re-discovered you!"' *nl '"Fair point, maybe it is best just not to think about it."' end elseif modVar_AF_Rand = 21: '"You are looking particularly sexy there ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '!"' *nl '"And so are you! Just two particularly sexy ' + iif($ARGS[1] = 'Kolka' or $ARGS[1] = 'Igor','people','girls') + ', what are we to do..."' *nl '"Indeed..."' elseif modVar_AF_Rand = 22: '"You know, I never thought when I met you that I would end up seeing you naked, but I''m glad I did!"' *nl '"That''s funny, because from when I met you I always thought I would end up having you see me naked!"' *nl '"You minx!"' elseif modVar_AF_Rand = 23: '"Where is the photographer?"' *nl '"What photographer?"' *nl '"I don''t know, I just figured there must be one for you to be looking so sexy there, a body in need of an artist!"' *nl '"Oh ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '! I''m blushing..."' elseif modVar_AF_Rand = 24: '"Stay right there!"' *nl '"What... OK... why ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '?"' *nl '"It''s OK <<$ARGS[1]>>, I just don''t think anyone can look more beautiful than you do at this point in time and I needed to appreciate the moment."' *nl '*Blushes*' elseif modVar_AF_Rand = 25: '"Has anyone told you just how stunningly beautiful you are?"' *nl '"I couldn''t possibly say, but I like to hear it from you..."' *nl '"Well, if its not being said daily then its not being said enough!"' *nl '"Oh <<$ARGS[1]>>! Just hearing it said in your voice is satisfaction enough for me!"' elseif modVar_AF_Rand = 26: if modVar_AF_SexProg['A<>'] > modVar_AF_SexProg['TouchGate']: if $ARGS[1] = 'Kolka' or $ARGS[1] = 'Anushka' or $ARGS[1] = 'Igor': '"You know, your body has been looking fantastic lately."' *nl '"Why thank you, you haven''t been looking too bad yourself. I find myself thinking of the things we could be doing together."' *nl '"Well I''m certainly not going to stop you!"' else '"I can''t wait to get my hands over your body!"' *nl '"Oh really... and just what would you do with them?"' *nl '"I would let them start at your exquisite face; then let the fingertips glide down the centre of your body, just kissing your perfect breasts, before continuing down around your navel until finally reaching your supple vagina to meet their goal..."' *nl ' ' + iif(rand(1,2) = 1,'<<$pcs_nickname>>','<<$pcs_firstname>>') + '... I could feel you doing that just from the description..."' end else modVar_AF_Rand = rand(21,25) jump 'NPCInteractChatDialogue' end elseif modVar_AF_Rand = 27: if modVar_AF_SexProg['A<>'] > modVar_AF_SexProg['TouchGate']: '*Subtly touches your leg*' *nl '"I''m looking forward to getting more later..."' *nl '"And I''m looking forward to you wanting it!"' else modVar_AF_Rand = rand(21,25) jump 'NPCInteractChatDialogue' end elseif modVar_AF_Rand = 28: if modVar_AF_SexProg['A<>'] > modVar_AF_SexProg['KissGate']: '"I''ve been spending all day thinking about those lips"' *nl '"They''re yours whenever you want them!"' *nl '"And whenever I want them is always..."' else modVar_AF_Rand = rand(21,27) jump 'NPCInteractChatDialogue' end elseif modVar_AF_Rand = 29: if modVar_AF_SexProg['A<>'] > modVar_AF_SexProg['KissGate']: '"You know, here I am just sitting here, and there you are just sitting there, almost as if something is missing..."' *nl '"Like my lips on yours perhaps?"' *nl '"Yes, very much that!"' else modVar_AF_Rand = rand(21,27) jump 'NPCInteractChatDialogue' end elseif modVar_AF_Rand = 30: if modVar_AF_SexProg['A<>'] > modVar_AF_SexProg['OralGate']: '"Hmmmm.... *licks finger* there seems to be taste of something that I''m missing here..."' *nl '"Would that happen to be me!"' *nl '"Yes, I think it would be..." *grins lustily*' else modVar_AF_Rand = rand(21,29) jump 'NPCInteractChatDialogue' end end end --- mod_addedflavour_SFLA_NPCInteract ---------------------------------