# mod_public_WC_rab_gun if $ARGS[0] = 'start': 'I can use this for defence in fights, practice in shooting or try to rob someone.' *nl 'I have killed:' if Tolik = 2: 'Tolik,' if Artem = 2: 'Artem,' if Vania = 2: 'Vania,' '<> other people' '
> src="mod/public_WC/lisrab/r_events/11/gun.jpg">
' if ammo = 0: 'I have no bullets' elseif ammo = 1: 'I have <> bullet' else 'I have <> bullets' end if ammo > 0: act 'start shoot practice': If ($loc = 'meadow' and MiraLoc ! 2) or ($loc = 'gadforest' and $loc_arg ! 'forest_edge'): *clr & cla minut += rand (5,15) ammo -= 1 shoot_exp += rand(1,2) gs 'stat' 'I put some targets with bottles and atc, and start shooting.' '
' '
' act 'continue': gt $loc, $loc_arg else 'I need to be somewere in quite place without people' end end end if $location_type = 'secluded': act 'throw out the gun!': gun = 0 gt $loc, $loc_arg end end act 'Find target, Seduce him and rob': if hour >= 21 or hour < 6: if $loc = 'road': cla act 'try to sell yourself': gt 'mod_public_WC_rab_gun_rob','start' elseif $loc = 'city_center' or $loc = 'city_residential' or $loc = 'pav_residential': cla act 'find someone to seduce': gt 'mod_public_WC_rab_gun_rob','start' else 'This is not a proper place.' end else 'I need night to do this.' end end if Vania = 1 or Vania = 3 and ammo > 0: gs 'willpower', 'crime', 'self', 'hard' if will_cost <= pcs_willpwr: act 'shoot in Vania (<> Willpower)': *clr & cla gs 'willpower', 'pay', 'self' gs 'stat' '
' ammo -= 1 shoot_exp += 1 pcs_mood -= 50 Vania = 2 'I killed Vania' gs 'stat' If Artem = 1 and Tolik = 1: *clr & cla 'I make few more shoots to defend myself' 'maybe I even killed someone but the other smash my head and I lost consciousness' act 'continue': over = 1 gt 'gameover' end elseIf Artem = 1 or Tolik = 1: If Artem = 1: 'Artem freez for few seconds and then started to run to me' elseIf Tolik = 1: 'Tolik freez for few seconds and then started to run to me' end act 'shoot to survive!!!': *clr & cla '
' If ammo > 0: shoot_exp += 1 ammo -= 1 If Tolik = 1: if pcs_shoot >= rand(10,50): 'I killed Tolik' pcs_mood -= 50 Tolik = 2 gs 'stat' act 'Kill the last one, otherway he will kill me': gt 'mod_public_WC_rab_gun', 'killall' else 'I missed' 'He hits me and I lost consciousness' act 'continue': over = 1 gt 'gameover' end end elseIf Artem = 1: if pcs_shoot >= rand(10,50): 'I killed Artem' pcs_mood -= 50 Artem = 2 gs 'stat' act 'Kill the last one, otherway he will kill me': gt 'mod_public_WC_rab_gun', 'killall' else 'I missed' 'He hits me and I lost consciousness' act 'continue': over = 1 gt 'gameover' end end end else *clr & cla 'I have no ammo' 'He hits me and I lost consciousness' act 'continue': over = 1 gt 'gameover' end end end else act 'Kill all other, otherway they will kill me': gt 'mod_public_WC_rab_gun', 'killall' end end else act 'shoot in Vania (<> Willpower)': '
You don''t have enough willpower to use this action.' end end if Artem = 1 or Artem = 3 and ammo > 0: gs 'willpower', 'crime', 'self', 'hard' if will_cost <= pcs_willpwr: act 'shoot in Artem (<> Willpower)': *clr & cla gs 'willpower', 'pay', 'self' gs 'stat' '
' ammo -= 1 shoot_exp += 1 pcs_mood -= 50 Artem = 2 'I killed Artem' gs 'stat' If Vania = 1 and Tolik = 1: *clr & cla 'I make few more shoots to defend myself' 'maybe I even killed someone but the other smash my head and I lost consciousness' act 'continue': over = 1 gt 'gameover' end elseIf Vania = 1 or Tolik = 1: If Vania = 1: 'Vania freez for few seconds and then started to run to me' elseIf Tolik = 1: 'Tolik freez for few seconds and then started to run to me' end act 'shoot to survive!!!': *clr & cla '
