# mod_addedflavour_city_hotel_Bedr if strpos($ARGS[0],'start') ! 0: CLOSE ALL *clr & cla if ARGS[1] >= 1: modVar_AF_RoomIteration = ARGS[1] else modVar_AF_RoomIteration = $MID($ARGS[0],6) end $locM = 'mod_addedflavour_city_hotel_Bedr' $locM_arg = 'start<>' $loc = 'mod_addedflavour_city_hotel_Bedr' $loc_arg = 'start<>' $menu_loc = 'mod_addedflavour_city_hotel_Bedr' $menu_arg = 'start<>' menu_off = 0 $location_type = 'private' modVar_AF_EventOpen['A69-HotelSneak'] = 0 $loc_arg = 'start<>' gs 'themes', 'indoors' gs 'mod_addedflavour_charsche' , 'chkschedule' gs 'mod_addedflavour_A69_Functions' , 'JuniorCupDirector' gs 'stat' gs 'mod_addedflavour_SFLA_Functions' , 'whoelse' , 'mod_addedflavour_city_hotel_Bedr_<>' , 'Any' '
Hotel Room (Occupants - <<$modArr_AF_CityHotelRoomOccupant[''B<>'']>>)
' '
' *nl 'This room is your standard Two-Bed Hotel Room with all the amenities you would expect with an adjacent bathroom.' if $charsche_character_CurActLoc[arrpos('charsche_charlist',19)] = 'mod_addedflavour_city_hotel_Bedr_1': *nl if $charsche_character_CurActDesc[arrpos('charsche_charlist',19)] = 'Sleeping': 'Avelina is here sleeping in her bed' elseif $charsche_character_CurActDesc[arrpos('charsche_charlist',19)] = 'Resting': 'Avelina is here lounging on one of the chairs' elseif $charsche_character_CurActDesc[arrpos('charsche_charlist',19)] = 'Watch TV': 'Avelina is here watching the Television' if sound = 0 : PLAY 'mod/addedflavour/sound/TV.mp3' end gs 'mod_addedflavour_A19_Functions' , 'HotelEvents' elseif $charsche_character_CurActLoc[arrpos('charsche_charlist',19)] = 'mod_addedflavour_city_hotel_BaRm_1': if sound = 0 : PLAY 'mod/addedflavour/sound/ShowerMuffled.mp3' end *nl 'Activities:' 'Some Chairs are available to Lounge around on' act 'Rest (0:30)' : $loc = 'mod_addedflavour_city_hotel_Bedr_<>' & gt 'mod_addedflavour_SFLA_Events' , 'relax' , 30 'There is a Television in the Room' act 'Watch some Television (0:30)' : $loc = 'mod_addedflavour_city_hotel_Bedr_<>' & gt 'mod_addedflavour_SFLA_Events' , 'watchtv' if $charsche_character_CurActLoc[arrpos('charsche_charlist',19)] ! 'mod_addedflavour_city_hotel_BaRm_1': act 'Go to Bathroom' : minut += 1 & gt 'mod_addedflavour_city_hotel_BaRm' , 'start' , modVar_AF_RoomIteration end if hour < 21 and hour >= 6: act 'Go To Hotel Corridor' : minut += 1 & gt 'mod_addedflavour_city_hotel_Korr' , 'start' elseif trenersex > 0 and hour = 22 and minut <= 30: act 'Sneak into the Hotel Corridor' : modVar_AF_EventOpen['A69-HotelSneak'] = 1 & minut += 1 & gt 'mod_addedflavour_city_hotel_Korr' , 'start' end end if $ARGS[0] = 'PeepSex': *clr & cla gs 'mod_addedflavour_Functions' , 'pcs_reticence' , 'Player_Voyeur' gs 'stat' gs 'mod_addedflavour_SFLA_Functions' , 'whoelse' , 'mod_addedflavour_city_hotel_Bedr_<>' , 'Sex' if arrsize('modArr_AF_SFLA_SharedActPeopleArray') > 1: '
' *nl modVar_AF_Temp = modArr_AF_SFLA_SharedActPeopleArray[0] modVar_AF_Temp2 = modArr_AF_SFLA_SharedActPeopleArray[1] $modVar_AF_TempStr = $npc_firstname['A<>'] + ' and ' + $npc_firstname['A<>'] 'It appears that <<$modVar_AF_TempStr>> are having some fun together... probably best to leave them at it and pull the door to... it is quite mesmerising though...' else '
' *nl modVar_AF_Temp = modArr_AF_SFLA_SharedActPeopleArray[0] $modVar_AF_TempStr = $npc_firstname['A<>'] 'Whoa, it looks like <<$modVar_AF_TempStr>> is having some private fun. At least it would be private if she hadn''t left the door ajar... Probably best I shut this discreetly.' end act 'Return' : gt 'mod_addedflavour_city_hotel_Korr' , 'start' end --- mod_addedflavour_city_hotel_Bedr ---------------------------------