' If ammo > 0: shoot_exp += 1 ammo -= 1 If Tolik = 1: if pcs_shoot >= rand(10,50): 'I killed Tolik' pcs_mood -= 50 Tolik = 2 gs 'stat' act 'Kill the last one, otherway he will kill me': gt 'mod_public_WC_rab_gun', 'killall' else 'I missed' 'He hits me and I lost consciousness' act 'continue': over = 1 gt 'gameover' end end elseIf Vania = 1: if pcs_shoot >= rand(10,50): 'I killed Vania' pcs_mood -= 50 Vania = 2 gs 'stat' act 'Kill the last one, otherway he will kill me': gt 'mod_public_WC_rab_gun', 'killall' else 'I missed' 'He hits me and I lost consciousness' act 'continue': over = 1 gt 'gameover' end end end else *clr & cla 'I have no ammo' 'He hits me and I lost consciousness' act 'continue': over = 1 gt 'gameover' end end end else act 'Kill all other, otherway they will kill me': gt 'mod_public_WC_rab_gun', 'killall' end end else act 'shoot in Artem (<> Willpower)': '
You don''t have enough willpower to use this action.' end end If Tolik = 1 or Tolik = 3 and ammo > 0: gs 'willpower', 'crime', 'self', 'hard' if will_cost <= pcs_willpwr: act 'shoot in Tolik (<> Willpower)': *clr & cla gs 'willpower', 'pay', 'self' gs 'stat' '
' ammo -= 1 shoot_exp += 1 pcs_mood -= 50 Tolik = 2 'I killed Tolik' gs 'stat' If Vania = 1 and Artem = 1: *clr & cla 'I make few more shoots to defend myself' 'maybe I even killed someone but the other smash my head and I lost consciousness' act 'continue': over = 1 gt 'gameover' end elseIf Vania = 1 or Artem = 1: If Vania = 1: 'Vania freez for few seconds and then started to run to me' elseIf Artem = 1: 'Artem freez for few seconds and then started to run to me' end act 'shoot to survive!!!': *clr & cla '
' If ammo > 0: shoot_exp += 1 ammo -= 1 If Artem = 1: if pcs_shoot >= rand(10,50): 'I killed Artem' pcs_mood -= 50 + Alove Artem = 2 gs 'stat' act 'Kill the last one, otherway he will kill me': gt 'mod_public_WC_rab_gun', 'killall' else 'I missed' 'He hits me and I lost consciousness' act 'continue': over = 1 gt 'gameover' end end elseIf Vania = 1: if pcs_shoot >= rand(10,50): 'I killed Vania' pcs_mood -= 50 Vania = 2 gs 'stat' act 'Kill the last one, otherway he will kill me': gt 'mod_public_WC_rab_gun', 'killall' else 'I missed' 'He hits me and I lost consciousness' act 'continue': over = 1 gt 'gameover' end end end else *clr & cla 'I have no ammo' 'He hits me and I lost consciousness' act 'continue': over = 1 gt 'gameover' end end end else act 'Kill all other, otherway they will kill me': gt 'mod_public_WC_rab_gun', 'killall' end end else act 'shoot in Tolik (<> Willpower)': '
You don''t have enough willpower to use this action.' end end act 'go back': gt $loc, $loc_arg end if $ARGS[0] = 'run': gt 'mod_public_WC_rab_gun_run', 'run' end if $ARGS[0] = 'damage': if ktemp = 105: 'I hear Vania voice full of pain...' temp = rand(2,8) Vania = temp if Vania = 2: '...and scilens' killvar 'ktemp' elseif hour >= 7 and hour <= 20: 'I hear Artem voice full of pain...' temp = rand(2,8) Artem = temp if Artem = 2: '...and scilens' else 'I hear Vania voice full of pain...' temp = rand(2,8) Vania = temp if Vania = 2: '...and scilens' end end if $ARGS[0] = 'kill': If Vania > 2: 'It looks like Vania will survive' '
> src="mod/public_WC/lisrab/vania/vania.jpg">
' gs 'willpower', 'crime', 'self', 'hard' if will_cost <= pcs_willpwr: act 'Kill Vania (<> Willpower)': *clr & cla gs 'willpower', 'pay', 'self' gs 'stat' if ammo > 0: ammo -= 1 shoot_exp += 1 '
' pcs_mood -= 50 willpowermax += 5 Vania = 2 'I have killed him' '
> src="mod/public_WC/lisrab/r_events/11/body.jpg">
' act 'continue': gt 'mod_public_WC_rab_gun', 'kill' else 'I have no ammo' act 'Smash his head with rock': *clr & cla pcs_mood -= 50 willpowermax += 5 Vania = 2 'I have killed him' '
> src="mod/public_WC/lisrab/r_events/11/body.jpg">
' act 'continue': gt 'mod_public_WC_rab_gun', 'kill' end end end else act 'Kill Vania (<> Willpower)': '
You don''t have enough willpower to use this action.' end act 'Run away': minut += rand (10, 40) brak += 70 vtecha = 1 if Vania ! 2: Vania = 0 If Artem ! 2: Artem = 0 Tolik = 0 gt 'gadforestlost', 'forest_center' end elseIf Artem > 2: 'It looks like Artem will survive' '
> src="mod/public_WC/lisrab/Artem/Artem.jpg">
' gs 'willpower', 'crime', 'self', 'hard' if will_cost <= pcs_willpwr: act 'Kill Artem (<> Willpower)': *clr & cla gs 'willpower', 'pay', 'self' gs 'stat' if ammo > 0: ammo -= 1 shoot_exp += 1 '
' pcs_mood -= 50 willpowermax += 5 Vania = 2 'I have killed him' '
> src="mod/public_WC/lisrab/r_events/11/body.jpg">
' act 'continue': gt 'mod_public_WC_rab_gun', 'kill' else 'I have no ammo' act 'Smash his head with rock': *clr & cla pcs_mood -= 50 willpowermax += 5 Vania = 2 'I have killed him' '
> src="mod/public_WC/lisrab/r_events/11/body.jpg">
' act 'continue': gt 'mod_public_WC_rab_gun', 'kill' end end end else act 'Kill Artem (<> Willpower)': '
You don''t have enough willpower to use this action.' end act 'Run away': minut += rand (10, 40) brak += 70 vtecha = 1 if Vania ! 2: Vania = 0 If Artem ! 2: Artem = 0 Tolik = 0 gt 'gadforestlost', 'forest_center' end end If Vania = 2 or Artem = 2: act 'Run away': minut += rand (10, 40) brak += 70 vtecha = 1 if Vania ! 2: Vania = 0 If Artem ! 2: Artem = 0 Tolik = 0 gt 'gadforestlost', 'forest_center' end act 'throw the gun and run away': gun = 0 minut += rand (10, 40) brak += 70 vtecha = 1 if Vania ! 2: Vania = 0 If Artem ! 2: Artem = 0 Tolik = 0 gt 'gadforestlost', 'forest_center' end act 'go to the house and kill other': gt 'mod_public_WC_rab_gun', 'killall' end end if $ARGS[0] = 'killall': $location_type = 'secluded' $loc = 'mod_public_WC_rab_gun' $metka = 'killall' gs 'stat' *clr & cla '
The yard where I''m being held
' '
> src="mod/public_WC/lisrab/HATA/dim.jpg">
' 'I went out to the yard. I need to survive... I need to kill...' if ammo = 0: 'I need ammo, I must found the ammo in the Warehouse.' If ammo <= 6: 'I need more ammo, I can found the ammo in the Warehouse.' act 'continue': gt 'mod_public_WC_rab_DVIR','dvir' end if $ARGS[0] = 'fightshoot': shoot_exp += 1 ammo -= 1 if ztemp = 0: if opp_wrstlng <= rand(20,40): killvar 'ActionMade' killvar 'TargetNumber' killvar '$TargetType' killvar '$AttackerType' killvar 'AttackerNumber' inFight = 0 xgt 'ender', 'win' gt $loc, $loc_arg exit else 'Enemy doesn''t skare at all' end elseif pcs_shoot - opp_agil - ztemp >= 20: if ztemp = 10: killvar 'ActionMade' killvar 'TargetNumber' killvar '$TargetType' killvar '$AttackerType' killvar 'AttackerNumber' inFight = 0 'I hit him' xgt 'ender', 'win' gt $loc, $loc_arg exit end if ztemp = 30: killvar 'ActionMade' killvar 'TargetNumber' killvar '$TargetType' killvar '$AttackerType' killvar 'AttackerNumber' inFight = 0 'I have killed him!' pcs_mood -= 10 willpowermax += 5 killed += 1 crime += 3 xgt 'ender', 'win' gt $loc, $loc_arg exit end else 'I missed.' end end if $ARGS[0] = 'tolik': '
> src="mod/public_WC/lisrab/r_events/11/aim.jpg">
' minut += rand(3,45) If Tolik = 1 and ammo > 0: act 'shoot in Tolik': '
' If (Tolik = 1 and Artem = 1) or (Tolik = 1 and Vania = 1): *clr & cla 'I make few more shoots to defend myself' 'maybe I even killed someone but the other smash my head and I lost consciousness' act 'continue': over = 1 gt 'gameover' end elseIf Tolik = 1: if pcs_shoot >= rand(10,50): 'I killed Tolik' '
> src="mod/public_WC/lisrab/r_events/11/body.jpg">
' pcs_mood -= 30 willpowermax += 5 Tolik = 2 gs 'stat' act 'Kill the last one, otherway he will kill me': ttemp = 1 gt $loc, $loc_arg end if Vania = 2 and Tolik = 2 and Artem = 2: *clr & cla ttemp = 1 'The end. I have killed all of them... I am free!!!' act 'look around': gt $loc, $loc_arg end else *clr & cla 'I missed' act 'Oh, NO! I MISED! good buy life...': *clr & cla 'Tolik killed me' over = 1 gt 'gameover' end end end end else act 'Oh, NO! I have no ammo, good buy life...': *clr & cla 'Tolik killed me' over = 1 gt 'gameover' end end end if $ARGS[0] = 'artem': '
> src="mod/public_WC/lisrab/r_events/11/aim.jpg">
' minut += rand(3,45) If Artem = 1 and ammo > 0: act 'shoot in Artem': '
' If (Tolik = 1 and Artem = 1) or (Artem = 1 and Vania = 1): *clr & cla 'I make few more shoots to defend myself' 'maybe I even killed someone but the other smash my head and I lost consciousness' act 'continue': over = 1 gt 'gameover' end elseIf Artem = 1: if pcs_shoot >= rand(10,50): 'I killed Artem' '
> src="mod/public_WC/lisrab/r_events/11/body.jpg">
' pcs_mood -= 30 willpowermax += 5 Artem = 2 gs 'stat' act 'Kill the last one, otherway he will kill me': ttemp = 1 gt $loc, $loc_arg end if Vania = 2 and Tolik = 2 and Artem = 2: *clr & cla ttemp = 1 'The end. I have killed all of them... I am free!!!' act 'look around': gt $loc, $loc_arg end else *clr & cla 'I missed' act 'Oh, NO! I MISED! good buy life...': *clr & cla 'Artem killed me' over = 1 gt 'gameover' end end end end else act 'Oh, NO! I have no ammo, good buy life...': *clr & cla 'Artem killed me' over = 1 gt 'gameover' end end end if $ARGS[0] = 'vania': '
> src="mod/public_WC/lisrab/r_events/11/aim.jpg">
' minut += rand(3,45) If Vania = 1 and ammo > 0: act 'shoot in Vania': '
' If (Tolik = 1 and Vania = 1) or (Artem = 1 and Vania = 1): *clr & cla 'I make few more shoots to defend myself' 'maybe I even killed someone but the other smash my head and I lost consciousness' act 'continue': over = 1 gt 'gameover' end elseIf Vania = 1: if pcs_shoot >= rand(10,50): 'I killed Vania' '
> src="mod/public_WC/lisrab/r_events/11/body.jpg">
' pcs_mood -= 30 willpowermax += 5 Vania = 2 gs 'stat' act 'Kill the last one, otherway he will kill me': ttemp = 1 gt $loc, $loc_arg end if Vania = 2 and Tolik = 2 and Artem = 2: *clr & cla ttemp = 1 'The end. I have killed all of them... I am free!!!' act 'look around': gt $loc, $loc_arg end else *clr & cla 'I missed' act 'Oh, NO! I MISED! good buy life...': *clr & cla 'Vania killed me' over = 1 gt 'gameover' end end end end else act 'Oh, NO! I have no ammo, good buy life...': *clr & cla 'Vania killed me' over = 1 gt 'gameover' end end end if $ARGS[0] = 'lastfight': ttemp = 2762940 cla If Tolik = 1: 'You Bitch, STOP!' 'Tolik run to me and try to hit me with a knife!' '
> src="mod/public_WC/lisrab/nij.jpg">
' act 'aim at Tolik': gt 'mod_public_WC_rab_gun', 'tolik' end If Artem = 1: 'You Bitch, STOP!' 'Artem run to me and try to hit me! ' act 'aim at Artem': gt 'mod_public_WC_rab_gun', 'artem' end If Vania = 1: 'You Bitch, STOP!' 'Vania run to me and try to kill me with a knife! ' '
> src="mod/public_WC/lisrab/nij.jpg">
' act 'aim at Vania': gt 'mod_public_WC_rab_gun', 'vania' end end --- mod_public_WC_rab_gun ---------------------------------